Characters In-depth
Warrior - Rogue - Sorcerer - Monk - Bard - Barbarian
Authors:
Character data : Jarult -
Warrior, Astrakan - Sorcerer
Compiler : TeRR0RNauT
Layout : Elly - Rogue
1. Starting stats
2. Maximum stats
3. AC & To Hit
4. Damage
5. Life & Mana
6. Swing speed
7. Skills
Starting stats
| Class | Str |
Mag |
Dex |
Vit |
Life |
Mana |
Level |
|
| Warrior | 30 |
10 |
20 |
25 |
70 |
10 |
+2 life |
+1 mana |
| Rogue | 20 |
15 |
30 |
20 |
45 |
22 |
+2 life |
+2 mana |
| Sorcerer | 15 |
35 |
15 |
20 |
30 |
70 |
+1 life |
+2 mana |
| Monk | 25 |
15 |
25 |
20 |
45 |
22 |
+2 life |
+2 mana |
| Bard | 20 |
20 |
25 |
20 |
45 |
35 |
+2 life |
+2 mana |
| Barbarian | 40 | 0 | 20 | 25 | 70 | 0 | +2 life | +0 mana |
- Level: On level up your character receives a certain bonus i.e. a Warrior will get 2 more life and 1 more mana.
| Class | Str | Mag | Dex | Vit | Life | Mana |
| Warrior | 250 | 50 | 60 | 100 | 316 | 98 |
| Rogue | 55 | 70 | 250 | 80 | 201 | 173 |
| Sorcerer | 45 | 250 | 85 | 80 | 138 | 596 |
| Monk | 150 | 80 | 150 | 80 | 201 | 183 |
| Bard | 120 | 120 | 120 | 100 | 221 | 231 |
| Barbarian | 255 | 0 | 55 | 150 | 406 | 0 |
- Life and Mana assume a naked character. From level up 49 to 50 you do not recieve any mana or life.
| AC | Dex/5 | warrior, sorcerer, rogue, bard and barbarian |
| AC | Dex/5 | monk with plate |
| AC | Dex/5+level/2 | monk with mail |
| AC | Dex/5+2*level | monk with leather and other light armor |
| ToHit | 50+Dex/2 % | all classes |
- Unique plate is treated as mail and unique mail as leather when calculating AC for a monk. Shields only give half AC to the barbarian
| Melee | Str | *level/100 | warrior, sorcerer and bard with two-handed weapons and bare-handed, barbarian except for axes and clubs |
| Melee | Str + Dex | *level/200 | rogue and bard with one-handed weapons |
| Melee | Str | *level/75 | barbarian with axes and clubs |
| Melee | Vit | *level/100 | extra bonus for barbarian without shield |
| Melee | Str + Dex | *level/150 | monk with staff or bare-handed |
| Melee | Str + Dex | *level/300 | monk with other weapons |
| Bow | Str | *level/200 | warrior and sorcerer |
| Bow | Str | *level/600 | barbarian |
| Bow | Str + Dex | *level/200 | rogue |
| Bow | Str + Dex | *level/300 | bard |
| Bow | Str + Dex | *level/600 | monk |
Add to those the damage of the weapon.
Also:
Hands/Feet for warrior, sorcerer, rogue, bard and barbarian do: 1 damage
Feet for monk do: level/2-level damage
Damage enhancements from the kings
and merciless series of prefixes (+% damage) are applicable to both the weapons for the
bard. Damage from enhancements of the slaughter series is only applicable to the weapon it
comes on.
Two handed weapons also includes Flail and War Hammer. I have not checked unique weapons
that are one handed but take 6 slots.
The barbarian can use a maul and two-handed swords in one hand.
| Life for warrior | 20+2*Vit+2*(level-1) |
| Life for sorcerer | 10+Vit+(level-1) |
| Life for rogue | 25+Vit(base)+1.5*Vit(items)+2*(level-1) |
| Life for monk | 25+Vit(base)+1.5*Vit(items)+2*(level-1) |
| Life for bard | 25+Vit(base)+1.5*Vit(items)+2*(level-1) |
| Life for barbarian | 20+2*vit (base) +2.5*vit (items)+2*(level-1) |
| Mana for warrior | Mag+(level-1) |
| Mana for sorcerer | 2*Mag+2*(level-1) |
| Mana for rogue | 7+Mag(base)+1.5*Mag(item)+2*(level-1) |
| Mana for monk | 7+Mag(base)+1.5*Mag(item)+2*(level-1) |
| Mana for bard | 15+Mag(base)+1.5*Mag(items)+2*(level-1) |
| Mana for barbarian | Mag |
- The swing speed is an important part
of any damage calculation. So let us look at all the swing speeds. They are shown as
seconds it takes to do one "swing".
Swing
speed
| Weapon | Warrior | Rogue | Sorcerer | Monk | Bard | Barbarian |
| Swords/Clubs | ||||||
| Normal/Readiness | 0.45 | 0.50 | 0.60 | 0.60 | 0.50 | 0.45/0.40 |
| Swiftness | 0.40 | 0.45 | 0.55 | 0.55 | 0.45 | 0.40/0.35 |
| Speed/Haste | 0.35 | 0.40 | 0.50 | 0.50 | 0.40 | 0.35/0.30 |
| Axes | ||||||
| Normal/Readiness | 0.50 | 0.65 | 0.80 | 0.70 | 0.65 | 0.40 |
| Swiftness | 0.45 | 0.60 | 0.75 | 0.65 | 0.60 | 0.35 |
| Speed/Haste | 0.40 | 0.55 | 0.70 | 0.60 | 0.55 | 0.30 |
| Staves | ||||||
| Normal/Readiness | 0.55 | 0.55 | 0.60 | 0.40 | 0.55 | 0.55 |
| Swiftness | 0.50 | 0.50 | 0.55 | 0.35 | 0.50 | 0.50 |
| Speed/Haste | 0.45 | 0.45 | 0.50 | 0.30 | 0.45 | 0.45 |
| Bows | ||||||
| All | 0.55 | 0.35 | 0.80 | 0.70 | 0.35 | 0.55 |
| Other | ||||||
| Shield | 0.45 | 0.50 | 0.45 | 0.45 | 0.50 | 0.45 |
| Bare-handed | 0.45 | 0.50 | 0.60 | 0.45 | 0.50 | 0.45 |
| Spell | 0.70 | 0.60 | 0.40 | 0.65 | 0.60 | 0.?? |
- One can note that the Rogue and the
Bard always have the same time. Also please not that Sierra have said that they will
change the swing speed of the Monk so that his hands get as fast or faster than the stave.
If that means they will only change the speed of the hands or that of the staves too, I
have no idea.
Skills
| Warrior | Repair weapons {weapon lose 5 max durability} |
| Rogue | Disarm traps |
| Sorcerer | Recharge staves {staff lose half the charges} |
| Monk | Search |
| Bard | Identify |
| Barbarian | Rage {quite buggy in the beta patch} |
The rage works in the following way:
For 12 seconds it adds: 2*level to Strength and Vitality and 1.5*level to dexterity.
For 12 more seconds it decreases Strength, Dexterity and Vitality by the same amount.
Afterwards you lose some of your current life.
All text in HTML format on
the Reality X Hellfire site is copyright Reality X 1997, 1998.
Written permission must be sought from Reality X before it is reproduced on any webpage
not owned by Reality X.
All images are copyright Sierra Online
and permission must be sought from them before use.
Webmaster/Maintainer: Elly. Created on 3 October
1997.