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As these entrances were inaccessible and Lester deemed me too lowly to provide with a quest the only option available was to use the church entrance to the original Crypts. I completed the quests through to The Black Mushroom in the Caves at which point Lester came up with the goods and I could eventually get on with the new levels. It seemed that my character had to be at a certain level before being able to venture to the new levels. You can find details of the old quests here and the new here. As youd expect with this series the levels have bags of atmosphere and in particular the music for each really does help with the ambience, better I think than the soundtracks in Diablo. You can listen to the tracks for yourself here. The levels seemed smaller this time round and level 2 of the Demon Crypts was noticeably smaller with about 8 monsters. In both sets of levels youll find totally new monsters. It soon becomes apparent why your character must gain a certain level of skill before attempting these levels. There are the usual monsters of the big girls blouse variety but there are some stonkingly hard beasts to slay. One of the quests youll find yourself having to retrieve Theodore, a playmate of Celia, from a Bug in the Hive. This Bug will literally try and slap ten bails out of you (great sound effects here) with a fierce knock-back thrown in for good measure. One particular beastie which first appeared like a real cutie was the Flesh Thing. He approaches you very slowly making a tiny squeaky noise, "ahhh" you think to yourself. His body is crooked and deformed so youre loath to set about him with your chosen weapon. When he does eventually get to you two smacks from his over-sized claw and youre a gonna. I felt pretty foolish when I realised that the cute squeaky sound was in fact a set of casters in place of a missing foot. Nice touch I thought. All in all the monsters are well balanced in Hellfire In Diablo I played the Rogue and Warrior and it was pretty obvious what their strengths were and how to develop the character. With the Monk however it was difficult to know which way to go. I started by sticking to a staff but as I got deeper into the levels the best staff I could get hold of just wasnt up to the job so I switched to a sword and then an axe. One thing I noticed when swapping through a couple of weapons was that without a weapon in my hand my damage level was higher, even if the weapon had extra attributes. Take a look at the screen shots to see for yourself. So at this point I ventured back down to the Hive reluctantly relying on hand-to-hand combat. I wasnt disappointed however; the Monks sidekick is a force to be reckoned with. I actually completed the majority of the Hive using my feet and a couple of spells. Only when I got a major piece of equipment did my damage raise by two points. The spells which I found to be the most useful were Warp, which will teleport you to the levels exit. Handy when you find yourself surrounded. Without a doubt the best spell is the new Lightning Wall which is devastating. . You can find descriptions of the spells I discovered here. Many folk were disappointed, myself
included, when Blizzard announced that the next installment was to be single player only.
Unfortunately Blizzards Battle.net programmer was tied up with Starcraft so
Synergistic Software temporarily took the torch and theyve done a commendable job.
Theres always a danger, when contracting out that the flow of a game is
lost but Hellfire is true to the original and worth it at £14.99. Single Player or not, I had lots of fun with it and therefore it deserves 8/10. Mods have been made for Hellfire which
you can find over at DiabloMods.
There is a Hellfire gameplay avi available here. |