okay, so we all know that whirlwind+sprint is the current Barb powerhouse, but I want to see some discussion of Weapon Throw-based builds, too! First, the runes for Weapon Throw: Mighty Throw - I like this one for all-around use. It has a 1.0 proc coefficient so you're generating 14-29 fury every time you crit with it and 169% damage (253% with a 50% Three Hundredth Spear!) is not shabby at all. Great for builds that use Weapon Throw as single target damage and a fury generator and other skills for AoE damage. Ricochet - Not my favorite, largely because the proc coefficient (.33) leaves you not generating fury quickly or reliably when you're in a tight spot against one or two targets. 130% (195%) weapon damage + slow vs three targets for free or very little fury is nice, but I feel that you can get better crowd control effects than slowing from other skills. Throwing Hammer - Another favorite of mine. 1.0 proc coefficient and a 50%(!) chance to stun with each hit means you can generate lots of fury and pretty much lock down a single target. Plus it feels really good to throw a hammer at something and see little stars appear around the monster's head. Don't ask why, it just does. Stupefy - Skills that cause Confusion definitely sow chaos on the battlefield, but I prefer more predictable proc effects and monsters; this one doesn't interest me when Throwing Hammer is an option. Dread Bomb - Fairly nasty AoE damage from full fury, but then you no longer have full fury. :/ I can think of a lot more interesting things to do with a full fury bulb. Other skills I like in combination with Weapon Throw: Seismic Slam (Stagger, Shattered Ground, Strength from the Earth) - A great addition to make a totally ranged build. Stagger can keep things pretty well locked down with enough attack speed, Shattered Ground does pretty good damage and can knock back anything but yellow mobs and very very large mobs, and Strength from the Earth is great for a power leveling build - it costs so little and can pay for itself with just one proc of Battle Rage. Leap - Get out of Jail Free card plus a mobility aid and emergency fury generator. I prefer the stunning rune over Toppling Impact as some enemies aren't subject to being knocked back easily. The other runes are oriented more towards melee builds. Sprint - worth a mention for any barb build of course. Marathon for solo play and Forced March for multiplayer/power leveling. Run like the Wind is nice but I don't think it works well with a ranged weapon throw build. Ignore Pain - an option for countering Reflect if necessary, but I don't find Reflect a problem and other skills give you more options when it comes to defense. Ancient Spear - synergizes well with The Three Hundredth Spear and No Escape, though I can't say I enjoy having enemies in my face. Dread Spear can return horrifying amounts of life, but the other runes seem lackluster for this build if you ask me. Battle Rage - So good with Weapon Throw that it is almost required. Into the Fray + No Escape gives you tons of fury, Bloodshed turns any Weapon Throw rune into an AoE, and I guess Marauder's Rage could be useful if you didn't want or need either of those effects. Other skills and passives - Hammer of the Ancients isn't really a ranged skill but deserves an honorable mention; with Battle Rage (Bloodshed) + HotA (Smash) and a full fury bulb you can do really funny things to packs (elite or not). War Cry is useful as always but maybe not necessary since you have the option of being a ranged character. WotB is powerful as always; either Insanity for burning down monsters or Thrive for keeping WotB up for longer fights. I can't really manage perma-WotB with my weapon throw builds, but then, I've never really tried very hard for it. Ruthless, Weapons Master, and No Escape are my passives of choice, but Unforgiving and Bloodthirst could have a place there as well. I'll leave gear for another post maybe; I wanna see what kind of action this thread gets first.