Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Hardcore dueling: Life or death?Posted 16 Jan 2013 by
With patch 1.07 on the horizon and dueling on it’s way, I’ve been considering what I once was adamant against: dying in pvp. In the original iteration of PVP you were tossed into an arena with a partner fighting another group for your life. You didn’t know what was on the other side, and you didn’t know how much your partner could help. However dueling changes that and my opinion as well.
We first to be clear it isn’t an option and has been stated by Blizzard
We currently have no plans to allow permanent death for Hardcore characters in the dueling world. That said, we’re not really keen on the word “never,” and we may make changes depending on player feedback and what we feel would provide the best user experience (something which can change as the game evolves).
However it does seem like they may be swayed. So let me make my case:
Dueling now involves consent, not that the other system didn’t. However, now I know exactly what I’d be facing. I can see their gear, I can see their skills, and I can see if I could kill them. I can choose the amount of risk I want to take and if I’m not confident I don’t have to risk it.
There is also no competive angle here. No ladders, no match points just the chance to duel it out. There is nothing gained from a duel to the death other than pride and maybe an ear? Since there is no incentive to do it it will only attract those people who really want to risk it. It also may take an edge of off attempts to PK and may allow people to really find out who is better, or to avenge a death from a nefarious player.
It also could help stimulate our economy a bit more. More deaths equals more need for gear, more people leveling to play with and more items leaving the economy. We’ve become pretty safe in our farming routes and sub-elite gear lays stagnant in the AH resembling the softcore auction house.
When Jay first announced that Hardcore pvp would be to the death I was against it. The number of viable hardcore players in pvp would dwindle down in a matter of days and rebuilding would be tedious and the risk not worth it. However with a return to a Diablo 2 style dueling option my opinion have changed. It’s time to let us put up or shut up on how hardcore we actually are. I imagine it might be easy to implement, just create a separate dueling master for fatal dueling. I suggest Shang Tsangh from Mortal Kombat, but that may not work. That duel master would of course inform you that what you are about to do could kill you and you would need to click okay much like the boss battles in D3.
I was never a heavy dueler in D2 but occasionally I liked to press my luck. I liked to see how I fared against other players when my life was on the line. I didn’t win all the time but when I did it felt like a earned win. Dueling without the option to go to the death feels like a missed opportunity to hark back to a passion for some from D2.
Now, in it’s current iteration, dueling may not be the kindest with permadeath. Being one shot is never fun ( as most of us remember from Inferno at launch) but as they polish the dueling system perhaps this is an idea they need to revisit. After all that is what the T in PTR is for, and hopefully once it’s moved past a one shot fest we can really fight for our life.
What do you guys think should hardcore dueling be fatal or remain the same?