Gamescom gets underway in Cologne in just over a week and this year Blizzard are holding another press conference on Wednesday 5th. It was a couple of years ago at Gamescom that Reaper of Souls was announced as the first expansion so can we expect another expansion announcement this year? There’s been plenty of rumours […]
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
PvP Wishlist and Alternatives to the Magic Find Gear SwapPosted 6 Jul 2012 by
There was mention the other day from Blizzard of PvP 1.1, unfortunately no ETA but that doesn’t stop fans of PvP putting their wish lists together on what would make PvP a success. In a thread started by tsevenhuysen he shares ideas for features and systems and different game modes such as NPC VIP and Lane Game as well as Balance considerations. Others are adding their own wishes now, the most left field comes from Ivan E who feels “Diablo’s PVP should be as ridiculous and unstructured as possible.” which is a unique angle to come at it I guess.
Niz’s news post the other day on Magic Find and Gear Swapping drew a lot of comments on Blizzard’s 5 proposed changes to MF. Incindentally, there’s a poll to vote which one is your preferred choice in the very same post. But, as often happens a thread in the forums is also seeing a lot of discussion on Blizzard’s ideas and also additional ideas are being put forward by members. Fenghoang started the thread with his own ideas one being a Token system – working a bit like charms did in D2.
Chaosmage’s idea is one I’ve not seen to date:
The probably easiest way to address the mf swapping issue is to apply the bonus every time you do damage. They could even compensate for inefficient gear if it depends on the amount of damage done in percent to total, so a player using efficient gear which also has some mf will get better drops than someone which has less efficent gear and lots of mf.