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| | Shrines | | Glowing | "Knowledge Is Power" | +5 to Magic -5% Experience Note: The Glowing shrine doesn't just work on -5% experience. There appears to be a minimum number of XP deducted. I tried using one with a 2nd level character who went from 4600 XP to 0 XP after using it. - Charles Cruden | | Mendicant's | "Give and you shall receive." | Takes half your gold and converts it into experience | | Murphy's | "That which can break will" | 1 in 3 chance of damage to an item worn. Otherwise takes away 1/3 of your gold | | Oily | "That which does not kill you..." | +2 to primary stats: Monk = +1 Str. & +1 Dex. Warrior = + 2 Str. Rogue = +1 Dex & +1 Magic. Sorcerer = +2 Magic. Bard = +1 Dex, +1 Magic. Barbarian = +2 Vitality. Note: The Oily shrine, that it casts a small ring of fire around the shrine directly on the person who uses it. Hence the 'that which does not kill you' message. - Charles Cruden | | Shimmering | "Spiritual energy is restored" | Restores mana to full | Solar Between 12:00 noon - 6pm {local time} | "You feel stronger" | +2 to Strength | Solar 6pm - 8pm | "You feel wiser" | +2 to Magic | Solar 8pm - 4am | "You feel refreshed" | +2 to Vitality | Solar 4am - Noon | "You feel more agile" | +2 to Dexterity | | Sparkling | "Some experience is gained by touch" | Player is attacked with an electrical charge and gains 1000 xp's if in level 1, 2000 xp's if in level 2 etc. | | Town | "There's no place like home" | Casts a townPortal | | Note: You can find a full listing of Diablo's Shrines here. |
| Oils |  | Accuracy, Oil of | Increases a weapon's chance to hit. |  | Ages, Oil of | Makes an item's durability indestructible. |  | Blacksmith Oil | Repairs 20% of an item's durability. If the item is fully repaired.Adds 1 point of extra durability to the item permanently, |  | Death, Oil of | Greatly increases damage potential of weapon |  | Durability, Oil of | +50% durability to a weapon. If the item is fully repaired, then 1 point of extra durability is added to the item permanently. |  | Fortitude, Oil of | Increases {permanently} current and maximum durability of an item.+10 to +30 to the max & maxes out at 200. |  | Hardening, Oil of | +1 AC to helms and shields, +2 to body armour. {removed if you start a new game. |  | Imperviousness, Oil of | +3 to +6 AC for armor and shields. |  | Masterty, Oil of | Increased weapon's chance to by 10%. |  | Permanence, Oil of | Makes an item indestructible. |  | Sharpness, Oil of | +1 to maximum damage of weapons. Cannot use an infinite number of times. After a certain amount, maybe 20 they stop adding damage. |  | Skill, Oil of | Reduces attributes needed to use Armour or Weapon. | | Note: You can find a full listing of Diablo's Elixirs here. |
| Runes |  | Rune of Fire | +Emits a one square 'puff' of fire. No attributes needed to use. |  | Greater Rune of Fire | Right click to set this. Explodes in an expanding ring of fireballs - like immolation.42 Magic required to use. |  | Rune of Lightning | Right click to set on ground. Activated when someone steps on it. Then produces a one square of lighting wall.13 Magic required to use. |  | Greater Rune of Lightning | Right click to set on ground. Activated when stood on emitting and expanding ring of Lightning. 42 Magic required to use. |  | Rune of Stone | Sets petrifaction trap. Right click to set on ground. When stepped on it will turn opponent into stone. 25 Magic required to use. |
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