Reaper of Souls Upcoming Changes


Adding to the Reaper of Souls beta hotfixes, Blizzard spoke of other planned changes and balance tweaks in the beta test.

I keep hearing “this is beta changes are for sure” but are we at the point of just balancing items and making sure bugs are fixed / OP is nerfed, or will you actually be making any more major additions or changes to endgame like bounties etc. or adding Devil’s Hand or any other things?
Nevalistis: There are a slew of changes happening both behind the scenes right now as well as coming down the pipeline. Some of these changes are able to be implemented via hotfixes on the current Beta while others will take a patch to issue.

Bounties are definitely a little too… bountiful at the moment. We have changes recently hotfixed on the Friends & Family Beta to tone down Bounty rewards and increase Nephalem Rift rewards.

Right now it just seems like everyone can just beat the game in a couple days and then there’s really no incentive to keep playing since loot rains down from the sky and makes the difficulties obsolete since they’re just a gearcheck anyway and not actually harder in terms of like, increasing monster speed or AoE range or aggression or adding hard-mode affixes.
Nevalistis: The current legendary acquisition rate is higher than planned for launch. We will continue to tune this to arrive at an ideal reward rate, but in the meantime it allows our beta testers to get their hands on a variety of items for testing purposes.

Also consider that Bounties are compounding this issue a bit. With the changes I mentioned above regarding reduction in rewards, this should become a bit less of an issue.

TLDR: It’s Beta! Lots is subject to change, and we’re not done yet. 😉

I played last night after the hotfixes went live, and the tweaks seemed appropriate. Prior to this, completing bounties was far and away the most profitable way to play. They’re still quite rewarding, but not so much so that you feel like you’re wasting time doing anything else. Adding a bounty bag for completing a Nephalem Rift is another good adjustment. Unaddressed is anything in Campaign Mode, which might as well not be in the game for all that I see people playing it now.

I played my first Crusader into Act 4 to check out the scaling difficulty and leveling progression. And I streamed a full playthrough of Act 5 with a Demon Hunter to get the story and see the act in the proper sequence, rather than just hopping around hitting the Bounties. Other than those two experiments… I haven’t touched Story Mode and can’t see any reason anyone else would do so, other than it being the only way to do Keywardens or the Infernal Machine. If the devs want players to ever go that mode again, they’re going to need to make some changes, boost the exp or MF in Story Mode, etc.

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  1. “Nobody will play campaign mode except maybe once to get the story.”

    So what? Is this a concern?

    • Lol exactly, isnt that how is suppouse to be ? Play story mode once and than grind for exp/loot and have fun…If later you wanna experience the story again, go for it.

    • Why don’t they allow performance based rewards in story mode? Pretty much the same layout each time so the playing field for each player would be the same. Your rewards like those Horadrim bags for doing an act plus you could get gold, silver and bronze awards for speed, most healing, least damage taken etc. You could also do time trials with fastest time in solo, 2,3,4 players.

  2. They should just flat-out stop spending money and development time on the story.

  3. Why not make story mode different.
    Normal = Act I
    Nightmare = Act I + II
    Hell = Act I + II + III etc

    Yes I am aware of the fact that each difficulty is labelled different now…

    and which each difficulty you beat, you unlock a higher ‘venture mode.

    Of course the monsters scale with your level (+X) to add to the difficulty.

  4. ” It’s Beta! Lots is subject to change, and we’re not done yet.”

    Saddly, no matter how many times it is said, EVERYONE keeps thinking this is how the game is going to be launched.
    They may add more things (ladder ? Devil’s hand ? other features ?), they will balance drop rate, skills and items powers and rewards from BT and Rifts, etc.
    The game, RIGHT NOW, is FAR from what it’ll be at launch, feel free to watch/play the beta, but ffs, cut the crap…
    And, yes, please, keep reporting to let them know something is broken/op (not being sarcastic), just dont cry when doing.

    • people are skeptical because blizzard said the same thing during the vanilla beta, and especially when things were being datamined, that everything was subject to change, all the crappy legendary items were just placeholders, they had tons more tuning passes to make, etc. etc. but none of that turned out to be true so

  5. As far as I know..there is guaranteed legendary drop first time you kill act boss in story mode… isn’t this enough initiative to play story mode at least once with every character? 😉

    • Story mode rewards should be the same as the old bounty rewards. It creates a possible exploit by rushing over and over, but that’s what beta testing is for.

    • I’m curious if that can be exploited; level to 70 in adventure mode and then do story mode? Since level 70 legs are what it’s all about, especially with the scaling stats.

  6. Teh gam neds moar monstas.

  7. “If the devs want players to ever go that mode again…”

    Why would you think they would want that? Why would anyone actually want that?

    • becasue not everyone wants to play like bot:
      log in bounty tp bounty tp run run skip run bounty tp skip run bounty run tp

      and i dont want to feel like punished, when playing Story Mode
      (less rewards, less loot)

    • The talked at Blizzcon about keeping Story Mode viable and giving a reason to do it, rather than just adventure mode. I don’t particularly care, but curious if they’ve abandoned that plan. Perhaps they could leave it like you see it in D3V now, with vastly higher monster density than you get in AM? So SM is good for exp grinding and Infernal Machine seeking…

  8. If, and looking at the game in its current form it’s a big if, I play RoS it would almost exclusively campaign mode. For me the fun is completing the story not running dumb end game content.

  9. just leave NV stacks in Story Mode.

  10. QUOTE

    "If the devs want players to ever go that mode again..."
    
    Why would you think they would want that? Why would anyone actually want that?

    To have a feeling that this is an RPG again? Instead of a simple action game? Might as well remove the whole characters from the game and simply let you dress up each time you start diablo.

    • Considering that the majority of players just run through the same tiny sections of the game over and over in both D3 and D2, I’d say this concern was largely dead a decade ago. But hey, if you like feeling like you’re saying the world from evil, story mode isn’t going anywhere. But worrying about the modes being balanced against each other is a total waste of time.

  11. Story mode should be extended so that a full background is given.. IE: when you beat a champion/elite a monster encyclopedia is filled, containing background stories (origins/how they are created/culture of the monste rtype) monster stats etc etc.

    Also: characters should feel like they create a story of themself, and each character should have a different “story” by having different skills at different times. Where also the decisions you make influence the end-world.

  12. QUOTE

    To have a feeling that this is an RPG again? Instead of a simple action game? Might as well remove the whole characters from the game and simply let you dress up each time you start diablo.

    I would undress the female Demon Huntee and Wizard…. wait, what were we talking about?

  13. QUOTE

    Adding to the Reaper of Souls beta hotfixes, Blizzard spoke of other planned changes and balance tweaks in the beta test.
    
    
    I keep hearing "this is beta changes are for sure" but are we at the point of just balancing items and making sure bugs are fixed / OP is nerfed, or will you actually be making any more major additions or changes to endgame like bounties etc. or adding Devil's Hand or any other things? 
    Nevalistis: There are a slew of changes happening both behind the scenes right now as well as coming down the pipeline. Some of these changes are able to be implemented via hotfixes on the current Beta while others will take a patch to issue.
    
    ...
    
    Bounties are definitely a little too... bountiful at the moment. We have changes recently hotfixed on the Friends & Family Beta to tone down Bounty rewards and increase Nephalem Rift rewards.
    
    Right now it just seems like everyone can just beat the game in a couple days and then there's really no incentive to keep playing since loot rains down from the sky and makes the difficulties obsolete since they're just a gearcheck anyway and not actually harder in terms of like, increasing monster speed or AoE range or aggression or adding hard-mode affixes.
    Nevalistis: The current legendary acquisition rate is higher than planned for launch. We will continue to tune this to arrive at an ideal reward rate, but in the meantime it allows our beta testers to get their hands on a variety of items for testing purposes.
    
    Also consider that Bounties are compounding this issue a bit. With the changes I mentioned above regarding reduction in rewards, this should become a bit less of an issue.
    
    TLDR: It's Beta! Lots is subject to change, and we're not done yet. ;)
    http://blues.incgamers.com/Posts/10/1/77/1392/215358/blue-will-we-see-any-more-large-changesadditions
    
    
    
    I played last night after the hotfixes went live, and the tweaks seemed appropriate. Prior to this, completing bounties was far and away the most profitable way to play. They're still quite rewarding, but not so much so that you feel like you're wasting time doing anything else.  Adding a bounty bag for completing a Nephalem Rift is another good adjustment. Unaddressed is anything in Campaign Mode, which might as well not be in the game for all that I see people playing it now.
    
    I played my first Crusader into Act 4 to check out the scaling difficulty and leveling progression. And I streamed a full playthrough of Act 5 with a Demon Hunter to get the story and see the act in the proper sequence, rather than just hopping around hitting the Bounties. Other than those two experiments... I haven't touched Story Mode and can't see any reason anyone else would do so, other than it being the only way to do Keywardens or the Infernal Machine. If the devs want players to ever go that mode again, they're going to need to make some changes, boost the exp or MF in Story Mode, etc.
    
    Isn't Azmodan's floating head reward enough?

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