Diablo III Fansite Q&A


The latest fansite Q&A session has now been released. The information seems to be semi-linked to the info release for WoW’s Panda Pack. Most of the information is already known, or at least has been surmised by much of the community, but you may find some of the information valuable.

Q. People keep asking about the wings perk from the DiabloWikiCollector’s Edition:

  • How will your character receive this item?
  • Will each character have the item, or does it have to be shared across your characters (like heirloom items did in WoW)?
  • If a unique item, how will transferring the wings work?
  • Can the wings be accidentally sold or destroyed?
  • How will these wings work on a HC character when they die — do you lose them?

Each character you make will receive CE items in their inventory. They cannot be dropped, but can be destroyed if you want the inventory space, for example. If you want them back you can transfer through the shared stash from another character.

Q. Also will there be items similar to the wings (fluff items) that drop in game later?

No plans for any right now, but we’re not opposed to it. The amount of equippable items we have is pretty intense.

Q. Some players are starting to suggest that the use of “yards” in elective mode skill descriptions is a bit misleading. Players feel that the area of effects are much smaller than the tooltips indicate and joke that their characters must be at least 15 feet tall if the tooltips are accurate. Have we put any thought into changing the unit of measurement or reducing the numerical values to better the distance of the abilities?

We’re well aware that it’s not entirely accurate, but once you use the ability once or twice you understand how it’s supposed to perform. The issue here is a symptom of our internal measurement (feet) not translating directly to yards, and as only the US uses feet as a measurement we opt to show a measurement the majority of the world understands. With the fast and furious action of Diablo III, the exact measurements really aren’t as important as how you actually understand and use the skill.

Q. Will the Collector’s Edition dyes have any sort of “particle effect” on the items, or are they simply dying them with a unique color?

No they don’t have particle effects. For now they can technically only be single color gradients.

Q. Will dyes be shown on gear on the AH? (For example: “This gear is dyed ‘Off-White.’ “) This is semi-important because of Collector’s Edition dyes. Players anticipate that since this dye will be rare, it will carry more value within the community.

No, dyes are removed from items when you put them on the AH.

Q. Will the AH be a part of the game world (find an auctioneer in the city to do it) or is it staying in the game menu?

We think it’d be cool, but no it’s only within the Battle.net menu.

Q. Can we expect any achievements that aren’t strictly focused on game mechanics? For example, there’s rumor that finding and killing Bashiok in game is an achievement. Are these going to be similar achievements that are more Easter Egg-like and inspired by the community?

Yes, we have many achievements that ask you to do something weird or crazy or just difficult to pull off.

Q. We’ve already shared that cosmetic rewards will be coming with some achievements. We know about the banners, but are there any other rewards we haven’t yet mentioned that we could also share with the community?

We don’t have any now, no. Titles and cosmetic item rewards would be cool but it’s a wish list item for the future. All achievement rewards are banner related, which we think is pretty cool as it displays very prominently when forming groups, as well in-game at the waypoint hubs.

Q. Will there be feat of strength achievements (I.E. first person to hit 60)?

We do have feats of strength but not one specifically for first to 60.

Q. Will you be able to bind Force Move to a mouse key?

You can bind it to anything but primary and secondary mouse buttons, but it can be bound to any other mouse buttons.

Q. Since there seems to be a cap for adventurer stats ( +MF/+GF), will the stacks refresh on a Rare or Champion kill after you hit stack cap? Example: Say a stack cap of 5, on the 6th Rare/Champion kill, will the whole stack refreshes?

The whole stack refreshes.

Q. Will there be difficulty-exclusive random events/quests?

We don’t have any, no. It’s not a bad idea so maybe it’s something we could look into for the future.

Q. When does the exit indicator appear on the mini-map? When you are within range or when your character can see it (line of sight)?

When you’re within range.

Q. Will weapons with elemental affixes get extra damage against their elemental counter-part (e.g. Holy weapons get more damage against undead)?

No, we don’t want people to feel like they’re forced to carry around a bunch of weapons with each damage type and swap them in and out to remain effective. We actually had it in the game at one point where each damage type had a secondary effect, and we were super excited about it, and then we played it and it just sucked. It sounds super cool, but in practice it just forces too much on the player and makes decisions for them on which types of items are best based on the damage type.

Q. Will poison damage stack?

DoTs can stack, and the DoT can be poison based, but poison is not inherently a DoT.

Q. In DiabloWikiHardcore Mode, will players receive damage from collapsing/destroyed walls and/or parts of the décor (as it is not the case in Normal Mode)?

No. Hardcore is the exact same as “softcore” in every way, you just can’t die more than once.

Q. Will the Scroll of Companion (if/when it returns) be cute and cuddly or will it be more visually gritty and dark (keeping in line with the rest of the creatures in D3)?

If companions return, we have no idea. There may be some cute and cuddly things. Cute and cuddly things can and do exist in Sanctuary. They just may get stepped on by a demon. We’d make an effort to create more dark and gritty companions though, if we do revisit the system.

Q. Will you be looking at the visuals of the Wizard skill “Blizzard” and “Meteor” after the community’s negative reaction to it? Players aren’t impressed with their current visuals as compared to those in D2.

There are plenty of people that like them, and plenty of people that like one or more of the rune variants. No, we don’t have any plans to make changes to any skill visuals.

Q. Are you guys happy with where the Witch Doctor is as of patch 15? We noticed as of the last few patches, particularly 14 to 15 the WD has received an enormous amount of tuning compared to the other classes and currently feels a little overpowered at early levels.

Balance is always ongoing. It’s possible the build for patch 15 caught us at a point where we had made a lot of witch doctor changes and not changes to other classes? We generate beta patches to test ongoing updates, and don’t wait to make sure each class has had equal attention. We’re very happy with class balance on our internal builds.

Q. Since DiabloWikiArena is temporary out of picture. Is there any other way to take participate in PvP after D3 launch? Do you plan to implement world pvp mode like D2?

No. There are many reasons why we’re focusing PvP into the arenas and not bringing back hostility. PvP Arenas will only be a few months after release, and in that time people will be trying out classes and perfecting their gear and builds. When they do arrive they’ll be an awesome addition to the game, and players will be ready to face off in some awesome PvP action in a designed and crafted experience.

Q. How does the new “DiabloWikiNephalem Valor” mechanism work in multiplay game? Say if 4 player kill rare creatures separately, will they receive buffs from other players’ killing credit? Or the buff will be counted separately.

Everyone in the game gets the buff when a champion/rare is killed.

Comments

You're not logged in but can still post comments. Register or login to remember your details.
  1. “Q. Will you be able to bind Force Move to a mouse key?
    You can bind it to anything but primary and secondary mouse buttons, but it can be bound to any other mouse buttons.”
     
    Well, god bless 5 button mouses.

  2. Q. In Hardcore Mode, will players receive damage from collapsing/destroyed walls and/or parts of the décor (as it is not the case in Normal Mode)?
    No. Hardcore is the exact same as “softcore” in every way, you just can’t die more than once.

    I guess by “in every way”, they meant “not in every way”?  Have they somehow forgotten the major, RMAH difference?

  3. So the CE dyes really don’t add anything but a hue…. It’s a shame. Black and White aren’t even desirable if you ask me. Infernal and Golden look like the most precious to me.

    That question about “Fluff” items is interesting.
    Could it be that there are multiple items in the game which add to your looks, but aren’t taking up an armor slot (like the wings)? 

  4. Well it’s a shame that Blizzard and Meteor aren’t getting some revisions, but I guess it’s alright. Blizzard is actually pretty decent imho, but Meteor is lackluster at best..
     
    Also, I’m somewhat upset at not having difficulty specific random quests / events. Hopefully these events, such as Jars of Souls, at least spawns more varied enemies with champion / rare mobs to make them worthwhile in Inferno. Otherwise, I may have to pass up on some of those events later on.
     
    May 15th cannot come any sooner!  😛

    • Yeah, and Blue seemed extra defensive on this one.  “There are plenty of people that like them” Someone has been listening to grandma again  😛

    • I think they left the base skills pretty basic in many cases, since the runestones are all improvements and should look better as well as work better.

       

  5. Meh shouldn’t have read this, just disappointed me about some stuff…

  6.  
    “Will dyes be shown on gear on the AH? (For example: “This gear is dyed ‘Off-White.’ “) This is semi-important because of Collector’s Edition dyes. Players anticipate that since this dye will be rare, it will carry more value within the community.
    No, dyes are removed from items when you put them on the AH.”

    So this gives regular traders that don’t use the AH an edge. Sell your items in game avoiding the silly Blizzard AH fees and you can also charge a premium because of the CE dye. Great.
     
     
     

    • But it’s going to take 5 times longer, so you’ve lost your edge.

      • Not to mention that we do not know wether the Dye effect is kept with a simple trade. Guess someone should have tested it when the “Bonus” areas were availible.

      • Over exaggeration at its finest. The AH is actually slower because you are limited to 10 active trades and on top of that you pay a fee.

        And trading dyed items does work. I did it while I had access to the fields of misery plus items retain their dyes when moved to the stash and onto other characters of your own.

    • I’m willing to bet that the CE dyes will disappear when you lose an item. Otherwise there’s no point to their exclusivity: just find a friend with the CE and have him or her dye all your gear for you.

  7. “The issue here is a symptom of our internal measurement (feet) not translating directly to yards, and as only the US uses feet as a measurement we opt to show a measurement the majority of the world understands”

    Way to be disconnected from reality.  Most everyone that uses metric is familiar with vaguely how big a foot is (most of us have 2), but most have no clue about a yard, so they decide to make in-game measurements in distances that are about a foot but call them yards… so they make sense to nobody on the planet.

    • a yard and a meter are almost exactly the same length… so everyone who knows metric should know how long a yard is.

      • Except an in-game yard is about the length of a real-life US standard foot, so now it suddenly doesn’t make any sense again. One meter is about 3.3 times as long as one US standard foot, and a US standard yard is exactly 3 US standard feet.
         
        They could possibly increase the distance covered by a yard in terms of game code. Then, a skill that extends 24 yards now and states 24 yards but looks like 8 yards compared to character height, would instead extend 8 yards and state 8 yards, and it would look like 8 yards (about 7.3 meters) compared to player height. Though that’s probably a lot of code refactoring at this point that would cause a lot of confusion…

        In short, their explanation was baloney.

    • To be honest, people has various foots size 😛

    • Yeah, I’ve always been annoyed at this. They did the exact same thing in WoW and it’s just as stupid in Diablo if not more so because you always have a top-down view of the ground to compare distances. Just call them feet Blizzard!

    • Yeah, I was completely WFT when I read that too. Who the hell uses Yards?

      The Dodo went extinct because it it didn’t opt for metrics.

      • Plenty of people still use feet and yards – maybe not at the workplace, but certainly at some point in their lives. Calling something entirely the wrong thing, though, obviously leads to confusion. I can’t even fathom how someone can be stupid enough to make this design choice.
         
        Fathom. That’s another one I like 🙂

  8. we opt to show a measurement the majority of the world understands.
    Hmmm. In europe we don’t use yards but the meter system. So, who is the majority ?

  9. So wait, is MF/GF Capped in this game, or were they referring specifically to the Nephlam Valor buff?

    • It sounds like the buff because it mentions stacks after a champion / elite kill. It’s just not specific enough and could be misconstrued.

    • Yes, so, I thought I understood the buff being that as you killed champions/elites, you get an extra tick on the buff (up to a limit, I suppose) and then that buff counts toward you killing a boss. While I can understand there being a limited number of stacks to the buff, does this comment mean that once you kill a champion/elite that exceeds your buff stack it all resets to one stack?

      That, kinda, sucks. 

      • I think what they mean is the game does not keep timers for each stack of the bonus, but rather for the latest stack applied.

        Let’s assume the maximum is 5 stacks. If you’re currently at 3 stacks with 10 seconds to go on the timer, you have 10 seconds to kill another champion before all 3 stacks wear off. If you make the kill, you gain a 4th stack and the timer refreshes. When you’re at 5 stacks, additional kills won’t put you back at 1 stack, but will refresh the timer on a 5 stack bonus.

        I think the poster was simply concerned the game would record 5 different timers and that additional kills would just refresh the timer that’s got the least ticking left.  

        • Ah, OK. I understand now. It’s just about refreshing the timer, not the stacks of the buff.

          It all makes sense then. Well, I don’t mind that at all. It would suck to get all buffed up, only to run out of time before hitting the big guys. 

      • No.

        They’re talking about the duration of the buff resetting, not the size of the stack. 

  10. They didn’t want feet because only US used it, went for a shorter version of a yard instead, and now expect more ppl to understand that. A yard, wft is that? I know its around 0.9 meters but still. Whats so hard to understand about the length of a foot. Double facepalm right there.

    How about meter??? It’s only the standard unit for measureing distances across the whole world. I guess using that would have made it too obvious for everyone. I mean, it’s not like easy to understand tool-tips are Blizzards priority anyway… or wait a minu….

    oh you silly americans ….

     

    • “Meter” sounds scientific and modern and thus profoundly un-diablo. You might as well measure potions in decaliters or something. Yards or feet are more archaic and mythologically-appropriate. They might have done better just inventing a name to use for measurements. Span or Length or Stride or something like that, since it doesn’t have a real world analogy.

      The problem with using yard, which the Blue A sort of dodged, is that the numbers in-game are far smaller than a yard (or meter). Hence melee range is like 10y, when it should be about 2 or 3 at most.

      • And saying that a skill does 143% weapon damage doesn’t sound “scientific and modern”? That doesn’t sound especially archaic and/or mythologically-appropriate.

        I’m fairly sure that immersion isn’t on the list of reasons they used “yards” as the in-game measurement unit.

        • Percentages have always existed, though maybe not in human nomenclature. And not to the precision with which they’re used in the game since humans didn’t have tools to be so exact, but there’s no real alternative there. The game can’t display values in fractions, or something like that. We need the exact figures. Though you’ll note that the devs have tried to keep percents and all other figures out of the tool tips, much to the displeasure of most fans.

          A “meter” though is a specific length invented in France in the late 1700s, along with the rest of the metric system, and based (at that time) on their best estimate of the earth’s circumference. It’s specifically anachronistic, if applied to the world of Diablo, and thus sticks awkward in the ear of most fans.

      • “Yards or feet are more archaic”. *Insert jokes about Americans here*. *Counter with jokes about British speed limits here*. *People from downunder sit here looking smug in their shoes which use at least 3 different sizing systems*.

      • I would be fine with a made-up measurement… it would make more sense than mislabeling stuff “yards.”

      • Whoops, error post from me.

  11. Dfans got an update to one ofthe questions

  12. I think his brain broke.

      “The issue here is a symptom of our internal measurement (feet) not translating directly to yards, and as only the US uses feet as a measurement we opt to show a measurement the majority of the world understands”

    How would feet not translate directly to yards?  A yard is exactly 3 feet…. how could you ever get a more direct conversion from one to another?

    Also, how would yards be anymore universal?  Outside of the US people generally use meters.  

    Yards is part of the same US measurement system that feet is from.  A foot is 12 inches, a yard is 36 inches, or 3 feet.

     
          

  13. Ask him…Are there going to be “Charged Items” like in D2? (ie. Boots with 15 charges of teleport)

  14. Nizzarris

    . There are many reasons why we’re focusing PvP into the arenas and not bringing back hostility. PvP Arenas will only be a few months after release 

    This is one of the most important info we have seen in weeks and yet you claim “someone” migh find this interesting. I am disappointed . Did you even read it?
    (oh yeah we know it will be on after few months but that was guess of comunity, which after all knows shit, so here it goes oficially..thats why is it important..)

    • Knowing Blizzard, “a few months” could mean half a year or more. I wouldn’t take this Q&A as any sort of release-date announcement for PvP.

  15. CE looks even less impressive now.

    • Still unlimited use dyes, and I’m very partial to the cloudy dye myself.

      One thing I don’t understand is why they cling to the banners. They’re…cloth on a stick. I don’t get why they’re so excited about that. 

      • Probably because it’s the primary way for people to show off in game. And if people have done a bunch of stuff and got lotsa loot they want to show off. That’s the “social” element.

      • And dyes on armor is just colored paint on metal… reductionism can make anything sound pointless.

  16. So anyone else confused on thier answer to poison damage stacking or not? It helps that they said DoTs can stack, and that DoTs can be poison based, but that doesn’t tell us much of anything. Anyone have any good guesses as to the meaning? Previously I was informed by beta testers that DoTs don’t stack, but apparently some do now. Which ones?

  17. Glad we have confirmation on the “particle effects on dyes” thing because I was so tired of people claiming that’s how it was without any proof or logical basis.

  18. I’m worried about the comment re: special damage types.  Crits still do damage-type-specific stuff, right?  I.e. fire burns, ice freezes/slows, arcane silences, etc.
     
    If not, then… what’s the point of elemental damage?

    • I haven’t seen a single secondary effect from an elemental damage type, even from crits, no. Which is disappointing. I thought that really made them separate and unique from each other and had great PVP implications.

  19. Have they said anything else about the hardcore arena? i.e. last I read, death would be permanent even in the arena, and I’m hoping they change that, as I don’t want a softcore chararacter just for pvp.

  20. So now the question is are the ce dyes just the old rogue and pale dyes with a different name or are they new colors we haven’t seen in the game yet?

  21. and this: The issue here is a symptom of our internal measurement (feet) not translating directly to yards, and as only the US uses feet as a measurement we opt to show a measurement the majority of the world understands. (my bold). total bollocks, apart from the U.S and afaik Liberia, the majority of the world uses metric measures, not imperial. Slack ill-informed blue post.

  22. duplicate post. apologies.

  23. I kinda see it as learning the distances by using the skills. Kinda like static field in D2, every skill point extended the radius by X amount of yards. Using that skill helped me judge their term of “yards”.

  24. will inferno be unlocked after you have reached level 60 even if you have not completed hell?
     

Comments are closed.