Monster Melee Range: Not Intentional Made this video this morning. Now, I'm not saying Bashiok is wrong. I'm saying he isn't quite as accurate as we would have liked. I don't think he watched the original video in this thread: http://blues.incgamers.com/Posts/10/1/40/819/158147/monster-melee-attack-range#postId_425146 So, what's the difference between that guy's video and the one I posted in this thread? I wasn't lagging at all. No lag whatsoever. This is what the game is supposed to look like when it's running efficiently, and correctly. Bashiok was correct about calculating damage/miss/hit, where the animation isn't the deciding factor of whether or not you successfully dodged. But what he isn't correct on is saying that the stuff shown in the video is intentional. It's highly misleading to say it is. While technically, yes, it is working as intended, I could argue that no, it isn't being displayed correctly which is the actual issue here. It is wrong to say that a monster can hit you from half a screen away with a melee attack.