Since the max level is going up to 70 in RoS and all the existing classes are getting new skills and passives, I thought it would be a great time to brainstorm potential Wizard fixes/improvements. Active skills the sky is the limit, and we can dream up pretty much anything... that said, I think that ideally the new skills would enable new things; new build style, new play approach, etc. Not just better or modified versions of current abilities. New passives could enable new builds or styles or plug gaps in the Wizard's current abilities. My main Wiz complaint and the reason I haven't played one in a long time is the very non-glas cannon feel of the class. I loved mages in D1/D2 since they were super blasty and fast, and had to use a big variety of different attacks; selecting the correct one for the situation. That's not viable in D3C, since you need so many defensive abilities, and the Archon build totally bores me since it's just the same thing forever. CM is more interesting, but it's so cheesy with the perma frozen, and it's not varied either. You do the exact same thing against every type of enemy. First of all, where's the passive that cuts teleport cooldown to nil. Power it with health orbs or kill speed or whatever; I don't care, I just want a wizard who can blink all the hell over the place, as the class always has in Diablo games. Secondly, how can a multi-attack type wizard exist who isn't just a CM perma-frozen cheeser? Dunno; you'd need 9 skills and for damage types of matter again... but I can dream. Maybe a passive that boosts damage for each type of damage you deal in a short period? But that isn't just a tack on to make CM even more OP? _________________ Equivalent threads exist for all classes, if you want to join other speculations. Click the names to visit them: Design new level 70 Barbarian, Monk, Demon Hunter, Wizard, and Witch Doctor skills.