I feel that the update that Blizz gave us about changes to Legendaries shows us one of two things: 1 - Blizzard is completely out of touch with what players want and need, with the game itself, and has run out of good decision makers with creative potential - or - 2 - They are sugarcoating the fact that they have no intention of really changing the game, because it is working as intended with full dependancy on GAH-RMAH combination for anybody wishing to progress in Inferno. So they feed us little morcels to make it look like they're listening. Granted, we have not seen all the legendaries, and we do not yet know how they will address itemization in general, drop rates and MF. But so far, here is the problem with their "spin" on the 1.04 legendaries. 1 - Legendary weapons need to have the highest damage in the game. 2 - Legendary armors need to have the highest stats in the game. 3 - Special effects and procs are either irrelevant or overpowered, they should not be the focus of the item 4 - Above all else, these items must be farmable. Drop rates and self-sustainable farming are the real issue, not the sparkles on the items and side-effect procs. Has Blizzard addressed this? Not yet, so let's wait and see. But I'm not holding my breath.