The Diablo 3 Podcast #132: No Legacy Enchanting and Class Balance


Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.

Click through for full show notes and segment start times.

  • 0:30 — No more enchanting of “legendary” items. Pros and cons. Both guests are in favor of the change, since it’s more fun to find new gear in RoS than keep using imported stuff. Isn’t it fun to have special items with affixes you can’t get on other gear?
  • 8:00 — What if the devs had just done a clean sweep for a fresh start in Reaper of Souls?
  • 14:20 — And then there were four. Reactions to the newly-announced fourth stash tab after ridiculous OT movie references.
  • 21:30 — Leveling a new character in Reaper of Souls vs. Diablo III. Which game is easier to create a profitable character? RoS gear is harder to get since there’s no Auction House, but at least you don’t need to grind to Paragon 60 to get enough Magic Find to farm effectively.
  • 37:00 — Split farming mostly removed. Did it need to be? Was it really that much of an exploit?
  • 44:20 — Nephalem Rifts issues. Rewards are much improved below Torment, but on Torment+ they are inadequate compared to Bounty farming.
  • 47:50 — Legendary drop rate increase in the recent patch. Have you noticed it while playing? Is Torment’s allegedly-increased legendary drop rate sufficient for the difficulty increase. Imbalances for Wizard’s and Witch Doctors thanks to huge bonuses to ResAll from topaz gems in their armor, which also add enormous INT.
  • 57:10 — Torment-only Legendaries. Good or bad? Both guests like it and think there should be more things that are Torment-only. Plus items should scale up more in quality with each difficulty level. Too easy to exploit it now facerolling on Normal or Hard since they drop the same gear as Expert or Master.
  • 1:03:00 — Crusader as a class; improvements made, fun on the whole, but tweaks still needed in damage and balance output.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    1. Nice 🙂 *Downloads*

    2. Azzure should have been on this podcast. it would have been funny to hear him self-immolate while discussing the changes.

    3. They played the market, buying up items that would be great when enchanted in the RMAH, hoping they wouldn’t make a change like this – and lost. Meh, very little sympathy.

    4. I agree. Spending money on items in Diablo 3 ALWAYS came with the inherent risk that in the future new items would come out that were much better. So I understand is players complain, but they have no argument.

      I don’t remember ever hearing a PROMISE that items of today will always remain viable in the future. And this applies to in game gold as well.

      I personally spent some gold on some items particularly because they would be very useful once rerolled in RoS. When I heard this announcement, I felt a little bummed because I had been planning to enchant these items and now I can’t, but I was also very relieved.

      I don’t want to use the same crap I’ve been using in RoS because its overpowered. A big part of the game is getting bigger and badder items, and an expansion seems almost useless if it doesn’t add new items to replace the old. It would be like a big WoW expansion coming out but you use the same gear you already have. What’s the point of running the new content? And many items can easily be overpowered if they are allowed to be rerolled in RoS, so I am fine with this change.

      If a player spent beaucoup dollars buying gear in D3V, I feel bad for them, but honestly they should not expect their investment to last them the whole life of D3. If you spend, spend only a few bucks next time. Be responsible.

    5. The suggestion of giving torment items higher stats is abysmal. That’s the exact same as D3 launch where you had items of level 60, 61, 62, and 63 restricted by difficulty. That system was terrible. There should be motivation to play on torment, but it shouldn’t be the only good option. Why would you play on torment 1 if the best items never drop on torment 1? You’re instead going to play torment 2 before you can handle it, using stupid glass-cannon strategies and possibly exploiting to farm the needed drops. People are going to queue for multiplayer games on higher difficulty than they can handle to leech off of better geared players, but that won’t even work.

      Having torment only legendaries is great because they also drop on torment 1. Getting to the point where you can farm torment 1 becomes a goal with intrinsic value, whereas being strong enough to farm on torment 6 can still be a goal, but it has mostly extrinsic value.

      The worst part of d3 at launch was not only that inferno was hard, but also that it seemed like you had to buy items that only dropped in acts 3 and 4 to be able to handle anything past act 1. Part of that problem was overtuned content, but it wasn’t a problem once they added a small chance for level 63 items to drop in act 1. You need the chance to find an upgrade in order for the game to be fun. I think the current system sounds perfect, albeit more torment-only legendaries would add to it.

    6. Man … This is SO simple.

      A. Stop nerfing the gear and start buffing the Monsters.

      B. Instead of nerfing Inreased Attack Speed Buff the Monsters.

      C. Intead of going back on the ability to enchant legacy gear, Make the level 70 gear better and buff the damn Monsters already. Freaking morons.

      • As long as you are talking about monsters movements/AI and attacks/damage then I agree.

        If you are talking about monster HP, then……not so much 🙁

    7. QUOTE

      Man ... This is SO simple.  
      
      A. Stop nerfing the gear and start buffing the Monsters.
      
      B. Instead of nerfing Inreased Attack Speed Buff the Monsters.
      
      C. Intead of going back on the ability to enchant legacy gear, Make the level 70 gear better and buff the damn Monsters already.  Freaking morons.

      Not so simple. Like with IAS, maybe they might in the worst case scenario have to buff every single other stat if they decided not to nerf IAS.

      Nerfing can be useful.

    8. “We’ll never nerf ias again.”
      “Nerfs ias again.”

      Why are people trusting them again?

      Anyways, even before the first ias nerf what was the best attack speed you could get? Like 5 aps? D2 did better, it still wasn’t a big deal.

    9. Torment levels/4 difficulties/BOE/Paragon are all desperate attempts to make the game longer without having to redo/balance the essence of Diablo which is the item system. Blizzard will continue to destroy by complication via adding walkable space, until they address the core issue affecting the core essence of what is Diablo.

      And guys, coming from a developer for a company who takes a lot of heat – don’t be afraid to flame the game developers at Blizzard. They know you’re not burning the _developers_, your burning the management/team leads who are making the crap decisions. The developers likely have very little wiggle room to make game changing decisions to address the issues you guys/everybody discuss. Those people take those game-deciding jobs and step into the light to meet gamers – they know well they should have thick skin and should be ready to face the fans.

      That being said I still enjoy the content a lot on the podcast and I like the majority of positivity, just don’t be afraid to dwell on what really sucks, that makes for good conversion too, and it gives ‘us’ a better idea of what we’re going to be buying.

      • 4 difficulties are gone. At least when you mean Normal/Nightmare/Hell/Inferno. You can confuse people with comments like that. Unless you want to confuse them but that can lead to confusing yourself, besides you can generate 4 782 969 trees from k9 clique.

      • I agree with most of what you said Badstacks. I think it’s important to bitch a bit. I just think that the game developers are more concerned with deadlines than what the fans actually want.

        There must be a way to fix the expansion without nerfing the fun things about this game.

    10. QUOTE

      I agree with most of what you said Badstacks.  I think it's important to ***** a bit.  I just think that the game developers are more concerned with deadlines than what the fans actually want.  
      
      There must be a way to fix the expansion without nerfing the fun things about this game.

      Blizzard is hard at work fixing the expansion. In the veterinarian sense.

    11. Can Azzure be a regular commentator? He offers good constructive insight that might help the d3 developers to make better decisions.

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