Bane of the WW Barbarian after making my first pvp'er, a barb speeder for bvs (or FC zons), for my next pvp build, I want to take on one of the best/dominant pvp builds, the ww barbarian (i love going right for the toughest opponents! glory is defeating the strongest, not defeating the weakest) first some rules and explanation in what i want: 1. i want to take on the ww barbarian "at his own game" or "on his turf" meaning that the build will be melee to melee, face to face, toe to toe. nothing would be better than besting a ww barb in this manner. yes, i could make a build that fights from distance (as a way to counter a ww barb's melee prowess) but than i realize that the barb can also be very fast and can always get to and into melee with any build. the only real option, in this mind set is to kill the ww barb before he kills u with ww. the necro has his bone spirit and bone spear, which can't ber resisted making magical damage exploitive for pvp fights. either the necro gets the barb first or the barb gets to the necro and kills with ww. 2. so instead, i wanted a build that can stand before the ww barb, as that will be the situation due to the barb's speed, and not die. i do NOT want to do a ww barb vs ww barb (bvb). this isn't what i'm after. bvb. ww barb vs ww barb. this is merely copying them and hoping u make yours better so u win. 3. so i thought and thought, about what would be best char and build to do this...... ---------------- first, there's 5 ways to deal with negating ww. 1. def rating (but all the ww barb needs is angelics and other sets/sources of ar. easily matching or besting the highest def possible or near that. so def rating isn't really an option since u can get high AR much more easily than def). also, the amazon has no means of enhancing def except by dex. *barbarian (170 str for high def gear, dex, shout, iron skin, concentrate), paladin (170 str for high def gear, dex, holy shield, defiance), sorceress (170 str for high def gear, dex, cold armors) 2. shield block (this DOES work, nothing can change, effect, or reduce it as long as U don't run. the only problem is block lock. but you're getting ww'ed anyways so it shouldn't matter too much. *all 5 of 5 characters can use shields and shield block equally. paladin gets bonus of holy shield, but shield block max is 75%, so holy shield is only useful if shield block is lower than 75%. 3. melee or walk/run dodge skills (ONLY availible to amazon). this is the same as a shield'd blocking. think of it as having a 2nd check for shield block. 4. ES TK (energy shield + telekinesis) (only availible to sorceress) 5. bone armor (and synergies) (only availible to the necromancer) ----------- so i decided the best build for against a ww barb is the amazon. it will be hard to attack the barb because he's ww'ing, your dodge skill or hit recovery lock (whichever it is, hopefully not both), your shield block lock. also the barb can have near 95 resist all (elem=fire, cold/ice, lit, poison). also the barb can have high def (he can be a bvb barb) so, that leaves only magical and OW, or a really strong phys attack and lots of AR behind it. the only way to do magical with a zon is magic arrow skill, but this means no shield, leaving u with only the melee dodge skill to save u from ww. so that leaves the only two ways to damage the ww barb: OW and the valk (strong phys attack with AR) i'm not sure if u'll be able to swing much with the ww, block lock, hit recovery, or dodge anaimation. i'm also not sure if the valk can kill a barb. (i have payed attention to u guys saying the barb can easily kill the valk, but haven't heard if the valk can kill the barb) but these are really our only options unless we sacrifice our survival. i'm not sure if i should go as much +skill gear as i can, or less with more gear for survival/protection. also, if i should have OW on or ignore it, since i might not be able to get off attacks. but this is what i thought was best. ------------------------------------------------------------------------- my plan for "toe to toe" pvp build vs ww barb: character: amazon stats: enough str/dex for weapon/gear. rest into vit. skills: melee dodge skill. after that i have no idea for remaining ~80 sk pts. *since i'm using a shield, bow and spear skills are not going to be used/needed. also, no jav weapon and jav skills, since they do lit or poison, which can be easily resisted, especially by a barb. so that wouldn't work either. jab isn't an option since i can't use a spear with a shield; i'd have to use a jav which does no damage. *so, this leaves me with only the passive skill tree to place my remaining ~80 skill pts *this seems to say raise the valk skill (and its synergies). also, i probably have trouble getting off swings myself due to ww, block lock, hit recovery, dodge animation. also, the barb can have high def too meaning i'd need lots of AR to be able to hit anyways. this further points to using a valk and hoping that the valk can kill the barb for me. *as to what passive skills (for me and valk), i'm not sure. decoy would only help the valk's life (this might be useful, but only helps the valk's "endurance or punishment taking", i'm not sure if more life will help the valk against a ww barb though). critical strike would only help the valk's damage (which IS good, but it doesn't help me the amazon). penetrate would help both valk n me with chance to hit (this IS good). the walk/run dodge skill would be nice but is least useful compared to other skills/needs (only the valk would need it, as i would jsut be standing in place getting ww'ed). inner sight can further increase valk and my chance of hitting barb. so u can see, i'm not exactly sure what to do with the ~80 skill pts after maxing (putting 20 into) the melee standing dodge skill. weapon: gnasher for 50% OW, 20 or 30% CB (though CB probably won't be too useful). or use a more defensive weapon..like...i don't know. (there's teh sword that gives +20 or +30 to defense but that be useless with a zon) Gear: either more +skill gear (for stronger valk and higher dodge skills) or more survival/protection gear weakness: if a ww barb does elem damage (6 elem socketed weapon). and also, its ordinary high damage phys ww damage is, of course, a serious threat (hopefully, this build will be best for dealing with ww) for any char and build. ---------------------------------------------------------------------------- any help, suggeestions, advice, criticism, expertise, knowledge would be greatly apreciated your thoughts on how to take on a ww barb "toe to toe" (with OUT using another ww barb in what would be a bvb) some sample questions for u guys to think about/adress: 1. is the amazon the best? or another build? 2. if amazon is best, am i right in my thoughts in how to make/use the amazon or no?