| Icon |
Name |
Book/
Scroll |
Description |
 |
Apocalypse |
S
Staff |
Hits any
monsters on the screen, over walls or not. It is the only physical damage spell,
meaning it will affect fully-immune monsters. Diablo casts it, but like any physical
attack, it can be blocked. |
 |
Bloodstar |
B |
Casts a ball
of energy, similar to the witches in hell, reduces the enemies' hit points by 1/3 the
casters magic level. Uses health as well as Mana to cast. Magic-based spell. |
 |
Bone Spirit |
B |
Casts a
phantom at the enemy taking 1/3 of their hit points. Uses health as well as Mana to cast.
Magic-based spell. |
 |
Chain
Lightning |
B |
Sometimes
referred to as spready-out lightning. Casts a web of lightning in all directions from the
caster. Damages friend and foe so use cautiously when playing multi-player games. |
 |
Charged
Bolt |
B |
Discharges
streams of electricity which travel somewhat randomly around until they hit a wall or
strike a friend or enemy. Can cause problems with the sprite limits. |
 |
Elemental |
B |
A fiery
phantom charges at the target exploding into a fireball on impact. Listed damage is
identical to Fireball, but it doesn't do the same splash damage, so is far less-damaging. |
 |
Fireball |
B |
A rapid-fire
spell packing a powerful punch. One of the most useful. Actual damage is about twice
what is listed, due to a bug in the splash damage. |
 |
Firebolt |
B |
A weaker
version of Fireball, but lower on the mana and much easier to read the books.
Sufficient on early levels. |
 |
Firewall |
B |
A wall of fire
erupts from the ground damaging anything stupid enough to stand in it, including other
players. Damage and duration increase with spell level. |
 |
Flamewave |
B |
Basically a
moving firewall, slightly less powerful. Sweeps across a room damaging anything it comes
into contact with - that is not resistant to fire of course. Does less damage than
is listed. |
 |
Flash |
B |
Fast to cast
and effective within an eight square radius. Very high listed damage is inaccurate.
Magic-based spell, only really effective use past normal is on nightmare Azure Drakes. |
 |
Golem |
B |
This lonely
old guy rises from the ground to pound his fists on any unfortunate beast that stands in
his way. His Hit Points are relative to the level of the spell & the caster's total
mana. The listed damge means nothing. |
 |
Guardian |
B |
Another top
spell. Cast this three headed beastie and he'll spew firebolts at any enemy within range.
Duration is determined by your Guardian spell level, damage is equivalent to your Firebolt
spell. |
 |
Healing |
B |
Heals your own
wounds. Cost to cast is proportion to your hit points and spell level. |
 |
Heal Other |
B |
Heals your
team mates wounds. Multiplayer only. |
 |
Holy Bolt |
B |
Fires a ball
of holy magic. Works only on the undead including the Big Man himself. Good for
getting Diablo out of his box without waking the others. |
 |
Identify |
S
Staff |
Reveals the
special features of an unidentified object. |
 |
Inferno |
B |
Works best
when dealing with a group of enemies as it casts a jet of fire. Not terribly useful. |
 |
Infravision |
S |
Allows the
caster to see what monsters lurk behind walls and closed doors. Nice to help aim
your teleports over walls and also Stone Curses. |
 |
Lightning |
B |
Easier to
control than chain lightning. You can specify which enemy this concentrated bolt of
electricity is to travel to. Not as powerful as chain. |
 |
Mana Shield |
B |
Cast this
spell on yourself and any damage received will be taken from your mana first rather than
your health. This spell was much more effective at lvl 1, until the v1.07 patch. Now
about 20% damage absorbed at any level. |
 |
Nova |
S
Staff |
A blast of
lightning radiates from the caster. An extremely powerful spell. |
 |
Phasing |
B |
Randomly
transports the caster to any spot in sight. Works slightly faster than Teleport.
Used to get you out of sticky situations but note it could transport you into an
even bigger horde of monsters. |
 |
Resurrect |
S
StaffS |
Breathes life
back into a fallen companion. Multiplayer only. |
 |
Stone Curse |
B |
Turns your
target to stone. The time they remain in this state is determined by the level of the
spell, though it maxes out at lvl nine. |
 |
Telekinesis |
B |
Allows
manipulation of objects from a distance. Opening doors, chests, pushing monsters back and
picking objects up. Handy in hell for moving levers, or for recovering your items after
death. |
 |
Teleport |
B |
Excellent
panic-button this one. Teleports user to a specified location within view. Extremely
useful spell for time-saving, as well as quick escapes. |
 |
Town Portal |
B |
Casts a
gateway to town from any level of the dungeons. Will last until the caster returns to the
dungeons through it. Each player can have only one portal open at any time. |