SP(T)F Price Check guide 1.13c Edition NOTE #1 This guide is not a fixed price list. It gives a guide price based on the average SP user. Values will vary from the values given â€“ up and down - depending on the needs of buyers and/or generosity/wealth of sellers. If there are more people interested in item, prices will be more then it says here and again, if you try to force yourself to trade item, letting it go cheap, don't expect too high value. Save your item for better day. NOTE #2 In present time the values of the items varies more than ever. With Blizzard introducing version 1.13c and increased rune drops, runes have become MUCH easier attainable. Values will vary and the value will not always equate to or be proportionate to the rarity of the item (runes especially). NOTE #3 The SP economy is very different to the Bnet economy. Some members of the SP(T)F have accrued wealth over many years. The lack of resets means some items will be able to command a very high price. This can be especially true of rares, crafts and really high end uniques. RUNES AND CURRENCY The SPTF has no official currency. Despite this, prices have been given values in terms of perfect gems (henceforth dubbed "pgems" (these also include PSkulls) as well as runes, as these are (more often than not) the preferred methods of payment. Crafting runes are worth only portion of pgem. Probably somewhere 1/5 - 1/3 of pgem. Um 25 Pgems Mal 40 Pgems Ist 80 Pgems Gul 100 Pgems Vex 180 Pgems Perfect Amethyst = 1.5 pgem Perfect Skull and Perfect Ruby = 1.25 (sometimes) SPECIAL NOTE ON HIGH RUNES There is no most valuable rune in SP(T)F. It VASTLY depends on who are trading with. Most useful runes would be Ber, Jah and Lo, but that doesn't mean that they are more valuable then Cham and Zod. Once again it depends on who are you dealing with and it is always good idea to ask in price check trade for opinion. That thread is there for reason â€“ use it. It should also be said that the source of the rune may have an effect on it's percieved value. Two examples are: Hell Forge Rushing can seem to diminish the value of a rune and a newer trader may seem to diminish the value of an item. Trading high runes vs high runes Like said above, there isn't most valuable rune across SP(T)F trading scene. Due to recent trades and observations from multiple members we have rough draft of rune values starting from Lo. I added most popular opinions for rune values, based on discussion we had in this thread. Both opinions had good arguments and reasons why values range from this to that number, and it would be foolish to ignore any of them. Tnx for input guys, really appreciated Code: ------------------------------------ | | Fabian | Greebo | | | range | avg | range | avg | ------------------------------------ | Lo | 32 | 32 | 32 | 32 | | Sur | 30-38 | 34 | 30-38 | 34 | | Ber | 54-62 | 58 | 64-72 | 68 | | Jah | 62-72 | 67 | 72-80 | 76 | | Cham | 34-42 | 38 | 34-42 | 38 | | Zod | 62-72 | 67 | 72-80 | 76 | ------------------------------------ Main difference is way how runes Sur and Cham are valued against rune one lvl above. As you can see some consider 2 Sur = Ber and 2 Cham = Zod on average, while others think that 2 Sur > Ber and 2 Cham > Zod slightly. * Also it has come to my observation that most people threat Cham = Ber/Jah so bear that in mind when trading. UNIQUE ITEMS HELMS Code: Vampire Gaze (random stats) - 15-45 pgems Vampire Gaze - (high end) Ist+ 1.07 Vampire Gaze â€“ 1.5-2 Ber/Jah Ethereal variants can bump price up significantly Harlequin Crest - 35 pgems 1.07 Harlequin Crest â€“ 1.5-2 Ber/Jah 1.07 Valkyre Wing â€“ 1.5-2 Ber/Jah Kira's Guardian (50 â€“ 69 allresist) - 10 pgems â€“ Mal (depending on roll) Kira's Guardian (70 allresist) â€“ Ist+ (quite sought after, people value perfection on this) Andariel's Visage (random stats) - 15-20 pgems Andariel's Visage (10%ll) - Um Andariel's Visage - (10%ll/30 str) Gul+ Ethereal variants can bump price up significantly Nightwing's Veil <10% CDS - 15-30 pgems (hard to find buyer) Nightwing's Veil ~11-14% CDS â€“ Ist-Vex Nightwing's Veil 15% CDS - Ohm+ (depending on other stats) Crown of Ages (one socket) - 20 â€“ 30 gems as grailer Crown of Ages (two sockets, random stats) â€“ Gul-Ohm Crown of Ages (two sockets, 15% DR) â€“ Ber/Jah Griffon's Eye (random/lowish roll) â€“ Ohm-Lo/Sur Griffon's Eye (high end) â€“ 1-2 Ber/Jah+ Griffon's Eye (+15/-20) â€“ 3-4 Ber/Jah ARMORS Code: Skin of the Vipermagi 20-30 allresist - 5-15 pgems Skin of the Vipermagi 30-34 allresist - Um/Mal+ Skin of the Vipermagi 35 allresist - Gul Skin of the Vipermagi 35 allresist/13mdr - Vex+ Shaftstop - 20-25 pgems eth Shaftstop â€“ Ist+ Duriel's Shell - 5-15 pgems eth Duriel's Shell - Mal/Mal+Um Skullder's Ire - 10-15 pgems eth Skulder's Ire â€“ Ist-Gul 1.07 Skulder's Ire â€“ 1.5-2Ber+ Guardian Angel - 10-15 pgems Eth Guardian Angel - Ist+ Ormus' Robes Lightling/CL with high %LSD - Um-Ist Blizzard - Gulâ€“Ohm+ Energy Shield - 30 pgems/Um; high %CDS can make it more valuable Fireball/Meteor with high %fsd - Um-Ist The Gladiator's Bane (random/lowish roll) - 15â€“30 pgems The Gladiator's Bane (high roll) - Mal/Mal+Um eth The Gladiator's Bane (random/lowish roll) - Mal/Ist eth The Gladiator's Bane (high roll) - Vex+ Arkaine's Valor (only +2 skills worth trading) - Um 1.07 Arkaine's Valor â€“ 1.5-2 Ber/Jah Leviathan - 30 pgems - Mal (depending on the damage reduction roll) Templar's Might - Um-Mal (eth variants might go slightly higer) Tyrael's Might â€“ 2 Ber/Jah SHIELDS Code: Moser's Blessed Circle - 10 pgems Stormshield - 15-25 pgems Head Hunter's Glory (only 3 socketed is worth trading) - Ist/Gul GLOVES Code: Chance Guards (random roll) -10-20 pgems Chance Guards (40 MF) - 30 pgems Magefist - 5 pgems Dracul's Grasp - 30-60 pgems Steelrend (random) â€“ Mal Steelrend (high end) â€“ Vex+ BOOTS Code: War Traveler (30-40MF) - 15-25 pgems War Traveler (40-45MF) - Mal-Ist War Traveler (45-49MF) â€“ Gul-Ohm War Traveler (50MF) - Lo/Sur Gore Rider 10-20 - pgems Sandstorm Trek (random) - 10-15 pgems Sandstorm Trek (15str) - 15-25 pgems Sandstorm Trek (15str/15vit) - Mal/Ist Sandstorm Trek (15str/15vit/65+ PR) â€“ Vex+ Etherealness can bump price up significantly due to self repair Shadow Dancer (random/lowish roll) - Um Shadow Dancer (2/20dex+) â€“ Ist-Gul Shadow Dancer (2/25dex) â€“ Lo/Sur BELTS Code: String of Ears (random/lowish roll) - 10â€“15 pgems String of Ears (8ll, high DR) â€“ 30 pgems Razortail - 10-15 pgems Snowclash - 10-15 pgems Thundergod's Vigor - 10-15 pgems Arachnid Mesh - Ist Nosferatu's Coil - 20-35 pgems Verdungo's Hearty Cord - (random/lowish roll) 10â€“15 pgems Verdungo's Hearty Cord - (15%DR/+35 vitality) Ist+ Verdungo's Hearty Cord - (40/15) Vex-Ohm AXES Code: Rune Master - 20 pgems (only 5 socketed are possible to trade) Messerschmidt's Reaver - 15 pgems Death Cleaver â€“ Ist Executioner's Justice - Mal/Mal+Um (depending on the roll) BOWS Code: 1.07/1.09 Raven Claw â€“ Ohm Wizendraw (random stats) - 10-15 pgems Wizendraw (-35% ecr) - 30 pgems Witchwild String - 15-25 pgems Windforce - Vex DAGGERS Code: Gull - 15-25 pgems (TC3 and high MF give a descent high value) Wizardspike - 10-20 pgems 1.07 Wizardspike â€“ 1.5-2 Ber/Jah Fleshripper - 15-30 pgems eth Fleshripper â€“ Mal MACES Code: Bonesnap (300ed or very close) - 20-30 pgems Stormlash - Gul-Vex Schaefer's Hammer - Ist-Vex The Cranium Basher â€“ Ist-Gul Earth Shifter â€“ Ist-Gul POLEARMS Code: Bonehew - 10-20 pgems (for eth variants price could go up) The Reaper's Toll - 25-40 pgems eth The Reaper's Toll â€“ Ohm-Lo/Sur (depending on the roll) Tomb Reaver (only 3 socketed is worth trading) - Ist-Vex+ Eth Tomb Reaver (random stats/sockets) â€“ Ist+ Eth Tomb Reaver (3 socketed, high rolls) â€“ 2 Ber/Jah SCEPTERS Code: Knell Striker - 15 pgems (one of the rarest TC3 items) Heaven's Light - 20 pgems-UM (depending on the roll of +skills and sockets) The Redeemer - Um Astreon's Iron Ward - Ist-Vex (depending on the roll) SPEARS Code: Kelpie Snare - 10-20 pgems eth Kelpie Snare - Mal/Ist (depending on the roll) Hone Sundan - 10-20 pgems eth Hone Sundan - Ist+ (depending on the roll of Enhanced Damage) Arioc's Needle - 10-15 pgems (eth variants could go higher) Steel Pillar - Mal/Ist STAVES Code: Bane Ash - 15 pgems (one of the rarest TC3 items) Ribcracker - 15-30 pgems Ribcracker (only 295+ED) â€“ Ist (eth variants could go significantly higher) Mang Song's Lesson - Ist-Gul+ (one of the rarest uniqies in the game) SWORDS Code: Blade of Ali Baba - 10-15 pgems Lightsabre - 15-20 pgems Azurewrath - Mal-Gul (depending on the roll) The Grandfather - Mal/Ist THROWING WEAPONS Code: Warshrike - 10-20 pgems Eth Warshrike - Mal+ Lacerator - 10-20 pgems eth Lacerator - Mal+ WANDS Code: Arm of King Leoric - 15-20 pgems Boneshade - 20-30 pgems Death's Web (random/lowish roll) â€“ Ohm-Lo/Sur Death's Web (2/-45 or better) - Lo- 2 Ber/Jah Death's Web (2/-50) â€“ 3-4 Ber/Jah AMULETS Code: The Cat's Eye - 15-25 pgems Atma's Scarab - 10-25 pgems Highlord's Wrath - Ist Mara's Kaleidoscope (20-25) - Ist-Gul Mara's Kaleidoscope (26-29) - Gul-Vex Mara's Kaleidoscope (30) - Ohm+ Metalgrid - Mal-Gul (depending on the stats) Seraph's Hymn - Um RINGS Code: Nagelring (25-29MF) - 10-15 pgems Nagelring (30MF) - 25 pgems The Stone of Jordan - Vex+Gul Raven Frost (random stats) - 10-20 pgems Raven Frost (20 dex) - 20-25 pgems Raven Frost (20dex/220ar+) â€“ Gul+ Bul-Kathos' Wedding Band - Ist-Gul 1.10a Bul-Kathos' Wedding Band â€“ 1.5 Ber/Jah Carrion Wind - 15-25 pgems Nature's Peace - 20-30 pgems Wisp Projector (random stats) â€“ Mal-Gul Wisp Projector (20% lite sorb) â€“ Vex-Ohm CLASS SPECIFIC WEAPONS Code: Titan's Revenge - 20-30 pgems eth Titan's Revenge â€“ Vex-Lo (depending on rolls) Thunderstroke - 10-15 pgems Bartuc's Cut-Throat - 10-15 pgems The Oculus - 20-40 pgems Eth The Oculus (stylepoints) - Mal+ Eschuta's Temper (only +3skill are worth trading) - Mal Eschuta's Temper (3/20% to single element) - Ist Death's Fathom (random/lowish roll) â€“ Vex-Ohm Death Fathom (+25-29%CSD) â€“ Lo- 2 Ber/Jah Death Fathom (30%CSD) â€“ 3-4 Ber/Jah CLASS SPECIFIC ARMORS Code: Arreat's Face (random roll) - 20-30 pgems Arreat's Face (6% ll) - Mal+ Wolfhowl - 20-30 pgems Jalal's Mane - 15-20 pgems Spirit Keeper - 15-30 pgems Ravenlore (only high end) â€“ Ist Homunculus - 20-25 pgems Darkforce Spawn - random roll - Mal (mostly as grailer) Darkforce Spawn - 3p&b skills â€“ Vex+ Herald of Zakarum â€“ Um-Mal RAINBOW FACETS Code: Fire/Lightning/Poison: +3/-3: 5-15 pgems (no one wants them) +3/-4: Pul +3/-5: Mal/Ist +4/-3: Pul +4/-4: Um +4/-5: Ist+Mal +5/-3: Um +5/-4: Mal/Ist +5/-5: Vex/Vex+Gul (due to big demand 5/5 lite facets tend to go for Lo/Sur or close) Cold: +3/-3: 5-15 (pgems no one wants them) +3/-4: Pul +3/-5: Um +4/-3: Pul +4/-4: Um +4/-5: Mal/Ist +5/-3: Mal/Ist +5/-4: Ist+Mal +5/-5: Ohm SETS NOTE Most set items that are not listed here are somewhere in range of 15-25 pgems for exceptional sets, 5-10 pgems (or less) for normal sets and 30-40 for those very rare/TC81+ set items. Code: Cow King's Horns - Ist+ Cow King's Hide - Ist+ Cow King's Hooves - Ist+ 1.07 Laying of Hands â€“ Lo/Sur Griswold's Valor - Um Griswold's Redemption (3 socketed) - Um Griswold's Redemption (4 socketed) â€“ Ist/Gul Griswold's Honor - Ist/Ist+Mal Immortal King's Soul Cage - Um Tal Rasha's Guardianship - Um/Mal Tal Rasha's Adjudication - Um/Mal CHARMS NOTE #1 Instead of classic value per skiller will be sorted in several Tiers and sorted from most valuable to least. NOTE #2 Some skillers with very high life may have special value to certain people and you could get much more then in PC guide. GRAND CHARMS Code: Tier1: Fungal , Chilling, Sparkling, Harponist's Tier2: Burning, Entraping, Lion Branded Tier3: Natural, Mentalist's. Graverobber's, Spiritual Tier4 Trainer's, Sounding, Shogukusha's, Captain's Fletcher's, Tier5: Acrobat's, Fanatic, Expert's, Hexing, Preserver's Tier1 (plain) 40 pgems/Um+ Tier2 (plain) 35 pgems/Um Tier3 (plain) 20 pgems Tier4 (plain) 10 pgems Tier5 (plain) 1-5 pgems (you will have hard time finding buyers) Tier1 (5-20life) Um-Ist/Gul Tier2 (5-20life) Um-Ist Tier3 (5-20life) Pul-Mal+ Tier4 (5-20life) 20pgems-Um Tier5 (5-20life) ~15 pgems Tier1 (21-30life) Gul-Ohm Tier2 (21-30life) Ist-Vex+ Tier3 (21-30life) Mal-Gul Tier4 (21-30life) ~Mal Tier5 (21-30life) ~Um Tier1 (31-40life) Ohm+ - Ber/Jah Tier2 (31-40life) Vex â€“ Lo/Sur Tier3 (31-40life) Gul-Vex+ Tier4 (31-40life) ~Ist Tier5 (31-40life) ~Mal Tier1 (41-45life) Auction charms (1.5 Ber/Jah+) Tier2 (41-45life) Auction charms (1.5 Ber/Jah+) Tier3 (41-45life) Ohm-Lo Tier4 (41-45life) Ist+Mal/Gul Tier5 (41-45life) Mal+Um++ Of Balance (12fhr) sufix means like 25-30 life suffix Of Inertia (7frw) suffix is valuable on some builds and might go higher. Harponist's of Inertia Ist+Mal Fungal of Inertia Mal+Um/Ist Str/Dex can go up to 6 and translate that in life for certain classes to get their value, but they are not so popular Code: 8+MAX/xxAR/ < 20life Um+ 8+MAX/xxAR/ 21-30life Um-Ist+Mal 8+MAX/xxAR/ 31-39life Ist+Mal-Vex 8+MAX/xxAR/ > 40life Vex-Ohm+ SMALL CHARMS Code: 5 allresist small charm Um/Um+Pul 20 life small charm 15 pgems 7MF small charm 15 pgems 6MF small charm 5 pgems 3+MAX/xx AR/ < 10 Life 10-30 PGems 3+MAX/xx AR/ 11-14 Life Um-Ist 3+MAX/xx AR/ 15-18 Life Gul-Ohm 3+MAX/xx AR/ 19-20 Life Ohm-Lo/Sur +2 max dmg means you can divide values by about 3-4 times. High AR is not very important, it can vary the price by maybe 10% either way. A near perfect 3/(17-20)/20 SC might be worth significantly more. Mana/life small charms Mana+life> 25 Mal Mana+life> 30 Ist/Gul Mana+life> 34 Ohm+ Life/resist small charms 15 - 18life / 4/5 allres Vex â€“ Lo/Sur 15 - 18life / 10/11 LR - Gul - Ohm 15 - 18life / 10/11 FR â€“ Gul - Ohm 15 - 18life / 10/11 CR - Ist - Vex 15 - 18life / 10/11 PR â€“ Ist - Vex 19, 20life / 4/5 allres - Lo-Ber/Jah 19, 20life / 10/11 LR â€“ Ohm-Lo/Sur 19, 20life / 10/11 FR â€“ Ohm-Lo/Sur 19, 20life / 10/11 CR â€“ Vex-Ohm +20life // 10/11 PR â€“ Vex-Ohm 6/7MF // 4,5 allresist - Vex-Lo/Sur+ 6/7MF // 7,8,9 FR LR â€“ Ist - Vex 6/7MF // 10,11 FR LR â€“ Vex-Ohm+ 6/7MF // 7,8,9 CR PR â€“ Mal-Gul 6/7MF // 10,11 CR PR â€“ Gul-Vex+ Note that people HIGHLY prefer 7MF small charms, so their value might be a lot higher then 6MF scs. JEWELS NOTE Here will be only section only for magic jewels. You can see what afixes are wanted and try to get value of rare jewels yourself (or as always ask in PC thread). Only most popular jewels are here. Code: Jewel of Envy (no req lvl) 3-5 pgems (could be more with good bonuses) 25-30 ED / 15 IAS - Ist-Vex 30-35 ED / 15 IAS - Vex-Lo/Sur 35-40 ED / 15 IAS â€“ Lo/Sur-Ber/Jah (perfect ones cah go MUCH higher) 5-10 allresist / 15 IAS - Um-Gul+ 10-20 LR FR / 15 IAS â€“ Um-Mal 10-20 CR PR / 15 IAS â€“ Um-Mal 11-14 allresist / 15 IAS - Gul-Lo 21-29 LR FR / 15 IAS - Mal-Gul 21-29 CR PR / 15 IAS - Mal-Ist+ 15 allresist / 15 IAS - Ber/Jah 30 LR FR / 15 IAS - Ohm+ 30 CR PR / 15 IAS - Gul 5-10 allresist / -15 req Pul-Gul+ 11-14 allresist / -15 req Vex-Lo/Sur 15 allresist / -15 req Ber/Jah 5-10 allresist / 7 fhr - Um-Gul 11-14 allresist / 7fhr - Vex-Lo 15 allresist / 7 fhr - Ber/Jah MAGIC ITEMS CIRCLETS Code: 2 sorceress/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm 3 fire/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm 3 lite/20 fcr/2 os circlet/coronet/tiara/diadem - Vex 3 cold/20 fcr/2 os circlet/coronet/tiara/diadem - Vex 2 necro/20 fcr/2 os circlet/coronet/tiara/diadem â€“ Lo/Sur 3 p&b/20 fcr/2 os circlet/coronet/tiara/diadem â€“ Ber/Jah 2 sinn/20 fcr/2 os circlet/coronet/tiara/diadem â€“ Ohm+ 3 trap/20 fcr/2 os circlet/coronet/tiara/diadem â€“ Vex 2 druid/20 fcr/2 os circlet/coronet/tiara/diadem - Vex 3 ele/20 fcr/2 os circlet/coronet/tiara/diadem - Vex 2 pala/20 fcr/2 os circlet/coronet/tiara/diadem - Ohm 3 os/30 FRW circlet/coronet/tiara/diadem â€“ 2 Ber/Jah (or higher) [b]NOTE[/b] If they have no sockets decrease value 4 times. If only one socket by 8-16 time. Still it's next to impossible to find buyers for one socketed. 1.07 BUGGED MPK RINGS Code: 10-20 mpk - Um 21-35 mpk - Um-Ist 36,37 mpk - Ist+Mal or more [b]NOTE[/b] With 10 fcr suffix multiply value by 20 or even more GLOVES Code: 3 passive/20 IAS - Pul 3 java/20 IAS - Ist+Mal+ 3 bow/20 IAS - Pul 3 MA/20 IAS - Pul TRAP CLAWS Code: +5 LS/2os GT â€“ Ber/Jah (it might go for more) +5 LS/2os (random claw) â€“ Vex-Lo (depending on claw) +5 LS/1os GT - Vex-Ohm +5LS/1os (random claw) â€“ Mal-Gul [b]NOTE[/b] Bear in mind that really high end claws will go VERY high, where claws that are Close, probably wonâ€™t. Claws are very delicate area and good ones are very rare, where there is a lot *close but not quite* claws. If claw has IAS, it can increase value quite a lot Overall the more skills your claw is giving the more valuable it is, so 2 assassin skills > 3 trap skills. SHIELDS Code: JmoD (Jeweler's Monarch of Deflecting) PRICELESS (you can get anything for it if you have one for trade) SOCKETED ITEMS HELMS Code: Diadem (plain for imbue quest) - 5 pgems 3 os Mask (for envy jewels) - 2-5 pgems ARMORS Code: 3 os Dusk Shroud (450-467 defense) (Duress, Treacheryâ€¦) - 20-30 pgems 4 os Dusk Shroud (450-467 defense) (CoH, Fortitudeâ€¦) - 20-30 pgems 3 os Archon Plate (500-524 defense) (Duress, Treacheryâ€¦) - 30 pgems/Um 4 os Archon Plate (500-524 defense) (CoH, Fortitudeâ€¦) â€“ Um-Mal+ [b]NOTE[/b] It mainly comes to preference. I would always take Dusk vs Archon because of lower req. Archon Plate is still more popular. Very high/near perfect defense ones might go much higher. eth bugged 3 os ethereal Archon Plate (+1100 defense) (merc Treachery) â€“ Um-Mal eth bugged 4 os ethereal Archon Plate (+1100 defense) (merc Fortitude) - Ist+ eth bugged 3 os ethereal Sacred Armor (+1300 defense) (merc Treachery) - Mal eth bugged 4 os ethereal Sacred Armor (+1300 defense) (merc Fortitude) â€“ Vex [b]NOTE[/b] Again it comes to what will people want for their base. SA has highest defense of all armors and str req will be reached eventualy, while AP has low str req and good defense. [b]NOTE[/b] Other armors also have value, but those are prefered for light type and high defense. When you compare it to other armors ask yourself: Is str req too high? Is it light type of armor (heavy armors reduce your walk/run speed)? What is defense/str req ratio? WEAPONS Code: 3 os Phase Blade (Crescent Moon, Lawbringer) - 10 pgems 4 os Phase Blade (Passion) - 10 pgems 5 os Phase Blade (Grief) 15-20 pgems eth 4 os elite swords (Oath) - 30-40 pgems [b]NOTE[/b] Most people will want 1.07 base for their Oath anyway. 1.07 ethereal 5 os Berserker Axe (Grief/Beast) â€“ Vex/Ohm 1.07 ethereal 4 os Berserker Axe (Oath) - Ist 1.07 ethereal 4 os swords (Oath) â€“ Mal 1.07 ethereal 4 os polearms (thresher, GPA, CA) - Vex ASSASSIN CLAWS Code: [b]NOTE #1[/b] It is very difficult to say what would be price of certain claws since every individual wants it's own stafmods, so I'll list keepers. Prefered stafmods, in order of importance are: Lightning Sentry, Mind Blast, Venom, Weapon Block, Shadow Master, Blade Shield, Wake of Fire... Some claws with multiple good stafmods can be VERY valuable. [b]NOTE #2[/b] Type of claw is also very important and can make or break your Chaos claw. Prefered claw types are Runic Talons, Greater Talons, Suwayyah, Feral/Greater claws in order of preference. Most popular choices are: +3 LS Runic/Greater Talons +3 Mind Blast Runic/Greater Talons +3 Venom Runic/Greater Talons SHIELDS Code: 4 os Monarch - 15 pgems PALADIN SHIELDS Code: 40-44 allresist Sacred Targe/Sacred Rondache - 20-40 pgems 45 allresist Sacred Targe/Sacred Rondache â€“ 60 pgems-Ist eth bugged 38-44 allresist Sacred Targe/Sacred Rondache â€“ Ohm-Lo/Sur eth bugged 45 allresist Sacred Targe/Sacred Rondache â€“ Ber/Jah [b]NOTE[/b] Those two are most popular choices cause of % blocking and str req. Other, elite shields (eg Vortex Shield)might be popular for Exile base cause of their high defense. BOWS Code: 5 os Long Bow (jewels of Envy) - pgems 3 os/3 skill Matriarchal Bow (Melody) - Um 4 os/3 skill Matriarchal Bow (Harmony, Faith) â€“ Ist 4 os/3 skill Grand Matron Bow (Harmony, Faith) - Ist [b]NOTE[/b] Superior (up to 15% ed/+3AR) can increase value of those bows quite a lot, especially for Faith bases. VALUE OF RARES AND CRAFTS NOTE #1 Rares and crafts have potential to be best items in game and for some items price can be extreme. Best way of making some value of your rare item is to compare it to set or unique item in same slot. Often times you will compare your amulets with Mara's Kaleidoscope â€“ it gives 2 all skills nice stats and huge resist, so if you have something better then you probably have something nice. Feel free to ask for opinion in PC thread since they are very hard to value. Rare circlets can be compared to plain blue circlets above. Some mods that would help would be stats, life/mana and resistances. Resistances on all items will be sought in this order: allresist, fire/lightning equally, cold and last poison resist. This will aplly for all items, not just circlets. Str is often preferred to dex in stat department. Rings are split up in two categories â€“ caster and melee rings. For caster ring 10 fcr is a MUST, it won't work without it. Next best attributes would be allresist/good resist, stats, life/mana and MF in some cases. Melee characters like life and mana leech, AR and rest is mostly str/life etc. As always you can't miss with resistances. PLR is also decent add especially for ES sorceress. Caster amulets are very popular and good ones can net you nearly any item. On those you are looking to get 2 to character skill level or 2 to some specific skill trees (but character skill are always preferred) and faster cast rate. Even some lower cast rate (5-9) can be useful if other mods are decent, but what you really want is 10 fcr or more. 2skill/10fcr with some good mods can beat Mara's Kaleidoscope and with 15-20 fcr they become godly. Other good mods are resistances, stats, life, mana and MF. Rare/crafted weapons are most often not able to compete with Oath or more and more common Grief. If you have weapon comparable to those then it must be outstanding and worth ton. Aside from good base and nice ED good mods to seek are IAS, fools mod, sockets ethereal + self repair etc. Boots â€“ rare boots are very different from unique boots and can often beat unique boots so, they are worth checking. Boots are one of rare sources of FRW (up to 30) so this is good starting point. They can spawn with resistances (up to 40 to single resist meaning they can give you 120 resist in total). Other good mods are fhr (essential for PvP), dex for maxblock characters and MF (up to 25). Belts â€“ rare belts are rarely good enough to stand to unique belts â€“ they can't spawn with fcr (unless you craft caster belts them) or MF and rarely will they beat Verdungo in stat/fhr department. Crated have higher chance of beating rares. You should look for fhr (up to 24), life, str (dex can't spawn on belts) combined with craft bonuses like fcr or open wounds. Always ask in PC thread if you think that you got good belt because they are very rare. Gloves are used for IAS mostly. To have really high value they either need to have great resistances + MF or 20 IAS + some wanted mods that people are after. For some classes like amazon gloves can spawn with skills. You want those. 2 java/ 20 IAS gloves are mostly sought after. Most popular are crafted 2/20 with crushing blow and leech. For zon gloves you need: skills, IAS (those are must), life/mana leech, resistances and MF. Crated hit power gloves spawn with knockback â€“ useful for most bow amazon types and blood crafts that can spawn with 10% crushing blow. CB gloves would be best to compare with LoH. Last time updated: 21.07.2011.