RNG leads to Diablo 3 Forum unrest


It’s been almost a month since ROS was released so naturally it’s time to start complaining, as RNG leads to Diablo 3 Forum unrest! To be fair some never stopped, however the general forums have turned quite sour rather quickly. A cursory glance could see the general complaints about the latest hit to Shard of Hate, but the much larger problem is with the deity we’ve come to love and loath: DiabloWikiRNG.

RNG

Both MVP’s and regular forum goers have gone on various tirades in the past few days both with suggestions for the loot system and with complaints about it. At the moment the vast amount of forum qq can be boiled down into a few solid things.

1. Unrewarding legendaries

The vast amount of legendaries are not rewarding. Players are playing many hours to find the items they desire and are coming up empty handed a majority of the time. Obviously this is one of the handicaps of the BOA system. It works really well when you find what you want, but every other drop that doesn’t fit that build is by association garbage. With smart drops this also hinders the ability to transfer it to another character sans some major enchanting.

2. Rift party loot imbalance

Many reports of players who go through a feast or famine stage while rifting with colleagues. The theory is that loot is somehow bugged with one person taking the lion’s share of loot while the party suffers in silence. I’m not sure if this can be confirmed, but I’ve gone many rifts getting nothing but Blood Shards at the end, and then had a beautiful patch where I would get three legendaries in one rift. So when is RNG being RNG and when is it bugged?

3. Items/Skills get fixed

Shard of Hate was good, too good, and Blizzard brought it down to earth. This upset many people, Combine this argument with point one above and immediately you get…

4. People quitting

The reasons vary from place to place but it’s usually a combination of one and three. Naturally when you decide to no longer play a game you must inform the player base. Make sure to list your past achievements (How many top 5 D2 players were there really?), hours played, and mention how much money you spent.

That’s all the complaints I could muster summing up today. Now to be fair (that’s how you know this isn’t a flux article) I can understand some of the complaints about loot. It can be hard to go through a long session and walk away empty handed. That can only breed unrest, and while things are in the works to round out ROS, for some patience is not a virtue they’ve acquired.

So now that the forum qq is out of the bag feel free to make the comments sections your sounding board for whatever is bothering you. What is your gripe with RoS?

Comments

You're not logged in but can still post comments. Register or login to remember your details.
  1. If crafting was worth two squats, it wouldn’t be so bad, but anything you can craft is usually worse than the stuff you ground up to make the souls in the first place. W/ the hard to find plans, to the hard to find materials, these crafted items are utter garbage compared to almost anything you’re going to find looking for this stuff in the first place. That is utterly backwards. If you have to work towards something, it shouldn’t be worse than stuff you just find randomly under loose cobblestones.

    • I agree 1000% with this, spot on.

      • Crafting or looting gear is garbage in general items in this game are nothing more than spread sheets. All I look at is the green numbers and care not for name where it came from or it’s lore.

        I remember droooooooling over my first Windforce in diablo 2.

        Here I sharded 5 of them.

        I say fix them stats make godly drops because I care not enchanting every trash leg i find to make it somewhat useful.

    • I disagree. The game does not owe you a godly item on a silver platter in your frist 5-10 tries? I know many very well geared players who wear crafted items. My baba wears them as well. So, uhm, no.

    • Aughilds, Borns , Cpt. Crimsons, Devastator, Utars Roar(?) are the only ones that come to my mind that are actually pretty usefull in some circumstances.

      • A couple more that are pretty nice in my opinion: Reaper’s Wraps, Fleeting Strap, Hallowed Barricade, Archfiend Arrows, Golden Scourge.

        Crafted items are far from useless, but the drop chance of the plans seem really low, so you can easily find yourself in a situation where by the time you find them you’re already decked out in better items that you found. With the recent gem requirement changes crafting become a good alternative for gearing, but plans are still way too scarce and they don’t seem to be affected by the smart drop system.

        • I agree; especially on the part that plan drops are not smart.

          Aside from Reaper’s Wraps, the plans I got were monk (daibo), barb, or crusader (mostly 2-hander/shield) plans.
          I play WD as main and only have a WIZ and a DH. So, how do I get 3-4 2-hander, flail, or shield plans…I have no idea.

          • At least we won’t get any plan twice, but they could easily keep this feature while also implementing smart drops for plans.

    • I still searching the fire mace plan…after i found 10 material and 10 blink mace for it…..

    • i dont think crafting is the problem here its only there to help people get semi geared for a higher difficulties, that said they should include a higher echelon of crafting plans which drop in T1 and above to help you get to T6 and for the people using 2handers they should give more damage on weapon and a double soc to compensate that lack of a soc that dual wielders get this should also apply to mojo’s, shields, sources and quivers

  2. I have to agree with what trocadero above me said. For me personally I enjoy doing rifts a hell of a lot more than I do reloading games over and over and over just to find a crafting mat that after 100 games still hasn’t dropped and then when you finally do get it the item you made turns out as a shitty 1900 damage vit roll 1h.. Crafting is more time consuming, less rewarding and less fun than rifts. I’m also not a big fan of the bounty bag only legendaries, some of them are pretty much some of the most powerful legendary items in the game and the way to get them the quickest(hahaha \quickest\ right…) is just dumb, split farming for them on normal difficulty? Just make a rift guardian drop a random act bounty bag or make the items they can drop more likely depending on the difficulty u get them in or whatever, this is just all very badly thought out stuff as it is now imo.

    • exactly i did 1400 (280 horadric cubes) a1 bounties on my wizard and got no royal ring of grandeur.

      • I don’t know exact number, but I’m sure that I didn’t got 20 A1 caches and I found my Ring of Royal Gardener. RNG is RNG.

    • >and the way to get them the quickest(hahaha \quickest\ right…) is just dumb, split farming for them on normal difficulty?

      I don’t get that either. What about those that play solo most of the time on T1+? Nothing? Have I cut off my nose to spite my face by not participating in split farming?

      To me this is confusing nonsense, am I missing out on big loot rewards since release by not doin’ split farmin?

  3. My biggest gripe is the lack of a smaller item system to allow a bit more sideways or diagonal progression with our characters when things are not dropping.

    The game is far too focused around legendaries with crafting and other item types taking a back seat. When our legs/sets dont drop we get pissed because there is NOTHING ELSE to allow progression through items.

    Things like more interesting socket-able items, charms, and perhaps a longer term project like a runeword type system. Things that allow the push and pull of your characters stats that are not decided for you by big brother paragon.

    Right now RNG feels too powerful due to a lack of choice in how we approach our items and characters, this is a major drawback to the legendary item system and having a whole game built around that single item type only drives that point home, again and again, every time you get kicked in the junk by RNG.

    • Aye. I knew this was going to be a problem when they made it clear that legendaries were designed to flat-out beat rares at all times, since it inevitably leads to a situation where these “build-changing legendaries” eventually become the only desirable items and everything else is filler while you wait for the next legendary drop.

      As much as I like the legendary affixes, I feel the game would be better off if there was a choice between raw stats (rares) and powerful affixes (legendaries), instead of getting both at the same time like we do now (loot 2.0 legendaries).

      • Even in the current system, there is a legitimate choice to be made between Rares and Legendaries. Rares are plentiful, but Legendaries aren’t. Naturally this means that you have a much better chance of getting exactly stats you want on Rares. Enchanting helps with both item types, but it’s much more costly for Legendaries.

        All of this means that situations where you’d rather keep your Rare isn’t that… rare, even when the Legendary you’ve found has a unique property. Obviously item slot matters, as Legendary weapons have a much better chance of being better than any Rare you find. However, on my DH I’ve used a Rare ring for quite a few days after I hit 70 and still use a Rare amulet, despite the fact that I’ve found at least 20 Legendary jewelry. They weren’t bad either, just not what I was looking for.

        Legendaries are strictly better only in the highly unlikely scenario where they roll with the exact same stats as you Rare item. Sure, eventually that will happen and you’ll have your upgrade, but until then you have to make a few hard choices.

        • that’s not really true though when legendary primaries roll far higher than rares can. I’m only using one rare item simply because I haven’t found a leg ring yet that’s rolled near perfect chc/chd. I salvage anything rare without looking at it unless it’s a ring/ammy, which makes the loot system feel exactly like it did pre 2.0 (aside from increased drops)

          crafted items are cool though, I feel like the people who claim they’re no better haven’t had any decent rolls or don’t have the gold to invest in them.

          • “that’s not really true though when legendary primaries roll far higher than rares can.”

            I did acknowledge this when I said that Legendaries are strictly better when they roll with the same stats as Rares, but you also have to consider how likely that is to happen. In every other case you have a hard choice to make: get all the stats you want, but with lower rolls (the Rare item) or get some of the stats you want with higher rolls + some stuff you may not want at all. There are a few slots where the choice is usually really easy (shoulders, pants, boots), but generally you’re making a trade-off between Damage and Toughness in some way.

            Of course Legendaries often carry stats that may not spawn on Rares in specific slots. These however always come at the cost of other, usually defensive stats. I’m still considering swapping my Witching Hour to a well rolled Rare belt, which is ridiculously easy to find or gamble. While the Crit damage it carries is nice the attack speed sucks and both comes in place of a defensive stat which I lack.

            In short, Legendaries can’t always be considered upgrades. Despite what people say the system has more nuance than what the forum rabble (not talking about anyone specific) would have you believe.

        • I was arguing from the perspective of rares coexisting with legendaries as end-game items. I know rares are easier to enchant, but between the higher stat rolls on the legendaries and the legendary affixes, I haven’t found it at all difficult to replace most of my rares with them. Apart from two level 70 rares, my DH is clad in orange and green and I sure don’t feel like I’m going to replace those with rares any time soon, and that’s the problem. At this point I feel like the only upgrades I can get are legendaries or set items, and those don’t drop very often, making all the other item qualities feel like pointless fluff.

          The point I wanted to make was that instead of having legendaries roll higher stats *and* legendary affixes, why not just one of those? That way, there would be a more compelling choice between the two item qualities in question. I mean, my DH is still using two level 60 legendaries simply because the raw stat power of the higher level rares isn’t enough to offset the powerful (scaling) legendary affixes on the lower level legendaries. The only reasonable upgrade for me would be the level 70 version of those same legendaries (or some set items that count towards an even more powerful set bonus) and that’s not good design IMO.

  4. there is a simple solution… enable trading inside a guild and make some restrictions…

    the item can only be traded for 24h, you can only give it to players who were in the guild when the item dropped, limit the number of players in a guild to 50-100

  5. While we’re on the subject of crafting and the garbage that it is. Lets not forget the level 70 hellfire ring with a worse proc attack than the level 60. It has some type of internal cooldown that makes it complete crap. It takes more RNG than most would like to craft and hey my first one didn’t even roll a primary stat or any DPS mods except min-max damage. Blizzard finds a way to make things like crafting and enchanting painful. Why does enchanting have a max of 2 additional options? why is there an entire series of legendary crafting recipes that aren’t a part of a set crafting recipe that can roll identical to crafted set counterparts with 6 random affixes? I get that you could make an awesome crafted item with 6 random affixes, but why not have the non-set items have legendary affixes? There are plenty of crafted set armors, not so much on weapons, but why would you craft leg weapons that have no added affix? … and don’t say transmog!

  6. i’ve played a crapload since release (800 bounties, 200 rifts), but cannot for the life of me find another raekor’s set item (have 3 so far). Once you digest what RoS really is, honestly it’s mostly about waiting for items you don’t have to drop. Waiting and waiting and waiting, the only progression i’ve managed over the last week or so have been a few paragon levels, hardly meaningful. I’m pretty much burned out on RoS by now already so I’m going to put it down for a month or so and when I come back I’m not going to play as much as I did. It’s just not rewarding enough.

    • Wasn’t that pretty much the essence of two previous games? Hey, I ve been playing like a madman since release and still haven’t seen a single piece of IK.

    • 200 rifts ? 3 raekors? thats pretty good. I have 500 on my wiz and have 2x tal rasha.

      • Funny thing is I never got any of the Reakor’s in rifts, can you believe that? Never had ANY set items drop in rifts TBH. How weird is that? It took me a long time to do those rifts and bounties cause I was only doing torments. I would say 50%t1, 30%t2, 20%t3 distribution of games

  7. My problem with ROS is two-fold:
    a) I got more (crappy) legendaries to drop in vanilla on MP10 than now.
    b) I cannot “work towards” a legendary – where before you could save up gold to buy something (which is ofc not ideal) now you can only wait for an item to drop – no alternative way of getting things.

    So the game basically feels like a slot machine where you have to wait 30-60 minutes between draws…

    • Thats exactly how i feel about it.
      Maybe we can at least use 2x Tal Rasha Armor to trade into a Firebird Armor, or something like that.

  8. Erm, maybe I’m sidetracking here, it is not ALL about finding items? Aren’t you having fun *playing*? Maybe it’s different in softcore, but fighting double or triple packs in HC will keep me entertained until 2020 at least 😉

    And if you hit a plateau on one character, just play one of the other 5 classes instead and revisit it later? I haven’t put in hundreds of hours, but some just want MUCH FREE LOOT and achieve 100% power in 3 weeks. That’s not longetivity.

    I noticed an incredible peak in players (friend and clan list is absurdly long at the moment), but I’ve always anticipated a lot of these new or comeback players to leave ROS after a month or 2 again. I’m guessing these are the people who are complaining now.

    Not saying ROS is perfect, but D3 kept me entertained until ROS came out and sure as hell ROS > D3 🙂

    • “but some just want MUCH FREE LOOT and achieve 100% power in 3 weeks.”

      well i probably won’t play as much as i did in the last 3 weeks in the next coming YEAR. It’s all about game time bru

      “And if you hit a plateau on one character, just play one of the other 5 classes instead and revisit it later?”

      well thats the thing right.. you can’t do that cause of smart loot. If you want to advance one char you have to play ONLY that char. Gets boring after a while…

  9. +build around what drops for you. It is so much fun trying to maximize your items. As an example I’m now working on a CDR monk with crafted items, no T1 sets required. A few weeks ago I ran my monk completely different with high toughness as a support monk with Exploding Palm and Cyclone Strike. Currently I’m seeing if I can go without spirit generator with help of the Law of Seph helm that dropped recently. And this is only on my monk, I haven’t even touched my other 4 chars + crusader since ROS came out!

    ROS is less about looking at the armory and picking your favorite items (can still do that with crafted sets though!) and more of building around what the RNG god hands you. Much more diversity, else everybody would gravitate to the same OP builds they read about on the internet.

  10. Now if only they could reduce the number of DC’s I’d be 99% happy with ROS <3

  11. kids these day …
    all they can do is whine and whine …

  12. for what it’s worth …

    (hardcore)
    since ros release (plus one month, where applicable)) I have found approx. 180-200 legendaries (the least of which i salvaged. ill do that when the game has evolved or i’m out of stash), most of which are lvl 70.
    kadala has provided me with 10-15 legs and caches perhaps 20, with the royal grandeur ring supplied three times. some people still seem to have bad luck with this.
    i have so far not crafted any legendaries yet since, if i recall correctly, crafted legs do not feauture super procs like fan of knives on the death watch mantle or the imho superb mad monarch’s scepter’s poison nova – these two give a great dmg output even if my overall dmg might be comparatively low .
    i went down from around 20 mio. toughness to 10 because i prefer to survive than to slay. … i have time to watch a monster’s life drain away unless im in a group where demonic death is guaranteed.
    so far i’ve only had two instances where i was close to peeing my pants in fear of death.
    so far i never found not dieing easier.

    apart from the fact that i can play for extended periods of time (or at work), which surely gives me a buff on finding stuff.

    so speaking of rng, i don’t expect to find a legendary or set item every time i play., even in vanilla, i’d rather be like, wow! cool, a leg, than constantly being flooded by them just to give them to my blacksmith. but overll i would say it’s perhaps a 3-5/10 games finding something.

    i’ve found 15 lvl 70 plans and a few lower ones which are in any case more than i ever found in vanilla + pre-ros-month.

    15 legendary crafting materials and one bottomless potion. do i have it in my stash and then my health potions get the affix? dunno.

    i can do t2 but my dmg is too low so i don’t just wana tag along or speed things up.

    what blizzard should REALLY fracking fix is the stash management instead of hotfixing so many other (trivial?) “bugs”. but that’s maybe just me.

    so what i’m saying is, i’m not generally unsatisfied with the rate of finding legs/sets/plans/mats. concerning legendary mats, they’re no use to me if i can’t find the appropriate plans.
    practically, there are currently only a few items i still wish to find because i’m satisfied with my dmg/survivability.

    yeah, i would like to see 2-hand stats on a 1-hand, but i’m also aware that if i want to rule t1+, i just need more para-points because of maths.
    (higher number to come in the next expansion?)

    what blizzard didn’t incorporate as an affix is
    i.e. a proc that reduces the time until you can pop a health pot.

    i could go on but:
    i personally see now reason to stop playing because i simply enjoy playing the game instead of crying about drop rates.
    rng=luck, whatever.

    i see no imbalance in group droppings. everyone gets their share if you just play a few rifts(bounties and i generally hear the identifiying *ding* rather frequently in group.
    and concerning drops, (in inc), loot spam is without end so whoever complains about not ever finding anything must just have had a bad month.

    sorry for the text, hope i didn’t stray too far.
    of course, if this was posted on the blizzard forums, the plebs would just shitstorm away because everyone always knows everything better anyway …
    *yawn*

    last note:
    i’m just surprised that blizzard has hot-fixed like, ten times more in one month than in two years. …

    love, peace and death

    • Plan drops are too random. I think legendary plans should also be fixed to drop from the same elites who drop the mats for the plan. Then, we can farm those elites for the plan and the mat.
      Right now, I have many mats, but not a single useful plan that I can use.

    • I believe that the people who are complaining right now are instant/immediate maximizers. I am greatly enjoying the game. Some of the legendary drops are still trash, but that happens. At least I am seeing more legendaries drop now then I have ever seen in D3V and I have more sources for legendary drops, i.e. campaign, rifts, bounties, Kadala. Some sessions are less rewarding, but you get over it the next time. It is just a game to pass the time anyway.

  13. i’m super happy with crafting. My cain set is awesome 🙂 I play rifts or bounties/legendary material hunts and sure most of legendary drops stopped being upgrades for me but still once a week i get some nice drop like The Magistrate which let me play a while with frost hydra or Ice Climbers which are crazy with the new legendary passive. Got some upgrades from gamble too. I finde the game very rewarding. Can’t really get where all the qq is comming from.

  14. The biggest problem I have had so far is:

    I can’t find monk’s one handed white weapon to craft hallowed hold. 2 days running countless rifts/act 1 halls/act 2 maghda (weapon caches)/act 3 keep/act 5 ruins of corvus and nothing.

    It is really upsetting not to be able to craft because of the stupid white item.

    Crusaders have the same issue with the ascended shield

  15. I have two suggestions:

    1. More stash space to store legendaries for other builds or chars.

    2. Have creatures other than just Rift Guardians drop Forgotten Souls.

    • “More stash space to store legendaries for other builds or chars.”

      Yes please.

      “Have creatures other than just Rift Guardians drop Forgotten Souls.”

      Also, change the Sage set to double the Soul drops, instead of the Breath drops. Then it would stay useful in the long term.

  16. “Many reports of players who go through a feast or famine stage while rifting with colleagues. The theory is that loot is somehow bugged with one person taking the lion’s share of loot while the party suffers in silence. I’m not sure if this can be confirmed, but I’ve gone many rifts getting nothing but blood shards at the end, and then had beutiful patched where i would get three legs in one rift.”

    All of that is perfectly in line with a random system. The problem is with people’s perception of randomness. Ask someone to choose numbers randomly between 1 and 10 and I guarantee you that most people will be reluctant to choose the same number multiple times in succession or choose them in an increasing or decreasing sequence.

    Fact is, when you refrain from doing that you aren’t choosing randomly. Given a large enough sample size even a truly random system will show signs that could be interpreted as patterns if you’re cherry picking your data, like these people are doing on the forums. That however doesn’t mean that the system isn’t random. All of this becomes obvious when you compare random numbers chosen by people to numbers chosen by hardware random number generators or well-written algorithms. Our expectation for randomness is kinda messed up.

    Also, in a truly random system there is no balance. Lucky streaks won’t be balanced by unlucky ones or vice versa. D3 does have a system in place that slowly increases our chance of getting a Legendary item after a set amount of time has passed, so that unlucky streaks are reduced in length, but we have no idea how this system works exactly. How much does it change the original drop rates and over what period of time? Can it raise the drop rates indefinitely?

    To be clear, I’m not saying that there aren’t bugs in D3’s drop system, I’m only saying that nothing I’ve seen so far can be considered as real evidence that there are.

    • There is a parable I have heard many times.

      A group of children are having problem sharing a bag of candy. They go to their local old man and ask him to justly divide the bag of candy among them. He asks whether the children want ‘Heavenly justice’ or ‘man’s justice’. Children think, since it is ‘Heavenly justice’, it must be better, so they say “divide it among us according to ‘Heavenly justice’. So, the old man gives a lot to one child, none to some children, a few to some children, and more than a few to some other.
      They get angry and ask, “We asked for Heavenly justice old man, what is this?”
      So, the old man says, “well, God gives a lot to some, none to some, a few to some, and more than a few to some. It is God, after all.”

      Wait, what was I saying again and why did I tell this story…? 😛

  17. the expansion hasn’t been out a month yet and the same people who rinse through the content, reach endgame, complain that there’s nothing else to do or their rng is ‘screwed’ because they’re not finding upgrades at the same frequency as they were before are everything that’s wrong with modern gamers.

    hey guess what – getting to that level via 200-300 hours of gameplay is pretty amazing by any standard, you got what you paid for. this isn’t a subscription MMO and blizzard don’t owe you a single thing.

    i’m having a blast getting close to t6 but don’t feel like I have to RUSH to get there. we’re not getting a huge patch anytime soon so take it easy!

  18. Unrewarding legendaries?
    Everyone and their grandmother has 700k+ unbuffed dps on their main now.
    I’m at 860k unbuffed and it starts to get slow with the upgrades, but it’s not unrewarding.

  19. I have a question. People play the game to find the absolute best loot for their characters, right? Everyone is looking for that one BiS item that fits their build. Once you get every piece of equipment that you are looking for, what is your motivation to play?

    So many people bash on the storyline or the repetitive runs through the game. It seems like grinding for the best equipment is the sole reason that over half the players stick around. Once you have gotten your godly loot and can 1-shot Uber Diablo on T6, the game is probably not fun anymore. You can’t farm loot for the AH anymore, so people will probably stop playing.

    This leads to a conundrum for Bliz. Either people get pissed and quit because the loot they want doesn’t drop, or they make every drop God-like and people get bored and quit. They can’t please everyone on this and since this is the internet people will complain no matter what. Me, I’m just enjoying them game and having fun trying to get all my chars up 70.

    • Exactly.

      People who are playing 4+ hours each day are complaining they are bored. I would probably bored also, what activity is fun for 4+ hours? (except that one, but that’s rather difficult to maintain for that long:p ).

    • Your question is lack of vision…. player are not ask for BIS but for fun and progress. I m using my fucking invoker glove for the whole months with str all resist crt% crt dam. IS it BIS? far far far away. I m only look for a single imk or raekor or earth set. does it 100% need come with crt dam or AS that i reroll it to trifecta? NO i dont need .

    • Exactly this but that in itself is the failure of the design of Diablo 3 relative to D2. The replayability inherent to different skill builds and item builds in D2 is what made it worth playing over and over. I played over 100 characters through hell in D2 and I never once truly perfected any character’s gear because the fun was in the journey not in the last bit of grinding to get perfect gear.

      D3 misses that as there is so little flexibility in character building and no reason to make more than one character of each class. Blizzard has to draw out that finite amount of content to keep players around but ultimately it can’t work while still being a fun game.

      • Yep, I wish they would’ve kept the skill trees honestly. It was super awesome to do MF runs with your sorc and find some sick titans or something and immediately make a javazon. Being able to change the skills anytime is good in theory, but I miss the skill tree and building a lot of cool chars.

  20. I got a Shard of Hate, Stone of Jordan, and Ring of Royal Grandeur in the span of an hour, so I’m probably exempt from any complaining for the rest of time.

    The answer to loot troubles is and always will be: Less QQ more PEW PEW.

    • more answer is quit game….well the one who truly quit with disappointment wont complaint in forum, leave with silence and never look back

      • True. If someone can’t handle RNG, then this probably isn’t the genre for them.

        • There are NO truly RNG ARPG exist. Do you think blizzard will put ” RNG is core of diablo” in their advertisement? Will they let anybody ask : under RNG m i possible never get an item i want in BlizzCon?

  21. My gripe with RoS? Spending 1 hour + to find a “D2 venom ward”. Pindle would give me that in one minute or so…

    Ok, I could be reasonable, moderate, see the differences, put effort to make the things work but what is this? A job? A marriage? Another thing I can relate with pain/suffering instead of fun? :)(Emoticon means joke. You can have fun in your job.)

    What I want to say is that I understand exactly why people are taking the quit road and RoS fells like playing D2 on very slow mode to me, since Legendaries and rifts are the endgame – no possibility to find gear for alternates with smartdrops, no HRs, etc., hence, no reason for “moar drops” – but it feels bad…

  22. About 20ish rifts done today on T1, not a single upgrade. If this happens to you for a week, I can imagine people are getting fed up with it.

    Im playing hardcore, so certain gear is quite needed to progress through higher torment levels. Not seeing it drop can get frustrating.

    What I would like to see is more difference of loot between Torment levels, since it would smooth out the progress of hardcore characters. However, Im well aware this could be hard to combine with softcore, so it might not be a solution 😛

  23. I’m personally very satisfied with ros. I did quit for over a year and just came back, however. I also did not buy godly AH gear and generally lived off the land. I wasn’t farming mp10 with faceroll.

    I’m finding gameplay changing legendaries and I’m collecting mats for crafting. Having a blast in rifts and my few friends and I have just broken into T1. All of this and I only have 2 chars at l70…

    There are literally years of work/fun remaining for me to deck all characters with bis and get to l70…I really don’t know how much more people want? Everybody who rushed through with their perma Wotb wind barbs with 7 billion dps….you’re bored? Go figure.

    Just one opinion, but I love the boa. If I see it on my character, I found it myself…that’s so cool.

  24. *Cough* Does no one remember people doing THOUSANDS of Lower Kurast runs in D2 and not even seeing a top-10 rune drop? No one at all? Now we’re… what, supposed to just completely gear out a character in a week? Should there be a “grind-o-meter” that watches how long you’ve played and just rolls up a guaranteed best-in-slot item for you, because you’re special and deserve it?

  25. PS: I didn’t even mention HC….

    I started 1 char of each class fresh in pros.

    Any idea how long that is going to take me to “win” ?

    A loooooooong fun filled time.

  26. QUOTE

    *Cough* Does no one remember people doing THOUSANDS of Lower Kurast runs in D2 and not even seeing a top-10 rune drop? No one at all? Now we're... what, supposed to just completely gear out a character in a week? Should there be a "grind-o-meter" that watches how long you've played and just rolls up a guaranteed best-in-slot item for you, because you're special and deserve it?

    I remember all too well. I found 3 hrs (no zod) in 7 years of playing.Only reason for D2 was it’s mostly crappy hack filled bm PvP…If D3 ever gets a good arena style PvP…wow, digital crack cocaine here we come.

  27. You cant compare the current system with D2, since you could trade in there. With trading, more items become valuable, since you could trade it for something you actually needed. Plus, people just liked to have a zillion Ist runes just for showing off. There is none of this in the current game, so when an item drops, its either an upgrade or trash.

    In turn, that means that the game is less rewarding. Ofcourse the feeling will set in later when you divide your time of different characters and spend less time a day then others, but this doesnt make the fact less true. In time, you will hit the same ceiling others did, unless something changes.

    If I look at myself, I only enjoy playing a barbarian at the moment, so the other characters in which I could spend time isnt going to cut it for me personally. Hence, I will hit that ceiling quicker then others.

    Keep in mind Im not asking for free loot here, but I do understand people are getting fed up with it. I can see myself quit after a week or two in which I would find no upgrades. It’s just the nature of a human. If something isnt rewarding, you stop doing it. You can argue what a reward would be, but since thats totally personal, it would be an argument without an end.

    On top of that, I play hardcore, so to feel safe and not totally suicidal, we are in fact looking for certain pieces to make our character valiable for the next step. From the looks of it, for me personally this means three pieces of the IK set.

  28. D3 is far from perfect, but god damn it, it seems to me that people nowadays are spoiled as fuck and in the constant search of something to find and whine about.

    While not a fair comparison, back in D2 – I remember going for days without a single drop, and yes, there was trading, but you still had to find decent gear/runes in order to trade for something.. and that took a while, at least that’s how I remember it.

    • i will say let them belongs to d2 hardcore.

      i want to have good memory from games. As d3 delivery nothing. Move on

    • I used to like to trade and once you got in to the whole value of items, it would actually be next to impossible to not find anything useful in an hour of playing. So much white/socketed/runes/uniques and so on were useful 🙂

  29. Hellfire rings serve absolutely 0 purpose in this game outside of twinking newbie chars.

    Royal Ring of Grandeur + SoJ or else you’re doing it very wrong in 90% of the cases.

    RRoG has become a must have since the drop rates on sets that isn’t BlackThorns, Litany of Undaunted, Whaling Host, Compose Rose, Travelers Pledge are ungodly awful.

  30. I seem to find the same few legendaries constantly now. And I seem to always find them in groups of 2 or 3 every 3 to 5 hours apart with no singles(sets, legs, mats) inbetween.

    I’ve actually become quite good at predicting within 15 minutes of when I get the next group of drops.

  31. I’m wondering if certain rift levels have a higher % leg drop rate? I’ve had 2 of these instances now where I go a few hours of no drops and then a single rift level where I get 5-6 legs in less than 20 minutes only to go another long while before another drop. The 2 instances mentioned were in different rifts though so I can’t be sure if it was those levels specifically or something like “after you clear a # of rift levels you get one with a really high drop rate.”

    Since launch I have been clearing entire rifts on the chance that I find a gob pack so I’ve been through less of them but I’ve played enough of them to notice these dry spells and giant spikes in leg drops.

    • “I’m wondering if certain rift levels have a higher % leg drop rate?”

      The answer is yes, although probably not for the reason you think. Since Elites have the best chance of dropping a Legendary and their density is random (sometimes they even spawn in pairs) you do indeed have a better chance of getting Legendaries in some Rifts.

      Also, some maps have an above average amount of destructible objects like urns and barrela (the Briarthorn Cemetery comes to mind). You’d do well to destroy most of these. Their drop chance is low, but when they spawn in great numbers it can be significant. I got quite a few Legendaries from urns in the Cemetery (even Sets), so I usually take care of them, especialyl since with certain skills it doesn’t take a whole lot of extra effort to destroy everything in sight.

      Of course it’s possible that regardless of all this the drop rate of Legendaries are also simply randomized in Rifts. Good luck proving that though. 🙂

  32. I think the jail level is insane, just because of the chests.

  33. D2 economy was only viable due to the duping. If you wanted to make a high level rune word and you traded for the runes, about a 99% chance the runes were duped. Love to hear the true stories of someone self found in D2 having all the runes they needed without trading

    D3 originally tried to address the duping problem with the auction house but it became a job to play the game – earn gold to buy what you want as a way to progress. I hated that so much that I quit playing basically a month after launch

    D3 now has moved to RNG rewards. Though not perfect, isn’t it better than false items from dupes or grinding for gold and having to buy/sell items to survive with the AH system.

    What is it that people want? Guaranteed drops for certain bosses? Guaranteed drops after X hours of play. If every everyone got what they want when they wanted it with very little effort, we would be fat lazy Americans…. oh wait…

  34. The game isn’t in too bad a state. The issue is that there aren’t too many build-changing legendaries, and with smart-loot you’re only really able to find the ones for your class, so they almost never drop. Instead what you get are lots of generic legendaries with no flavor, especially weapons, that end up as forgotten souls. Additionally, I personally never have enough forgotten souls and gold to enchant, since apparently every enchant takes 10+ attempts to get the right stat, not even trying for a near-max value. So having no gold, no forgotten souls, unable to enchant any ring or amulet cuz of the gold situation, unable to craft because all the forgotten souls go to enchanting. All this leads to feeling like you have nothing, so you’re waiting for “something” to drop. When you do a whole rift and get nothing but a forgotten soul from the rift boss (or worse, not even 1 of those), it feels like a huge waste of time.

  35. FWIW I’m a top 3000 wizard. Whatever. My gear is pretty good, I guess.

    I think the legendaries are so fucking bad 99% of the time. I have NEVER seen a tal rasha piece drop, or firebirds. I am SICK of RNG, and I know for a fact that Blizzard is manipulating loot drops on a widespread scale.

    Some cunt named Nevalistis who looks like a troll doll IRL comes and tells us that RNG is core to diablo. Well, aside from that being TOTAL BULLSHIT, she somehow overlooks that TRADE, PVP, SKILL TREES, and AWESOME LOOT are CORE TO DIABLo.

    WHAT THE FUCK IS RNG, YOU STUPID FUCKS?

  36. I think a lot of this is about expectations. I am really enjoying myself in RoS. I love that they buffed drops in rifts since its where I spend quite a bit of my game time. Even when I find junk legendaries its ok since there is always something that can be re-rolled. I started playing in the expansion knowing full well that there are items that I will never see drop. Instead of pissing and moaning about not being able to get the gear I need for my build….I build around the items I DO have. I was a little disappointed about everything being BoA to be honest. I liked being able to trade in D2. I LOVED being able to give out items to my friends.

    There is one rip I would like to take at Blizzard though. I was under the impression that legendary quality had gone way up. I heard from Bliz something to the effect of when a legendary drops the question wont be is it good, but how awesome is this thing. I am not feeling that at all. There are tons of legendaries that are instantly dismissed. They couldn’t even beat a decently rolled rare.

  37. QUOTE

    TRADE, PVP, SKILL TREES, and AWESOME LOOT are CORE TO DIABLo.

    Yet another person who believes that Diablo 2 was the first Diablo game.

  38. QUOTE

    While we're on the subject of crafting and the garbage that it is. Lets not forget the level 70 hellfire ring with a worse proc attack than the level 60. It has some type of internal cooldown that makes it complete crap. It takes more RNG than most would like to craft and hey my first one didn't even roll a primary stat or any DPS mods except min-max damage. Blizzard finds a way to make things like crafting and enchanting painful. Why does enchanting have a max of 2 additional options? why is there an entire series of legendary crafting recipes that aren't a part of a set crafting recipe that can roll identical to crafted set counterparts with 6 random affixes? I get that you could make an awesome crafted item with 6 random affixes, but why not have the non-set items have legendary affixes? There are plenty of crafted set armors, not so much on weapons, but why would you craft leg weapons that have no added affix? ... and don't say transmog!
    
    
    It's been almost a month since ROS was released so naturally it's time to start complaining! To be fair some never stopped, however the general forums have turned quite sour rather quickly. A cursory glance could see the general complaints about the latest hit to Shard of Hate, but the much larger problem is with the deity we've come to love and loath:RNG.
    
    Both MVP's and regular forum goers have gone on various tirades in the past few days both with suggestions for the loot system and with complaints about it. At the moment the vast amount of forum qq can be boiled down into a few solid things.
    
    1. Unrewarding legendaries
    
    The vast amount of legendaries are not rewarding. Players are playing many hours to find the items they desire and are coming up empty handed a majority of the time. Obviously this is one of the handicaps of the BOA system. It works really well when you find what you want, but every other drop that doesn't fit that build is by association garbage. With smart drops this also hinders the ability to transfer it to another character sans some major enchanting.
    
    2. Rift party loot imbalance
    
    Many reports of players who go through a feast or famine stage while rifting with colleagues. The theory is that loot is somehow bugged with one person taking the lion's share of loot while the party suffers in silence. I'm not sure if this can be confirmed, but I've gone many rifts getting nothing but blood shards at the end, and then had beutiful patched where i would get three legs in one rift. So when is RNG being RNG and when is it bugged?
    
    3. Items/Skills get fixed
    
    Shard of Hate was good, too good, and Blizzard brought it down to earth. This upset many people, Combine this argument with point one above and immediately you get...
    
    4. People quitting
    
    The reasons vary from place to place but it's usually a combination of one and three. Naturally when you decide to no longer play a game you must inform the player base. Make sure to list your past achievements(How many top 5 D2 players were there really?), hours played, and mention how much money you spent.
    
    That's all the complaints I could muster summing up today. Now to be fair(that's how you know this isn't a flux article) I can understand some of the complaints about loot. It can be hard to go through a long session and walk away empty handed. That can only breed unrest, and while things are in the works to round out ROS, for some patience is not a virtue they've acquired.
    
    So now that the forum qq is out of the bag feel free to make the comments sections your sounding board for whatever is bothering you. What is your gripe with ROS?
    
    1) I find legendary items to be rewarding even if they are crap.  I need the FS, all I can get, to redo stats and affixes.  So give me several garbage items during the night and I can still make use of them, but every now and then a great set item would sure be nice.
    
    2) Controlled drops are not a good idea.  It's not really RNG, it's a system of trying to reward people based on a timer of playing the game.  I understand why the safety net is there, but given lack versatility in the drops, IE 15 pieces of Blackthorns versus 1 piece of Torment only set items it makes it hard to justify that this is not broken in some fashion.
    
    3) Homogenize everyone and everything.  The fix done created some new problems for the SoH.  As did the fix to FO.  People will always look for the best/easiest way to do something.  WD items will be next on the list of nerfs for "tuning".  Be ready.
    
    4) The lack of trading is going to kill this game sooner than later.  BoA in its current state in mind numbing.  Trading was a way to continue playing in D2, but Blizzard has gone overboard now.  From one extreme to the other.  First nothing dropped and we had to buy/trade pretty much our entire set of gear to we cannot trade so self found is all you got.  This makes RNG or the current loot system intolerable.  It's funny, for all the homogenizing that Blizzard has done with Characters and skills, they have done so little to establish a loot/trading system that is suited for most.  One extreme or another.
    
    5) HC risk and reward.  Some including myself have done some T2-T3 runs in HC.  For the most part, the risk is just not worth the reward.  There are some exceptions as a friend found couple nice pieces last night in T2, but mostly the drops just do not scale with the danger involved in losing a character you have spent hundreds of hours trying to perfect.  The game seems very centered on SC and that the most you will lose is bonus XP.  HC rewards should be boosted in some fashion to make it worth while to attempt higher torment lvls IMO.
    
    6)Crafting - I like the current state of crafting as it feel like the only part of the game that is actually in balance.  Sometimes you craft something great sometimes you do not.  The very definition of RNG.  But the one thing about crafting is: you can regrind the mats fairly easily now.
    
    7)Give back drops to the Rare spawns.  Why they created rifts as the only "loot run" is beyond me.  Bounty target should drop good gear just like rifts.  Why make it necessary to run rifts only?  Terrible idea and eliminates choice for most.  If you are doing bounties in T1+ they should still have a chance at torment only gear...and not just one rare or blue piece of gear.
    
    8) Lvl 70 skills should be end game skills.  Why not?  At lvl 70 you should have a choice of more than one, but they s/b exactly what you have earned.  Not nerfed into the ground.  Instead of ramping up skills they give random different effects that more or less do the same thing they did at lvl 23 or something.  Very little thought IMO.  How many wizards use the last rune on meteor?  Very little you say?  Why?  Because even with great CDR it's too long of a CD.  The only class worth playing with skills on CD now is the WD.  Expect a nerf>
    
    This is my short list.  I will probably continue to play because I have committed to it in my head, but there are lots of good changes they could make.  I just wish they could become unafraid to make bold changes that would be better for the long run.
  39. Forget 4/2, imbalanced rarities, and so on. You know your itemization is bad when even Hardcore universally hates Blackthorne’s, the archetypical survival set.

    • “You know your itemization is bad when even Hardcore universally hates Blackthorne’s, the archetypical survival set.”

      That’s because complaining about “overpowered” Elite mods is easier than learning to live with them. Blackthorne’s is actually amazing when you can’t easily mitigate all Elite damage, that is at T5-6. I wouldn’t use it before that though.

  40. I simply do not believe that RNG is really random (Blizzard defines things differently than the rest of the world). As one of my clanners said when Blizzard says soon, is that the same soon as your soon? I doubt it.

    Anecdotal evidence and i know it is not high enough of a sample, but when this happens I think the theory of Pseudo-Random generation applies. 167 straight helms without a leg at the shard merchant than 3 straight legendary helms in a row. Not a very high sample, ok, but I believe it is bugged. Then when you say this every fanboy screams yes its random, I say it is bugged.

    • You’re just one player gambling items every day, out of possibly millions, but at least tens or hundreds of thousands. What you experienced is definitely unlikely, but not when there are many others doing the same thing. Then it’s bound to happen more often.

      Probability isn’t one of the strong suits of our brains, but pattern recognition is. In fact we are so good at the latter, that scientists sometimes say that we have a hyperactive pattern recognition. This really works against us when the system we’re analyzing is random. I highly recommend reading this blog post about on this subject: http://theness.com/neurologicablog/index.php/hyperactive-pattern-recognition/

      I also recommend listening to the Skeptic’s Guide to the Universe, which is an excellent podcast that often deals with human shortcomings: http://www.theskepticsguide.org/podcast/sgu

  41. You play to kill monsters to get loot to get better at killing monsters to get better loot to get better at killing monsters…etc.

    I get limited playing time because of work and other hobbies and yet I play T1 easily now…I think it’s still too easy to find good stuff. Not that I mind, because I’ve been having a lot of fun with adventure mode and rifts. You can’t max your char. in a couple of hours, you’re not supposed to. RNG is RNG and I’m just having fun killing monsters and having good battles with rift guards and stuff. I enjoy the moments that I DO find a nice upgrade, but most fun comes from killing scores of monsters and getting to that next paragon lvl.

    What I would really want is a sort of Pokedex for all the legendaries that I found myself so I can “collect them all”. Instead of making notes and screenshots everytime I find one. I would love to have that kind of like an achievement thingie.

    So, I, for one, am having a blast with RoS where D3V was really boring after a while.

  42. QUOTE

    "You know your itemization is bad when even Hardcore universally hates Blackthorne
    • “I thoroughly believe drops are weighted.”

      I thought this was widely known at this point. It was confirmed by the CMs that there’s a rarity scale for Legendaries, just like in D2. The more powerful ones drop less often.

      To clarify, a couple posts above I wasn’t talking about specific items, but about Legendary drop chance as a whole.

  43. QUOTE

    "You know your itemization is bad when even Hardcore universally hates Blackthorne
    • “All of which are low damage ground spam”

      Let me guess, you play a class with innate DR. 🙂

      For a DH it’s anything but low damage spam at T5-6.

      “I’ve never been hit by a bomb unintentionally”

      Me either, but I don’t think Blackthorne’s protect against that anyway, as it only works against ground effects.

      “It doesn’t block frozen, poison enchanted (only a threat with chain cc), or arcane, which are the “overpowered” elite mods that will actually kill you.”

      I don’t think Frozen or Arcane is that bad, both can be avoided fairly easily. Although I admit that this difference in opinion is possibly due to the fact that I almost exclusively played a DH since launch. The only Elite mod I struggle with is Thunderstorm really + Frozen Pulse when I’m half asleep.

      “That and there’s 10 BTs for every 1 something you might want.”

      Then at least you likely have good rolls on those BT pieces. 🙂

      “Really though, my point was 4/2 even ruined BT for HC.”

      I still think the 4/2 split improved the game a lot. We actually have make trade-offs in our gear now, we can’t have everything, which theoretically results in more interesting choices. At the absolutele endgame however this doesn’t work too well at the moment, which is why I think that enemy damage/HP balance at T5-6 should be revisited once again.

  44. QUOTE

    "I thoroughly believe drops are weighted."
    
    I thought this was widely known at this point. It was confirmed by the CMs that there's a rarity scale for Legendaries, just like in D2. The more powerful ones drop less often.
    
    To clarify, a couple posts above I wasn't talking about specific items, but about Legendary drop chance as a whole.

    So it’s widely known that there is a tiered drop rate that is unknown. So, we still don’t know then. lol

  45. QUOTE

    "All of which are low damage ground spam"
    
    Let me guess, you play a class with innate DR. :)
    
    Wizard, Demon Hunter, Witch Doctor. Nope.
    
    
    For a DH it's anything but low damage spam at T5-6.
    
    1: I'd imagine it is when you have a lot of fake toughness from dodge.
    2: Why T6, no point?
    3: Everything is high damage on T6. If you have legitimate business there (and we're pretending you should) you need some super overpowered dps combo (likely, class sets) not lolblackthorns)
    
    
    "I've never been hit by a bomb unintentionally"
    
    Me either, but I don't think Blackthorne's protect against that anyway, as it only works against ground effects.
    
    I think it does, but if it doesn't it's even more of a joke.
    
    
    "It doesn't block frozen, poison enchanted (only a threat with chain cc), or arcane, which are the "overpowered" elite mods that will actually kill you."
    
    I don't think Frozen or Arcane is that bad, both can be avoided fairly easily. Although I admit that this difference in opinion is possibly due to the fact that I almost exclusively played a DH since launch. The only Elite mod I struggle with is Thunderstorm really + Frozen Pulse when I'm half asleep.
    
    Unless waller or jailer is involved, which it often is. Frozen tics do more than frozen pulse, more than thunderstorm as well. Those two are both pretty facetankable unless it's a high damage five pack and sometimes even then. For the lols I ran into a molten bomb intentionally. It did marginally more than a frozen bomb, and about as much as 1-2 seconds of frozen tics (generally, what's required to escape the blast radius).
    
    
    "That and there's 10 BTs for every 1 something you might want."
    
    Then at least you likely have good rolls on those BT pieces. :)
    
    Nope, pants have no sockets. It doesn't help there's almost no actual choice in what stats you want. Since the pants are stuck with %life (with a range of 5-15, trollolol) and life on hit (meh... unless you're a WD) this means the other two mods are required by law to be prime stat and 2 sockets. Usually it's more like vitality and armor.
    
    
    "Really though, my point was 4/2 even ruined BT for HC."
    
    I still think the 4/2 split improved the game a lot. We actually have make trade-offs in our gear now, we can't have everything, which theoretically results in more interesting choices. At the absolutele endgame however this doesn't work too well at the moment, which is why I think that enemy damage/HP balance at T5-6 should be revisited once again.
    
    "Choice". In a modern Diablo game. Oh wait, you were serious. Let me laugh even harder.
    
    What actually happens is that you advance down a standard checklist. An answer of "no" to more than one of these questions = auto salvage.
    
    All items:
    
    Does it have the correct prime stat?
    
    Helm:
    
    Does it have critical hit chance?
    Does it have a socket?
    Does it have a bonus to your primary skill?
    *out of affixes, choices made = 0, total = 0*
    
    Amulet:
    Does it have critical hit chance?
    Does it have critical hit damage?
    Does it have a bonus to your character's singular element?
    *out of affixes, choices made = 0, total = 0*
    
    Shoulders:
    Does it have vitality?
    Does it have %life?
    Does it have area damage (if not already > 100%)?
    *out of affixes, choices made = 0 (very unlikely 1), total = 0-1*
    
    Gloves/rings:
    Does it have critical hit chance?
    Does it have critical hit damage?
    Does it have area damage (if not already > 100%)?
    *out of affixes, choices made = 0, total = 0-1*
    
    Armor:
    Does it have vitality?
    Does it have 3 sockets?
    Does it have armor (for Int classes) or all res (for Str classes) or either (for Dex classes)?
    *out of affixes, choices made = 0-1, total = 0-2*
    
    Bracers:
    Does it have critical hit chance?
    Does it have vitality?
    Does it have a bonus to your character's singular element?
    *out of affixes, choices made = 0, total = 0-2*
    
    Belt:
    Does it have vitality?
    Does it have %life?
    Does it have all resistance?
    *out of affixes, choices made = 0, total = 0-2*
    
    Pants:
    (Same rules as armor, except max sockets = 2)
    *out of affixes, choices made = 0-1, total = 0-3*
    
    Boots:
    Does it have vitality?
    Does it have all resistance?
    Does it have a bonus to your primary skill?
    *out of affixes, choices made = 0, total = 0-3*
    
    Weapon:
    (Damage stat automatically consumes a second affix)
    Does it have a socket?
    If you are not > 100% area damage, area damage. Else vitality.
    
    Offhand:
    (If you are a Barbarian or Monk, your offhand is a second weapon that follows the same rules as the first. If you are a Crusader your offhand is a Shield, otherwise it is a class specific offensive offhand. Go down the list until you run out of slots)
    Does it have critical hit chance?
    Does it have area damage (if not already > 100%)?
    Does it have a skill bonus to your main skill?
    Does it have vitality?
    
    And the summary is... 0-4 choices made over your entire equipment loadout (most of which are armor vs all res, which are functionally the same damn thing), because stuff like resource reduce and cooldown reduce isn't worth the opportunity cost and stuff like move speed and life regen and life on hit and many others aren't worthy of being primary stats at all, at least not at their current values.
    
    Now, this could be fixed. It won't, but even something as basic as "The vast majority of items no longer spawn with statistical bonuses, instead you get large, scaling amounts of stat points with each level." would automatically free up 1-2 taxed slots for actual options that would depend on your build or *gasp* playstyle. (Holy **** people being different WE CAN'T BE HAVIN' WITH THIS!)
    
    Alternately you can get more involved and:
    
    MS is now a secondary stat, because it's no longer worth it as a primary.
    Armor is now a secondary stat, because it's at best half as good as all resist.
    All resist is now a secondary stat on every slot it appears on EXCEPT the ones I mentioned, because it isn't competitive with diamonds and therefore you only want it if there's nothing else you could put there.
    Life regen is a secondary stat. Alternately, double it.
    Life on hit is a secondary stat. Alternately, double it. And then double it again for classes not named Witch Doctor (or just make one set of proc rates for LoH and another for procs, so LoH can actually scale with real combat conditions, namely fighting more than 2 enemies at a time).
    Anything that is a primary stat can appear as a secondary stat but only in one third to one half the quantities (that way you might actually care about them).
    Single resistances spawn in groups of three for a single affix. (this makes them relevant for characters not named OWE Monks)
    Sockets are divorced from the affix pool entirely. Haedrig finally got over not being able to fill certain holes anymore and is willing to put some in your gear, instead.
  46. And the summary is… 0-4 choices made over your entire equipment loadout

    Man, your joy-killing skills are totally OP. I hope they get nerfed some day or at least that you try a different build.

  47. QUOTE

    Man, your joy-killing skills are totally OP. I hope they get nerfed some day or at least that you try a different build.

    Blizzard removed my options so I’m going full grouch spec. Needs moar %forum troll damage.

  48. QUOTE

    Blizzard removed my options so I'm going full grouch spec. Needs moar %forum troll damage.
    Okay so you are partially right.  Your analysis is based on having optimal items already in each slot.  That happens...almost never.  So, while my barb has an amulet that has 99% CHD(rerolled this) and 8.5% CC the other two are Life% and LoH.  Life would be great if I had the perfect combo, but alas I haven't found that.  So, I had a choice to reroll and keep the survival bonus stuff.  Because of the ability to reroll stats, albeit ideal or not, I look a bit more closely at all mods, not just the ones deemed as "BiS".
    
    Area damage is RNG itself.  20% base chance of applying damage to X area...Definitely not high on my priority list.  Also, you forgot IAS in your list completely.  Yes, in its current manifestation, it is not as useful as before, but for some builds and some classes it has meaning.  Think about the nerfs to Prodigy and APoC.  How best to get a return of AP than having a bit faster casting?  Oh wait, you could have some reduced cost of your skill spenders, but that would be blasphemous.  =)
  49. QUOTE

    Okay so you are partially right.  Your analysis is based on having optimal items already in each slot.  That happens...almost never.  So, while my barb has an amulet that has 99% CHD(rerolled this) and 8.5% CC the other two are Life% and LoH.  Life would be great if I had the perfect combo, but alas I haven't found that.  So, I had a choice to reroll and keep the survival bonus stuff.  Because of the ability to reroll stats, albeit ideal or not, I look a bit more closely at all mods, not just the ones deemed as "BiS".
    
    Area damage is RNG itself.  20% base chance of applying damage to X area...Definitely not high on my priority list.  Also, you forgot IAS in your list completely.  Yes, in its current manifestation, it is not as useful as before, but for some builds and some classes it has meaning.  Think about the nerfs to Prodigy and APoC.  How best to get a return of AP than having a bit faster casting?  Oh wait, you could have some reduced cost of your skill spenders, but that would be blasphemous.  =)
    
    After the first nerf, IAS became a negative mod to anyone that doesn't have either very ample resource generation or very low resource consumption. Now at the time that was just about anything not named Demon Hunter or Witch Doctor.
    
    But after the second IAS nerf, removal of 2 affix slots, and removal of Into the Fray and substantial nerf on APoC and nerf on proc rates in general? Negative mod on almost every build, just making you run out of resource faster while also providing less dps than the other offensive mods.
    
    As for your item, because it doesn't have at least 3 out of 4 it's just filler until you do.
    
    As for area damage, nothing else compares in horde killing dps. Nothing. Any decent AoE is hitting 5-10 things per attack or more, that's a lot of iterations for statistics to average out on (and if you just have 100% from 200 levels + 2-3 items, no RNG involved, just moar AoE spam in a game all about AoE spam).
    
    Finally, every Wizard out there should be a slow attacker, that way every hit counts for the most. Regen sucks, but the more you make each hit hurt the more likely their HP runs out before your AP, then you Reaper's it back or just regen as you run through three empty screens.
    
    The point of all this was that while Blizzard nominally added options you couldn't utilize them even if they matter for you because you weren't given enough slots left after paying your stat taxes. That and the opportunity cost for not having the standards is way too high.

Comments are closed.