Diablo 3 Patch 2.4.3 Patch Goes Live – Patch Notes


Diablo 3 patch 2.4.3 has finally come off the PTR and is now live for everyone and comes with the anniversary event, the new dyes functionality at the Mystic and more. The notes are as follows:

Diablo III patch 2.4.3 is now live in the Americas for PC, PlayStation 4, and Xbox One!

Important: Please note that you will not be prompted to download patch 2.4.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.3 is live until those regions have also patched.

Diablo III PATCH 2.4.3 – v2.4.3.42336

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

GENERAL

New Feature: 20th Anniversary Event

  •  A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
  •  This event is only available in January
    •  Please note that the anniversary event features a pre-cursor event

Hardware Support

  •  Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
    • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
    • Players will need to update their firmware for supported devices to use this feature
  • Added a 64-bit client as default for 64-bit Microsoft Windows operating systems
    • With this, players should see improvements to system performance and faster loading times
    • This change uses DirectX 11 natively, which brings support for normal maps, per pixel lighting and improved anti-aliasing options
    • The 32-bit client is still available as an option through the Battle.net Launcher
  • Added a screen space ambient occlusion (SSAO) pixel shader option
  • Added a large cursor option
  • Improved support for 60Hz+ monitors
  • Bug Fixes
  • Resolved an issue that could cause crashes in some instances

CLASSES

Barbarian

  • Overpower
    • Now has 3 charges
    • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes

Bug Fixes

  • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
  • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
  • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage
  • Fixed an issue which prevented the Archon version of Teleport from correctly incorporating the player’s attacks per second

ITEMS

Legendary Items

  • Red Soulstone Shard
    • New Legendary Gem
    • Periodically struggle for control, unleashing a ring of Fire that inflicts 12,500% weapon damage to enemies it passes through
    • With the above change, the primary effect of the gem deals significantly more damage at the gem’s base level, but scales more slowly with additional levels
    • After gaining a level, your resource costs are removed and cooldowns on skills are reduced by 75% for 30 seconds (Requires Rank 25)

Class Specific Items

  • New items have been added to the game
  • Crusader
    • Armor of Akkhan
    • Talisman of Akkhan (Amulet)
    •  Has been added as a 7th piece to Armor of Akkhan
    • The set’s current bonuses and powers remain the same
    •  This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
  • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
  • With the below changes, the minimum levels required to use these items have been adjusted to match the level at which their corresponding skills unlock
  • Barbarian
    • Saffron Wrap
      • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
  • Crusader
    • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds, stacking up to 10 times
  • Demon Hunter
    • Hellcat Waistguard
    • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
    • This bonus is increased to 800% on the final bounce
    • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
  • Monk
    • Rabid Strike
    • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
  • Witch Doctor
  • The Barber
    • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
    • When you stop casting, it explodes dealing the accumulated damage to all enemies within 15 yards
  • Wizard
    • Manald Heal
    • Enemies stunned with Paralysis also take 13,000-14,000% weapon damage as Lightning
  • The functionality of some items has changed
  • Crusader
    • Defender of Westmarch
    • Can no longer summon a wolf more than once per second
    • Damage done by the wolf is increased for each block made during the interim
  • Witch Doctor
    • Jeram’s Bracers
    • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
  • The following class set powers have received changes
  • Barbarian
    • Wrath of the Wastes
    • (6) Set Bonus
      Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800%
    • The damage of your Dust Devils is increased by 180%
    • Please note that these changes will not be reflected in the item’s tooltip
  • Crusader
    • Roland’s Legacy
    • (4) Set Bonus
      Increase the damage of Shield Bash and Sweep Attack by 1250%
    • (6) Set Bonus
      Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 15% damage reduction for 8 seconds. This effect stacks up to 5 times.
  • Demon Hunter
    • Embodiment of the Marauder
    • (6) Set Bonus
      Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% increased damage for every active Sentry
  • Monk
    • Inna’s Mantra
    • (6) Set Bonus
      Gain the five runed Mystic Allies at all times and your damage is increased by 100% for each Mystic Ally you have out
  • Witch Doctor
    • Spirit of Arachyr
    • (6) Set Bonus
      The damage of your creature skills is increased by 2400%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Wizard
    • Delsere’s Magnum Opus
    • (6) Set Bonus
      Enemies affected by your Slow Time take 2800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
  • Bug Fixes
    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Pinto’s Pride
      • Fixed a bug where the bonus Wave of Light damage from this item was not being calculated correctly
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • Faithful Memory
      • Fixed an issue where Faithful Memory was not properly buffing damage from certain Blessed Hammer runes
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    •  Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

 SEASONS

Season Journey

  • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
  • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher
  • Starting with Season 9, players will be able to complete the Sanctuary’s Most Wanted objective in the Season Journey across multiple games

ADVENTURE MODE

Bounties

  • The number of enemy kills required to complete the following Bounties has been reduced
    • Kill Aloysius
    • Kill Axegrave
    • Kill Bholen
    • Kill Captain Donn Adams
    • Kill The Crusher

Rifts

  • The Cesspools map has been adjusted
  • Enemy density and overall map size have been reduced
  • This area can now appear as the starting dungeon in Rifts and Greater Rifts

Greater Rifts

  • We have made a number of changes to improve the play experience of Greater Rifts
  • The Greater Rift progress bar now displays the percentage completion at the end of the bar when it is nearly filled
  • Monsters should now be more evenly distributed on each floor in Greater Rifts
    • Along with this, the experience and Greater Rift progression awarded for defeating many smaller monsters has been increased
  • The size of each floor in a Greater Rift is now more consistent
  • On average, a rift should take between two and four floors to clear
  • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
  • There is now a guaranteed area at the entrance of each floor with no monsters
    • This area is just large enough for ranged characters to maneuver
  • Several additional monster types can now appear as Champions and Elites
  • Greater Rifts now spawn Hellhide Tremors, Disentombed Hulks, Sand Dwellers, and Colossol Golgors with other monsters in somewhat larger groups
  • Greater Rifts now spawn somewhat fewer Sand Wasps and Fallen Grunts on floors where they appear
  • The stacking effect of the following is now cleared upon entering a Greater Rift
    • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
    • The skills Arcane Dynamo and Mythic Rhythm
  • The gold reward and empower cost for Greater Rift 25 and above have been increased
  • The ratio between gold reward and empower cost remains about the same
  • Players will now get an extra chance to upgrade their Legendary Gems if they do not die in a Greater Rift

Greed’s Realm

  • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game

Zones

  • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
  • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress

Bug Fixes

  • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
  • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

MONSTERS

Enemies

  • Quality of life improvements have been made to enemies
    • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
    • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
    • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • The Succubus’ Bloodstar attack has had its damage reduced by 15% and the projectile’s travel distance has been reduced
  • The damage from Khazra spears has been reduced by 15%
  • The damage from Ice Porcupine icicles has been reduced by 15%

Enemy Affixes

  • Shielding
    • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
  • Reflects Damage
    • Now fires a projectile instead of instantly dealing damage to the player
    • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
  • Electrified
    • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
    • With this, the damage caused by this affix has been reduced by about 35%
  • Juggernaut
    • New enemy affix
    • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
    • Along with this change, enemies with this affix take 30% more damage from all sources
    • Only a rare Elite enemy can be a Juggernaut

Bug Fixes

  • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
  • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
  • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

BOSSES

Belial

  • Now transitions more swiftly between his normal and larger version boss phases

 ACHIEVEMENTS

Bug Fixes

  • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

QUALITY OF LIFE

Dyes

  • Can now be accessed through a new tab at the Mystic
    • This includes Collector’s Edition dyes
  • With this change, dyes will no longer be sold by vendors

Bug Fixes

  • Fixed display and text issues with some skills and items
  • Fixed an issue causing keybind issues when the UI was hidden
  • Fixed a bug which caused Followers to sometimes become idle in combat
  • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
  • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal
Tagged As: , | Categories: Diablo 3 Patches

Comments

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  1. I was able to complete the full event and get all transmogs, portraits and pets. The Demonic portrait was a pain in the ass but I finally got it as well. I did all of this with a turbo chicken WD otherwise it would have taken two days or so lol 😉

    Here is a full guide:

    http://www.icy-veins.com/d3/diablo-anniversary-event-complete-guide

  2. How was this website unaware the patch was coming today? People in many places online knew about this for over a week.
    I used to come here to check for up to date information regarding things to come. Speculation on release dates and talk about what is changing (like maybe have a staff member play the PTR and relay to us what is going on?).
    I’ve had to scour the net to get the useful info.
    I used to just be able visit this site.
    Now you post patch notes after they go live.
    Which everyone has already read through the blizz client.
    So what is the purpose of this site, apart from regurgitated info from the client?
    Anyone still working here or do u have a bot that makes posts now?
    Sorry

    • No one knew when the patch was going to be released. Blizzard said “Very Soon” at most, in the last few days. At some point today people were able to download the patch, and even the official forums had no patch-notes or any patch info posted by then, even though people were already downloading the patch.

      Blizzard never gave any concrete date and time for this patch to roll out. Previously it used to be Tuesdays or Thursdays, but that is no more the case since they have now Old-Patch-Servers and New-Patch-Servers running simultaneously and there is no down-time anymore.

      • I knew the patch was coming out today. I’ve known this for a week. I found out by researching, looking for clues from multiple sources and adding things up. I also knew exactly what the patch would do, based on PTR testers.
        Plenty of people knew.
        Only this website staff were in the dark it seems.
        This is the most important content this site could publish.

        This is constructive criticism. I want to come here and read interesting stuff about this game that I can’t see in the game client.

        Fan art and post launch patch notes does not serve a purpose.

        Sorry for being negative. I don’t want to hurt anyones feelings. I’m Just pretty surprised how they are so behind when I had considered them my main source of d3 info and updates until now.
        I literally did a better job myself.
        I want the staff here to do that instead.

        • angry chicken flew through 16 levels of pixels without love 🙁 have to do another playthrough from lvl 1, but not today haha 😉

        • coz the staff of this website are almost all haters of diablo
          Thast why !!!

        • “I found out by researching, looking for clues from multiple sources”

          and yet you’ve posted none of those sources

          so I say you’re full of shit

          • Why would I lie? What purpose would it serve for me to do that.
            If I lied, then my only goal here would be to mildly discredit this website in the comment section based on a total lie.
            What could I gain from that?
            Isn’t it more plausible that I want this website to actively research and post relevant Diablo 3 information for me to read, so I don’t have to scour the net.

            As for my sources, I actually can’t be bothered to go back through two weeks of internet history to prove my point 🙂
            1 dude was a Twitch streamer who advertised a live stream for the exact day and hour of launch, about 7 days ahead.
            I just googled “2.4.3” and clicked about, read comments and blogs, and kept digging.

  3. Take a ChillPill Nostradamus.

    No one knew because there was no official confirmation. When the patch rolled out, I checked IncGamers and Dfans. Both had news up at the same time about the new patch being rolled out, long BEFORE Blizzard posted any news about Patch 2.4.3 Launch on their own site and forums. No source can post any patch launch information until the patch is actually rolling out. If a news source would post patch launch information without the patch being actually rolled out, it would entirely discredit the news source. Wishful-thinking and Hopeful-Prediction are not news.

    If you knew the exact day, hour, and minute of the patch launch, then why the monkey are you looking for news on this matter. Doesn’t make any sense. Also no worries, no one gets “offended” when random anonymous Joe Blow’s troll the comment’s section on here.

    Go play the new patch Nostradamus.

    • “No one knew because”
      – again, I’ve said it twice already, people knew. I knew. Is that hard to understand?

      “If you knew the exact day, hour, and minute of the patch launch, then why the monkey are you looking for news on this matter”
      – my god, this isn’t hard to explain. I came here to find out some news before I knew. When I saw there was nothing here, like a desert wasteland of diablo info, I started to look elsewhere online, and begun to find answers. Then I knew. Then I came back here and wrote a comment saying Hey look, I’ve just found this stuff out, how come it wasn’t here first? This is very simple. Perhaps read it through several times and then you’ll get it.

      “Wishful-thinking and Hopeful-Prediction are not news”
      – This website has so much wishful thinking and predictions from over the years. and Its better than nothing.
      And in this case, the information I gathered from elsewhere was true.
      Like 100% accurate information. So it would have been very relevant news.
      which counters your point completely.

      I’m not trolling and I don’t need a chill pill, I’m pretty relaxed right now. Just felt like posting some constructive criticism for the sites authors.
      Your counter post made no sense.

      Regards
      G

  4. George is straight on point. This site serves no purpose anymore. The news posts are lame and late. For a very long time the only contribution this site has had to offer is Flux’s podcasts and articles, and those are coming more rare now that he is barely playing the game. Also the podcasts have been going down (for example I don’t care to listen 2-3 guys talk about their favorite Crusader skills), because there is nothing new to do.

    I can’t blame him or the other staff, though. The game is in a pretty bad state and you don’t really want to play that much anymore.

    Also don’t get me wrong. The game is in better state than ever, but the changes are so small per patch and nothing really changes anymore, so people are not willing to play as much as before.

Comments are closed.