Insanity Barb V.1 http://us.battle.net/d3/en/calculator/barbarian#PfTiYW!bTh!bZbYYZ V.2 http://us.battle.net/d3/en/calculator/barbarian#YfgTiP!XTh!ZZcZcZ V.3 http://us.battle.net/d3/en/calculator/barbarian#YfgTiP!dTh!ZZcZcZ Please critique my build. This configuration would rely on moving fast in order to sustain Wrath, Battle Rage, and Frenzy as much as possible. Giant's stride (on earthquake) is in there mostly for coolness factor (and AoE); weapon throw is in for taking out more dangerous stuff from a distance. V.2 Notes: For Version 2 the spirit of the build is changed considerably, even though it's using almost the same skills. This one would require more careful pulling and more downtime between groups of mobs. With insane bonuses to damage and speed though, this might as well be an ambulant meatgrinder. Earthquake is used for CC / stun, with frenzy and charge actually being the main damage dealers. V.1 might have worked, and war cry was a good replacement for weapon throw, as Aspect suggested. However, the frenzied pace of darting from group to group, only stopping once an area is cleared to collect loot, does not fit my play style that much. V.3 Notes I've replaced Berserker Rage with Animosity - This might yield a bit less damage but since the build is slightly squishy (for a barb), it needs to have Chilling Earth Earthquake available as much as possible for crowd control. My main interest with this build is PvE by the way, not PvP.