Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Gamescom gets underway in Cologne in just over a week and this year Blizzard are holding another press conference on Wednesday 5th. It was a couple of years ago at Gamescom that Reaper of Souls was announced as the first expansion so can we expect another expansion announcement this year? There’s been plenty of rumours […]
Reaper of Souls Upcoming ChangesPosted 27 Nov 2013 by
Adding to the Reaper of Souls beta hotfixes, Blizzard spoke of other planned changes and balance tweaks in the beta test.
Nevalistis: There are a slew of changes happening both behind the scenes right now as well as coming down the pipeline. Some of these changes are able to be implemented via hotfixes on the current Beta while others will take a patch to issue.
Bounties are definitely a little too… bountiful at the moment. We have changes recently hotfixed on the Friends & Family Beta to tone down Bounty rewards and increase Nephalem Rift rewards.
Right now it just seems like everyone can just beat the game in a couple days and then there’s really no incentive to keep playing since loot rains down from the sky and makes the difficulties obsolete since they’re just a gearcheck anyway and not actually harder in terms of like, increasing monster speed or AoE range or aggression or adding hard-mode affixes.
Nevalistis: The current legendary acquisition rate is higher than planned for launch. We will continue to tune this to arrive at an ideal reward rate, but in the meantime it allows our beta testers to get their hands on a variety of items for testing purposes.
Also consider that Bounties are compounding this issue a bit. With the changes I mentioned above regarding reduction in rewards, this should become a bit less of an issue.
TLDR: It’s Beta! Lots is subject to change, and we’re not done yet. ;)
I played last night after the hotfixes went live, and the tweaks seemed appropriate. Prior to this, completing bounties was far and away the most profitable way to play. They’re still quite rewarding, but not so much so that you feel like you’re wasting time doing anything else. Adding a bounty bag for completing a Nephalem Rift is another good adjustment. Unaddressed is anything in Campaign Mode, which might as well not be in the game for all that I see people playing it now.
I played my first Crusader into Act 4 to check out the scaling difficulty and leveling progression. And I streamed a full playthrough of Act 5 with a Demon Hunter to get the story and see the act in the proper sequence, rather than just hopping around hitting the Bounties. Other than those two experiments… I haven’t touched Story Mode and can’t see any reason anyone else would do so, other than it being the only way to do Keywardens or the Infernal Machine. If the devs want players to ever go that mode again, they’re going to need to make some changes, boost the exp or MF in Story Mode, etc.