I played some PTR with my new S4 char today and in every Rift and Grift I entered, this bug surfaced, with the Guardian spawning when I was in the 83-89% range. A thread about the bug on the PTR Feedback forum got a Blue reply.
I wanted to pop in and let you know that we are aware of this and that this issue is visual only. The actual amount of progress required to complete a rift is correct, but the progress bar visual itself is inaccurate. I’ve added this to the known issues list for now, but this will be corrected in our next PTR patch.
Thanks for the reports, everyone!
A few samples from my games today.
Alas, you don’t get anything if you keep going to 100% after killing the Guardian in a Rift. There are no second breakfasts! I actually like the bug in a way, since it seems to give a view of what your % completion would have been last patch, when lots of monster progress values were boosted to make Rifts feel a bit faster.
As Blizzard shared in the original Patch 2.3 notes, they’ve boosted the progress required to complete Rifts and Grifts, though their patch notes were cryptic about the tweaks.
Well great, but what does that mean? Thankfully, Blizzard spelled it out in more detail in a focused feedback post, and now we’ve got some actual numbers compiled by players who have been testing on the PTR and taking careful notes of how much progress is granted by each type of enemy.
Click through for Blizzard’s info and those new and ever-changing progress +/- figures.