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Reaper of Souls Legendary Items: Beta Gallery #3Posted 4 Dec 2013 by
Here’s another big batch of freshly-found orange and green delights. It’s our Diablo 3 Reaper of Souls legendary item gallery #3! (See gallery #1 and gallery #2 if you missed them.) As with the others, all these items were actually found in game; some by our various IncGamers testers, others by friends, others seen in streams and or in chat (people regularly post their new leg finds in the general chat in the beta).As the Reaper of Souls beta continues, our understanding of the legendaries and the overall item game is coming into better focus. Our first legendary gallery drew a lot of negative comments from people who seemed to be expecting most of the new RoS legendaries to be themed and largely non-random, with numerous stats you don’t see on Rares. That’s not the case, and now that we’ve seen hundreds of legendaries in RoS, they’re not so complicated. Legendaries are basically Rares, with the potential for slightly higher rolls on some of the affixes (mainstat and vit, mostly), plus one special, orange-text legendary property.
These seem to be pre-set; the same legendary always has the same property, though there may be exceptions I haven’t noted yet. The utility of these legendary properties varies greatly, and presumably will be a chief target for balancing and tweaking during the remainder of the beta test.
There are very few properties left on legendaries that can’t be found on a rare of that item type. This was a big reason behind many of the BiS legs in D3 (Inna’s Pants, Mempo, Witching Hour, Lacuni’s) and that’s probably a reason we don’t see much of it anymore — to promote more diversity of choices for each item slot. There are a few that still have special mods; Andariel’s Visage with the “takes increased fire damage”, Cindercoat still has +damage to all your fire skills, but those are very rare. The vast majority of RoS legendaries have no mods that a rare of the same item type couldn’t get.
The mainstat rolls on Legendaries are almost always “smart drop” tweaked to match your class. Exceptions are class-specific legendaries which seem to only roll the mainstat of the class that can use them, but most legendaries that can be used by any class will roll with the mainstat your class would like most of the time. You do occasionally get one with INT or STR while playing a Monk or DH, and it’s always a bit of a surprise. This isn’t to say that all legs roll with mainstat; you get them without any stat, or with just Vit, once in a while.
Click through for a few more legendaries with specific comments about their special properties, and the whole gallery of 44 new legendaries for your viewing pleasure.
Selected Legendary Report
A few I’ve found and used, with varying degrees of success.
I was trying to figure a build or class that could really use this. How do you stay below 30% hit points without dying? It’s obviously not one that HC chars are going to really enjoy, but it’s not impossible to use in RoS since your character gets such a large health pool and without Life Steal you can’t refill it super quickly.
I’m curious to try this and see how much gold really falls. The Gladiator’s Gauntlets that make a dozen gold stacks rain down when you score a killing spree are very fun (if bafflingly unthematic), and these can’t make that much gold come from every enemy, but showers of coins are fun. Much more fun in RoS than in D3, now that there’s no Auction House and you can’t raise easy gold by selling your unwanted items/mats/gems.
This sounds cool, but it was disappointing and unusable on my Monk when he found it. 1) The “bloody explosion” is a total lie (for now). Monsters who trigger it die with a small nova effect bursting out from them. It’s a red nova, but by no stretch of the imagination could you call it a “bloody explosion.” 2) Even with the enhanced chance to Fear in the stats it wasn’t a common enough thing to be a strategic debuff. 3) Monsters run really fast when they are afeared, so even if they have DoT and die while briefly scared, they’ll probably be out of range of others when they die.
I got a five pack of Lacuni champions when I first tested this mod, and it was like they’d become Fallen. It took forever to kill them since 2 or 3 were always running off at a very high rate of speed. If there’s any use to it, perhaps a ranged attacker with a lot of AoE could enjoy it? I want to see the screen filled by frightened, exploding enemies. That sounds awesome, but not all classes have the play style to create it.
I’d be curious to see hwo this works with other debuffs; if you had a Confuse or Stun property on top of this… would enemies get both? Or would the more recent overwrite the earlier effect?
My Monk used the Burst of Wrath two-handed sword for a bit and loved the huge damage (I was landing 25m crits with Wave of Light, even without my other gear real optimized for damage.) but I couldn’t stand using it long term since it was just so slow. The graphic on the character selection screen was amazing, though. It looks like something I photoshopped in, or the kind of scene Hollywood sticks into every 3D movie, just because they can.
Or, as Chef once said, “Now I know how all those white women felt.”
Another example of removing special bonuses to individual legendaries. No more does Sun keeper have the big +Magic Find property. MF bonuses are gone from more items that had them specially, as part of the general decline in MF on gear in RoS. Note that the +damage to elites property remains on the Sun Keeper, so it’s just MF, not all special inherent mods.
The full gallery: