Build concept: the "Invincible" Wizard This is an old idea of mine (I'm sure other people thought about it as well), but in the past when game systems changed constantly I didn't know if it will viable or even possible to do something like this. Now that the release date is close I'm fairly sure that this build will not only be possible but insanely good as well, at least until Blizzard nerfs it to the ground, which I'm sure they will. I won't blame them one bit. Saying that this idea is a build is little misleading though, since its just using the Force Armor effect of Energy Armor to its absolute limits. What does Force Armor do? Here's its tooltip: "While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead." Even by itself, Force Armor looks interesting, but it truly shines when we consider other factors, such as endgame Life and Life regeneration amounts. At the moment, a naked level 60 character without skills will have 1338 Life with a base regeneration of zero. This means, that when we don't wear any Vitality gear, Force Armor will reduce all and any amount of damage to 468. That alone wouldn't save us but wait, because Life regeneration can be boosted as well, by flat amounts. Based on the current list of datamined affixes, we can amass 4029 Life regen just from gear alone and that can be further boosted by Galvanizing Ward for a grand total of 4339 Life regen in the endgame. Since we can't suffer more than 468 damage and we can regenerate that potentially slightly under 0.11 second, unless enemies can hit us for at least 468 damage 10 or more times per second we are essentially invincible. Armor and other sources of DR certainly help, but they aren't required at all. The only drawback of this "build" is that it will require very specific items that may be hard to come by and that your base AP will be reduced to 80. However, in exchange you gain semi-invincibility and the ability to choose solely damage dealing and utility skills for 5 of your active and 2 of your passive skill slots. The AP reduction can be countered somewhat by Diamond Skin's Prism rune. Depending on how Diamond Skin interacts with Force Armor it could make this Wizard absolutely impossible to kill. Personally, I think Force Armor's effect will receive a really short cooldown not long after release.