Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
Testing Season 4 in Patch 2.3, enjoying the Season Journey, Kanai’s Cube strategy, no “slow rolling” = few LGems, the benefits of Torment 7-10, materials balance in 2.3, and Reflects Damage must go. Featuring MJiNSpace and Flux. Click through for more details and segment starting times.
Beware Azmodan’s Fireball… at a DistancePosted 25 Feb 2013 by
A fan laments his dead Hardcore character and gets some Blue condolence, but the thread brings up a more interesting issue; the fact that Azmodan‘s fireball deals more damage at a distance than up close.
Seriously, every freaking boss is ridiculous and can 1 shot kill you, except for Diablo. First time I died and it was a bullshit death, so annoying. Well lesson learned, I’m not doing bosses anymore.
Grimiku: Honor to our fellow Nephalem who have fallen, and good fortune to future heroes. Perhaps with time the caution you feel surrounding Azmodan will yield to a burning desire for vengeance, and rather than avoiding his lair you may find yourself happily anticipating the bitter satisfaction that only his death can bring.
Do you play hardcore Grimiku? If so, have you ever lost a well geared lvl60 toon in a manner that was not your fault? If so, please fill us in on the details.
Grimiku: I do play Hardcore, but every character I have lost has been my own fault. I came very close to losing my main during a lag spike (thank you ISP) while fighting Belial. He put his arms in the ground and after two explosions the world went silent, and my heart sank at the thought of what was about to come. My system did not recover until Belial had ended that attack phase and my Spirit Vessel debuff was on, so I knew I had come close.
If I had been playing any one of my alts it would have been the end for that hero. But, that thrill is why we are in Hardcore, and there will always be an element beyond our control.
The Fireball thing is obviously more serious for Hardcore characters than others, but it’s an odd design decision. With every class I’ve found Azmodan considerably easier than any of the other Act Bosses (for chars of the appropriate level), but then he’s got that fireball that’s super slow and very easy to dodge… but does horrendous damage at a distance. I don’t recall ever dying or even feeling close to death fighting Azmodan with a Barb or Monk at melee range, even in the early weeks when my gear and builds and tactics were terrible, but I’ve had deaths to that fireball with all 3 ranged classes on a number of occasions, usually from carelessness or hurrying. (The worst/best is when you kill Azmodan from a distance, and as you run back in the last fireball is hovering over his corpse for a second before floating forth and you don’t see it amidst the general eye spam of the death animation.)
I just went and tested out the Fireball damage on Inferno, and at melee range my Monk with around 400 Res All took about 21.5k, 20.8k, and 21.3k damage Azmodan’s fireball. (Hardly enough to notice.) At a distance though, 30 yards or more, I took 68k and 70.5k, and those were more than enough to one-shot me in my lower res, lower hps, MF-running gear.
If the damage increases with range it seems to be with distance from Azmodan, not with how far the fireball has moved. My last trial you see in the screenshot to the right, when the fireball did 56k, which was much less than previous 2 ranged hits. When he fired that fireball I was over to the left. While the projectile slowly hovered after me I moved to the right and stopped to wait for it with a finger on the PrtScr button, thus the fireball moved at least 50 yards, though I’m only 20 or 25 yards from Azmodan at the moment of (fatal) impact.