What's the difference between Champion and Uniques? So, forgive me if I'm missing something really obvious, but I'm not really seeing a difference in the D3 beta between the champion packs (blues) and random uniques (yellow) + their minions. The uniques have the one big guy, and his minions, all of whom have the effect of whatever mod they are spawned with (Nightmarish, Frozen, etc). The minions don't drop a lot better loot than a normal monster, and the unique himself drops a few blues and a lot of gold. The champions are all the same, but they all have the same effect, and if there are five of them the first four drop pretty average loot, with only the LAST one killed dropping... a few blues and a lot of gold. The only difference I can really see is that you get one super strong monster and four slightly above average ones vs. five somewhere between the two strengths. As far as reward potential, they seem identical. In D2, the uniques acted very much the same as they do now, but the champions were all going to drop probably one blue and potions. Why not have the champion packs drop better loot individually, just not up to the level that the big unique would? Why make only the last guy drop all the goodies? Again, I'm probably missing something, and it's not a big deal, just curious what everyone's thoughts are on it.