Regarding "dumbed down" and "lack of customization". I have followed the creation of DIII from afar, I did not want to delve in to every detail prior to the releease - I want the experience to be fresh and overwhelming. I did however try the open beta quickly and, like many other, I was ultimately displeased. There have probably been hundreds and hundreds of threads regarding this but I would still like to hear some discussion regarding this. In Diablo 3 beta, each level up felt "meh". There was nothing that made you stop and think and care for some direction of your character. You just kept on plowing on... The action was indeed there, the smooth flow and fast pace of Diablo 2. No argument. But... I just am so perplexed... Let me elaborate; Diablo 2 was the first online game... Nay, first action RPG I ever did play. It was a whole new world of everything... Did the options of distributing stat points, choosing skills and such confuse me and in any way make the game deterring? No!!! From the moment I started playing it was just mad fun and a BIG part of that fun for me was just that; I created my character in many ways. I did not just choose a template and have it grow depending on presets... So, what are Blizzards arguments, really? I have read them and they still makes no sense to me because they are simply not true. I guess what I am saying is, that if we're continuously robbed of having to make choices, many of us will play the game through a few times and then quickly get bored... In Diablo 2 there was a world of choices and I still have some I haven't tried and trust me, I'm no casual gamer, I'm one of those "hardcore gamez0rs who once met a cute .jpg but didn't get to second base". I am very scared that D3 will lack the customization depth and be a "hack'n'slash"-version of WoW TL;DR: Generic thread. You've read it before.