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Prefixes Suffixes
Amber +16% to 19% resist all Absorption -3 hit points per enemy hit
Angel's all spells are raised one level Accuracy +13 dex
Arch-Angel's all spells are raised two levels the Ages Indestructible
Azure +24% to +25% resist lightning Atrophy -1 to -5 dex
Bent -45% to -60% damage Balance faster hit recovery
Blessed +91% to +105% Bashing damages the target's armor 8 to 24 AC per turn
Armor Blue +10% to +18% resist lightning the Bat adds 3% damage to your mana
Bountiful charges are tripled the Bear knocks target back a square
Brass -1 to -4 to hit Blood adds 5% of damage done to HP
Bronze +1 to +5 to hit Brilliance +11 to +15 magic
Brutal +81% to +90% damage Brittleness -26% to -75% durability
Burgundy +31% to +40% resist fire Burning additional fire arrow attack that does 1 to 16 fire damage
Champions +126% to 150% damage and +51 to +75 to hit Carnage +14 to +16 damage
Clumsy -45% to -65% damage and -1 to -5 to hit. Corruption lose all of your mana
Cobalt +41% to +50% resist lightning Craftmanship +52% to +100% durability
Crimson +21% to +40% resist fire the Crusaders 50% of the previous attack's damage is added to the next one
Crystal +41% to +50% resist magic the Dark -4 squares of light
Deadly +38% to +45% damage Deflection -4 damage
Diamond +51% to 60% resist magic Dexterity +1 to +6 dex
Dragon's +51 to +60 mana the Eagle +21 to +30 HP
Drake's +41 to +50 mana Fire additional fire arrow attack that does 1 to 6 fire damage
Dull -20% to -40% damage and -4 to -5 to hit Flame additional fire arrow attack that does 1 to 3 fire damage
Emerald +41% to +50% resist all the Fool -7 magic
Fine +20% to +30% armor the Fox +10 to +15 HP
Frog's -1 to -10 mana Fragility Durability = 1
Garnet +41% to +50% resist fire the Giants +16 to +18 strength
Glorious +71% to +90% armor Gore +10 to +12 damage
Godly +171% to +200% armor Harmony fastest hit recovery
Gold +25 to +27 to hit Haste faster attack
Heavy +51% to +65% damage Health -1 damage per enemy attack
Holy +151% to +170% armor the Heavens +12 to +15 to all stats
Hyena's -11 to -25 mana the Jackal -1 to -10 HP
Hydra's +81 to +100 mana the Jaguar +18 to +20 HP
Iron +6 to +8 to hit the Leech 3% of damage done to life
Ivory +31% to +40% resist magic Life -4 damage per enemy attack
Jade +21% to +30% resist all Light +2 squares light
Jagged +20% to +35% damage Lightning additional lightning arrow attack that does 1 to 10 fire damage
King's +151% to +175% damage and +76 to +100 to hit the Lion +55 HPMagic+1 to +5 magic
Knights +100% to +105$ damage and +31 to +40 to hit of Maiming +3 to +5 damage
Lapis +31% to +40% resist lightning the Mammoth +61 to +80 HP
Lord's +81% to +95% damage and +21 to +30 to hit Many High Durability (bows)
Massive +96% to +110% damage Might +6 to +10 str
Master's +105% to +115% damage and +41 to +50 to hit the Mind +6 to +10 magic
Grand +41% to +55% armor the Moon +4 to +7 all stats
Mithril +41% to +60 to hit the Night -2 squares light
Merciless +151% to +175% damage the Pit -1 to -5 all stats
Meteoric +61 to +80 to hit Quality +1 to +2 damage
Obsidian +35% resist all Radiance +4 squares of light
Pearl +21% to +30% resist magic Tears +1 damage per enemy attack
Platinum +31 to +40 to hit the Thief half damage from traps
Plentiful charges doubled Thunder additional lightning arrow attack that does 1 to 20 fire damage
Red +15% resist fire the Tiger +45 to +50 HP
Ruby +51% to +60% resist fire the Titan +21 to +30 str
Rusted -25% to -50% armor Trouble -6 to -10 all stats
Ruthless +126% to +150% damage Osmosis -5 damage per enemy attack
Saintly +111% to +130% armor Pain +4 damage per enemy attack
Sapphire +51% to +60% resist lightning Paralysis -6 to -10 dex
Savage +111% damage Perfection +21 to +30 dex
Serpent's +30 to +35 mana Piercing each attack takes 2 to 6 AC from the target
Sharp +20% to +35% damage and +1 to +5 to hit Plenty High durability (for bows)
Silver +16 to +20 to hit Power +11 to +15 str
Snake's +21 to +30 mana Precision +16 to +20 dex
Soldier's +66% to +80% damage and +16 to +20 to hit Protection -2 damage per enemy attack
Spider's +10 to +15 mana Puncturing takes 4 to 12 AC away from target per attack
Steel +11 to +15 to hit Readiness faster attack
Strong +31% to +35% armor Shock additional lightning arrow attack that does 1 to 6 fire damage
Strange +101 to +150 to hit Skill +6 to +10 dex
Sturdy +20% to +30% armor the Sky +1 to +3 all stats
Tin -6 to -10 to hit Slaughter +17 to +20 damage
Topaz +10% to +15% resist all Slaying +17 to +20 damage
Useless -80% damage Sorcery +16 to +20 magic
Valiant +56% to +70% armor Speed faster attack
Vulnerable -51% to -100% armor Stability faster hit recovery
Warrior's +51% to +65% damage and +11 to +15 to hit the Stars +8 to +11 all stats
Weak -30% damage Sturdiness +26% to +50% durability
Weird +81 to +100 to hit Strength +1 to +5 str
White +10% to +20% resist magic Spikes 1 to 10 damage to the attacker every attack
Wyrm's +61 to +80 mana Swiftness swift attack