Diablo 3 v2.0.1 Patch NotesPosted 25 Feb 2014 by
The live Diablo 3 realms remain down as last night’s scheduled maintenance has not yet completed. It was scheduled to end at 11am, but the ETA went to 3pm, and was then backed up another 5 hours, because patches are technical issues.
In the meantime, how about the patch notes? They are novel-sized, incorporating all of the new features, plus all the changes to monsters, difficulty, Paragon, Cursed Chests, Quests, and much more during the PTR testing.
Diablo III – Patch 2.0.1 v.18.104.22.16844
Below you will find the patch notes for the most recent update for Diablo III, patch 2.0.1.
Pools of Reflection have been added to the game.
Nephalem Glory has been added to the game
New Character statistics have been introduced
That’s just the start of general stuff and the patch notes do not include the character skill changes, which Blizzard says they will present in a more comprehensive format in the days to come. (Nevalistis says the full patch notes are 55 pages long.)
Click through for the rest of today’s patch notes.
Players now have the ability to resurrect in multiple places when they die in non-Hardcore games
Player hit boxes have been adjusted to more closely represent character models
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Graphics engine has been updated to support reflections
Many bosses have had their mechanics revisted and retuned. The following bosses have received the largest changes to their encounters
In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above
All classes have undergone significant revision. Additional details and patch notes will be available in the near future. In the meantime, we encourage you to log in and explore the new changes for yourself!
CRAFTING AND ARTISANS
Crafting has received several quality of life changes
The difficulty system has been completely revised
There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
ITEMIZATION (LOOT 2.0)
Itemization has undergone a major overhaul
The Smart Drop system has been implemented
New item affixes have been added to the game
Stat ranges on items have been narrowed significantly.
Monster affixes have been revisited and retuned
Elite and Champion monsters now have five new possible affixes
Monster density has been revisited
Elite and Champion packs can now spawn in a larger variation of pack sizes
Wasp projectiles can now be dodged and blocked
PARAGON (PARAGON 2.0)
The Paragon leveling system has been completely revamped
Clans and Communities have been added to the game
Several quality of life changes have been applied to the User Interface
There is now an option to enable icons for dropped items instead of text
There is now an option to automatically skip all cut scenes
Item labels for Gold piles are no longer displayed
You know it’s a long patch notes when they don’t even have room for all the class skill changes. I won’t say that every single skill and rune effect has been modified, but at least 75% have been.
We’ve got a “Newcomer’s Guide to Diablo 3 version 2” coming up shortly, with firsthand info and input from a lot of PTR testers. In the meantime, f you’ve got questions about how any of the new stuff works, ask away in comments and we’ll answer it here or work it into the upcoming tutorial.