Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Blizzard on Follower StrengthPosted 10 Sep 2012 by
A couple of Blue posts this morning about Followers don’t provide any new info, but one brings up an issue worthy of debate.
I remember the followers in D2, where if you gave them the right weapon they could match your dps, or provide an incredible buff (Insight or Infinity). At the very least, though, they would provide a great damage boost, and if geared right would make an excellent meat shield.
Vaeflare: Never fear! We’re actually actively looking into the relative strength of followers.
They spend the entire time with you, chatting, helping out, adding their magic find to your pool. All they really want is to help defeat the Prime Evil in the final battle. But then they get denied. Is that really fair? I mean, I’d be really disappointed if I spent all that time working towards something and then never being able to realize the dream.
Vaeflare: I think that they were glad to offer their services to support the hero on their quests and adventures in any way they could, and I’m sure that they, like Tyrael, indeed yearned to join in the fight. They also had their own stories — some of which were resolved in-part by the end of Diablo III, while others were left open. But I also think that part of the hero’s journey is realizing that some fights must be tackled and overcome alone, and in this case, only your hero was strong enough to push forth and face the Prime Evil mano-a-mano.
The D3 team felt they were too strong in D2, and that having a well-equipped follower was almost essential, so their design theory in D3 was to make them purely a source of minor buffs and witty banter. (Check the Followers page in the wiki for a ton of blue quotes on this balance issue.)
The D3 devs succeeded surprisingly well at that balancing, but that doesn’t mean you approve of the current system. So what do you guys think? How about a vote…
How strong should Followers be in Diablo 3?
- 2) I want a return to the D2-style of big damage Followers. (56%, 1,712 Votes)
- 1) I like the current buffs-but-low-damage design. (31%, 964 Votes)
- 4) No opinion/not sure/something else. (8%, 232 Votes)
- 3) I want Followers out of the game entirely. (5%, 153 Votes)
Total Voters: 3,061