Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Diablo 3 Legendary Item Torment Farming Advice from BlizzardPosted 19 Mar 2014 by
A constant topic of conversation in clan chat is what and where and how best to find Legendary items. Opinions differ as to the best place and especially the best difficulty, and a Blue offered some info when fans sought Diablo 3 Legendary Item Torment farming advice from Blizzard.
Grimiku: Quality of Items
- An item’s quality is unaffected by difficulty. For example, a level 60 Nailbiter found in Normal has the exact same potential as a level 60 Nailbiter found in Torment VI.The Drop Chance of a Legendary Item
- Normal through Master receive bonuses to experience and gold, but no bonus to the drop chance for a Legendary item.
- There is a bonus to the drop chance for a Legendary item starting at Torment I difficulty, and this bonus increases with difficulty. For example, Torment VI has a greater bonus to the chance a Legendary item drops than Torment I does.
- There are certain Legendary items that only drop in Torment I – VI.
I’m not sure why, but Blizzard reps have repeatedly declined to state exactly how much each level of Torment increases your legendary item drop chances. The in-game tooltips don’t list the value either, though they did (some of the time) during the Reaper of Souls Beta test. The screen to the right was taken during the Beta, and you can see “250% increased legendary drop rate” listed among the bonuses.That said, the tooltip listed the same bonus for Torment 1 up through Torment 6, so it’s quite possible the info was wrong. The gold and exp increase was listed as 0% for all difficulty levels during much of the beta, and Blizzard confirmed it was bugged and the display would be fixed. And it was, but the Torment 1-6 legendary drop rate text went away at the end of the Beta and it’s not yet returned in Diablo 3 version 2.
It would be nice if they’d tell us the actual figures, though. If not now, then for RoS. Even if they don’t, you want to play on Torment 1 (or higher) if you can hack it in RoS. It doesn’t matter in D3v2, but the Torment-only legs and sets in Reaper of Souls is what many players are putting as their top item finding goal for the future.
Click through for more Blue on why Torment isn’t required in D3 (but will be in ROS) and an issue with the guaranteed legendary from the forever tricky Reset Quests option.
Grimiku: It’s up to you to decide if you want to rush towards a particular difficulty, but I can let you know that items found in higher difficulties aren’t inherently better than those found in lower difficulty settings. For example, a level 60 Azurewrath found in Normal will roll at the same level as a level 60 Azurewrath found in Torment VI. I should also point out that there are some Legendary items that are only found in Torment+ difficulties, but that doesn’t start happening until level 70.
Issues with Reset Quests for the guaranteed legendary drop (now from Diablo) continue. It sounds like it’s still human error causing the problem, as players miss talking to some NPC, or perhaps not properly resetting the quests in the first place.
Did this happen to more people? Or am I the lucky one?
Tsarnis: Hi Guys,
I just wanted to let you know that we are currently looking into this on our end. We haven’t yet been able to reproduce this either internally or on live servers and after many attempts, but we are taking your reports seriously and doing our best to get this figured out. If you can come up with a set of specific steps that cause this to occur every time (or nearly every time) please do feel free to post them here and help us out.
One thing I’ve personally seen occur with my friends is that sometimes when doing group quest reset runs, one or more players will forget to press the reset button after completing all of the quests in the game. In other situations one or more players will assume that just because the group leader presses the reset button, that resets the quests for everyone in the group. Either of these situations will result in a player not getting a guaranteed legendary from Diablo.
I mention this just to stress that unless you yourself have pushed the reset button prior to starting your current playthrough, your quests are not reset and you will not get another first kill legendary drop. I am not saying for sure that this is what is occurring in all of the reports in this thread, but I have personally observed these types of “false positives” before, so I figured it was worth mentioning.
Thanks for the reports everyone, and keep them coming!
I’m sure the Bliz tech guys will be glad when Tuesday arrives and people stop bothering with Reset Quests. That said, as much trouble as players have figuring out if they’ve done all the quests, and which one they missed if not, there could clearly be some better techs and tools in-game to help with this issue.