Gamescom gets underway in Cologne in just over a week and this year Blizzard are holding another press conference on Wednesday 5th. It was a couple of years ago at Gamescom that Reaper of Souls was announced as the first expansion so can we expect another expansion announcement this year? There’s been plenty of rumours […]
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Chris Metzen Interview @ G4TVPosted 11 Aug 2011 by
This one went up last week but I’d overlooked it until now. It’s a short video interview of Blizzard’s Lore guy and fashion icon Chris Metzen, speaking Red shirt guy is watchingsome of the Diablo III story stuff. There’s nothing spoiler-y in this; no specifics about the game’s story at all, but there were some other intriguing tidbits. Here are quick notes on some of Metzen’s main points:
- Diablo III is all about pacing. Their task is to keep the story progressing without slowing down the play experience.
- They worked to construct Diablo III so it could welcome in new players who don’t know anything about the game world and don’t know or care about the lore and background story.
- One of the themes in the game is the unique nature of humanity in Sanctuary. The fact that all humans are descendants of the Nephalem, who were both of Angels and Demons. Why is it that your Barbarian can do this super Whirlwind skill when other humans can not?
- Blizzard has teams of lore historians who help police their game worlds. It’s hard to keep all the details straight, especially as the worlds grow larger and more complex with each game, and there are multiple people adding facts and details. They’re trying to do a better job these days about recording details and keeping straight their continuities. (Red shirt guy is watching.)
The video is embedded below.Clicky-clicky.