Physical resistant mobs? A few classes have this problem, as usual, just thought I'd look at the options for the DH. Obviously, having some elemental damage on our weapons is on option, but what about skills? -Hunger Arrow (Cinder): 160% fire damage over 5 seconds...32% damage per second, not going to be too effective. -Evasive Fire (Backup Plan): 115% poison + 510% aoe poison. That's more like it, and a rune that I could support for regular play as well. -Bola Shot (any): Not my favorite skill, but at least it covers this need. At 264% this will be the most effective option when runed. -Entangling Shot (Electrified Chain): 64 damage over 2 seconds. Probably needs updated to % weapon damage, jury is out on this one, but entangling has much better runes... -Grenades (any): Same camp as bola, not seeming too popular so far. -Spike Trap (lightning rod): 150% 10 chain lightning. Not bad, but it's more AoE focused than single target. -Impale (Liquid Flame): 275% fire damage (137.5%/second). Perhaps the most popular choice, but takes away the option of the crit build. -Elemental Arrow (all but gold): 160% at best, but it's spamable. -Chakram: Not the most common choice yet either. Looks like it has potential with some runes, could be a good efficient aoe skill at 15 hatred cost. If they allow in combat switching, you'll probably want to not worry about physical resist mobs at all and just do a switch to elemental or bola when you see one. If you want to plan ahead though, your best bet, without damaging your build for this one concern, is probably Impale or Evasive Fire. Maybe this makes a good argument for Bola (Doom runed) as a regular skill though?