5 October 1997 - 2 January 1998
 
Hellfire at The Unofficial Diablo II Site - Diabloii.net

 

 

 

 

Friday 2 January 1998

Updates

Michael Annucci has sent in the finishing stats of the Monk and Koh Soo Jin has sent in details of the Oil of Imperviousness.. Puck71 has forwarded details of the Eater of Souls which you can see in the weapon's section.  We now have full details and pic of the Blitzen, unique bow thanks to Adrian.

INBLOOMKCD has sent in a copy of his single player character, nin {1.5mb}.  You can read what he has to say about how he got his character to this stage here.  Sierra are okay with character files being downloaded and tested by other players.  They view this as a way for newbies to become familiar with Hellfire in later levels, which is fair comment.

As some of you have no doubt found when playing with a Doppelganger weapon, clones of your opponent can be generated.  Gerald Roberts has put himself to the test and headed on down to Nightmare Hell... see the fun here.

Na-Krul's Bizarre greeting

Well it's official Na-Krul has a sense of humour as folk are beginning to find out.   Instead of the expected run of the mill "I'll slay you where you stand" Na-Krul comes out with something more original.  Warhawk, Jeremy Dunn and Gerald Roberts have written in about it and Gerald has sent along a .wav {331} of Na-Krul's bizarre message.

The search for Uniques goes on...

As reported yesterday on Captain G's query about where the uniques/specials are being found some players have written in with where they found theirs...

Drew Austin - I have found the Acolyte's Amulet in the Pods in the Nest.  I have also found the Bonesaw twice by killing monsters around level 6 or so {both normal and hell difficulties.

Mark Bres
- I found the Thunderclap Hammer in the Caves.   I think it was on Level 10.  You can see details of it here.

Adrian
- I am a Sorcerer and I found a unique Bow called Blitzen down in Normal Hell Level 14, just by killing one of the bad guys.

Carlos
- I have played with all the different characters in Hellfire including the Bad and have completed the game start to finish as every character except the Rogue.  I averaged 2 Uniques in the Dungeon levels {1-4}, 1 in the Catacombs, 1 in the Caves, and 2 in the Hell levels.

In the Hive level I found only 1 unique and that was whilst playing the Bard, in the tomb I found only 1 unique as well, but as the Monk.  So for me it seems I get much more unique items from the original levels than from the add-on.  The item I found in the Hive was a Gladiator's Ring, and in the tomb I found the Thunderclap.  In the original levels I found the usual assortment of the more common unique items: Gnarled Root, Naj's Light Plate, Blackoak Shield and Bow, Baranar's Star, a Falcon's Talon and oh yeah Blitzen in a Hell level.

Puck71
- On the Lachdanan quest, not only did I receive the Veil of Steel, but I also picked up a unique two-handed sword called the Eater of Souls.  See the picture and details here.

"Try this" - don't bother

In response to players comments on the multiplayer glitch of not being able to get to the new levels, I asked if anyone had tried accessing them and then sending a portal for the other players that couldn't access.   Well Don Duvall wrote in confirming suspicions that the idea was far too simple to work....

"Although one person can open the nest...that person cannot also enter the nest.  If you try to enter the nest, the character moves up to the entrance, but cannot seem to enter it."

Back to the drawing board I guess...

Cheats

Well you knew this contentious subject had to rear its ugly head sooner or later.

I have received mails asking why I have put the Hellfire God trainer on the site.  I received far more on the Diablo site for NOT putting any of the trainers on {which I eventually did about 2 months ago}.

As a Hellfire resource I am simply offering the choice by including as much as possible on the site,  even if I don't intend using them myself.   So, if like me you are not interested in using Trainers, do not download them.  Others will use them whether they are on this site or not.

As we know Diablo 2 will work differently to Diablo holding all character details server side {as with UO}.  This should help eradicate the souped-up characters we are used to coming across on Battle.net.

Thursday 1 January 1998

Before I get on with the updates I'd just like to wish everyone a happy new year.  Hope everyone had fun celebrating and not much suffering afterwards.  Thanks for the mails wishes me a happy new year also.   Hopefully this time next year we'll all have copies of Diablo 2 in our mitts or at least in our sights.

Updates

Peter has sent in a pic of the Amulet of Warding completing all details on that item.  Jonathan Basiago has come across the Felltwin in the Hive, he killed enough to find out that these two-headed unseen {they don't disappear though} have no magical resistances.  Ben's sent in details and pic of the Lich, found in the Demon Crypts, this floating spook fires a Fire Ball nothing like the Arch Lich's yellow ball. He's also forwarded details of the Crypt Demon - Golem type.

Thanks for sending that stuff in.

Uniques?

Captain G is looking for some help from fellow players.  He's not alone in his query either I've received a lot of mail asking the same thing "Where do you find the uniques?"   So if you've found some uniques and can remember where you got them, drop me a line.  Maybe we can settle the mystery on the best levels to find the new uniques. I've been playing this quite a while and I must admit I've not found them as frequently as I did in Diablo.   You can read his message here.

Patch

Another patch has surfaced.  Sabre has forwarded this on.  The creator claims that it modifies the Crypt and Nest art.  I couldn't see how this was possible myself but bunged the file in my Hellfire directory and took a look.  As far as I could see, nothing was different, the graphics are unchanged.  Sabre said he noticed no changes either.  I thought I'd put it up here though for you to take a look for yourselves.

Multiplayer - Try this?

Lots of Player's Tips added also.   Some are about the multiplayer problems folk are experience.  Whilst putting them on the page I had a thought.  It seems that only one player can access the levels.  Has anyone tried accessing it then sending up a portal for the other players that can't access?  Maybe you have, I don't know but it's worth a mention.  If anyone has any success with this, let us know.

Tuesday 30 December 1997

Command.txt - Multiplay

I had hoped that the bug we experienced with the multiplayer patch of not being able to enter the new levels and other players not being able to see the Hive open was over with the command.txt option.   Seems not.  Morris Pilla has written in with what happened when he used his IPX network at home....

"Me and my brother have been playing Hellfire over a home IPX network, and using the command.txt 'option' to play multi.  We have not been able to enter the hive and have blown up the 'cover' a ton of times.  The main thing we've noticed is that in one player's screen, the hive entrance is blown up, whilst in the others, the man who didn't talk to the Lester, his entrance is still covered.  This may be why you can't access the hive levels from multi.  We tried blowing the entrance up on both player's screens, but when a second player asks for the rune bomb, it is dropped but we haven't been able to pick it up into the inventory.  It simply vanishes like the lag bug, only this is IPX."

As a side note I have recieved mail from some people who are working on a Battle.net crack for Hellfire.  This sort of news is eagely awaited by the Diablo community and will be around the net like a dose of salts no doubt.  Rather than start wetting yourself with excitement though bear in mind that we haven't even managed to get into the Hive multiplay yet.  There is so I've been told, the code in Hellfire for the Battle.net option.  I for one will not be holding my breath for this but if the patch comes along be sure I'll be on it quicker than a ..........mmmm best left unsaid I think.

Items

Gladiator Ring stats up courtesy of Carlos Martinez.  Mail from Jonathan Basiago and Luke have prompted me to put  the details and pic of Berserk Spell back on the magic page.  I had the pic on my hard drive and was stalling on booting up Photoshop and getting it cut out etc.

Doppelganger

One other thing I had forgotten to mention on the 'doppelganger' stuff.  You've no doubt all worked this out anyway, but for the few  folk who haven't....beware of using anything with the word doppelganger attached to it as of course I did when meeting Na-Krul.  Doppelganger will randomly produce clones of the beastie you're fighting, in my case two extremely large Na-Kruls.  Someone just mailed me having just gone ten rounds with a pair of Diablos.  However, when I get my character really beefed up I think I'll take that staff back down to hell and see just how many Diablos I can take on.   Sounds like a challenge no veteran will be able to resist.

Page changes

I've changed the nav bar at the bottom to include the section on the Bard.  I've moved the tips out of the Monk section as they were about all aspects of the game, not just the Monk and put them in a new section, Player's Tips.  Here I will post any of the mails you'd like to see in there covering all sorts for others to read.

Loadsa new Player Tips have been added today also.  So thanks to those folk for sharing their info with us all. I've also got the files page back up online with movies and music etc, another thing I was procrastinating over - think I'll just blame it on Christmas.

Monday 29 December 1997

Updates

I've put the Runes section back up now with more details of use and requirements.  Added info from Chair on exactly what happened to his Monk when he encountered the Glowing shrine and Bigtuna's defeat of Na-Krul.   These can both be found in the  Player's Tips section.  I've archived the Na-Krul defeat accounts to the Quest page also.

Sunday 28 December 1997

Updates - 2

Didrik has sent in the stats on the Ring of Thunder.  Merlin has written in with details of the 5th Quest - Weaken Na-Krul. Craig McKim has added something to the Player's Tips section.

Hellfire God - Update

Holland Holt has sent along a new .zip of the Hellfire Trainer [66kb}.  The screen size has been reduced and the item editor has been enhanced.  This version also has some enticing carrots thrown in for good measure. It is thought that only 2 dll's are needed now, mfc42.dll and msvcrt.dll and they are also included. Download version 1.0.0.8.

Updates - 1

I've added an update from Grasshopper in the Monk's Tips section.  Puck71 & Ronald E. Loutzenhiser have written in with more details clarifying what the Glowing shrine does to your character, again this is in the Monk's Tips section. Also added Riona's story on how she effectively used the Cornerston of the world. 

Timothy J Judd Jr came across some bad experiences when taking characters from Diablo to Hellfire....

I tried converting some single-player DIABLO characters (ie. WARRIOR and SORCERER) to HELLFIRE as follows and noticed a few things:

copy c:\diablo\single_#.sv c:\sierra\hellfire\single_#.hsv

Run HELLFIRE.

Get game running with chosen character and SURPRISE!!! The converted character LOST ALL ITEMS IN INVENTORY / BELT when complete!

Don't convert a character hoping to carry all of your goodies!

Saturday 27 December 1997

Updates - 2

Al-Hazed {lvl.33 monk} writes confirming some of the quest details.

"In reference to the Lester section on the quests page - the requirement to get the rune bomb is definitely to be a lvl 15 char. On my first trip (normal mode, I got the rune bomb just before completing lvl.6 of the cats."

He has also shared his experiences of beating Na-Krul in Nightmare difficulty and these have been added to the Monk section along with Masayuki Negishi's findings on the Flambeau {bow}.

Graham Sells has helped update the Bard section with the character's maximum stats.

Carlos Martinez with findings on the Hork Demon......

"You mention the Hork Demon being found on the 1st level of the hive, I have played all difficulty levels and have always found him on the 3rd level of the hive. Also I have completed the Theo quest 3 times and each time I was given a magic amulet. One was +15 to magic, one +17 to strength, and the other +15 or 17 to dexterity."

Updates - 1

I've added some more details to the Quests  and Monsters section.

Boxing Day

The Bard

Timothy Judd has fowarded some details on the Bard and I have set up a seperate page for this.  I've included some details I copied from screenshots I'd taken.  I've also included in this section tips on playing the bard and activating her in the first place.

Updated the Monk section with some tips from Ben.

Oil of Durability

Bolax has written in saying that "if you use the Blacksmith oil on an item which is already fully repaired, then 1 point of extra durability is added to the item, permanently."  Not sure if anyone else has noticed this, I've not yet so I'll have to keep an eye out for that

Glowing Shrine - not so good?

Puck71 with some not so hot news on the Glowing Shrine.

"I activated this shrine, and all I noticed to happen is I lost ALL of my experience points (all 931 of them).   My theory is that this shrine resets your experience to the last level up point.   I haven't verified this, but that seems logical.  Also I'm not sure I did not gain anything on my stats, I wrote them down to verify.  I'm assuming something else happens, but I haven't found it yet."

At the moment the listing I have for this shrine is +5 to Magic and -5% to Experience.  It could be that 931 was 5% of Puck's xps or that the shrine is more random than we first thought.  If anyone else has info on the shrine that could shed some light on it drop us a line.

Christmas Eve

Sorted

As I said yesterday we experienced some problems with the website which resulted in it having to be redone from scratch.  I must thank Tristan and Michael who were kind enough to forward on stuff from their caches and no doubt this has saved me many hours of work.  Not the perfect way to spend your Christmas Eve. And so on with the new updates....

Updates

Ianthebean has sent in details of a unique bow, the Gnatsting which you can view here. Raymond Tseng has sent in full details of a new unique club, The Thunderclap and Layne has sent in details on the Demon Plate Armour.  Carlos Martinez has provided more specfic stats for the Oil of Mastery - mine were quite sketchy.

Michael Telford {Spekkio} has sent us some thoughts on how to use the new character, the Bard and these are in the Monk section.   I don't have a Bard section so that's probably the best place for it for now anyway.

Tuesday 23 December 1997

Web Page Problems

If you are a regular visitor to this site you will no doubt have noticed that things are amiss here. We have had a server problem which we are sorting out. Things will be back to normal shortly.  We are currently getting all your news items back on the front page and archived in the appropriate sections.  The news items will be all placed under today's date as I don't remember the exact dates items were posted. We also have new updates which we will put on once all the previous news is up.  Sorry for any inconvenience this has caused.

Emailing

You'll notice that when I include something on these pages sent in by someone else I put the name of the sender but not a link to their email addresses. It's been my experience that generally people do not like their email given out freely so I make it a policy not to link it on the pages. However if you would like your email address linked let me know. - Thanks

Multiplayer Help

Mike from Sweden has written in with some details of making a Diablo multiplayer character accessible in Hellfire.

"To make a Diablo multiplayer character accessible from Hellfire, just go to the windows directory and make a copy of the character and rename it.

Diablo charfiles are named: dlinfo_0.drv {first character}, dlinfo_1.drv {second character} and so on.

If you have Hellfire installed you should also have hellfire char files: hringo_0.drv etc. Just make a copy of the dlinfo_{no. of character}.drv and rename it to hrinfo_{the first available number}.drv."

When he did this himself he noticed something strange. His character wore two Lightforge rings. When the transfer was complete and he started Hellfire and selected his new character, the two Lightforge rings had transformed into two Bovine Plate Rings. I wonder if the new rings had the same stats as the Bovine Plate then.

Nutty Cow

It appears that the 'Complete Nut' {cow} is in fact one of the new quests enabled by the ;cowquest command. Mike and Tristan have both written in explaining ...

"In order to get the cow quest you need to be of a high enough level and then talk to the cow a bunch of times. He will eventually give you the rune bomb to blow open the hive entrance and tell you to go get his brown suit from the hive. The brown suit is always located on the 4th level. When you give him his brown suit he gives you the Bovine Plate."

The Bovine Plate incidentally has a pretty tasty profile actually, you can find full details of it here.

Riona Yamamoto has sent in the whole dialogue you get from the Complete Nut and you can read this here. I've also placed a link to this in the Quest section for future reference. She also has discovered the "Bard character can use 2 1-handed weapons {dagger & sword} at once. The damage adds up but doesn't with Hellfire God."

Hellfire God

And speaking of Hellfire God. It has been downloaded lots as you'd imagine but folk have been having a hard time getting it to work. I've had some feedback from Holland {author} on this and he is none the wiser why it's not working. It could be his host and the multiple downloads of this file simultaneously as some people can get it to work with no problems. He says that they are in the process of system upgrades so this could be causing some problems also.

So I shall alter the download link to his site for now. He is going to email me a copy to ensure it's intact and I will bung it up on the ftp site so there will be two locations to choose from.

Monday 22 December 1997

Monster stats/pics

On my travels last night I managed to get a few shots of various monsters, some with HP and Immune/Resist details also.

Additional Quest details

I tried out the command.txt {additional character, quests 20 Dec.} suggestion by Raymond Tsa last night and came across one of the quests.

On the island where Adria is located a girl appears, Celia and she asks for your help in retrieving her playpal Theodore. I'd already ran into Celia whilst playing the Beta so I knew what the quest was, but as I'd only added the command.txt after finishing the Hive the quest wouldn't exist as it's related to the Hork Demon, who at this point was very much dead. If you add this text file at the beginning of the game you should be able to complete this quest.

And quite by accident I stumbled across a standing cow called Complete Nut. He's positioned where Lester used to be and has the same animation as him. Not the most talkative though, got a 'Moo' out of him. I am assuming this cow is connected to the text file also. Take a looksee at him here.

Sunday 21 December 1997

Updates

Peter Dimpudus has just sent in details of three Unique Rings, namely Ring of Magma, Ring of the Mystics and Ring of Thunder and you can now find these in the items section. Thanks for that Peter.

Tristan has sent in details and picture of a piece of Unique Armour, Bovine Plate. Drew Austin has provided some more details on the Glowing shrine. He has also sent some observations on Monk and armour. I shall put these in the 'Monk' section together with Ross Garner's and other tips on the Monk people may wish to send in and share with others.

An Alchemist seems to have cleared up details on 'Jester' items also...

"I created a Monk and within the first few levels of the dungeon he received such a staff {Jester} from one of the unique baddies.

The Jester staff performs like a wand of wonder from the Dungeons and Dragons games where every time you use it it does something random.

How do I know this. Since the Monk uses staves very well and it had spell capabilities with it, I used it often. The only problems were that it had only 12 charges and I didn't have a clue what effect might come next.

For example - I was fighting some spitter dogs - the only magic I had left was the stupid staff. The first charge used stone curse on a dog. The next threw up a town portal, next I got healed, then a fireball went off and finally Apocalypse took off killing all of them. Of all these spells my low level monk had town portal. So the staff is not based on what you know or don't know . It just casts spells known in the game at random per charge used."

Thanks for clearing that up for me anyway. It seems using a Jester item is much like a game of Russian Roulette. I wouldn't much fancy using this one down in hell - Town Portalling a horde of approaching Blood Knights wouldn't do the stress levels any good.

Saturday 20 December 1997

Geoff Booth has written in with details of the Glowing shrine and some observations on the Monk and armour...

"The Monk doesn't like wearing the 'good armour' if you play with the armour types and keep an eye on the stats he is better off wearing a magical leather armour than a full-plate."

I've certainly discovered this myself with enhanced weapons and ended up doing a lot of the Hive bare fisted until I found something substantially enhanced.

Peter has written in with a variation of the gold cheat...

"I'm not sure if it works with patches on but on the non-patched version you can get free gold....here's how.

You must have a full inventory with 5000 - 1000 {depending on whether you have the amulet on or not} with ONE gold slot under the max.

Close your inventory and try to pick up the gold on the ground.

Your gold slot in your inventory will fill up and the gold on the ground will say the same."

2 new Quests, 1 new character

This just in from Raymond Tse which I think you will all be very interested in...

"There're two new hidden quests and one new character in hellfire which is suppost to be add in the next exapansion pack. To activate it, just follow the steps below:

Create a command.txt file and put it in your hellfire directory.

Add the line - cowquest;theoquest;bardtest;multitest;

Then save the file.

So you'll get:

Two new quests

A new player character - Bard, she is not very good at the beginning but it adds +2 on HP & Mana on each level up. Her basic skill is Item Identify.

Multiplayer function, eventhough you don't install the patch."

I've just finished this myself and it really is as easy as he says. The player model is the Rogue starting off with a flat 20 on all attributes. As it also allows mutliplayer capabilities this may solve some of the problems we've been experiencing with the patch.

Friday 19 December 1997

Jester

It appears that the prefix/suffix of Jester may well be related to the spells you have memorised. Stephen Lord has written in with this...

"My personal belief is that{Jester} randomly casts a memorised spell. I have seen it cast firewall, firebolt, town portal and apocalypse after I learned these spells."

This is looking like the case because from the mails received so far about Jester equipment it's clear spell casting details all differ.

Diablo Action Game of the Year

As reported on 20 November Diablo was in the running as one of the nominees in the 'Action Game of the Year' category. Diablo took first place with 24.4% of the votes, whilst Jedi Knight with 20% and Hexen2 with 11.% had to be content with runner up status. Other nominees beaten off for this title were Archimedean Dynasty, Carmageddon, Interstate '76, MDK, POD, Virtua Fighter 2 and X-Wing vs. TIE Fighter.

GamesDomain's annual awards are determined by votes from gamers and not by some board of self-proclaimed 'experts'.

Thursday 18 December 1997

Battle.net to get voice communication

A speech and audio compression/decompression technology called Meta Voice will add voice communication to future Internet games. This will allow real-time communication during mutliplayer games and will also allow the user to alter the tone or character of their voices.

Blizzard can not confirm if the technology will be implemented in time for the release of Starcraft but it's likely to be used in DiabloII.

Updates

Updated the problem page with details from Kaying Lee, Judy Fish and Michael Llewellyn. A couple of the problems are new to me but again it seems that there is a problem with more than one person joining IPX games.

A possible workaround came from Philip Ramirez who suggested that "if you create a new multiplayer game you should have others join directly after you". It seems that the longer you are in a multiplayer game on your own the less likelihood there is for a second person being able to successfully join.

Jeff Iburg sent in some more details of the Jester 'spell' and the suffix ....of mana.

"I'm sloggin' my way thru' Hellfire and just thought you might want to add ....of mana to your suffixes list. Sorcerers start with a mana staff now and it seems to have the effect of a partial mana potion maybe a little less. Also the Jester 'spell' is a little more random than just fireball and lightning. I've had it cast firewalls and phasing."

Thanks for that Jeff and these details have been added to the appropriate pages on the site.

Wednesday 17 December 1997

Files

The Hellfire God trainer by Holland W Holt has been updated to include the correct dlls needed to run it. It still has the same filename so you will just be able to overwrite your existing copy and this can be picked up in the files section.

Problems

I've added a page that deals with problems some of you are experiencing whilst playing Hellfire. View it here and you can also use this page to let us know of any problems you have run into.

Monday 15 December 1997

Hellfire God

Holland W Holt has sent in the first trainer for Hellfire. It's pretty extensive including attributes, spells levels, resistances etc. You can see a picture of the interface here. You'll need to have your resolution set at 1024 x 768 to see the entire interface. Download the zipped executable here {76kb}.

Sunday 14 December 1997

Shrines, armour etc.

Craig McKim has sent in details of a new shrine called Murphy's shrine, details and pic of a unique armour {Bone Chain} and the Oil of Imperviousness.

Ang Chao Peng and Leon Chia have both written in giving more details of the Solar Shrine - it appears the shrine isn't as straight forward as we may have thought.

Leon has also found the Oil of Death and some more details on prefixes and suffixes.

Friday 12 December 1997

Synergistic Software Interview

The folks over at gamespen have interviewed some of the Synergistic Sofware team who worked on Hellfire, namely Bob Clardy (Project Manager on Hellfire) coordinated the interview, Lead Programmer Donald Tsang and Programmer Jim Edwards also participated. You can read it here.

Thrusday 11 December 1997

Weapons Update

Micheal Telford has kindly sent in a pic of a Diamondedge sword complete with full details. Go see.

More on Multiplayer Patch

I have received some more feedback on the MP patch and it appears that it may sometimes prevent you entering the new levels. Chris Simons wrote saying that although he has blown the entrance open to the new levels he can not access them. He has installed the patch but someone I know has also had this problem with the Demon Crypts and this was without the patch installed. If anyone else has had similar problems, drop us a line with some details.

Allan Grubb has sent in some more details on the multiplay patch.

"I noticed another bug in the patched multi version. It has to do with spell books. When they are bought from the witch they don't always appear as books if you try to give them to other players. Also the gold duping works kinda differently than with regular Diablo but it is the same problem in the single player version, where it dupes the lowest cell of gold you are carrying instead of what is on the ground. To fix this just throw away your gold under 5k, (or 10k with the amulet). Also I tested the patch over a LAN with dial up networking and over Kali and it appears to be pretty solid. The only problem with Kali is that you have to do some manipulating to get it to come up on the launch menu."

Thanks to Allan for this.

Weapons, etc

I've updated the magic and weapons pages with details of shrines and staves.

Wednesday 10 December 1997

Items

Arthur Goodson sent in details of a new ring - Gladiator's Ring which transfers 40% of life to mana. I have a few screenshots I took the other night of new items I've found, in particular some 'Jester' stuff which I'll hack about a bit and put on the site tonight. If anyone comes across new items post the details in and I can include them on the site. If you get a screenshot, even better.

Multiplayer Patch

Last week I was posted the multiplayer patch that has been going round the various sites. I didn't post this on the site as I was waiting for some feedback from Sierra first. I wanted to also test it myself on the LAN and over Kali but Allan Grubb mailed today saying that he has installed it and the only real problem he has come across so far is that the 'Jog' feature doesn't work. If anyone else has any feedback on this patch, drop me a line. Meanwhile you can download the patch {7kb} from here. I will also place a link to it in the Files section.

Sunday 7 December 1997

CD Goodies!

If any of you have investigated the directories on you Hellfire CD you may notice they have secretly slipped in the Half Life preliminary findings CD that was released as a special edition on Halloween. It includes interviews with the programmers and also movies of the gameplay.

Monday 1 December 1997

Competition Winners

Three lucky winners were pulled out the hat yesterday winning themselves each a copy of Hellfire.

Bob from Wisconsin, US
Chris from Cambridge, UK
Jay from Minnesota, US

The answers to the questions were:

1.  How many new types of monsters will you face in Hellfire?

29

2.  "The swords of justice are swift and sharp".  Which shrine gives you this message in Diablo?

Weird Shrine

3.  On one of the Quests in Diablo you will be given the Veil of Steel.  Who gives you this?

Lachdanan

As a side note there will be a competition to win one of five copies of Deeper Dungeons the add-on to Bullfrog's Dungeon Keeper and questions for this will be posted on both those sites within the next day or two.  There will also be a Jedi Knight competition where an Apocalypse 3Dx graphics acclerater will be up for grabs and details of this will be posted on that site.

Wednesday 26 November 1997.

Release Date

Quick news item here, the release date for Hellfire has been put back to 12 December (UK).

Friday 21 November 1997

Win Hellfire

Here's your chance to win a copy of the only official expansion pack for Diablo.  Three copies are up for grabs if you can answer the three following questions.

1.  How many new types of monsters will you face in Hellfire?

2.  "The swords of justice are swift and sharp".  Which shrine gives you this message in Diablo?

3.  On one of the Quests in Diablo you will be given the Veil of Steel.  Who gives you this?

Answers to these questions are contained in this Hellfire site and the Diablo site.

Answers must be in by 30 November and the first three correct entries pulled out the hat will have a copy of Hellfire whisked off to them.  Send your entries here.

Thursday 20 November 1997

Diablo - Action Game of the Year 1997

Games Domain are now taking votes for Game of the Year.  Diablo finds itself in the Action category competing against nominees, Archimedean Dynasty, Carmageddon, Hexen 2, Interstate '76, Jedi Knight, MDK, POD, Virtua Fighter and X-Wing vs. TIE Fighter.

Go here to cast your vote and make Diablo Action Game of the Year 1997.

Thanks to Annex for this news item.

Saturday 15 November 1997

Hellfire Review

After a week of a serious amount of hours playing Hellfire I've now completed it.  You can read the review which includes new pictures.

I didn't have time to prat around taking too many screenshots this time but I'm sure I'll fire up Hellfire again sometime in the future and should grab some more shots and facts etc about the game.

All the sections in this site have been updated with new information so use the navbar to explore Hellfire.

As a sidenote, I am currently working on the Diablo II site and this will be up shortly so keep checking back for updates.

Thursday 13 November 1997

Hellfire tasters

With around a week to go before Hellfire hits the shops you'll probably appreciate a taster to whet you appetite.   These should do the trick; the intro in low- res {6.9mb} from the {UK} or {US}  or in hi-res {17.3mb} from {UK} or {US}.

As you'll no doubt know Hellfire boasts two new soundtracks and you can take listen with Real Audio to the music from The Festering Nest and The Demon Crypts. Descriptions of these files can be found in the 'files' section.

Monday 3 November 1997

Release date

We have been told today that you can expect to see Hellfire add-on pack to hit local store's shelves around 28th of November and will be retailing for £14.99.

Monday 6 October 1997

PCGames Killer Site Award

As you'll see Reality X's Hellfire site has been awarded PCGame's Killer Site award today which was a great way to start it's life. Only been up one day so it's not a bad start at all.

Sunday 5 October 1997

Open for business

This is a brand new site for the up and coming add-on pack for Diablo from Sierra. This site will cover all aspects of the game to the same high standard as all of our fan pages. If you have any submissions or rumours please mail them to us with your name (if you wish) and we will post them here.

 

 
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HTML content on The Unofficial Diablo II Site/diabloii.net is copyright Reality X Interactive 1998.  Hellfire images are copyright Sierra all other images are copyright 1998 Reality X Interactive.  Reproduction on another server without prior written permission from Reality X Interactive is strictly forbidden.  Any queries should be directed to the Webmaster.