Blizzard Defends Enchanting Legacy Items Changes


The Blues have responded to the predictable fan complaints over the news that legacy items would no longer be enchantable in Reaper of Souls. Blue quotes below, but I found it funny that some fan quoted the initial Mystic info that all items would be enchantable. If we’re going back that far, look at what else the NPC was set to do at that point! Quote from the original August 2010 DiabloWikiArtisan FAQ, which is archived in DiabloWiki.net.

The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items.

The Mystic didn’t even appear in Diablo 3, nor did scrolls, spell runes, charms, or enchanting! Things change during development, and you can either ask for zero info and updates during the process, or accept that what you hear 2 or 3 years in advance might not be quite like that in the final game. That’s basically the point the Blues made today, so let’s hear them say it with their purty mouths.

Nevalistis: The blog in question is a First Look blog, as DeadRu has mentioned. This means it was intended to provide an inside look at the current development state and functionality of the Mystic, at the time it was written.

We’ve always said that details can and likely will change over the course of development. This happens to be one of those times.

I want to point attention back to the larger issue. Most players and devs are in agreement that the basic item affix system in D3 is a mess. DPS is by far the most important stat which makes Crit Chance the most important affix for damage and proc-triggering, high damage makes Life Steal way OP, attributes are a mess since each char’s mainstat is hugely important while the offstats are irrelevant, the mainstats are very unequal in their secondary benefits (armor from STR and ResAll from INT are much better than Dodge from Dex), etc.

The details about itemization and affixes are open to debate, but no one says the D3 system is perfect, or anything near perfect. Thus leading up to Reaper of Souls, many players (myself included) hoped the devs would rethink and rework the whole itemization system. Other players went farther, arguing for a total tabula rasa, with nothing from D3 carried over into RoS and a clean start at lvl 1 for everyone. (Which we may yet get on an opt-in basis via ladders.)

Obviously the devs didn’t do that, opting to tinker with the itemization and make major changes to the combat engine. Those systems are much improved in RoS, but still handicapped by a lot of sub-optimal remnants from D3, which I think was retained mostly since the devs (correctly?) thought fans would revolt if their D3 chars and gear was just erased in the expansion.

But… now we’re pretty much at that point anyway, aren’t we? Without enchanting all your D3 gear will be replaced by 70 or shortly afterwards, all the new end game gear is DiabloWikiBoA, gold and mats are all BoA, there’s no Auction House, etc. Obviously the devs can’t just wipe away all the current itemization and start a fresh approach to it now, with the game due in less than 2 months, but given the current start of affairs, do you guys wish they’d planned that all along?


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Click through for much more Blue explanation and apology for the new enchanting nerf news, plus a vote to survey what you guys think of this change.

Originally, we did want to give players this opportunity. We didn’t want to invalidate or take away player options. However, it became increasingly evident through testing that artifacts of the old itemization system could become overpowered through enchanting, especially so with certain items. This is why testing is so important, and it was a decision that took some time to make.

I’d also like to throw out there that some players seem to think this means you can’t enchant level 1-60 items at all, when that isn’t true. Items gained prior to the 2.0.1 patch hitting the live servers will be unable to be enchanted. Anything you gain after the patch launches and before the expansion, however, are eligible to be enchanted.

Ah, so it’s a case of “True at the time, untrue now”!

Don’t you guys think that maybe, just maybe, this policy of yours to dish out information that can be retracted at any point is a little problematic?
Lylirra: As Nevalistis noted, the goal of each of the “first look” blogs we’ve published (there’s been a few: the Mystic, Westmarch, Adventure Mode, and the Crusader) has been to provide players a first look at the development of certain features in Reaper of Souls. They’re not wholesale previews; rather, they’re a snapshot of what’s being worked on. It’s a way for us to include our community in the development process and feel involved — or, at the very least, informed. Same can be said for all the posts we’ve made about the expansion, too.

For the Mystic “first look” blog specifically, it never actually says that Legacy items can be enchanted. However, in the posts where we did state that Legacy items could be enchanted, we very likely prefaced the information with the caveat that the functionality is as of current design and/or was subject to change based on testing and additional development. We actually say this about most everything in Reaper of Souls — to the point where some have lovingly mocked us for it — as until something is shipped, it’s subject to change. And even then, it’s possible that we’ll make adjustments to a feature that’s gone live, if we feel it’ll make the in-game experience better.

Getting back to your main point, though, the alternative would be not to communicate any information until development is 100% complete and those changes are already out the door. That’s not a scenario we’re super keen on, so it’s highly unlikely that we’ll shift our approach and not talk about future content. We want to share information with players during development cycles, and we want you to know what’s coming. Not only does this give players the opportunity to provide feedback and be a part of the development process directly, but it also enables you to make informed decisions about the product itself. That last part is also very important to us.

I definitely understand where you’re coming from, and why you’re suggesting that we just never talk about upcoming content until is 100% certain. There are upside and downsides to everything, though. In this case, the downside of our approach is that when something is still in development, that thing is likely to go through multiple changes — changes that may not always be favorable to you personally. The upside of our approach is you know we’ll communicate those multiple changes to you, too. Our current approach allows for much more transparency, and (ideally) empowers you guys more than if we just didn’t talk about anything at all.

PS – I think it’s important to call out that, when it comes to content that’s in development and not yet final, we don’t always know that a change is needed until it’s needed. Or that we’re going to change something until we know that we’re going to change something. By this I mean, when we share information with our players about something that’s still in development (like how a feature works, for example), the information we share is always true when we communicate it. It’s not like we’re sharing stuff we already know is going to change before it ships. We just always provide that “subject to change” caveat, because we realize, with testing and feedback, changes may be required that we can’t always anticipate.

Lylirra can’t say it, but I’d love to see her just say, “Let’s cut the shit. Do any of you people *really* think that certain imported D3 gear should be the best gear in RoS simply because there are affixes or affix ranges in D3 that don’t appear in RoS? Or are you just digging up Mystic info from 3 years ago to have something to bitch about?”

It’s a reasonable question, and one I wonder myself. I don’t want certain legacy items to be the best forever since the itemization rules have changed in RoS. And I don’t want the itemization rules in RoS to have to be tweaked in a few certain ways just to make RoS gear better than some few legacy items. And I don’t want special different rules and exemptions on legacy enchanting. So while I think it’s kind of lame, especially to announce so late in the dev cycle, I grudgingly agree that removing enchanting from all legacy stuff is a better option than the other even more half-assed alternatives.


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Comments

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  1. The more I think about it, the more I realize that overall #5 may be the best option, so I went with it. It would give the most freedom for the devs to make changes and it would completely prevent any funky things from happening when old stuff is imported.

  2. I’d love to see her just say:
    “Let’s cut the ****. Do any of you people *really* think that anyone on this design team gives two craps about what anyone outside of Irvine thinks about D3, or how much you circle jerked to D2 for a decade? Or are you all so stupid that you haven’t yet realized we just want to push this game out like a crack baby in a back alley, and get back to printing money on our other franchises?”

  3. “Lylirra can’t say it, but I’d love to see her just say, “Let’s cut the shit. Do any of you people *really* think that certain imported D3 gear should be the best gear in RoS simply because there are affixes or affix ranges in D3 that don’t appear in RoS? Or are you just digging up Mystic info from 3 years ago to have something to bitch about?””

    Let’s cut the shit Blizzard. If your super special awesome amazing game changing Loot 2.0 items can’t blow away anything and everything we have now enchanting be DAMNED, then why should we buy your 40 dollar DLC whose only real selling point was allegedly this?

    After all, you were already scared classic crypt runs on classic would blow away anything on xpac xp/hour wise and that’s why the mob density got nerfed. Imagine if endgame items were from Nightmare, and nothing else was better. That’s what Blizzard has waited until after a wave of preorders to announce. Also worth mentioning: Preorders were first available 12/19, when the hype was still relatively high. Yesterday was 2/4 – outside the 30 day refund window.

    • Oh no, you mean that the new item system specifically redesigned to fix OP and broken mechanics isn’t intentionally going to create mechanics that are even more OP and broken??? How dare they!!! QQQQQQQ

      • Holy shit, people can feel overpowered in a single player game with absolutely no competitive aspect whatsoever that has never sperged out about balance as a genre until D3 got WoWed?

        Hold the phone, we got a crisis up in here!

        • Hey, I’m not the one who acts like every decision I disagree with is some monumental act of game-killing idiocy as opposed to a rational decision I happen to disagree with.

          • Instead you act as though you take things posted on the internet 100% seriously and literally and haven’t yet figured out I tend to be facetious when it helps make a point, or just for the lulz.

            Really though, the article itself set the tone for a bit of mocking humor so seems odd to complain about it now. I stand by my remark that it matters fuck and all if someone has a strong character in a single player non competitive game. Is Diaboobs gonna cry on forums that the mobs are overpowered and s/he’s broke from the repair bills and runs around naked (oh wait)? Thought so.

          • Also, new SoJs are superior to old SoJs even if you can enchant the old ones, and even if you compare level 60 to level 60. So it is not as if Blizzard can’t do it, it’s that they won’t.

    • Yeah, I hate the density nerfs to Cemetery and Courtyard.

  4. Also the voting is still broken. I posted without voting for anything and now it says I voted for a bunch of stuff I didn’t.

  5. Players complain that Blizzard never communicates, so Blizzard communicates. Players complain that Blizzard is communicating too much, lying, putting out false expectations, Blizzard may just stop communicating again. Who thought it was a good idea to take anything in a beta to heart, exactly? Especially the saps who decided to invest real money with the expectation of being able to use it for some edge (in what is essentially a non-competitive game mind you) in the expansion now tossing a fit since their money was wasted. Never invest money into a beta, hasn’t that been common sense since the dawn of beta access games?

    I hope they decide to scrap the entire vanilla game for people who purchase RoS and let everybody start from 100% scratch (minus achievements since some of them would become impossible to obtain), it’s the only way this is going to work in my opinion. Let vanilla players keep their vanilla game and give RoS players a whole new game to play. Even better if they decide to fix all the itemization issues in the process. Hey, I can dream, right?

    • “Never invest money into a beta, hasn’t that been common sense since the dawn of beta access games?”

      I’m starting to doubt the existence of common sense to be honest.

    • Lyrlirra is saying “either we say things that are subject to change, or we don’t say anything until the game is nearly finished” but actually there’s another option that I believe a section of the fan base really wants:
      They want to be told about new things as soon as they are implemented, AND that once they have been told about those things, for them to never substantively change in the future.

      This 3rd approach is of course unreasonable as Blizzard would easily back themselves into corners with shoddy game systems and ideas just because they announced them, but that seems to be what some fans want.

      • That’s the crux of the entire problem, unfortunately. Players want to be given promises for new shiny things to play with but there’s no way a promise can be made, things change all the time. The problem is they start taking changes as personal insults, like Blizzard is purposely slapping them in the face, but Blizzard is giving fans exactly what they asked for. The fans demanded more communication, they got it. Balancing and features wouldn’t have normally been heard by the fans until closer to completion which means now the fans get to see things being “taken away” when they weren’t really permanent in the first place. Be careful what you wish for.

  6. I was one who’d hoped they’d have the guts to just scrap the whole item system and start from scratch in the xpac. It was the only way we were gonna get the really big changes I really wanted to see. Since we didn’t get that, this kind of stuff is the 2nd-best option.

  7. CHARMS! OMG WANTS!

  8. Being someone who has played Diablo for more that 11 years now and has played every playable patch that LoD has (as well as a couple of classic patches), I’ve come to terms with legacy items and know they are just a part of the gaming experience. So sometimes items an altered ilvl60 item may be better than a ilvl70 item. OMG, the world will end!! In a game without ladders or ranking of any kind, no effective PvP and no griefing the only person that is affected is the player who owns the legacy item. So the BiS is an ilvl60 item, big deal! So the player might never find a replacement for the item, big deal. This is Diablo were, in D2, I can equip an SoJ at clvl29 and never find a better item. Perhaps this is old-fashion and the “modern” gamer needs to constantly refresh their items in order to feel some sense of achievement, but I cannot see a problem with the fact that the BiS may not have to be the highest level item available.

    • I think the problem from a dev standpoint is that the legacy items would be just that, legacy. Can’t be found ever again once Loot 2.0 changes things. So it’s not just that the old stuff might be some tiny % better, but that it’s better because different rules, and is unattainable going forward. That would feel unfair to people who didn’t obtain that gear back in the day, and yet can never get it in the future.

      I’ve seen many people complain very bitterly about achievements and feats of strength that were one time only things, since no one else can get them. And that’s a meaningless side feature with no actual impact on the game.

      • If people were in direct competition with one another I may agree with you about the unfairness. But this isn’t the case, and what about the people that spent 100s of hours collecting their gear? Some of them paid real money.

        This is one of the things that keep me away from wow, a new expax making all my previous gear and work meaningless.

        • It was only meaningless if you didn’t enjoy the time spent with the game.

          • Absolutely.

            But your being pretty vague. What does this have to do with itemization across expansions?

            Do you feel that we don’t need items, as long as we are having a good time?

            Help me out here.

          • I’m saying that I don’t think resets like this are a problem at all and they can even freshen up the game when you enjoy playing.

        • They still have that gear. Bringing it over into RoS is optional. They can continue playing just D3 and being awesomely-geared there.

          Most expansions for RPGs engage in such mudflation that nothing from the previous game retains any real end game value. D2X mostly did, all the WoW expansions have, etc. So it’s kind of an odd debate point; everyone expected D3 gear would be obsolete in RoS, and it is… just for a slightly different reason.

      • Ladder.

        Also….

        Old SoJ: Elite bonus, resource bonus, black damage bonus, random skill bonus.
        New SoJ: Elite bonus, resource bonus, random elemental bonus (larger than black damage bonus), 3 random properties.

        The old SoJ is at best a holdover until you get a new one. If Calamity/Chantodo’s Wand/EF/WH/Skorn/Whatever other items might be superior as legacy actually were not, and this much vaunted new loot were actually worth the hype it would not matter if you could enchant the old stuff or not.

  9. QUOTE

    Being someone who has played Diablo for more that 11 years now and has played every playable patch that LoD has (as well as a couple of classic patches), I've come to terms with legacy items and know they are just a part of the gaming experience.  So sometimes items an altered ilvl60 item may be better than a ilvl70 item. OMG, the world will end!!  In a game without ladders or ranking of any kind, no effective PvP and no griefing the only person that is affected is the player who owns the legacy item.  So the BiS is an ilvl60 item, big deal!  So the player might never find a replacement for the item, big deal.  This is Diablo were, in D2, I can equip an SoJ at clvl29 and never find a better item.  Perhaps this is old-fashion and the "modern" gamer needs to constantly refresh their items in order to feel some sense of achievement, but I cannot see a problem with the fact that the BiS may not have to be the highest level item available.

    There is some major differences here.
    Blizzard is trying to “fix” their itemization. It isn’t about making sure that lvl 60 items cant be good. It is about making sure that loot 1.0 can’t be good.
    If vanilla itemization wasnt so terrible, then there would not be a need for a “refresh”.

    As for SoJs, you could always go back and find a SoJ in D2. Another difference here is that those loot 1.0 items are no longer available.

  10. The very definition of “legacy item” is that the item is no longer available, but that doesn’t mean that it should evaporate because Blizzard says that the game will be more rewarding without it. I am the one how determines whether a game is rewarding, not Blizzard, not the fanbois, not the haters, just me. And I made that determination months ago.

    BTW, I play SP, I can play whatever patch I want, whenever I want to.

  11. Well, Blizzard is the one that determine what should be rewarding. You can then determine if you agree.

  12. Every decision that Blizzard has made about D3 over the last few years has alienated more and more of their fanbase, perhaps what Blizzard determines as rewarding needs to be re-examined.

  13. BTW, I play SP, I can play whatever patch I want, whenever I want to.

    Uh… What? You must mean D2, right?

    Every decision that Blizzard has made about D3 over the last few years has alienated more and more of their fanbase, perhaps what Blizzard determines as rewarding needs to be re-examined.

    Alienated some, and introduced others. Their marketting still works, so if they no longer appear to one demographic, they’ll just target another.

  14. I think for a lot of players Diablo 3 is operating at a developmental deficit.

    When ROS is released this won’t even be the first time that blizzard has had to go back to redesign legendary items or fix itemization issues in this game. As far as legendary design this is their THIRD go at it.

    Players are aware that many features in this game are meant to fix problems with a flawed product. So when features are cut it resonates with players far more than it normally would. Because most players feel that these “fixes” should go into the game for free (Patch 2.0) to fix issues already in the game.

    Imagine if blizzard…you know..listened to the players, scrapped the AH to begin with, and put all that time and energy towards the mystic, charms, etc for vanilla release?

  15. QUOTE

    I'd love to see her just say:
    "Let's cut the ****. Do any of you people *really* think that anyone on this design team gives two craps about what anyone outside of Irvine thinks about D3, or how much you circle jerked to D2 for a decade? Or are you all so stupid that you haven't yet realized we just want to push this game out like a crack baby in a back alley, and get back to printing money on our other franchises?"

    Wait, isn’t that what she said though?

    I voted OPTION 1. Let the players do what they want.

    The purpose of a game (to me) is to have fun. If I want to have fun with both new and older gear, and preexisting gold/exp, what’s it to Blowzhard? If players want to reuse gear w/ enchantments until they find the fabled “better” Loopy 2.0 gear, so be it.

    I wouldn’t be hurting anyone. Am I competing with someone other than myself? Am I out to make a quick buck by selling my enchanted gear? Oh wait, BoA, oops. Am I out to give my friends my enchanted gear? Oh wait, BoA, oops.

    Likewise, if a player wants to start fresh, let them wipe their account; it’s their business what they want to do.

    Blowzhard, we don’t need you to dictate to players how to play a game. You got your money, so where’s the customer satisfaction? Oh wait, oops.

  16. If blizzard truly cared about making d3 a “legacy game” that would be played and re-playable for years to come like d2 they should have scrapped it all with RoS in terms of itemization.

    They could keep the levels and the level cap at 70 for RoS but if you wanted to play the expansion you would have to “port” your character to RoS and every class would start off with the same standardized gear for their respective class, gold, etc and have to find all new gear and make new gold. If you didn’t want to port you could just reroll a new character for RoS.

    The greatest problem with d3 has been the design solutions blizzard has come up with and chosen to implement. All lazy, all easy, all band-aid solutions. The game, while quite better than d3 classic, suffers immensely from some of the same core problems that plague d3 classic and will destroy the games longevity.

    But since the lazy solutions are the only thing blizzard has been consistent with then let them take it all with them.

  17. QUOTE

    Uh... What? You must mean D2, right?

    You bet your arse, and I’m having more fun than now that I was at any time playing D3. I’m looking at my time playing D3 as a vacation from D2

    Alienated some, and introduced others. Their marketting still works, so if they no longer appeal to one demographic, they'll just target another.

    In sheer numbers, I’ll stack the alienate against the introduced any day. On the official forum the Blues have had to respond the the number of people cancelling their pre-orders.

  18. where is 3000 Dps item? where is it?

  19. Or you can get the console version and hack any item you want. Better than the mystic!

    • Sadly, that won’t work either. Players would just complain that they can’t find upgrades after hacking up a Hacking Sword of Hackiness.

      • My guess is that’s what would happen when they do allow enchanting legacy items. People who have high end D3V gear will probably start complaining that the game is too easy or that they can’t find any upgrades.

        I’m all in favor of completely starting everything from scratch. I’m having a blast leveling my new characters in the PTR.

  20. QUOTE

    I think the problem from a dev standpoint is that the legacy items would be just that, legacy. Can't be found ever again once Loot 2.0 changes things. So it's not just that the old stuff might be some tiny % better, but that it's better because different rules, and is unattainable going forward. That would feel unfair to people who didn't obtain that gear back in the day, and yet can never get it in the future.
    
    I've seen many people complain very bitterly about achievements and feats of strength that were one time only things, since no one else can get them. And that's a meaningless side feature with no actual impact on the game.

    Which means they could implement a ladder, have the same end effect, but a much more positive reception.

    • I’m concerned about ladders, I really really want them, but I don’t think we’ve had any solid info on them for quite a while now? Anyone know?

      • Wait few months and you’re gonna see ladders. Right now, there is no need for them. Play RoS for a while and your dream will come true.

  21. QUOTE

    That would feel unfair to people who didn't obtain that gear back in the day, and yet can never get it in the future.

    That’s life bucko!

    “You should have been here last week, the fish were just about throwing themselves at you.”

  22. If we wanted to fix this pile of broken bones. We would scrap everything and start from 0. But we not gonna.

    Now excuse me, i will go swim in a pool of money made out of gold.

  23. I do not have good items so, probably, all my loot will be replaced by level 70 blue objects. I do not have high Paragon levels. So I really do not care if these things go from D3V to RoS or not.
    The only thing that matters are my characters. I took the time to finish Inferno with the 5 characters in SC and have two level 60 characters in HC (one finished Inferno) It may not seems a lot but, as a casual player, IT IS (600h hours played over a year is a lot for me) . I am not ready to lose those characters (well, at least, the SC ones, the HC will be lost one day…)

  24. After waiting for 10 years and still hoping for a better expansion for another or so, I am pretty certain that I will not buy neiher D3 nor any other Blizzard game. Yet I still find very humourous to come here and taste the bitter-sweet feelings of compassionate fans 🙂 I guess I am addicted to drama.

  25. They limited some affix ranges on lvl70 items, and made the primary/secondary seperation, and because of that they disable enchanting legacy items because they would be too powerful so instead those items will be elimanted from RoS.

    Basicly they wanted to keep legacy items, but i think they managed to do the exact opposite. So why not scrap the whole item progression curve in RoS if legacy will be useless either way.

    They could have just continue where lvl 59 items were left off in D3 in terms of stat, damage ranges, etc, with small increases like from lvl1 to lvl59 and increase the level cap to 99 and scale items propery. No more problem with the next expansion and no more sudden burst of power because i can find 1 weapon.

    Then maybe they could even manage to make some decent PvP too.

    Just my thougts.

  26. Erase everything and start again. That would be best for the game but we can see how voting is going. Most of the player base would be driven mad, spamming the forums, causing CMs headache. And knowing what some MVPs think about itemization, they would scream too.
    Maybe with introducing ladders they’ll be able to improve itemization even more?

    • “Most of the player base would be driven mad, spamming the forums, causing CMs headache.”

      So it would be business as usual then? 🙂

      Honestly, I don’t see why the devs should placate their “fanbase” at this point. When they complain even about warranted and needed fixes they only prove their complete lack of reason. Obviously, you can’t reason with people like this. At this point they would see any change at all that doesn’t line up a 100% with their own personal opinions as an affront to the game.

  27. I’m surprised people are getting so worked up over this. It’s a logical way to phase out old gear. It makes no sense for the best items in the game to be unobtainable.

  28. QUOTE

    So rather than hurt the felling of potential players sometime in the future, they are enraging a fair proportion of current players? Sounds like a good marketing tactic to me!!

    lulz..pretty much, but why not? from blizz POV, the pool of potential players they’re hoping to entice with RoS is larger than their pool of current players who spent XXXX amount of hours playing the game and AH and will most likely buy RoS anyway.

  29. QUOTE

    I'm surprised people are getting so worked up over this. It's a logical way to phase out old gear. It makes no sense for the best items in the game to be unobtainable.

    It makes even less sense for them to not be in the second coming of Jesus Loot.

  30. The fans demanded more communication, they got it. Balancing and features wouldn’t have normally been heard by the fans until closer to completion which means now the fans get to see things being “taken away” when they weren’t really permanent in the first place. Be careful what you wish for.

    The fans demanded more communication because they wanted to see how Blizzard does this. They had a free license to do as they pleased with D3 Core. They did, and it turned into a disaster. People don’t trust Blizzard not to F things up yet again, which is why the demand for more communication.

    The fans get to see things “being taken away” this time, as you put… And they’re saying STOP IT! So why are they still being taken away?

    • Because Blizz is taking away something stupid and harmfull to the longevity of the game?

      I think this is one of the more sensible things they have done. You are right, D3 wasnt fantastic and this was mainly due to the itemization, and yet here you are, decrying them for trying to remove potentially damaging items from circulation?

      I’m confused. Would you rather Blizz said right from the moment ROS was announced that D3V items couldnt be enchanted? Or that you’d rather they allowed it because they once mentioned it might be a good idea but because they put it in writing that it had to reamin in game despite the fact it would allow a few items to unbalance the game? Because Im pretty sure a lot of the community (such as it is) would raise hell about both these options.

      I think the Dev team deserve some kudos for at least explaining their decisions openly, weather you think they are making the right choice or not,especially considering the toxic responses they often get!

      My 2 cents anyhow!

  31. I come from the future. Loot 8.0 consists of a sword and a bow. You can choose which of those you prefer and thus customize your character. Note that they deal exact the same amount of damage and are bind on account.

  32. QUOTE

    I come from the future. Loot 8.0 consists of a sword and a bow. You can choose which of those you prefer and thus customize your character. Note that they deal exact the same amount of damage and are bind on account.

    Nerf bows, range is OP.

  33. Because Blizz is taking away something stupid and harmfull to the longevity of the game?

    You serious bro? Being able to enchant your gear is stupid and harmful to a game where one out of three of it’s selling points is being able to enchant gear?

    I think this is one of the more sensible things they have done. You are right, D3 wasnt fantastic and this was mainly due to the itemization, and yet here you are, decrying them for trying to remove potentially damaging items from circulation?

    It’s kind of stupid to call them potentially damaging items at this point, since that would imply the system has undergone a major overhaul that can no longer support these things. Like porting any Ilvl63 item into D2 Hell, for example. And that’s not what happened at all. RoS items are the same as the current ilvl 63 items, except the range on the rolls have changed. All the same affixes are all still there. All the stats still are calculated using the same formulas. It’s not like trying to load pick up radius into D2 and watching the game crash. These items are not potentially damaging to anything, except Blizzard’s nerf hammer cravings, and roll back lusts.

    furthermore, these items will all be BoA. How can a BoA item unbalance anything? Getting to the route of it, though, banning old gear from enchants is AGAIN adding another band-aid to a core game problem… Loot 2.0 isn’t BLOWING LOOT 4.0 OUT OF THE WATER IN EVERY ASPECT. Not even with 1 10 level advantage, and the potential to roll hundreds more main stat. Largely in part due to 4/2. Wake up people, and start looking at the wounds, rather than the band aids. D3 is a patchwork held together by band aids and stitches.

    • Sorry, I worded my reply to you badly, that’s not the point I was trying to make. I was wondering why you, as well as many others, were complaining (rightfully!) that D3 itemization was a bit shoddy, and that sweeping changes were needed. And then getting quite vehement that Blizz are actually trying to change it in a very minor way by disallowing enchanting on legacy items to prevent them becoming over powered? It seems a bit contradictory to me is all.

      Otherwise, I agree (mostly) with your points!

  34. “Loot 1.0” is harmful to the game. And has been so for 2 years soon.

  35. QUOTE

    "Loot 1.0" is harmful to the game. And has been so for 2 years soon.

    Ahaha! We’ll be saying the same thing about Loot 2.0, till Loot 10.0

    But, with Bound on Social Security Number instead…

  36. If Loot 10.0 is better than Loot 2.0, bring it. :thumbup:

  37. QUOTE

    Ahaha! We'll be saying the same thing about Loot 2.0, till Loot 10.0
    
    But, with Bound on Social Security Number, or Bound on Birth Certificate...

    Bind on Soul. If you’re banned, Bobby Kotick will personally reclaim it. Kappa

  38. Every time i come to this page I see travis’ face up top there. I have never hated a face more in my life. These people are freaking morons. I’m so sick of the bad decisions that are piling up like broken old cars in a junk yard. It’s as if they’re determined to ruin this game.

  39. QUOTE

    Ahaha! We'll be saying the same thing about Loot 2.0, till Loot 10.0
    
    But, with Bound on Social Security Number, or Bound on Birth Certificate...

    Maybe. Though I doubt I would be staying around until 10.0 loot then 😛

    I certainly think loot 2.0 is FAR from perfect. Not even great.
    Time will tell if it is good enough to make RoS interesting. I have my doubts.
    But it surely is a huge step over 1.0.

  40. QUOTE

    Every time i come to this page I see travis' face up top there.  I have never hated a face more in my life.  These people are freaking morons.  I'm so sick of the bad decisions that are piling up like broken old cars in a junk yard.  It's as if they're determined to ruin this game.

    lol, I thought I was the only one.

    I don’t lifetime-hate the guy, but his face sure disgusts me; not because he is hideous or anything, but because I associate his face with disappointment and low expectations.

  41. QUOTE

    Every time i come to this page I see travis' face up top there. I have never hated a face more in my life.

    so, you hate travis more than jay? lulz..i didn’t even think it was humanly possible for d3 players.

  42. Jay was starting to catch on this wasn’t an MMO. Then he got replaced, and we’re back at square 1.

    Here’s another funny development. Blizzard believes it’s too close to release to properly balance enchanting legacy items so they won’t change it back. Then…. how was it not too close to just leave it alone, like it was for the several months prior?

    Course what they really mean is they couldn’t make better items better, so they instead had to hide their incompetence yet again.

    “Look, more hidden footprints!”

  43. I wasn’t sure how I would feel about not being able to modify legacy items when RoS goes live … but looking at my current gear on RoS, I am pretty much wearing all my legacy items … but cleverly re-rolled one stat to make my wizard brutally broken with the new passive skills. I can understand why they want to phase out the old items … because otherwise you wont ever find anything close to beating your old gear out. I replaced a few items from D3classic with new RoS legendaries (shoulders, gloves, wand) just because these CLEARLY roll better stats than legacy items … other than that .. you can run torment with old stuff re-rolled by the mystic. I am okay with having to swap out my legacy gear when the game goes live … I will just have to be clever with my paragon points and new gear to make my wiz work. I think overall once this is all said and done … D3 RoS will feel much more like D2 than D3 classic ever did. I am looking forward to it.

  44. I think they should use different servers for RoS, D3V, Ladders and Hardcore. Like you can now play in 3 realms (EU, US and Asia) and so have 3 places to start from scratch. But by using the 4 playtypes as realms instead of geographical locations, the game can be balanced for each type of play.

    Things have changed so much in RoS, starting from scratch won’t be a real problem for the experienced players and all their stuff they had in D3V would be obsolete quite quickly. Also, all stuff they bought in the auction house would be overpowered or obsolete quite quickly. With this solution they can still look at those items when they play D3V again. And with all the gear changes, you can create the new build types from scratch. And no advantage for players creating build types with gear that is no longer obtainable for players that don’t have that gear from ‘the old days’.

    The ladders would be resetted anyway on regular basis, so by making them a different ‘realm’ you solve this issue easily.

    As for hardcore: I’m really frustrated sometimes that my softcore and hardcore characters have to come from the same limited pool. I like diversity, playing the game a lot on PC and console, and on the console I switch between all 5 classes and different difficulty modes. But with the limitations on the number of characters you can have, I have to implement some tricks to do the hardcore mode on the console (I only play hardcore in soloplay, so I created an extra account on the console without PSN account, being able to play the game only on offline mode.)

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