I, Tiberius Claudius Caesar Augustus Germanicus, The God, fully aware that posts like this were made a number of times before, have decided to re-post an article made by a divine long-time collaborator on past mods. Divine being declares that this article is well put, and deserve a viewing on this forum also: [HR][/HR] Original article made by Snakefist at official forums: [Author is a game dev/modder for over 20 years] When Blizzard made SC2, and released powerful and complex Galaxy editor - which is constantly becoming more powerful, also enabling bnet2 features for custom games, campaigns etc., my first thought was 'they are creating a world-builder, all those perfect and near-perfect custom made maps are going to have a creating-kit which is very powerful, and (fairly) easy to use, supported by Blizzard and sometimes even sold by Blizzard.' It took a while to bear any actual fruits, but here it is now: A WoW-like game, put into a SC universe (sic), 8 classes, MMO, focusing on PvE and 3vs3 PvP - read at the site yourselves! How much such a project cost? 80,000$ on KickStarter. People would probably do it for free, but getting *some* money is the motivation for devs - after initial fun and hype and praise, it gradually becomes a burden, and becomes a second job (or first). I've seen many great projects fail because lack of motivation. How much we (the community) payed for the game? Close to 1 billion dollars. There are, supposedly, over 12 million of us. 80,000$ is nothing compared to fanbase - some people gave thousands dollars for items. - Would I personally fund a project I find promising with, say, 10$? - Yes. - Would 8,000 others do? - 100% sure that they would. Instead of pleading for SF mode, someone could develop it already, Instead of pleading for no-AH, someone could develop it already. Instead of waiting for promised PvP, it could be done by someone long time ago, in many tastes. So could be other things people are asking for. All what is needed is the public version of the editor. [HR][/HR] The text below is a reply to a usual example of what misuse of editor would be - a map full of monsters with used for abuse of exp gained and AH. As it is also written well, The God decided to re-post it too. [HR][/HR] I don't know how much experience with modding/developing you have, but AH can be changed to be mod-specific. Both the AH and map-editor would have to be heavily modified, no doubt about that. A work may take few months, maybe more. But more importantly, it's doable. There are 6 different AH's at the moment. There is an editor which probably needs to be modified, but it does exist. It requires work, but it's doable. As for the loot, from my own experience, both loot tables and drop probabilities, as well as affix values and other item-related stuff were editable in d2, so I have a reason to think that those are already part of editor developers use. I have no illusion of user-created content - to put it bluntly, 90% of it is a crap. 1% is a pearl. Rest is good, but not perfect - still it is liked by some people. We are not talking about that 90% which has very little chance to be played at all (but yet have high chances to be created). We are talking about 1%, compare it to DOTA in WC3 if you like. ---------- Chess 2.0 ---------- An example of noob-developed content 1. Queen should be more powerful! Queen should be able to jump over figures, as the Knight does! ...realizing that White Queen can take Black in the first move... 2. Queen cannot take another Queen! ...considers option where Queen also can use Knight movement pattern, with various conclusions.. ...considers the possibility that Queen is taken after all... 3. There are various ways to resurrect Queen, like replacing other figures with it ...goes on with ruining the game There is, of course, no comparison between elaborate and perfect game like chess and D3 (though adding AH to the chess seems promising). Point being, map as you described is destined to be made, but it wouldn't be part of regular game - just as the mod mentioned isn't part of SC2 standard games. We are talking about endless possibilities, like: - Open world - Every mini-game suggested, like endless dungeon and waves of creeps - Wide variety of random side quests - Better balance of skills - Better itemization - fact that Blizzard is working on it doesn't guarantee success - Better AH (yup, many people found it lacking, or would accept another take on it) - Better multiplayer - Better endgame - More variety of virtually everything - such as monster design, graphical improvement (imagine DarkD3 with the ability to change more than just texture/lighting locally) If we take a look, for example, Morrowind/Oblivion/Skyrim mods, some of user-created content is at least on the level with Bethsheda's work. Most importantly, many modders collaborate and allow including of their works in more comprehensive mods. Many games today have mods, and powerful editors included in the game was Blizzard's trademark - with WoW and D2/3 as exceptions. While it is understandable for WoW, absence of editor from D3 is just... weird. [HR][/HR] The God will reply to all comments for this article as if it was his own. The God has original author's permission to do so.