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Patch 2.3: Theorycrafting Kanai’s Cube
Most players feel that the most interesting new feature coming up in Patch 2.3 is the new . This item is found from some special boss in the new Ruins of Seshcheron area, and enables players to break down legendary items and use their special legendary power without equipping that item. The current design (subject […]
Kanai’s Cube Hands-On Tutorial
A quick guide to how the new Kanai’s Cube works, based on first hand playing experience overnight, after defeating the invincible 4+ hour game creation queue! Kanai’s Cube Hands-On Tutorial short version: Fetch the Cube from the Ruins of Sescheron dungeon; Act Three, Adventure Mode only. Bliss out to the soothing conversation of Zoltan’s Kulle […]

Two Unannounced Classes And Expansions Possibilities

Posted 14 Apr 2009 by

Bashiok returned to an earlier post about the characters in Diablo III, and added a lot more info. What he says is shadowy (hidden) and open to various interpretations, so we welcome fans to share their own ideas here.  Jay Wilson had revealed in a interview many months ago that there were plans for expansions and that some of the Diablo II classes would return in the expansions.  Bashiok mentioned in this new thread plans for some classes in “expansions”, and something particularly teasing about other spells we don’t know yet about for the Witch Doctor.

In addition, Bashiok says that fans think the Witch Doctor is to replace the Necromancer or resemble it, but that we should see the flavor he brings.  This makes me think that the Witch Doctor will be the healer in a coop gameplay team.  That’s my personal hunch. Which leaves the two remaining unannounced classes to be something very interesting in the DPS department. Feel free to share your possible classes.

… there are a few archetypes of classic fantasy characters. Expecting us to do something completely outside of those archetypes for the sake of trying to be original is unnecessary, and would probably lead to something that’s just ridiculous and not fun, or difficult to design – let alone balance.

I’m more than happy with you expressing your opinion, and as I summed it up yes essentially your opinion was that you wanted more originality. That’s fine, but I was just saying the way in which it was presented was practically inedible.

Well, I’m not sure I can discuss much more without showing our hand. But! I think we’ll have at least one class in the game that will appeal to everyone. And that’s sort of the goal with the core game, hit those main archetypes that everyone can identify with. “Hey, a Wizard… I’m pretty sure I know what that’s all about without even seeing it.” Any potential expansions are probably where you’d try out something not of a core archetype like, say, an assassin or druid. ;P

The witch doctor is a bit riskier, and I think sometimes written off as just a twist on the necromancer, but no one has really seen most of his abilities and the flavor he brings. He still has a lot left for people to discover.—source


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