Thoughts on the skill system I've played the Wizard and Barbarian so far, and I'm a little disappointed with the way skills and skill runes are unlocked along with attributes automatically increasing. I mean there were two main reasons that Diablo 2 had such immense replay value, for me anyways: - Item and equipment looting. Knowing that a cool rare, set or unique item, or a rune or whatever could drop at any time. This aspect has remained intact I suppose although I have yet to see anything better than a magic item drop in the beta (may not be possible? Not sure). I'm also assuming socketables are no longer around, which is enormously unfortunate. - Essentially unlimited ways to build your character. I mean sure, for PvP you had to go with specific builds and crap but if you were just doing it for fun or playing single player you could invest in whatever skills and attributes you wanted/needed and play the same character class dozens of different ways. Having attributes increase automatically and skills progress in a linear fashion every single time you play the character will probably drain a lot of the replay value out of the game for me. I mean if you at least unlocked the skills linearly but then were able to invest in them to make them stronger, that'd be a vast improvement, but the only two ways to strengthen your skills are to get a better weapon (since they're all based on a % of weapon damage) and unlock skill runes for them... also linearly. Without gems, runes and jewels to socket into gear, a lot of the equipment customization goes down the drain, leaving item looting as the only real motivation for playing the game a second time with the same character... not a huge motivation on it's own really. I guess I've enjoyed the gameplay so far, I just don't really think I'll be able to enjoy it more than once with a given character class. Anybody else in the same boat or do most people actually enjoy having no control over how their character progresses?