Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Why are there no “Live Adventurers?”Posted 15 Jun 2013 by
If you’ve thoroughly explored Acts One and Two, you’ve no doubt noticed a veritable plague of clickable sword or spear + shield wielding corpses, scattered variably around the levels. You find them on the surface and in dungeons, near waypoints and far from escape, near dungeon entrances and off in the boondocks. They’re Dead Adventurers, and the tragedy of it is that there don’t seem to be any live versions of them.
You see lots of living NPCs in towns, and sometimes in the dungeons, but they’re all lost guards or cowardly soldiers or fearless merchants; never do you meet any aspiring adventurers like yourself. It’s as though your Nephalem ventures forth into the world once all of the brave humans have already perished, generally after collecting just a stack or two of gold and maybe a junky blue item. (No wonder they died.)
Worse yet, none of them are found in Act Three. Try as they might, none appeared able to progress past Belial (giving them something in common with most Ironborn Hardcore characters.)
There are many other fallen non-heroes; dead villagers enough to populate a town, occasional deceased “plunderers” who usually went to their deaths foolishly gripping two-handed weapons, and other miscellaneous riffraff. But the greatest sorrow must attend the fallen Adventurers, who perished chasing their dreams.