Dumbed Down Diablo 3

April 24, 2015

No Crafting Materials Interface Under Development

In the months ago, fan requests for auto-pickup of crafting materials and a better interface received some Blue replies suggesting that they might integrate crafting materials into the UI and make them account-wide, much as Gold and Blood Shards are. Since then we’ve received a semi-auto-pickup system in Patch 2.2, and according to a blue post today, their plans for UI storage of crafting mats have been shelved.

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By: Flux


July 18, 2014

There is no more Theorycrafting in Diablo 3

This week Blizzard changed the name of their “Theorycrafting Thursday” project. It’s now called “Play It Your Way Thursday.” and there’s a short blog post explaining the change. I’ll quote it, but I’m posting it since I think the larger issue is worth debate, which begins after the Blue:

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By: Flux


June 10, 2014

Diablo 3 Patch 2.0.6 Notes: No More Legendary Materials!?

The overnight maintenance brought with it a new patch and several big changes. The Monk got some slight skill and gear boosts (needed), all class set gear got a drop rate boost (needed), the in-game DPS will now show elemental and +skill damage (very needed)… but Legendary Materials were gutted. They no longer have any function or purpose, they won’t drop anymore, and all crafting requires just the basic materials.

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By: Flux

August 26, 2013

Brian Kindregan and Kevin Martens on Story and Simplified Diablo 3

A short interivew from NieuwerwetsTV features Brian Kindregan and Kevin Martens and answering two questions. Just two questions, but they’re both very good questions and each one spurs a lengthy and interesting reply. In fact, the second question could have been the best one asked at Gamescom… if the interviewer had pursued it a bit and not let Brian deflect it as he did.

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February 21, 2013

Diablo 3 Console Feature and Fan Reactions

Yesterday’s announcement that a Diablo 3 Console was coming (soon?) to the Playstation 3 and the future Playstation 4 was big news, but not surprising news. After all, Blizzard has repeatedly confirmed that they were “exploring a Diablo-related concept for consoles,” and at Blizzcon 2010 and again in 2011 they announced that the project was scaling up, being led by Josh Mosqueira, and that help was wanted. They even hired a PS3 specialist last June. They were thinking about a Diablo 3 console game long before then, though, as this October 2008 quote from Jay Wilson makes clear:

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January 29, 2013

Diablo 3’s Seven Design Pillars

When Jay Wilson announced his departure from Diablo 3 I read over a bunch of old interviews with him, both to update the wiki article and to refresh my memory on Diablo 3’s development. This interview with GamaSutra from right around the time of the game’s launch last year, had some good stuff, but I especially wanted to highlight the Seven Design Pillars and reflect on how they were incorporated and executed in the game.

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December 7, 2012

Billion Gold Items: What Are People Paying For?

You hear a lot of player comments and gossip about crazy Auction House prices, and I’ve heard players believably claim to have sold items for 50m, up to 100m. How about the higher prices, though? You can find items selling for 500 million and even one billion in the Gold Auction House. Are they for real? Lots of players think not, and believe those items never sell for those amounts and that their prices were set by gold farmers to try to create inflation and more demand for their gold. There’s probably some truth to that, and there’s certainly truth to inflation from gold botting, but that’s all open to debate.

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September 2, 2012

Elemental Damage: How Does it Work?

One of the non-intuitive functions in Diablo III is how elemental damage works. During development we saw stats for Arcane, Cold, Poison, Fire, Lightning and other types of damage, and most fans thought the game would function much as Diablo II did, where weapons and skills were generally physical damage, unless specifically stated as elemental damage, which usually tacked onto your physical. Plus D3 promised that critical hits from different elemental damage types would do cool things, such as fire inflicting a DoT burn, Lightning granting a stun, Arcane “Silencing” monsters, etc.

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