Blizzard Defends the Legendary Shard of Hate Nerf


The Shard of Hate legendary sword was nerfed via a bug fix in a recent hotfix. That change didn’t sit well with some players, and even a week later we’re still seeing complaints about the change to the item. On Friday Nevalistis offered some additional explanation.

Because there’s definitely a lot of conversation going on for this topic, it’s taken me a while to zone in on the information that’s really missing from this discussion.

Key words, "a chance."

Key words, “a chance.”

In short, Shard of Hate has a chance to proc both on hit AND on skill use. This means that its Legendary affix can occur both when the item hits a target AND when an appropriate elemental skill is used. The chance for Shard of Hate to proc on skill use also runs through the associated skill’s proc scalar. There is no other item in the game (to my knowledge) that works quite like this, so Shard of Hate is unique in that regard. It’s reasonable for there to be some confusion as a result, given there’s no direct comparison to other items.

Its Legendary power does also obey an internal cooldown. This functionality was previously being ignored by players who were dual wielding, but it now works correctly post-hotfix. Bear in mind you might not always see the on-hit and on-skill use proc occur back-to-back because of the item’s internal cooldown.

We feel the item itself is in a pretty good place at the moment, and comparable to other on-hit items, if not a little better by virtue of the fact that it has additional opportunities to proc. Prior to the bug fixes, Shard of Hate was wildly over-performing in ways far above and beyond other gearing options, and as such, was an outlier that merited some adjustment.

The whole reason for the uproar about this (and as per your response I know you didnt glean this) is because the proc coefficients on abilities such as Whirlwind (13% coeff), which also does laughable damage by itself, don’t permit build diversity because you actually get more AoE damage from skills//procs by using Single Target abilities that have nearly 100% proc coefficients.
Nevalistis: We haven’t yet completed a full tuning pass after the launch of Reaper of Souls. While we started with a few changes to some generators and single-target skills with the 2.0.4 patch, that doesn’t mean we’re done with evaluating all the classes and their skills.

While I don’t have exact details to share at this moment, tuning and balancing is something always being discussed amongst our developers. I’m certainly happy to carry back feedback on skills that you (or others) feel need another look, but that would be a separate case entirely from the bug fixes for Shard of Hate. A bugged weapon shouldn’t be a solution to an issue with a skill – if Whirlwind or other skills need to be re-evaluated, then that should be a separate (if related) discussion, and I can certainly pass that on!

You guys think there are legit arguments to be made against the Shard of Hate’s nerf/fix? Or are we just seeing QQ from people who had latched onto one OP buggy item and are speaking with sorrow now that it’s gone?

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  1. QUOTE

     Or are we just seeing QQ from people who had latched onto one OP buggy item and are speaking with sorrow now that it's gone?

    This.

    1) find broken item or exploit

    2) tell all your friends how great it is, but not to tell anyone

    3) blow

  2. I don’t mind the nerfing itself. The problem is the gold spent rerolling items to gear up and play with that spec. If someone spend little to no gold and found an Earthquake set before the nerf hammer, sweet. If not – i.e. someone that spent 50mi gold, but didn’t put enough hours to find Eartquake stuff – blizzard got another unhappy costumer.

    The side effect is having to play on a lower torment thanks to a nerf. That feels unrewarding, boring, etc. Imo, the brain reward system usually reads that as “less reward x time”, instead of having a complicated internal debate about the reason behind nerfs…

  3. QQ incoming. Shard was the only weapon that made whirlwind viable on higher torments. The nerf was needed, but with the fix they overlooked the WW proc coefficients. Making shard a piece of garbage for barbs. There is just no alternative way to make a lightning build work on barbarian. Making your gear obsolete, not just your weapon but all of your gear.

  4. Just remove the item from the game with no gold or soul reimbursement;

    THAT WILL TEACH YOU TO QQ INSTEAD OF PEW PEW.

  5. Actually I think that the blue might be lying when it comes to proccing on hit on the SoH. Haven’t done testing yet but I believe it does not proc on hit.

    • Seriously? LYING? Not mistaken, not inaccurate. Lying. The devs told the blue that it only procced on attack, but they all decided to LIE about it and say it procced on hit as well.

      As if it wouldn’t be COMPLETELY obvious to people who use it that it does or does not proc on hit.

      And yes, Mr. Tinfoil, it does proc on hit. Go get your wizard. Cast Frozen Storm. Stand next to a mob and watch it proc skulls. Voila – life on hit.

  6. OFFTOPIC (… just to inform you):

    The german mag Gamestar had their readers vote on the best games 2013 (, as they’re doing every year, ) and is at the moment releasing the winners. And in the category Best RPG, actually released since yesterday already, D3 won the vote.

    The presentation of the top 5 games in this category has up to now only taken place through a videoclip, though, which obviously is in german. But here’s the link to the site it’s embedded on:

    http://www.gamestar.de/gamestars/kategorie,48.html

  7. I think it’s justified, on the grounds that:

    1: It was only worthwhile when it was “bugged”.
    2: Sounds like the Demonic whatever things “bug”.
    3: It was one of the very few legendary worthy of the name and as such, motivated you to keep playing in search of it.

    Not only does this completely ruin an entire build (lightning barbs), it sets an unfortunate precedent. Do I dare get excited about any item or build, knowing it will become a thoroughly unexciting soul as soon as the whining hate squad sets their sights upon it? Do I dare disclose any information about the game, knowing I’m most likely helping these brain dead nublets find more things that make them feel small in the pants?

    We all know the answer to that. If you find something effective, the only intelligent choice is to shut the hell up and use it. Be it just strong or an actual serious exploit, the exchange of information is an enemy to adversarial game design.

    • This is only true for stuff that’s WAY more powerful than than similar skills/builds. If you find a way to increase your power by 50%, yes, expect nerf (specially if the power increase is by doing something nothing else can do). If you find a way to increase your power by 9% by pretty normal means, no, probably not a nerf candidate.

      • Yep, 9% sounds like the sort of bland, unexciting legendaries Blizz seems to aim for. In D2 there were items like Fortitude (+300% damage).
        At this point the only items I am looking forward to find are some legendaries that will sort-of enable some original but inefficient builds…

      • So everything needs to be a bland shade of grey. Anything with a little pep or spark deserves to be nerfed.

        • That’s total what’s going on here. It couldn’t possibly be that this is the best in slot weapon by a mile for any cold, poison, or lightning based builds. Rather, they just want everything to be boring.

          (This is coming from someone who uses it with their main build – Black Ice, btw.)

      • So classic ruined by conservatism?

    • “it sets an unfortunate precedent”

      Not fixing a bug would have set a much more unfortunate precedent. If calling this a nerf makes you feel all warm and fuzzy inside then go ahead, but that doesn’t change the fact that the Shard procced at least an order of magnitude more than the next item in line. I tend to believe the devs that this was bug fix for this reason. Only they know what their intentions were for the mechanics of SoH. If they say it was a bug then it most likely was. Everything else is pure conjecture without any evidence to support it.

      “this completely ruin an entire build (lightning barbs)”

      If that’s true (I don’t have a lightning barb) then they need a buff, but that can be done without adding bugs to the game.

      “Do I dare get excited about any item or build, knowing it will become a thoroughly unexciting soul as soon as the whining hate squad sets their sights upon it?”

      Let’s look at this an other way. This item singlehandedly made most other builds look weak, reducing the number of your viable choices. Do you think that’s a good thing? Reading your posts I’m fairly sure you don’t. Now you’d probably say that everything else should have been buffed instead but there’s a problem with that, namely a lack of challenge on T6.

      Based on everything I’ve read from them so far the devs clearly want to maintain a certain level of challenge on T6 and having ~355m EDPS and ~8 second boss kills was probably too much for them. So much offense easily overshadows defensive stats, making characters even more one-dimensional. Buffing other builds would have resulted in them also becoming ridiculously powerful and the devs clearly didn’t want this. You may disagree with them on this, but not every player prefers a game where the hardest difficulty can become a faceroll fest, especially because of a bug. Calling these players a “whining hate squad” just because of a difference of opinion only shows your immaturity.

      To answer your question, feel free to get excited about items or builds, but don’t expect them to last too long when they have the potential to make T6 ridiculously easy, especially now that competitive Rifting is just around the corner.

      “Do I dare disclose any information about the game, knowing I’m most likely helping these brain dead nublets find more things that make them feel small in the pants?”

      This has nothing to do with epeen, although the fact that you brought this up speaks volumes in my opinion. It’s all about having more options and maintaining a level of challenge. I think we agree about the former, but our opinions differ on the importance of the latter.

      “If you find something effective, the only intelligent choice is to shut the hell up and use it. Be it just strong or an actual serious exploit, the exchange of information is an enemy to adversarial game design.”

      Isn’t it also an enemy of adversarial game design when the system pushes you towards a single solution? How does keeping your mouth shut help in this case?

  8. Diablo is a game that needs overpowered items. Any idea Blizzard might have about balance needs to go out of the window. You want the most effective thing out there to fight the demon hordes. Not someone telling you eh eh what your using now is to good we did not intend for you to play like that. Let us put it back down to a level of everything else. So now you have other gear build options.

    How i play this game is my own damn choice. I don’t need Blizzard looking over my shoulder just because i’m linear and beeline to what works best. We need more of these kind of weapons so i can fight the demons even more effective. I don’t want a challenge i just want stuff to drop dead several screens away because that is my choice of fun. There are like 10 different difficulty levels for people looking for a challenge. And even then most who play the game at the hardest want the very best thing out there.

    Weapons like this give a unik goal to the game that is very much inline to what a Diablo game is all about. Making your char go into a continuous rave about how amazing he or she is.

    I don’t have this weapon it has never dropped for me. But the whole top down approach on this rubs me the wrong way.

  9. The bugs associated with the Shard of Hate had the fortunate side effect of creating a weapon that in the eyes of the player base was something truly legendary. It was a very compelling carrot in the item hunt. Items with that magnitude of power should exist in the game, in my opinion. Being seemingly the rarest weapon in the game as well as the community designed legendary, it appeared that Blizzard may have intentionally set its power level that high.

    The Shard of Hate’s interaction with dual wield may not have been intended, and I can see the need to fix that. However, “chance” speaks to the probability of something occurring, and this can range from no chance (a value of 0) to a certainty (a value of 1). The semantic argument related to the use of chance in the item description is not valid in this case, and indeed many class skills have a proc coefficient (or chance, if I may) that is high – some even being 1.0. Blizzard’s decision to link the Shard of Hate’s effect to skill proc coefficient diminishes its previous value to *any* lightning skill and reduces its broad appeal. Instead, they should have set a high chance to trigger when using any lightning skill, which would have maintained a high power level for the item while making it a viable choice for a wide range of skills.

  10. “Diablo is a game that needs overpowered items.”

    No, it doesn’t, but it has some anyway. They’re really hard to find but they’re there.

    “How i play this game is my own damn choice.”

    It is your choice how you play the game Blizz makes.
    It is your choice what games you play. It is not your choice what game Blizz makes.

  11. So, do people want OP gear/builds, or do they want variety? ‘Cause you can’t have both.

    I did have a SoH drop a few days after I read about the nerf/fix, how’s that for timing?

  12. I am really starting to hate the “build diversity promotion” term. Diablo 3 is almost single-player game now, with AH out of the game. So if someone likes their proc on shard on hate etc., let them play with it, as long as it is in confines of normal playthrough and is not direct bugging or glitching. From my point of view, increased proc chance on Shard of Gate for people that have it means nothing to me, as player who does not has it.

    Tl,dr: I think Diablo 3 is not a game where everyone should have the same oppoturnities and the nerfing is mostly unnecessary.

  13. It is their game when they design it. It is their game when they beta test it. But after they start selling it and we playing it. Then we have the freedom to put our own mark on it in our own unik way. The people that found this sword used it because it was good. Most probably didn’t know why it was good it was just good. Taking it away is like taking candy from a baby no wonder they cry.

    Think Windforce and Goldstrike Arch bow. One was for killing cows effective the other for making it look good. I played Goldstrike Arch someone else maybe choose Windforce. But it is mine and their choice witch should not be judged upon after game release.

  14. Frankly, I’m good with the change on the basis of it actually being better for the game, when you stop to think about it. In the short term, it seems crappy, since the item effect really felt legendary and worth chasing. However, considering that a decent number of people must have had it, as the build was large enough for Blizzard to take notice, it was absolutely BiS for those people. Because of this, anyone playing dual-wield with it could only at best replace one weapon, and anyone playing with it single-wielding couldn’t replace the weapon slot no matter what. Because of this, every weapon drop from now until the next expansion would be an automatic Forgotten Soul, which seems fine now, but in three months after you find 1000 other legendary weapons, would seem really crappy. In general, special OP effects like this are actually quite bad for overall enjoyment, as while you might enjoy it a lot not, it will soon grow dull, but you won’t ever be able to replace it because you’d lose so much damage if you ever did.

    The problem here is not with the nerf to the Shard of Hate, but rather with the balancing on certain skills such as Whirlwind, which is extremely underpowered now. If the only way to be strong using Whirlwind was to use this OP item, the problem isn’t the item, it’s Whirlwind. Thus, the complainers are really complaining about the wrong thing.

    In terms of wanting items that ‘feel’ legendary and worth chasing, I think it would be a good idea to have some kind of ‘god-tier’ legendaries as rewards for completing special challenges. For example, have something unlock for your account when you beat all 4 Uber-boss challenges in the same game on Torment VI, or another one when you kill Malthael on any difficulty (or, if this is too easy, then on Torment I+) while wearing absolutely no gear whatsoever. This way, you can still get super legendary gear, but you have to completely crazy challenges and prove that you’re worthy of having them. This also adds a natural element of competition to the game, which many players who want ladders would like, as seeing a player decked out in ‘god-tier’ legendaries would encourage those players to hunker down and start working towards those items. I’d still say that those ‘god-tier’ items are probably bad for the game, but at least, if you’ve played to the point of having them, you would be strong enough to beat any challenge without them. As a result, they’d be kind of like unlockable cheat codes gained by defeating extra hard content.

    • Not cheatcodes… More like achievements with game impacting benefits, akin to RL titles providing an impression of authority, giving more weight to argumentations made.

  15. QUOTE

    So, do people want OP gear/builds, or do they want variety? 'Cause you can't have both.
    
    I did have a SoH drop a few days after I read about the nerf/fix, how's that for timing?

    Because it’s not possible to have a number of strong builds, it has to be one or two amid a pile of fail, and the weaklings cry out to drag them down with the impotent masses.

  16. It was way too OP and needed nerfing. There was no reason to use any other weapon in the game in most scenarios. It allowed for builds that were never meant to exist.

    If you invested so much into it, oh well. It’s not a big deal. Just change your build and save up gold again, takes only a week at most if you’re really casual. It’s not like D2 where you’d have to re-roll completely all over again.

  17. QUOTE

    It was way too OP and needed nerfing. There was  no reason to use any other weapon in the game in most scenarios. It  allowed for builds that were never meant to exist.
    
    If you invested so much into it, oh well. It's not a big deal. Just  change your build and save up gold again, takes only a week at most if  you're really casual. It's not like D2 where you'd have to re-roll  completely all over again.
    
    In D2 you have another 90 in 2 hours.
    
    In D3 you're not getting a quality replacement set in a week or less.
    
    
    "it sets an unfortunate precedent"
    
    Not fixing a bug would have set a much more unfortunate precedent. If calling this a nerf makes you feel all warm and fuzzy inside then go ahead, but that doesn't change the fact that the Shard procced at least an order of magnitude more than the next item in line. I tend to believe the devs that this was bug fix for this reason. Only they know what their intentions were for the mechanics of SoH. If they say it was a bug then it most likely was. Everything else is pure conjecture without any evidence to support it.

    They then go on to say it is an on hit effect. Everyone that's actually used the actual weapon says it isn't, it's on attack. Proof positive yet again, Blizz does not understand their own game. What is actually happening is that you have the worst of both worlds: It's only on attack, and it's subject to proc rates which are meant to balance out on hit effects (let's ignore they don't do that for now).

    "this completely ruin an entire build (lightning barbs)"

    If that's true (I don't have a lightning barb) then they need a buff, but that can be done without adding bugs to the game.

    We’re dealing with a game company that makes conservatism look like Diablo and is designed to convert everyone to that point of view. Do you really think that will happen, like ever? Note that when for example, FO became single target not a single thing was done to any of the OTHER Arcane Orb runes, which remain as useless as ever.

    More to the point, every item was supposed to be legendary and build changing and should make you ask how great it is when you find it. What actually happened is this, in order of likelyhood:

    “Ugh, another ****ing Blackthorne’s.” (even on HC)
    “Damn you two handers!”
    “Oh, this one might be… nevermind, missing a socket and one other mandatory mod.”
    “Oh **** this is awesome! What do you mean that isn’t intended?”

    “Do I dare get excited about any item or build, knowing it will become a thoroughly unexciting soul as soon as the whining hate squad sets their sights upon it?”

    Let’s look at this an other way. This item singlehandedly made most other builds look weak, reducing the number of your viable choices. Do you think that’s a good thing? Reading your posts I’m fairly sure you don’t. Now you’d probably say that everything else should have been buffed instead but there’s a problem with that, namely a lack of challenge on T6.

    The ugly chicks are still ugly even if the hot ones go to another party. Only difference is, will the guys follow them?

    Also, who gives a damn about T6? Ooh, I could get a whopping 1 star per rift, and it isn’t even Torment exclusive! Why would it matter at all? There’s nothing there for you.

    Assuming however there were worthwhile rewards in T6, it wouldn’t be efficient to play there until you get boss kills in 8 seconds, or slightly longer, so if it is never possible to reach that point, it’s still never worth playing. Also, SoH barely even functioned in T6, so I’m not sure why you mentioned it at all.

    Finally I call them a whining hate squad because their random rants are 100% fueled by jealousy or a petty desire to break other people’s toys after someone (not those other players) broke theirs. Some 100% admit this, that for example they’re only crying about WDs because they lost their lightning barb. Rest assured, if everyone on the server received a SoH on about oh… April 6th or so, there’d be almost no threads whining about it. And then if Blizzard was smart, they’d stop and think, “Hey, wait a sec. We only achieved our original design goal of amazing and awesome and exciting items by accident, had we made this item as intended it’d be another soul. Let’s try this again, this time with less fail.”

    To answer your question, feel free to get excited about items or builds, but don’t expect them to last too long when they have the potential to make T6 ridiculously easy, especially now that competitive Rifting is just around the corner.

    At no point in time did SoH do this. And given the busted nature of risk vs reward, you should never ever play anything that isn’t ‘ridiculously easy’, as it isn’t worth it.

    “Do I dare disclose any information about the game, knowing I

  18. Putting aside your silly, stale, and predictable “nothing should ever be nerfed ever” routine, I did want to comment on this:

    Also, who gives a damn about T6? Ooh, I could get a whopping 1 star per rift, and it isn’t even Torment exclusive! Why would it matter at all? There’s nothing there for you.

    It kinda makes me sad that so many ARPG players are of this mentality. Games of all types from all genres have selectable difficulty levels. Your reward for choosing the highest difficulty is doing the highest difficulty. I remember way back when always playing Doom on the highest difficulty cuz it was 10 times more fun that way. Yes, I know what you’ll say, gear-checks yadda yadda yadda. Nonetheless, ideally T6 is there so that even the very best well-geared characters will still have some challenge left to them for those who still enjoy such things.

  19. Following the discussions about this particular nerf left me with the impression of a general issue with the lack of depth through the simplicity of the games designs, reducing longterm interest into an otherwise fun bringing experience, spreading throughout the community, being the real message masked behind this particular outcry.

  20. QUOTE

    Putting aside your silly, stale, and predictable "nothing should ever be nerfed ever" routine, I did want to comment on this:

    It isn’t about that.

    It kinda makes me sad that so many ARPG players are of this mentality. Games of all types from all genres have selectable difficulty levels. Your reward for choosing the highest difficulty is doing the highest difficulty. I remember way back when always playing Doom on the highest difficulty cuz it was 10 times more fun that way. Yes, I know what you’ll say, gear-checks yadda yadda yadda. Nonetheless, ideally T6 is there so that even the very best well-geared characters will still have some challenge left to them for those who still enjoy such things.

    Right, and those other games are at least somewhat skill based, so ya know… you actually accomplish something. As it happens, you can do T6 right now. On HC. Without using any “bugs” or even mechanics that are strong and working exactly as intended (such as Mara’s to hard counter Belail). It will take forever and a day, so it’s not at all efficient or worth doing (even if you got something a bit more impressive than 4 rares for your half hour’s time), but lag is the biggest threat here. As a result, you see some sc players doing it because they have nothing to lose (and perhaps, don’t realize they’d get more stars on a lower setting due to much faster kill speed) but really, “capable of T6” only means as much as T6 itself. Currently, that means nothing.

    At the end of the day it’s a single player game with no economy. So if say, someone found a way of making themselves invincible (several actually exist, it’s beyond the mental facilities of the whiners to find them on their own) it’s a single player game with no economy. If they pull out the proverbial Game Shark, it doesn’t affect you. But we’re not even discussing anything that extreme. We’re discussing SoH, which made lightning Barbs usable (but still inferior to fire Barbs).

    Still waiting on you to muster any defense at all for them making an on attack effect use on hit proc coefficients.

  21. QUOTE

    At the end of the day it's a single player game with no economy. So if say, someone found a way of making themselves invincible (several actually exist, it's beyond the mental facilities of the whiners to find them on their own) it's a single player game with no economy. If they pull out the proverbial Game Shark, it doesn't affect you. 
    

    People always say that kind of stuff and yet I’d be willing to bet that most any AAA developer would actually try to fix the bugs in their game whether or not it was single-player or not, and I certainly wouldn’t criticize the developer of any single-player game for trying to do tweaks to game balance or mechanics of a in an attempt to improve the general game experience. “It’s single player” is not an excuse for allowing bad design. You just happen to disagree with Blizz on what “bad design” means. (Hint: they think good games require them to actually be played; they are not interested in the highly-animated slot machine that you seem to want.)

  22. QUOTE

    People always say that kind of stuff and yet I'd be willing to bet that most any AAA developer would actually try to fix the bugs in their game whether or not it was single-player, and I certainly wouldn't criticize a developer of even 100% single-player games for trying to do tweaks to game balance or mechanics in an attempt to improve the general game experience. "It's single player" is not an excuse for allowing bad design. You just happen to disagree with Blizz on what "bad design" means. (Hint: they think good games require them to actually be played; they are not interested in the highly-animated slot machine that you seem to want.)

    1: If they wanted the game to actually get played they’d stop attempting to drive off players.
    2: It being a single player game means it doesn’t matter if someone is strong or even outright cheating, because it only affects them. It’s not as if you’ll ever have to compete against them in PvE or PvP.
    3: What is D3, if not a “highly animated slot machine”? Every other aspect of the Diablo series, such as “trading”, “PvP”. (light) “theorycrafting” and so on is nonexistent. “Pixel spamming seizure machine”, perhaps? Hell, Blizzard themselves even says the game is all about RNG (much to the nerdrage of the playerbase). So you’re wrong.

  23. If they wanted the game to actually get played they’d stop attempting to drive off players.

    Well over 3 million sales for the xpac tells me they’re doing just fine despite 2 years of incessant forum hate.

    It being a single player game means it doesn’t matter if someone is strong or even outright cheating.

    Doesn’t matter to you, it does matter to someone trying to design a good game. Would you be surprised if they nerfed some exploit to let you faceroll Dark Souls? (FYI, there is co-op in this game; it is not strictly SP.)

    What is D3, if not a “highly animated slot machine”?

    You may have missed it because they’ve only said it a billion times but “they want fighting monsters to be the best way to find items”. So it’s a monster fighting game. We’ve long established that you don’t care for monster fighting aspect of the game but others do and that’s who Blizz is catering to. I for one think that the 2.0/RoS changes have made monster fighting insanely fun and it was already had the most fun ARPG combat ever.

    • “there is co-op in this game; it is not strictly SP.”

      Also, Tiered Rifts are coming soon(tm), so the game will have a competitive aspect as well.

  24. Every time I see this thread, the way the title is written, I think: is the nerf legendary or is the Shard of Hate legendary? :scratchchin:

  25. thunderfury to me is alot more op then shard ever was…

  26. QUOTE

    Well over 3 million sales for the xpac tells me they're doing just fine  despite 2 years of incessant forum hate.

    25% of classic.

    Doesn’t matter to you, it does matter to someone trying to design a good game. Would you be surprised if they nerfed some exploit to let you faceroll Dark Souls? (FYI, there is co-op in this game; it is not strictly SP.)

    Yes actually, because FromSoft encourages you to outsmart the enemies. By the way, every single boss in DS is 1-2 hit KOable by a level 1 character. The real opponents are other players, and those guys are only facerolled by gravity.

    You may have missed it because they’ve only said it a billion times but “they want fighting monsters to be the best way to find items”. So it’s a monster fighting game first, an item hunt second. We’ve long established that you don’t care for monster fighting aspect of the game but others do and that’s who Blizz is catering to. I for one think that the 2.0/RoS changes have made monster fighting insanely fun and it already had the most fun ARPG combat ever.

    And they said Diablo is RNG. The mobs aren’t very random (even in rifts), so what else could that mean? Anyways, no one discusses the combat because there’s nothing to discuss. There’s normal enemies (die near instantly), and elites (either take a bit longer or start chain spamming control stealing BS). You hear plenty about various aspects of the items though, because when you remove trading and PvP and so on that’s about all you’re left with.

  27. QUOTE

    25% of classic.

    Yup, in about a week. Better hold then almost any xpac manages outside of WoW. Quite impressive.

  28. There is still way to proc SOH 100% of the time at a rate that exceeds twice/second

    Yummy

  29. QUOTE

    Yup, in only about a week. Better hold then almost any xpac manages (outside of WoW). Quite impressive.

    And classic was how many in this timeframe?

      • So to sum up, 3m is 25% of 6.3m 🙂

        • That 25% was in comparison to total D3 classic sales.

          One caveat about the 6.3m is that if I remember correctly D3 came “free” with the WoW annual pass. Personally I wouldn’t really consider those as units sold, because I’d assume that many players bought the pass just to play WoW. It’s a nice way of boosting sales numbers, that’s for sure. Looking at things this way the first week sales of RoS looks even better.

  30. The point is, getting 25% of your original audience would be considered quite solid for most xpacs outside possibly MMOs. Getting 25% in the first week would be considered excellent.

  31. QUOTE

    That 25% was in comparison to total D3 classic sales.
    
    One caveat about the 6.3m is that if I remember correctly D3 came "free" with the WoW annual pass. Personally I wouldn't really consider those as units sold, because I'd assume that many players bought the pass just to play WoW. It's a nice way of boosting sales numbers, that's for sure. Looking at things this way the first week sales of RoS looks even better.

    I think many who purchased through the annual pass were already playing WoW already and saw this as a “free” way to get D3. That’s true for me. I was paying monthly and bought the annual pass to get D3. I am not sure how many actually bought the annual pass to get D3 if they were not already playing WoW. We will probably never know. Just my anecdotal story here is all we’re likely to get as information.

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