This is part one of this podcast. Part two will be posted later this week; it covers the recent burst of Diablo 3 developer interviews, Sharagon system brainstorming, itemization issues in Diablo 3, and more.
0:20 — Intro and Xanth’s B-day and Aahz’s anniversary highlights.
2:30 — Recent Diablo 3 play stories. Aahz’s terror of just getting into Inferno Hardcore public games: to leech or to carry? Xanth debates the ethics of vote kicking useless players and wishes for better game creation/joining controls.
24:45 — Xanth’s charity efforts for new HC players,
28:30 — Economic issues. Aahz’s hopes for a B-club item sale, Xanth’s steady march towards the B-club, economic changes over time. Why do Tomes of Secret still cost so much in Hardcore?
39:40 — The temptation of unidentified legendary selling and buying. How to price the value? Gold up front and hope for a jackpot, or for personal use?
47:50 — Keeping detailed records of your play. Auction sales, item prices, experience gain per run by time, etc. Do many players keep such records? None of the podcast guests do, but are slightly envious of those who do. More stats displayed in-game would be awesome.
52:10 — What if EHP displayed in the game? Would undervalued stats like blocking percentage be more coveted? DPS is often a lie. Better stats wanted.