Diablo 3, how does it fit? I understand that this argument is almost an iteration of the art controversy, and most of you are and are probably going to hate on me for writing this as well. But its a topic that I'm wondering if anyone else agrees with me on. When Diablo 1 was released, before the player even entered tristram cathedral, the gothic theme of the game was more than apparent. It was a style that had yet been touched upon by previous games, and it immediately defined what the Diablo world was. Then Diablo 2 was released. The game was like a giant ellaboration on the first, in terms of art direction, music, story, and gameplay. It fit perfectly in conjunction with Diablo 1 as it picked up essentially where the last left off. Re-affirming that we were once again in the world of Diablo. The story was congruent, and it provided the glue to the world in which the player delved, whether on battle.net or single player. However many years and development team changes later; the announcement of Diablo 3. And right off the bat, something didn't seem right. Although the title read "Diablo 3", it was made by Blizzard, and the Barbarian was a returning class, it looked nothing like the "Diablo" that we had been given and cherished before. And everyone knew it. Starting with the art controversy, something seemed wrong. Nothing about this new game seemed to show that it belonged to the same world as the previous Diablos. It even was announced to be taking place an awkward 20 years after the destruction of the world stone, as if to create more of a distance between itself and the previous games. I have no problem with change. I have no problem with a completely different way of seeing things, capcom did it with resident evil 4 and now 5 and it was amazing. But my question is, if Blizzard truly plans on claiming that this game is just as much a "Diablo" game as the previous two, where is the proof? How is Blizzard really going to recapture the true essence of the "Diablo" world in this ambiguously themed new game?