Spells, Shrines, Oils & Runes
 
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Spells
ApocalypseApocalypse

Present only in staff and scroll format in Diablo Apocalypse can now be found in book form.  The only place I have actually come across a book however is from killing Na-Krul.

Annihilates most things in close proximity to the caster. If you're surrounded by monsters and beginning to panic this is the time to use it. Player-friendly spell.

In the original Diablo, the spell would effect enemies even if they were not in your line of sight (i.e. other side of wall). In Hellfire, apoc will only effect enemies that you see on the screen.

BerserkBerserkCast on your opponent this will cause it to attack one of it's comrades.
Ring of FireRing of FirePuts a ring of fire around you.  Be careful not to trap yourself in there.
IdentifyIdentifySkill for Bard.  The same skill as that of cain the elder she can id magic/unique items.
ImmolationImmolation Shoots fireballs in all directions.
Lightning WallLightning WallMuch like Firewall except it's made of Lightning.  A pretty devastating spell, to you also.
NovaNovaNow found in book form. A blast of lightning radiates from the caster. An extremely powerful spell.
RageRageSkill for the Barbarian. 

For 12 seconds it adds: 2*level to Strength and Vitality and 1.5*level to dexterity. For 12 more seconds it decreases Strength, Dexterity and Vitality by the same amount. Afterwards you lose some of your current life.

Casting a lot or these in a row can permanently weaken your character.
ReflectReflectReflects part of the damage from an opponent back to himself.
Search Search Skill for Monk but also available in book or scroll form for other characters. Highlights objects on the floor.  Handy for finding rings and amulets that have been dropped during a fray.
WarpWarpTeleports you to the nearest stairwell on that level.
Note: You can find a full listing of Diablo's Spells here.

 

Shrines
Glowing"Knowledge Is Power"+5 to Magic
-5% Experience
Note: The Glowing shrine doesn't just work on -5% experience. There appears to be a minimum number of XP deducted. I tried using one with a 2nd level character who went from 4600 XP to 0 XP after using it. - Charles Cruden
Mendicant's"Give and you shall receive."Takes half your gold and converts it into experience
Murphy's"That which can break will"1 in 3 chance of damage to an item worn.  Otherwise takes away 1/3 of your gold
Oily"That which does not kill you..."+2 to primary stats: Monk = +1 Str. & +1 Dex. Warrior = + 2 Str.  Rogue = +1 Dex & +1 Magic. Sorcerer = +2 Magic. Bard = +1 Dex, +1 Magic. Barbarian = +2  Vitality.
Note: The Oily shrine, that it casts a small ring of fire around the shrine directly on the person who uses it. Hence the 'that which does not kill you' message.  - Charles Cruden
Shimmering"Spiritual energy is restored"Restores mana to full
Solar
Between 12:00 noon - 6pm {local time}
"You feel stronger"+2 to Strength
Solar
6pm  - 8pm
"You feel wiser"+2 to Magic
Solar
8pm - 4am
"You feel refreshed"+2 to Vitality
Solar
4am - Noon
"You feel more agile"+2 to Dexterity
Sparkling"Some experience is gained by touch"Player is attacked with an electrical charge and gains 1000 xp's if in level 1, 2000 xp's if in level 2 etc.
Town"There's no place like home"Casts a townPortal
Note: You can find a full listing of Diablo's Shrines here.

 

Oils
Oil of AccuracyAccuracy, Oil ofIncreases a weapon's chance to hit.
Oil of AgesAges, Oil of Makes an item's durability indestructible.
Blacksmith OilBlacksmith OilRepairs 20% of an item's durability.  If the item is fully repaired.Adds 1 point of extra durability to the item permanently,
Oil of DeathDeath, Oil ofGreatly increases damage potential of weapon
Oil of DurabilityDurability, Oil of+50% durability to a weapon. If the item is fully repaired, then 1 point of extra durability is added to the item permanently.
Oil of FortitudeFortitude, Oil ofIncreases {permanently} current and maximum durability of an item.+10 to +30 to the max  & maxes  out at 200.
Oil of HardeningHardening, Oil of+1 AC to helms and shields, +2 to body armour. {removed if you start a new game.
Oil of ImperviousnessImperviousness,
Oil of
+3 to +6 AC for armor and shields.
Oil of MasteryMasterty, Oil ofIncreased weapon's chance to by 10%.
Oil of PermanencePermanence, Oil ofMakes an item indestructible.
Oil of SharpnessSharpness, Oil of+1 to maximum damage of weapons. Cannot use an infinite number of times.  After a certain amount, maybe 20 they stop adding damage.
Oil of SkillSkill, Oil ofReduces attributes needed to use Armour or Weapon.
Note: You can find a full listing of Diablo's Elixirs here.

 

Runes
Rune of FireRune of Fire+Emits a one square 'puff' of fire.  No attributes needed to use.
Greater Rune of FireGreater Rune of FireRight click to set this.  Explodes in an expanding ring of fireballs - like immolation.42 Magic required to use.
Rune of LightningRune of LightningRight click to set on ground.  Activated when someone steps on it.  Then produces a one square of lighting wall.13 Magic required to use.
Greater Rune of LightningGreater Rune of LightningRight click to set on ground. Activated when stood on emitting and expanding ring of Lightning.   42 Magic required to use.
Rune of StoneRune of StoneSets petrifaction trap.  Right click to set on ground.  When stepped on it will turn opponent into stone.  25 Magic required to use.

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