New PS4 Diablo 3 Reaper of Souls Features Revealed


AusGamers has posted a new interview with Diablo III: Reaper of Souls (console) lead level designer, Matthew Berger. It covers a lot of new stuff about the PS4 version of the game, which bundles Diablo 3 with Reaper of Souls and adds numerous new features exclusive to the PS4, some of which are also coming to the Console in the future. Here’s a quote revealing three new PS4 Diablo 3 Reaper of Souls Features which sound quite cool.

We have this philosophy on the original, and you and I talked about this (at Gamescom), where we wanted it to be ‘one couch to rule them all’; we wanted it to be tailor-made for console and pick-up-and-play. Those were our guiding pillars for the original console version of the game. We added a new one, to share your adventures, and what’s social is very much in the air these days. You can see the new consoles are very much embracing that. Our version of that is: we want you to feel like you’re part of a greater community when you’re playing the game, even if your friends are not necessarily playing with you at the same time.

So we’ve added three things: we’ve added

  • Player Mail,
  • Player Gifts,
  • and Avenger Kills.

Player Mail is very simple: there’s a mailbox in town, you go there, you’ve found a cool item and you mail it to me; I get it, I’m happy; awesome — it’s very basic.

Player Gifts is this neat little feature where you’re adventuring in Sanctuary, you kill a monster and an item drops: a legendary drops for instance, and there’s a column of light with a little sound, and you’re, like, “ooh, legendary!” and before you’re able to pick it up, another item is going to jump off that legendary and drop on the ground. There’s going to be a little box on the ground, and it’s going to say “Gift for Matthew”, because you and I are friends, and I’m on your friends list. So you’re going to take it and you’re going to send it to me, and I can open it with anyone of my characters, and it’s going to give me an item that is level-appropriate and tailored to that class.

So I have a level 10 character, and I have a level 70 character; I’m not really playing with my level 10 barbarian right now, but I am playing with my level 70 demon hunter and going through my paragon levels, so I’m going to open it with that one, and I’m going to get a level 70 rare or legendary item that is going to be tailor-made for my demon hunter. That’s cool, right?

Now most things are just like “hey, we’re connected, whatever, blah, blah, blah”; Avenger Kills are where it’s at! Our game director Josh Mosqueira love to say “Love the player”, that’s his big philosophy in life, love the player — it’s a good philosophy when you’re making videogames. But sometimes you’ve got to give a little bit of love back to the monsters, because you know, they’re the ones getting murdered — they’re getting killed by these players. So you’re adventuring, and a monster kills you — bummer, you’re on the ground and waiting to resurrect — and that monster is going to level up, and a portal is going to appear, and he’s going to jump in the portal and disappear. Then he’s going to pick somebody in your list of friends who plays Diablo III, and he’s going to jump into their game.

They’re going to see a unique-named monster, and it’s going to say ‘you are being hunted’, and that monster is going to be named after you, and it’s going to come and hunt them, and have new powers. If they kill it, they get loot and you get loot. If it kills them, it’s going to get named after them and it’s going to level up, have more powers, and jump into their friends list and hunt another one of their friends.

So it’s that idea of: we’re not playing together, but we’re connected as adventurers going through Sanctuary. That’s out version of social today, in a sense. Those three features are unique to console.

See the whole interview for more details about the console. As for the social features, what do you guys think? I’m not sure I understand the description of that “your friend find a legendary and you get one too” part, but I love that “being hunted by” monster thing. Especially as I play Hardcore, and seeing the actual monster that granted a friend’s character their ultimate release would be fascinating. And imagine if it killed me to? One unkillable enemy rampaging through a long chain of Friends, like a lethal virus in demonic form. (We could call it “the Kardashian.”)

Could you catch it again yourself? Say your Monk died to the “K”, and then it went on to kill some other people on your friends list? Could it come back around to you with another character?

Tagged As: | Categories: Diablo 3 Console, Party Play

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  1. I want this “Avenger kills” feature in the PC version, right now.

      • For sure. Especially if the monster would get quite a bit more powerful after each player kill. If they had balls, they could let it ride. Eventually, one could be running rampant on the servers and be so powerful nobody could kill it. That would be cool. An NPC PKer. In hardcore? Even better.

    • I came to the comments to say this. +1

    • “Our version of that is: we want you to feel like you’re part of a greater community when you’re playing the game, even if your friends are not necessarily playing with you at the same time.”

      Oh really? How about allowing trading with friends in RoS, because “your friends are not necessarily playing with you at the same time.”

      Other than the mail, these features sound kind of lame. A box with a gift? What’s next, a lore book drops when you friend posts on your facebook page? The avenger thing will either be exploited to farm endless uniques, or have a cooldown so it just becomes like a random unique every X time period, or people will just plough through it in a second like they do with current purples, and not care. Anyway we have this in HC already, the same lag spike that kills you may then kill your friend in his game.

      Side-note: these captchas that force you to watch a video ad before being able to post, or to listen to some 8kbps audio message, they’re a great way to annoy your website readers.

  2. There’s a very odd pussyfooting around whether RoS is coming to 7th gen consoles. I can’t tell if they’re avoiding it because there are other announcements coming as to the specifics, or to manage the crushing disappointment PS3 and 360 players are going to feel when they’re left in the dust.

  3. Avengers? Awesome!

    Console has better trading systems than the PC? Whooo boy.

  4. No trading in PC but gifts for friends on console….

  5. Yeah… they’re engineering game around players instead of just making a cool thing. A strictly commercial product aimed to carefully keep consumers invested. Two for one legendary drops social thingy.. is borderline desperate, though I don’t own a console, wouldn’t know how that environment works.

    Wonder how killer monster leveling will turn out, just + flat stats? Would be nice if it acquired some of abilities from slain heroes.

    Still their whole “love the player” feels creepy. Blizzard creeps =D

  6. it’s a sad world we live in when consolablo news is the most relevant diablo news

  7. All is good. I like that their keeping the ideas coming. But, I don’t know which idea I like better. The hunting Kardashian Monster sounds great. But, the idea of being able to trade legendary items with friends is a welcomed out of the prison this is BOA (bound on account) gear.

  8. hm, dont know, this console exclusive stuff leaves a bitter taste imho …

  9. I’ll have that all please.

    k, thanks.

  10. DAS PREY UNF PRADETOR

  11. “There’s going to be a little box on the ground, and it’s going to say “Gift for Matthew”, because you and I are friends, and I’m on your friends list.”

    This is a straight up care bear game.

  12. At the very least, please add player mail. The other things I really don’t care too much about.

  13. I won’t even comment on the care bear options, but that whole Kardashian monster idea is straight out of Demon Souls! LOVE IT!

  14. Now how would a mailbox in the Diablo universe look like…? Something like a green/red/blue/gray/etc iconic mailbox-on-a-stick design would stand out horribly. Imagine it, standing there next to the something else in town.

  15. So PC gets BoA almost everything and console gets this send an item feature? RAEG posts incoming….

  16. Stay free, PC gaming community. We will provide exclusive content for next gen consoles for those next-gen cash. Hmmm smells great!

    -Gayzard Entertainment

  17. PC had better get some of these features…

  18. With ROS we got (will get) the yellow globs feature (nephalem everything in d3) from the console. Maybe next expansion pack (the one after ROS) we’ll get these exclusive features from this expansion pack’s console version. …If that makes any sense.

  19. Sounds horrible. Wandering around in a desperate world killing demons and suddenly little gift boxes pop out of nowhere. I have a hard time to think of a way to better kill the spirit of a true Diablo game then this.

    It will be a sad day if this bullshit will be implemented into the PC version. Same goes for the mail box but at least the Avenger Kills feature sounds a bit interesting.

    • What if the “gift boxes” look like bloody boxes with spikes on them?

      I see your point, though. Boxes that you find lying around the game world, and when you click on them loot comes flying out? God that sounds awful. Thankfully there’s nothing like that in any of the Diablo games.

      • My whole grief about this silly idea is about finding gifts in the world and not about the loot that comes flying out of it, or out of any corpse. Sure its basically the same but the idea that I find and send gifts right on the battlefield, so to speak, feels just wrong. I don’t know maybe I should give up the fantasy that this game is, or was, about more then items and what do to with them.

        And why do I need something like this anyway. Is it too much to ask for that players can come with their own ideas what to do with the stuff they find? Good forbids that we have to think for ourselves. Why not just allow to gift any item to anyone on my friendlist, regardless how I got the item. This works quite well in WoW already.

      • I know you have some kind of sarcasm quota to fill Flux but maybe you should save it for when you actually have a point to make.

  20. How about a dead Goblin drops and you stuff him into the mail box? 🙂

  21. [nerd rage intensifies]

  22. Instead of a mailbox, they should have some sort of named NPC that is standing by a cart or something, full of scrolls or “letters” =)

  23. I think the Player Mail feature isn’t bad if they put it on PC, but I’d prefer to see a trade window when I’m playing with my friends. The Avenger Kills sounds like it should be on PC rather than PS4 exclusive rubbish. I can’t see why they can’t implement Avenger Kills on PC. I call for a new poll vote on which of these features should be included on PC Flux!

  24. Would be fun (and silly) to see dead rare monster so that friends could rekill it.

  25. YUP…. Diablo 3 was never intended to be a PC game. We all have been BETA testing it for console boys since the release. Bind on Account PC players no fun in trading, send buddies items/gifts console players, as in “TRADING”????
    It’s true what they say, Diablo series died with Blizzard north, I wish it had remained dead instead of this insult.

  26. QUOTE

    Diablo series died with Blizzard north, I wish it had remained dead instead of this insult.

    That’s right. If you don’t enjoy something nobody else should either.

  27. Maybe I’m just missing something, but I don’t understand the rationale behind removing free trading and implementing this gift mechanic. Is it limited to specific classes (legendaries) and limited as to who or how someone receives the gift?

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