Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
Season 4 Conquests and Power Creep
Unlike the new and enjoyable Season Journey which is composed entirely of Achievements you’ll “earn” through the (more or less) normal course of play, each Season also has some Conquests. These are like super achievements, e-peen style, requiring special efforts and a lot of end game grinding to achieve. Conquests required some powerful characters to […]
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Rift & Grift Monster EXP Changes in Patch 2.3


Posted 30 Jul 2015 by at 11:09 GMT

Done already?!

Done already?!

There’s an amusing bug now present on the PTR in which the displayed progress on the percent completion bar doesn’t match up with the actual progress, and Rift or Grift Guardians are spawning while players are still at 85% or 91% or wherever.

I played some PTR with my new S4 char today and in every Rift and Grift I entered, this bug surfaced, with the Guardian spawning when I was in the 83-89% range. A thread about the bug on the PTR Feedback forum got a Blue reply.

Tsarnis:
I wanted to pop in and let you know that we are aware of this and that this issue is visual only. The actual amount of progress required to complete a rift is correct, but the progress bar visual itself is inaccurate. I’ve added this to the known issues list for now, but this will be corrected in our next PTR patch.

Thanks for the reports, everyone!

A few samples from my games today.

Alas, you don’t get anything if you keep going to 100% after killing the Guardian in a Rift. There are no second breakfasts! I actually like the bug in a way, since it seems to give a view of what your % completion would have been last patch, when lots of monster progress values were boosted to make Rifts feel a bit faster.

As Blizzard shared in the original Patch 2.3 notes, they’ve boosted the progress required to complete Rifts and Grifts, though their patch notes were cryptic about the tweaks.

  • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased.
  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them.
  • Well great, but what does that mean? Thankfully, Blizzard spelled it out in more detail in a focused feedback post, and now we’ve got some actual numbers compiled by players who have been testing on the PTR and taking careful notes of how much progress is granted by each type of enemy.

    Click through for Blizzard’s info and those new and ever-changing progress +/- figures.

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    Diablo 3 Wallpaper Watch #141: Kanai’s Cube


    Posted 30 Jul 2015 by at 08:31 GMT

    HolyKnight has created a very nice Diablo 3 wallpaper celebrating Kanai’s Cube and memorializing the fallen Blizzard artist. You can see as the featured image below, along with some of HK’s other recent Diablo III wallpapers. They feature nice game locations, some of the Diablo characters in Heroes of the Storm, and congrats to HK on recently hitting the seventh anniversary of his first D3 Wallpaper.

    How far we’ve all come in the years since then.

    You can see the large desktop size version of all these images in our Diablo 3 Wallpaper gallery, along with many hundreds of other large rectangles of Diablo 3 artwork.

    2844x1600_KKG_Kanai_Cube_Tribute_by_Holyknight3000

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    Tagged As: | Categories: Fan Stuff, Wallpapers | No Comments

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    The Curse of Tristram Trailer: SC2 Modding


    Posted 30 Jul 2015 by at 08:20 GMT

    curse-of-tristram1A couple of months back we posted a short video showing some gameplay from The Curse of Tristram, a Diablo 2 style game being created via modding the Starcraft 2 game engine. The project has progressed since then, and today the first trailer has been released.

    It shows gameplay action in several different environments nicely modeled after D2 areas, including the Act One caves and surface areas, plus the Act Five snowy ruins you see in the screenshot. There are even UI windows just like those from Diablo 2, with customizable classic four attributes, skill trees with skill points, etc. Check it out, The Curse of Tristram Trailer: SC2 Modding.

    I don’t know if it’s actually any fun to play, and it would be nice if they could get the movement speed to match the frantic leg motion, and that Starcraft futuristic font has to go. Still, to paraphase the saying about how you feel watching a bear ride a bike or a dog walk on its hind legs, “It is not done well; but you are surprised to find it done at all.”

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    Tagged As: | Categories: Diablo 2, Modding, Starcraft 2, Videos | 3 Comments

    Latest Diablo 3 News

    Carnevil Lag Fix Coming Soon


    Posted 29 Jul 2015 by at 20:55 GMT

    Massive darts @ 13 FPS...

    Massive darts @ 13 FPS…

    The Carnevil WD helm grants very powerful abilities via poison darts from Fetishes, but the downside is heavy machine load, which makes the build unplayable for some players. Thankfully, a fix is in the works. Carnevil Lag Fix Coming Soon:

    John Yang: We’ve made a design change to Carnevil with the goal of reducing lag caused by the build without changing the overall power level. To clarify, the lag is primarily caused by the high number of Poison Darts being fired (20+ piercing projectiles) at a high attack speed (2+ times per second) with the build. The change is as follows:

    Instead of “Every one of your up to 23 Fetishes shoot a Poison Dart every time you do”, Carnevil is now “The 5 Fetishes closest to you will shoot a powerful Poison Dart when you do.”

    “Powerful” in this case means those 5 Poison Darts deal 3.8x the damage that a single Fetish Poison Dart used to do. In other words, those 5 Fetishes will deal 19 previous Poison Darts’ worth of damage, with the expectation that the remaining 4 piercing Poison Darts’ worth of damage will be made up for by the other ~18 Fetishes who are now using basic attacks.

    Our internal testing showed performance improvements while maintaining the general feel and playstyle, and we hope you all will feel the same when you see the changes next PTR patch.

    The change sounds like it’ll make the build more strategic, too. Instead of Fetishes scattered all over the screen, shooting in every direction, now it’ll just be the ones near you. It should give the WD more control over what they’re targeting and which direction they’re firing from?

    Witch Doctors, like the two on our new podcast, have excite?

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    Next World of Warcraft Expansion: Gamescom 2015


    Posted 29 Jul 2015 by at 18:11 GMT

    Do not want....

    Do not want….

    Blizzard has ended the fan speculation and trademark mining by confirming that they will be debuting their next World of Warcraft expansion next week at the Gamescom show in Germany. Next World of Warcraft Expansion: Gamescom 2015:

    New World of Warcraft Expansion Unveiling at gamescom 2015 – Live Stream August 6

    Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .

    Tune in again Sunday, August 9 at 8:00 a.m. PDT for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.

    Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!

    This makes a D3X2 announcement also at Gamescom seem extremely unlikely. In the past D3 games have generally been announced at Gamescom while WoW tended to dominate the Blizzcon convention… let’s hope that sequence is just reversed this time? Blizzcon 2015 goes off in early November.

    Update:

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    Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors


    Posted 29 Jul 2015 by at 10:53 GMT

    Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.

    Click through for more details and segment starting times.

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    Blizzard’s Kanai’s Cube Article and Memorial


    Posted 28 Jul 2015 by at 21:17 GMT

    Kanai's Ghost vs. Kanai's Barb.

    Kanai’s Ghost vs. Kanai’s Barb.

    Blizzard has posted a nice article detailing the new Patch 2.3 item/artisan, DiabloWikiKanai’s Cube. There’s not any info about the Cube that we don’t already know from testing it on the PTR, (see our the DiabloWiki.net article or our hands-on tutorial), but Blizzard shares some good story/lore info about the Cube. Who was the Barbarian King Kanai whose spirit now guards the Cube, what was Zoltan Kulle’s connection, why is it found in the Ruins of Sescheron, etc.

    The precursor to the well-known DiabloWikiHoradric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.

    Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.

    The best content though is the memorial, and they share heartfelt tributes to recently deceased Diablo 3 artist Kevin Kanai Griffin, who the cube was named in honor of. Kevin was a level designer and artist and the video shows pictures of him enjoying life, profiles some of his main contributions to Diablo 3, and how his work influenced the cube. For instance, that screenshot to the left shows how they modeled King Kanai’s ghost in the game after Kevin’s own character Barbarian, who he was very particular about transmogging into just the right look.

    Here’s the video with info and lore and tribute. It’s a good view.

    Click through for the full article from Blizzard.

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    Season Journey Pet is Too Easily Earned?


    Posted 28 Jul 2015 by at 14:45 GMT

    Complete these to earn the pet.

    Complete these to earn the pet.

    We detailed all the pages of the new guided Achievement experience DiabloWikiSeason Journey last week, and players are now noticing that the cosmetic pet ice dog is not that hard to get.

    You need only complete through Page Four to earn him, and the achievements on that page are things like “kill all 4 keywardens at level 70″ and “complete GR10″. None of the Season Journey check boxes are exactly Conquests, but there are pages 5 and 6, with higher level feats. So why is the blue dog granted just for finishing Chapter 4?

    Shouldn’t the pet be the end tier reward? Makes more sense to have an epic reward to be at the end.

    …The first 4 chapters are designed to be accessible to everyone, with a bit of work, so everyone can get the basics. The fancy cosmetic portraits on the other hand are going to be a lot more work.
    Tyvalir: Pretty much this.

    We want the cosmetic pet obtained through the Season Journey to be within reach of most players, so we placed it at the end of the Chapters part of this new feature.

    If you love to test your mettle, that’s where Tiers and their exclusive portrait frames come in. These provide a degree of prestige not found elsewhere, meaning other players who see your character portrait will immediately know what you’ve achieved.

    (Also, just as a side note, we’ll be detailing more of the philosophy behind the Season Journey in an upcoming blog post, so keep an eye out for it!)

    Who knows what evil lurks in the hearts of men?

    Who knows what evil lurks in the hearts of men?

    The whole Season Journey thing is basically an achievement-based walk through/tutorial for 1-70. Bliz must have evidence that a lot of players start out anew in seasons but don’t make it to 70, or else they skip important character-building steps, which is why virtually everything you should do earns a *ding* via the Season Journey. It’s very casual-friendly and casual-encouraging, and so is making the pet reward pretty easy to get.

    Besides, it’s just a blue dog that runs along beside your character. Purely cosmetic. It doesn’t fight or tank or draw enemy attention. No one has any reason to feel bitter that it’s not exactly Conquest-challenging to obtain.

    Now if there was a pet that actually did something, ala the Torchlight 2 dogs and cats that can tank and act as extra inventory, that would be worth grinding the Season Journey to earn. Want?

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