All Crusader Active and Passive Skills


The Crusader is far from a finished product and the content in the Diablo 3 demos is edited and limited from the full production version, but there are usually quite a few skills listed, including ones of a higher level than you can even use in the demo. We’ve posted big lists of these from Blizzcon in years past, and from Gamescom comes a full list of the skills courtesy of long time excellent French Diablo fansite, Judge Hype.

The Crusader’s Passive skills, all translated from the French on Judge Hype. The Crusader’s resource is called “Wrath” (for now) and as was true of most class resources in past D3 demos, it works like mana at this point. It will probably be much different in the final game.

  • DiabloWikiIndestructible: Gain 1% armor for every 5% of life lost.

  • DiabloWikiWrathful: When you block a shot, gain 5% regeneration of Wrath for 3 seconds.
  • DiabloWikiHeavenly Strength: Allows you to carry a two-handed weapon with your main hand, but only if you equip a shield in the other hand. Note however that you lose 10% in movement speed while doing this.
  • DiabloWikiHold Your Ground: Increases 5% chance to block. Reduced to 0% dodge chance. (Yes, 0%, must believe that it can change.)
  • DiabloWikiAgainst All Odds: When the Crusader is surrounded by at least 4 enemies (within 15 yards), the odds of landing a critical hit are increased by 10%.
  • DiabloWikiFinery: You get 34 resistance to all elements for each different color gem that sits on your equipment. If you have 5 gems of different colors (Diamonds have been seen in the Gamescom demo) you get an additional bonus of 34.
  • DiabloWikiHoly Because: Increases 10% damage of the Sacred weapon. Also increases by 10% the proc effect on Sacred weapons.
  • DiabloWikiVigilant: Increases the regeneration of life (42 in the case of the level 32 in the demo). Increases the regeneration of total life (3%). Reduces all non-physical damage received (-2%).
  • These are far from the final version of the skills, and they’re translated from English into French and back, so don’t take them as word for word perfection. But it’s an interesting look into how the class is being developed.

    Click through for the full list of Crusader’s Active Skills.

    Again, translated from the French from Judge Hype’s great work.

    Bear in mind these are works in progress, they’ll change, only a few of the runes are available yet, the Crusader’s resource will probably be tweaked, etc. Just read them for a general sense of how the class will work

    Primary

    DiabloWikiPunish
    Costs: 5 Wrath

    Hits your enemy. Your favorite increase your sense of combat, which improves your ability to block. Requires a shield.

  • Rune Retaliate: When you block, you do extra damage.
  • DiabloWikiSlash
    Costs: 5 Wrath.

    Ignites the air in front of you with a fire, damaging all enemies in here.

  • Rune: Long Reach Increases the range of much ability.
  • DiabloWikiJustice
    Costs: 5 angered by attack

    Lance hammer justice on enemies. You can use the Shift key to do this without moving.

    DiabloWikiScourge
    Costs 5 angered by attack

    Surrounding enemies filled with holy power son. The son cut and bleeding are the targets which they are attached, and then seek out new enemies to punish.

    Secondary

    DiabloWikiShield Bash
    Costs 25 Wrath.

    Blasts enemies in front of you. Requires a shield.

    DiabloWikiFist of the Heavens
    Costs 30 Wrath.

    Calls a bolt from the blue, damaging enemies in the area. You can use the Shift key to do this without moving.

  • Rune: Well street of Retribution: Creates a flash sacred wells to the targeted location that electrocutes nearby enemies.
  • DiabloWikiBlessed Hammer
    Costs 10 Wrath.

    Summons a sacred hammer revolves around you, damaging enemies. You can use the Shift key to do this without moving.

    DiabloWikiBlessed Shield
    Costs 25 wrath.

    Lance celestial shield in the air, hitting enemies and bouncing on them.

    DiabloWikiSweep Attack
    Costs 25 wrath.

    You scan the air with a mystical curse in a large arc on the enemies in front of you in, making them much damage.

    Defensive

    DiabloWikiGlare Shield
    Cooldown 12 seconds

    Light out of the shield, temporarily blinding enemies in front of you. Requires a shield.

  • Rune: Emblazoned Rune Shield: Enemy blinded sometimes explode when their life is low.
  • DiabloWikiJudgment
    Cooldown 20 seconds

    Description: Roots enemies for 4 seconds.

    Utility

    DiabloWikiConsecration
    Cooldown 20 seconds

    Creates a sacred land around you who treats the cross and its allies.

  • Rune: Street Shattered Ground: The enemies within the area of ??effect damage cashing.
  • DiabloWikiProvoke
    Generates 50 Wrath.
    Cooldown 20 seconds

    Causes the enemy, causing them to attack you for 5 seconds.

    Laws

    DiabloWikiLaws of Valor
    Cooldown 30 seconds

  • Passive: When you make a critical hit, you and your allies do more damage for a while.
  • Active: Increases the damage of the cross and its allies while Laws of Valor is active.
  • DiabloWikiLaws of Fate
    Cooldown 30 seconds

  • Passive: When you avoid a sudden, you and your allies are faster for a while.
  • Active: Increases the speed of the cross and its allies while Laws of Fate is active.
  • DiabloWikiLaws of Justice
    Cooldown 30 seconds
    Requires a shield

  • Passive: When you block a shot, you and your allies cash in less damage for a while.
  • Active: Increases how the cross and its allies are protected while Laws of Justice is active.
  • Conviction

    DiabloWikiFalling Sword
    Costs 25 Wrath.
    Cooldown 15 seconds

    Starts the character in the air and falls on enemies.

  • Rune: Part of the Cloud: You make a lightning storm that covers the place where the character falls. This launches the lightning enemies that are below.
  • DiabloWikiHeaven’s Fury
    Costs 40 Wrath.

    Calls a radius of sacred power which burns and damages enemies.

    Lots of cool stuff there, and obviously only scratching the surface of the class’ potential, with just one or no runes known for each skill.

    Tagged As: | Categories: Crusader, Gamescom 2013, Passive skills, Skillrunes

    Comments

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    1. First. hehe

      Looking good, I’m definitely going to be picking up a Crusader for the SFHC ladder when the expac is out.

      Sev

    2. Wondering what they will do with the passives of the other classes.
      The crusader ones are looking rather interesting compared to what we currently have.

      • Yeah, I had the same feeling. Now I think other classes need an overhaul that brings it up to this level. That gem idea is interesting and perhaps could be adapted to other classes…

    3. Heavenly strength allows 2 hander in main hand while holding a shield.

      Prediction. Barb will once again be able to duel wield 2 handers. Amirite

    4. On the same site, the states that the diamond is a new gem with at least + all resist as part of the bonuses.

      • Wow. Talk about Blizzard thinking outside of the box here. They are making D3’s expansion sooo original. Theyre bringing back a half ass Paladin now called Crusader. Which by the way, they already did this with the Monk? Come on, another Bible thumper to join Sanctuary? Yea, that makes D3 Dark as Heaven! I mean.. Er… Hell?

        I am not impressed with their sneak peeks. Not original at all, pathetic choice for characters to add, the big problems that are haunting classic will still be prevalent in D3X, and their idea of what is “Dark” is clearly distorted. Maybe what is “Dark” in WoW but certainly not “Dark” in Diablo series. Throwing in some dead bodies and turning the lights low, doesn’t make it “Dark”. Adding some burning crosses, baby eating demons and half naked demon chicks like we had in Diablo 2 is “Dark”

        OH.. they are adding a new gem? A Diamond? That gives Resist all %? This is new??? Wow, I feel so bad for the suckers who buy up this Blizzard propaganda crap. They are grabbing a couple things from Diablo 2 but leaving the actual things that made Diablo 2 good… *bangs head into wall* A Paladin and a Diamond gem is not what made Diablo 2 successful, Jesus Christ! They have alot to learn..

        Yep.. My faith in Blizzard fixing D3 is officially gone. The Diablo series I loved since 1998 is dead. It was a good run.. Just sad they threw so many die hard fans under the bus and didn’t care because new ones filled their place with cash in hand. Oh well. Karma is a biatch!

        -Zero

        • Unfortunate that you are not impressed. Expect more at Blizzcon.

        • I have a gut feeling that nothing Blizzard or anyone could have done with D3X would have made you happy.
          Most changes announced, while nothing extremely original, are what I expected was needed to make the game better. Sure, another class would have been nice, but I expect a second Xpac would add that too.

          I believe people should be reasonable and realize a game like D3 cannot be rebuilt from the ground up via xpacs. If they are able to implement the end-game stuff well enough, tweak skills and itemization and give us some decent content, I’m a happy Nephalem.

    5. I was just checking out Tough as Nails, and it’s 25% armour and thorns bonus (for what that’s worth). So that first passive (indestructible) is not that good given the barb skill is better as soon as you slot it in. They would have to bump it from 1% to 2% IMHO because then at least it becomes equal after the crusader has lost 50% of their health.

      Sev

    6. Heavenly Strength makes me extremely excited! Bring on Titan Grip 2.0 🙂

    7. Falling sword sounds like fun !! I hope it gets the cool runes it deserves 🙂

      *Falls from the sky*

    8. ///Finery: You get 34 resistance to all elements for each different color gem that sits on your equipment. If you have 5 gems of different colors (Diamonds have been seen in the Gamescom demo) you get an additional bonus of 34.///

      Will there be an equivalent to other classes in the rework?

      ///Vigilant: Increases the regeneration of life (42 in the case of the level 32 in the demo). Increases the regeneration of total life (3%). Reduces all non-physical damage received (-2%).///

      Seems imbalanced comparing to other classes. A single passive gives %of total life regen, and less damage? 2 in one?

      What kind of escape skills will it have?
      Seems like a softcore only tank class… compared to monk. For now…

      Crusader Gameplay like a tower, standing still and killing mobs?!? … that is such a bad idea when compared to WW barb sprinting across the screen…

      Noone will want them in their games, cause they can’t keep up… no mather how many buffs they bring.

      ///Laws of Valor
      Cooldown 30 seconds

      Passive: When you make a critical hit, you and your allies do more damage for a while.
      Active: Increases the damage of the cross and its allies while Laws of Valor is active.///

      Wizard doesn’t have party buffs yet!!

      • But the Crusader will own Nephalem Trials, where move speed won’t be as useful. And I don’t see tornado barbs surviving this expansion, they’ve made many statements that perma-wrath is not what they had in mind.

        • Honestly, as a D2 Paladin player and D3 WW Barb player, bringing back the Paladin is the one thing they could have done to make losing perma-Wrath something I could swallow.

      • Wizards have no party skills? I take it you never played with or played a Critical Mass Wicket Wind build? It bascially allows under powered players to kill extremely powerful monsters… What the hell more could you ask for? No other class is as powerful for partys as the wizard, hands down.

        • CM WW wiz is obviously powerful since it exploits a skill combo to put perma-freeze on enemies, and that’s useful to have in your game, but it’s not really a party skill, as commonly defined as a skill that boost other chars.

          I guess you could argue that freezing as crowd control is sort of a party skill, but it’s not really the usual definition.

    9. Laws look like a MUCH better revamp of Auras than Mantras were.

    10. Im definitly picking Crusader as my main, since i love shield users, specialy when they have abilities to back it up, but lets not forget, all of the classes are getting new skills, runes AND passives, we might get Barbs usings TWO 2handed weapons, new Witch Doctor summons, Sorc’s Frozen Orb on Wizard, etc…Hope all of them.

    11. Heavenly Strength… Okay, this Crusader is growing on me.

    12. Laws sound great… The character seems interesting, but that’s hard to say without testing it 😛

    13. Question about this.
      Indestructible: Gain 1% armor for every 5% of life lost.

      I’m sure it’s a wording problem but it sounds like you could lose life, gain armor, regen life without losing armor. So essentially you could get super huge armor with full life if you have a heavy regen.

      • What ? As soon as you regain the lost life you will lose the gained armor man…Its just good cause this guy is based around armor, not just for defense but dmg.

        • That is certainly not clear on the tool tip.

          • Yes it’s clear. It’s implied that when you recover the health, you lose the armor. What, were you thinking you’d get permanent armor? You must be one of those. Yeah, one of those guys. That forces airlines to write “may contain nuts” on peanut bags.

    14. omg, two-handed plus shield, that is awesome lol

      just extrapolating this for the barb, maybe we will see dual wielding two-handeds or two-handed + one-handed, just speculation though

      anyway, the crusader seems pretty strong, looking forward to play

    15. just a test of log in issues

    16. Looks like the same dichotomy of small stat bonuses and game changing passives competing for same slots. Whyyyyy Blizzard.

    17. I’m excited for a Hammerder build.

    18. QUOTE

      Question about this.
      Indestructible: Gain 1% armor for every 5% of life lost.
      
      I'm sure it's a wording problem but it sounds like you could lose life, gain armor, regen life without losing armor. So essentially you could get super huge armor with full life if you have a heavy regen.

      Yeah, there are a lot of things like that in various games. Basically, for every X% life you’re missing, you gain Y% armor. If you regen health, the armor buff falls off. It’s not really an active gain/loss, just a readjustment based on your current level of health.

    19. all the Primarys cost Wrath ?

      there’s only one skill that generates Wrath and its on a 20 second cool down ?

    20. heavenly strength: Allows you to carry a two-handed weapon with your main hand, but only if you equip a shield in the other hand. Note however that you lose 10% in movement speed while doing this…..seriously this passive looks really sick. I can however imagine that the negative thing about this would be, that you don

    21. Excited about the class. Looking good so far…

    22. Who translated this?

    23. DiabloWikiHold Your Ground: Increases 5% chance to block. Reduced to 0% dodge chance. (Yes, 0%, must believe that it can change.)

      – I’m thinking it might be better if this spell was dependent on some other aspect because 5% block doesn’t seem like a good enough amount to take up a passive slot. It should be similar to this passive DiabloWikiIndestructible: Gain 1% armor for every 5% of life lost. Replace “Armor” with “block”

    24. FYI: RoS Beta planned for this year, most likely after BlizzCon when all expansion features have been announced:

      http://diablo3.gamona.de/wiki/Diablo_3:_Reaper_of_Souls#gamescom_2013_Diablo_3_Reaper_of_Souls_Interview_von_PlayersCutTV

    25. Heavenly Strength – don’t worry I bet that there will be a lot great 1-handers for Crusader.
      I was never a big fan of palladin in DII, still I can’t wait to play as Crusader. He/She looks just great. And the almighty flail!

    26. Hello
      I have a question about :
      Holy Because: Increases 10% damage of the Sacred weapon. Also increases by 10% the proc effect on Sacred weapons.

      Do you think we have a confirmation about the return of the old “elemental properties effect” from the diablo 3 beta ? (Frost weapons used to have a chance to freeze mobs, fire to burn them with a dot etc…)

      Also, we dont have a lot of instances, but i dont see the “+% damage” affix on weapons. I think it’s a good way to reduce the number of affixes required to have a “good” weapon. (socket, +x%damage, +x elemental damage, +critical damage…)

    27. QUOTE

      Who translated this?

      Feel free to post a better translation.

    28. It is holy cause. Skill names are in English but Google indeed tried to translate them.

    29. Here’s the description for SCOURGE:
      Scourge your enemies, surrounding them in threads of hallowed power. The threads cut and bleed enemies they attach to and will seek out new enemies to latch onto and punish.

      BLESSED SHIELD:
      Hurl a celestial shield through the air, smashing it into enemies and ricocheting it between them. Requires Shield.

    30. I want to see a chargader build 😀

    31. How you can be so stupid and arrogant at the same time is beyond me. Did you watch the gameplay trailer ? Of course he won’t keep the bonus armor forever, there is a time limit that wasn’t shared yet (you can see the crusader having still some bonus armor for a few seonds while being full health). It will probably be similar to vengeance for tanks in wow. 10% bonus armor at 50% health(so only for 1 or 2 sec every min), who would pick that talent ? (even taking into account that it gives bonus damage). Surely you must be one of those guys that force airlines to write “may contain nuts” on peanut bags.

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