Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Paragon Levels Should Grant More BonusesPosted 11 Dec 2012 by
A player made one of my favorite posts of the year on B.net forums and got a Blue reply that pointed out the blindingly obvious.
Vaeflare: As a few players have pointed out in this thread, there are quite a range of appealing affixes that items can have. By choosing items that increase your pickup radius, you are making a decision that the value of that stat matters to you, and that you’re willing to trade other stats in order to have it. Having these sorts of compelling choices helps offer different itemization choices, and we like that players often have to weigh their options when comparing gear in order to be the most efficient, to have the greatest DPS, to find the best loot, etc.
We like knowing when you feel that improvements can be made, though, so thank you for the feedback (seriously). We’ll make sure it gets passed along to our developers.
So Paragon levels should add whatever bonus each of us is too lazy to obtain on our gear? Well, that would be convenient.
Since I *have* taken the trouble to add Pickup Radius to my character’s gear (since most of them are not Spin2Win Barbs and thus actually need to get health orbs to survive), but don’t have the budget to add massive DPS, I’d like my Demon Hunter’s Paragon Levels to more Dex and critical hit damage. Kthx!
That said, I think there is some merit to Paragon levels adding more… something. With punctuated equilibrium, perhaps. I think it would be cool if the bonuses varied a bit over time; say if you get 2% MF/GF per level instead of 3%, and then every 5th or 10th you get 5 or 10 extra right there. Same end result, but more fun in the presentation. I’ve seen other players suggest 1% Pickup Radius and/or Faster Run every 10th Paragon level, and of course the request to make all or some of the Paragon level attribute rewards manually-assignable is a common one.
Do you guys want to tinker with the Paragon level bonuses or are you happy with the system as it is?