Diablo 3 Expansion “Leaked” Feature List


A fan took the time to type out a huge wishlist of features for the Diablo 3 expansion, and has been posting it in forums here and there. What makes it somewhat controversial, beyond its arguably TLDR nature, is the fact that it’s being portrayed as a “leaked” internal document, tipping Blizzard’s hand on upcoming game changes.

The thread went up on Battle.net yesterday and garnered ten pages of (mostly useless) replies before it was deleted. (The Google cache provides an archived peek.) You can view the deletion in two ways; proof that it was in fact an internal leaked document, or proof that Blizzard is fine with fans talking about expansion wish lists on B.net, so long as we don’t pretend that they’re leaked official info.

The post makes for an interesting read, and you can read it in our Diablo 3 community forum, or by clicking through on this post. I think a lot of the ideas are good ones; certainly all the enhanced social features, game hubs, more players chatting face to face, etc. I doubt we’ll see any of that since its launch with Starcraft 2, B.net 2.0 has consistently shown Blizzard’s (inexplicable?) commitment to matchmaking and impersonal non-communication via their gaming service.

The thing this fan-list most lacks, and what makes it pretty obviously not a legit leak, is anything new. Fans tend to create wishlists that improve existing features and nibble around new ideas, and this one is full of better social things, higher Paragon level rewards, improvements to existing items, etc. But there’s nothing in it with actual new features, nothing about expansion classes, new acts, new plot, new item types, or any of the other big changes that an expansion will surely bring.

Remember, if you will, the D3Here episodes, in which some anonymous dude claimed to be a Blizzard QA tester leaking official info. There was much debate if he was legit, and he made some interesting claims about (imagied) game content, but everything he said was obviously false the minute we got actual new game info, and in retrospect all of his predictions were much too cautious since the actual game had far more major changes than any of us would have guessed.

I’m certain any and all pre-D3X “leaked” feature lists will meet the same fate once actual D3X info premieres. Click through to read this recent D3 expansion wishlist, if you’re curious.

Leaked Expansion Key Changes

These are the keynotes of Diablo 3’s future Expansion, and will contain:
Ø Battle.Net
Ø Items
Ø World
Ø Crafting
Ø Paragon
Ø PvP
* Keep in mind that the game changes are made keeping 1.0.7 in mind.

Battle.net 2.0+
Ø Game Menu changes to City Hub
Upon logging in and choosing a character, the player will now be placed into a yet to be named Major City Hub. The City Hub is real-time place where players can meet each other. The City Hub will be introduced with Act VI and has a player cap of 100, after reaching 100 players; a new instance of the City Hub is made to ensure a playable environment.

The Medieval City Hub:

Ø Blacksmiths Guild Street
o Your Backsmith and 3 Highest Experience Blacksmiths of players.

Ø Jewelers Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

Ø Mystics Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.

Ø Auctioneers Area
o Different Auctioneers for Gems, Crafting, Armor and Weapons.

Ø PvP Queue Area
o Defense of the City
o Endless Rush
o Gladiator

Ø Waypoints
o The City Hub Waypoints are connected to all acts.
o Upon entering a different act; no quests will be present. However, all bosses will be spawned.
o Selecting quests is available through the Gate System.

Ø Gates (Game Selection Area)
o Gate to quest area in ACT VI
o Gate to open game system
o Gate to quest selection

Ø Random Objectives at Random Times.
o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.

Ø Guilds
o Guild support has been added

Ø Half of Fame (Ladder)

Items
Ø Item stats are now allocated into 3 main categories and 1 bonus category.
Ø Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes.
Ø Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below.
Ø Items now roll at least one primary class attribute

Ø Primary (Affix)
o Strength (Class)
o Dexterity (Class)
o Intelligence (Class)
o Vitality

Ø Offensive (Affix)
o Critical Hit Chance
o Critical Hit Damage
o Attack Speed
o Defense Piercing % (New)
o Bonus Damage
o Bonus Elemental Damage
o Increases damage against Elites
o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value.
o Skill Bonus (New) (Specific skill bonus, all skills are available)
o Standard Socket (New).
o Specialized Socket (New). Increased effect if socket and gem match color.

Ø Defensive (Affix)
o Reduce Damage from Elites
o Reduce Control Impairing effects
o Reduce Slow effects (New)
o Health Regeneration
o Increased Healing by % (New)
o Increased Block
o Movement Speed
o All Resistance
o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance.
o Armor
o Life %
o Reduced Melee Damage
o Reduced Ranged Damage

Ø Bonus (Sub-Affix)
o Bonus %XP
o Magic Find
o Gold Find
o Gold and Item pickup radius increase (New)
o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk)
o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun
o Level Reduced Requirements
o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP.

Ø All items now roll equal primary attributes.
Ø All items now roll at least one primary (class) attribute.
Ø The affixes indestructible and thorns have been removed from the game.
Ø The magic and gold find cap has been removed.
Ø Players are considered Elites as of 1.0.7
Ø Diamond gem has been added.
o Weapon – Defensive Piercing %
o Armor – All Resistance
o Helm – Reduces Damage by %
Ø Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching.
Charm System introduced.
o A dedicated inventory will be introduced with a quest in Act IV.
o Charms spawn in sizes of 3×1, 2×1 and 1×1. Charms are rolled similar to items (affix / sub-affix).
o Each Charm Size has unique affix and sub-affix rolls.

World
Ø Acts
o Players can now switch between acts through the waypoint system.

o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts.
Bosses
o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher.

o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher.
Unique Name Monsters
o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters.
o Now roll (difficulty +1) random abilities.
o Upon killing a named monster, the player increases the Nephalem Valor cap by 1.
o Upon killing a named monster, the player gains a Nephalem Valor stack.

Ø Nephalem Valor
o Nephalem Valor stack size cap increased to 10.
o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack.

Ø “Secret Level”
Treasure Goblins now have a very small chance of dropping a Gheeds’ Treasure Tome when killed. The Tome can be used on other Treasure Goblins, making their portal permanent and enterable by players.

Ø Gheeds’ Exotic Treasure Island:
o Treasure Goblins
o Goblin Gladiators (GG’s)
o Goblin Mages (GM’s)
o Goblin Fanatic of Gheed (GFG’s)
o Uber Treasure Goblin King, comparable to an end of act boss.
o (Very small chance of spawning Gheed himself)
o Many treasures!

Crafting
Ø Mystic has been added as new crafter
o The Mystic specializes in altering armor and weapons.
o Unlockable in Act VI.
o Alter item appearance
o Change to another random sub-affix
o Reroll amount of sub-affix
o Change to another random primary (class) attribute
o Reroll amount of affix
o Craft Rare Dyes
o Altering Affixes require very rare materials dropped from monsters.
o Altering Sub-Affixes require rare materials dropped from monsters.
o Altering Sub-Affixes quality require common salvage materials.
o Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process.
o Special items unlocked by achievements

Ø Crafters can now specialize in a certain tree.
o Reducing its craft cost
o Craft time
o Unlocking special recipes
o Gaining unique appearances
o Experience system after maximum level.
o Higher Quality Affix
o Higher chance of rolling a Sub-Affix

Ø Blacksmith
o Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source)
o Quivers can now roll base attack speed
o Shields can now roll base block chance
o Crafting uses the new Affix / Sub-Affix system.

Paragon Level Perks

Ø (Account Bound), I.E. All characters benefit from the bonuses.
Ø Upon reaching level 100 all your characters gain an additional 50% more experience after reaching level 60 and gain magic find equal to your highest paragon level character.
Ø Level 100+ is only available for expansion characters.
Ø Each level beyond 100 increases the experience gained by 3% for all characters on your account.

Ø Level 1-100: Magic and Gold find bonus as well as attributes.

Ø Perks:
o Introduce perk system at Paragon 50

o Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
o Level 55: Increases the chance of finding Legendary items by a small amount.
o Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
o Level 65: You can now list 15 auctions, up from 10.
o Level 70: Your experience gain is increased by 5%.
o Level 75: Monsters explode more violently.
o Level 80: Increases the chance of finding rare monsters by a small amount.
o Level 85: Increases healing received by 10%
o Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
o Level 95: You resurrect players 35% faster
o Level 100: The size of your Charm Specific Inventory is increased by 2.
o Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
o Level 110; Increases your movement speed by 5% in PvE areas
o Level 115: Increases your stash by 1 half-tab.
o Level 120: Reduces the crafting costs by 20%
o Level 125: Increases the number of followers you can have in a solo game to 2.
o Level 130: Increases item quality of random objectives
o Level 135: Increases the chance of finding rare monsters by a small amount.
o Level 140: Reduces the cast time of town portal to 2.5 seconds.
o Level 145: Increases the size of your additional stash tab.
o Level 150: Increases movement speed by 5% in PvE areas
o Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
o Level 160: Increase item quality of PvP objectives
o Level 165: The size of your Charm Specific Inventory is increased by 2.
o Level 170: You can now list 20 auctions, up from 15.
o Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
o Level 180: Increases the number of followers you can have in a solo game to 3
o Level 185: Reduces the duration of control impairing effects by 15%
o Level 190: Increases the duration of your control impairing effects by 15%
o Level 195: The size of your Charm Specific Inventory is increased by 2.
o Level 200: 1 Follower will now join you in a multiplayer game.
– FIERY WINGS ITEM
– All your characters gain an additional 25% more experience after reaching level 60.

Level 201-999: Increases XP by 3% per level after reaching level 60.
* Keep in mind that these perks are in design stage.

PvP
Ø Defense of the City
Players can now queue up to compete against each other in “Defense of the City”. The goal of Defense of the City is to kill as many monsters as fast as possible while defending the different city gates.
Random monsters will spawn in waves that will even challenge the most experienced players.

o Instanced for each team, with the addition of a scoreboard (Monsters Killed)

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average siege duration of 10 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4

o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Defense of the City

Ø Endless Rush
Players can now queue up to compete against each other in “Endless Rush”. The goal of Endless Rush is for a team to venture as deep as possible into a randomly generated dungeon.

Random dungeon levels will spawn, with random monsters and elite packs.

o Instanced for each team, with the addition of a scoreboard (Level Reached)

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average Rush duration of 15 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4

o Queue system that will match players according to gear. Cannot change gear while in Queue or during Endless Rush.

Ø Gladiator
Players can now queue up to compete against each other in “Gladiator”. The goal of Gladiator is for a team to kill as many other players of the opposing team(s) as possible while being sieged by heavy duty demons.

o Scoreboard of players killed by team

o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.

o Average Gladiator duration of 10-15 minutes.

o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 3v3

o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Gladiator.

o Players can queue for Gladiator against other players or teams of their choosing.

o Players can place wages on who will be victorious in “Gladiator”

Anything you guys especially like in that list? Anyone think it might actually be at all legit?

Tagged As: | Categories: Diablo 3 Expansions, Fan Stuff

Comments

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  1. I highly doubt there will be 6 acts

  2. Sounds like a lot of this is very PoE if we believe any of it to hold water…

  3. Perks like Fallout would be cool.

  4. Wasnt this confirmed to be a wishlist from diablofans?

    • IMHO it’s confirmed to be a wishlist by common sense.

      I’ve seen it posted and reposted on numerous forums and fansites, so I don’t know that anyone other than the author or Blizzard could “confirm” anything about it, other than what we see with our own eyes.

  5. I saw the list on the BNet forums, I would welcome all the changes to D3. Unfortunately, it would probably take Blizzard 50 years to overhaul D3 in that manner.

  6. Even though those changes sound great, I’d have to pass. The thought of the auction house still makes me shudder…

  7. Ugh, most of those sound awful. They’re more likely to remove MF/GF gear altogether as remove the cap.

  8. I smell BS – if they make the effort of faking 300 lines worth of patch-notes at least 1 year prior to release they should have at least gotten their facts straight and put in less geeky / specific randomness – that whole thing reeks like one of those Diablo-subreddit contributions which is trying apply complexity without applying depth.

    e.g. what they didn’t know is that CC reduction affix already includes a slow% reduction.

    This thing is so legit like Nic cage finding a hidden treasure map on the declaration of independence.

  9. Of course it’s fake.
    And even if it wasn’t, you know how much blizzard changes from “What we’re gonna implement” to “What we actually implemented”

  10. While I definitely want these changes to appear in the xpac, I’d still have to call BS on this because of one glaring reason: the presumed “leaked content” didn’t tackle anything about Skills or more importantly, lack of customization/identity.

    At the very least, Blizzard would probably have found a better solution, if not, an improvement to the skills and runes controversy ready for the expansion. Surely they should be aware of Path of Exile’s glorious Skill Forest and if they wanna compete with that they should come up with something even better.

    While it is debatable whether the current skill system is okay or not, I am under the impression that THIS is the first thing that they are gonna work on to improve.

  11. While I also believe it’s mostly fake, it really does have some excellent features.
    1st of all I find very exciting the proposed 3P System (Perk-per-Paragon). It could be extended to giving different features, like non-combat pets, auras/glows, trails, bonuses vs. various monster types, aso.
    2nd it suggests a very elegant solution to charms – special separate slots, rather than letting you to fillup your backpack with all kinds of charms. It forces the player into an interesting decision-making situation for the players and a hunt for best charms available.

    On the minus side, I’d hate to have an 999 levelcap… eternam mindless level farming is not one of may favourite methods of spending time. I’d rather like to have a more interesting end-game experience, than to feel always somehow… unfinished?

  12. As I was reading this list I let myself get super excited. Meanwhile the back of my mind was like hold on guy don’t get out of control! But now I’m done reading and two things come to mind.

    1) Possibly a fake list (was thinking this as I was reading but wanted to be hopeful)
    2) Even if this is an official list how much will they implement.

    I like to have faith so I’ll remain optimistic but I’m going to try to not fool myself into expecting this whole list.

  13. Still no depth in the skill selection department. Too bad. Or perhaps it’s good, seeing as how these notes are fake.

  14. Awwwww…no new classes? I’m sure there’s one! it doesn’t matter me whether this is fake or true. but if it doesnt say anything about new class, then it’s fake!

  15. I like to believe. Believe or not to believe this alleged leaked list, I don’t loose anything. It’d be cool to have those as well.

  16. This \Hub\ sounds just like the hub in \Myst Uru.\

  17. Please put in the necromancer I want more of the old characters its not like their races fell off the face of the earth right? There is already a npc necro in act 2 use that as a base

  18. This is probably not true because as we had chance to see in current state of Diablo 3, Blizzard guys are not smart enough and not creative enough to make this stuff up, not to mention to implement it in actual game. From the content of Diablo 3 that took them like 5-6 years to create and from the state of patching progression they would need like 50+ years for implementation.

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