Class favoritism vs. market influence With the upcoming launch of D3, people seem to be pretty set on which character class they want to start their adventures on. And that class seems to be a bit disproportionately balanced, especially in favor of the Wizard. Without runes, and now that class-specific modifiers are in place, it will be more clear how the desirability of different classes are reflected in the market. I'm wondering whether anyone else is concerned that this may be noticeable. Given how many people will play, and how many alternate characters (and genuine distribution) we will see, perhaps it won't come down to more than a difference of $0.5 - $1.5 (or equivalent gold) more per item for proportionally powered gear across classes. Then again, with unique items, we could easily see a the price of "best" gear for a favored class gain a hefty premium. My guess is that the biggest differences would only be visible by end-game, and by that point, Blizzard would have continuously patched the classes to curb excessive demand for any particular one. However, it will be interesting to see how it plays out at the start. I don't think this is really a long-term "problem", especially as the difference in number of people playing a particular class becomes an insignificant ratio. However, it will be interesting to see. I was certain I'd like to start with a Wizard, but now I'm wondering if I'll have more fun finding great deals as another class, and then come back once the market appears stable. Anyone notice this in the beta at all?