- The wonderful what are you listening to thread
- The Committed Tournament
- Etdlahq Memorial Bar - your shelter from forum…
- The PvP Thread
- Where is Flux?
- War Spike for Breath of the Dying?
- 1h diablo panel on blizzcon
- New with the Kanai cube: Viable ungeared builds!
- Fortune and Glory: The Indy Jones Tournament
- >>> Private Moustache Club - OT Thread <<<
Rob Pardo Shows Support for Jay WilsonPosted 19 Jan 2013 by
When the news that Jay Wilson would be leaving Diablo 3 and moving onto pastures new at Blizzard, some of the community expressed their joy a Jay’s departure from the position. Rob Pardo had been following the community feedback closely and was saddened by some of the comments which has prompted him to come to the defence of Jay.
Rob goes as far as stating the buck should stop with him and he was “ultimately responsible” for the game that shipped.
I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.
I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.
If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.