Now Live! Diablo III Patch 2.3 Notes
Patch 2.3 is live and playable on the realms right now, and Blizzard has offered up the final patch notes. There are only a few small changes from what we saw in the last patches on the PTR, but for those of you who didn’t delve into the testing realm, this is your chance to […]
Guide: How to Prepare for Patch 2.3 (Non-Seasonal)
A fan typed up a pretty thorough guide about how to prepare for the many game changes coming in Patch 2.3

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Vote: Season Four, In or Out?

Posted 30 Aug 2015 by at 20:09 GMT

Season Four is well underway and plenty of people on my friend’s list and clan list are already well into the paragon levels and battling past GR40 on their forever quest to rid Sanctuary of squishy things. Are you one of them? Do you aspire to be? Do you eschew seasons entirely, because reasons?

An atypical S4 start...

Not your typical Season Four start…

Let’s measure some community opinion and see what the player base is up to this first weekend of Season Four.

Vote: Season Four, In or Out?

Have you joined the Season 4 rush?

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Would you S4 on a plane? Would you S4 on a train? Would you play it in your house? Would you play it with a mou5?

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Tagged As: | Categories: Diablo 3 Seasons, Diablo: IncGamers Votes | 1 Comment

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Patch 2.3 Season 4 Fast Leveling Guide

Posted 28 Aug 2015 by at 22:22 GMT

news-seasons-featureSeason Four kicks off tonight in the US (and already in Europe and Asia) and while the game is still much the same, there are a few wrinkles to keep in mind for more efficient leveling and smoother play once you’ve hit level 70. Thanks to the pair of Season Four trial runs on the PTR, we’ve had some experience at the new, so here’s a quick list to keep in mind.

This isn’t a huge how-to guide, just a focus on some key changes in Patch 2.3 and how they affect the leveling up process, plus impact your early Paragon level experience. The most obvious tip is to party up and cooperate, sticking together on the same level and combining your powers against the enemies. Strength in numbers, and save the split farming for higher levels.

Patch 2.3 Season 4 Fast Leveling Guide:

Rift, Rift, Rift.

There are no more Nephalem Rift keys, which means you can enter a Rift with a brand new character even at level 1. Rifts grant the same higher exp per kill but generally have higher density, plus Rift completions grant Blood Shards and big exp bonuses, and Rifts have increased legendary drop rates.

On the other hand, Bounties are worth nice exp buffs, so it’s wise to at least cherry-pick a few each game; taking out ones that can be completely quickly/easily, and/or for a big chest reward. Kill Zoltan Kulle is probably the single best bounty in the game, on that score.

Diabolic Horde chests

Blue/yellow/gems: check.

Blue/yellow/gems: check.

A new addition in Patch 2.3, Diabolic Hoards are special blue chests that appear after you defeat certain bosses, but only when they are bounties. These chests shower a dozen+ items, always with a lot of blue and yellow items and rarely a legendary, plus a good amount of gold and many gems. These aren’t of much value past level 70, but nailing them as you level up, especially hitting one early on around level 10, (or at 15 20+ to get gems) will upgrade your gear in at least half a dozen slots, plus provide a heap of blue/yellow crafting mats.

  • Full Diabolic Horde article here.
  • Kill these bosses when they are a bounty, and a Diabolic Chest will appear. You will always get one of these bounties every game in Acts 1, 2, 3, and 5.

  • Act One: Skeleton King, Queen Araneae, The Butcher.
  • Act Two: Maghda, Zoltan Kulle, Belial.
  • Act Three: Ghom, Siegebreaker, Cydaea, Azmodan.
  • Act Four: Rakanoth, Izual, Diablo.
  • Act Five: Adria, Urzael, Malthael.
  • Click through for more tips on efficient play in Season Four, including the end of slow rolling and its effect on Legendary Gems, Kanai’s Cube and Horadric Cache materials, Gem changes, Crafting advice, and more.

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    Diablo III Patch 2.3 Hotfixes

    Posted 28 Aug 2015 by at 20:13 GMT

    A few Patch 2.3 hotfixes of note, fired up this morning just in time to affect Season Four.


  • Bandit Shrines now appear less frequently (27/8)
  • Fixed an issue with Area Damage where it was not properly benefiting from damage modifiers (27/8)
  • Fixed an issue where having both the “Strangers in Need” and “Wortham Survivors” bounties active at the same time would prevent the “Wortham Survivors” bounty from being completed (27/8)
  • The DiabloWikiBandit Shrine becoming less common is sad for us, but it’s probably a reasonable balance issue, since those things are insanely profitable. I got a Bandit Shrine right after hitting 70 on both of the S4 test runs on the PTR, and each time provided a huge boost in character power. Dozens of legendary plans, numerous legendary items, plus huge amounts of materials and Shards. Plus the icing on the cake was both times one of the Goblins spawned my first portal to DiabloWikiThe Vault. That was probably the biggest impact, since it ended my gold shortage woes, and amusingly, DiabloWikiBoon of the Hoarder was the first and second Legendary Gem I found during the two S4 PTR runs, both times thanks to Bandit Shrines.)

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    Tagged As: | Categories: Diablo 3 Patches, Treasure Goblin | 3 Comments

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    One life to live: Twas the Night before Season 4

    Posted 28 Aug 2015 by at 04:42 GMT

    Twas the night before Season 4 and all through the house
    not a device was clicking not even a mouse.
    The redbull was stocked on shelf with care,
    in the hopes that the patch would soon be there
    The adults nestled snug in their beds,
    while dreams of loot goblins danced in their heads
    and Leah with her ‘kerchief, and I with my cap,
    settle our brains in for a long season’s nap
    When out on the internet there rose such a clatter,
    I sprang from my bed to see what was the matter.
    Away to the screen I flew like a flash,
    Opened multiple windows and cleared my cache,
    The light on the screen shined of the demonic glow,
    Gave a lustre of midday to objects below,
    When what to my wondering eyes did appear,
    But a Kanai’s cube and season 4 premier,
    With everyone racing to 70 I had to be quick,
    But it’s hardcore, so be safe, or be dead as a brick.

    Okay, Now it’s out of my system. I promise not to break into poem again. Season 4 is right around the corner and that means it’s time to level! Never mind that exclamation point we play HC and level far more often then our SC counterparts. That being said there is a nicety to this round of leveling for a few reasons. First if you’re leveling when the patch hits you’ll be surrounded by players at the same level doing the same thing. It’s exciting to be meagerly geared and fighting tooth and nail to make that next level. Secondly, with the addition of the cube the those low level legendaries you’ve managed to find could end up being salvaged for their properties, setting you up for future success at 70.

    The cube does however dilute the sting of Hardcore death yet again. Cube properties are not lost upon death, just like artisans, gold, paragon xp, and your stash. This leaves gems and any gear you have equipped as the biggest hurdle you have to overcome. While the bitter losing a high level gem can be painful, knowing that you have a few powerful cube items to hit the ground with will be nice.

    Having played a lot of the PTR I can say this is a great patch; I can’t wait to finally get to play it on live. I’ve decided to keep to my mainstay of a WD despite how powerful/fun the Monk currently is. With a baby on the way my playtime will be spotty but looking forward to getting in as much as I can before sleep deprivation kicks in. What are your Season 4 plans?

    One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published (semi)weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

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    Diablo 3 Community Q&A: September 1st

    Posted 27 Aug 2015 by at 20:25 GMT

    kill-twitterBlizzard tweeted out welcome news: Diablo 3 Community Q&A: September 1st in Reddit’s Diablo forum. Fielding questions will be John Yang, Travis Day, Wyatt Cheng, and Matthew Berger, software engineer Roger Hughston, artist Richie Marella, and writer Brian Kindregan, on Tuesday, September 1 from 2 p.m. to 4 p.m. PDT.

    That’s the good news. The bad news, at least to some, is the venue they chose for it.

    Reddit Q&A on September 1st

    Can’t you devs, just for once, take advice from your own forums ? It’s full of meaningful data, insight and feedback. Why do you always have to crawl to the worst places of the Internet and expect us to follow you like little puppies?

    I don’t want to create an account in whatever random places just so we can communicate.

    I’m OK with the devs posting/sharing information via social media venues but post it in the official site and forum first/simultaneously. I come to the D3 main page and official forums for D3 related information.
    Tyvalir: We hear you on the need to better balance our information sharing and other activities across social channels. Finding the right balance is an ongoing process for us, and there’s always room for improvement. If you have constructive suggestions on how we might do so, please share them here or send them on over to [email protected]

    On a similar note, I should mention that even though we can’t always respond, we always make sure to pass on your feedback. If you have suggestions for special events you’d like to see, better ways to share game information, or other general feedback, we would love to hear it – these things help us improve. Thanks!

    The ironic thing is that often the most dedicated posters on forums are the least informed about larger game issues. So you see people on forums with hundreds of hours played and thousands of posts, who don’t know what’s new on the PTR, what’s coming up at Blizzcon, what the devs are going to change next patch, etc. All that info is out there, and collecting and presenting it is a lot of what we do here, since lately Blizzard releases news mostly via twitter (often straight from the devs instead of @Diablo), or through their FB, or in some streamer’s chat, or through non-Diablo third party sites. And since the forums are very spammy and there’s no one there to organize and polish and present the important info in a way that stays atop the main forum page, fans who only use the forums can miss much of the new stuff.

    Obviously that sort of info collection is the niche a fansite like this one fills, but since Blizzard hardly ever (these days) promotes their fansites or resources like, how are their forum customers supposed to know? Back in the day Blizzard North preferred to interact directly with fans via fansites, but Bliz Irvine PR has always preferred to try and spread the news as widely as possible, while assuming the loyal fans and fansites will just repost it. This has paradoxical effect of often leaving their most loyal game players uninformed, as you can see every day in the forums.

    Click through for full chat details and some more Blue replies in this “why you no post in your own forums?!” debate.

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    Diablo Fan Art Watch #281: Kanai’s Cube

    Posted 27 Aug 2015 by at 12:00 GMT

    Greetings all and welcome to the newest installment of the Diablo Fan Art Watch. This week with season 4 now live there have been a few new fan art pieces with the DiabloWikiKanai’s Cube.

    So with that this collection features 4 pieces of fan art/wallpapers based on the Tribute to Kevin & the Horadric Cube finally coming to Diablo 3.

    Featuring Art by myself, TiRaCoArt, Jorge Rocha “MGL”, and Pedro Furet.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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    Blizzard Answers Patch 2.3 Questions

    Posted 27 Aug 2015 by at 11:57 GMT

    Sharing is caring.

    Sharing is caring.

    A selection of Blue replies to various questions in the forums about the new DiabloWikiPatch 2.3.

    Warning: Westmarch Commons bounty bugged. This bounty quest is bugged, the chest to start it does not show up.

    Also check for the Medical Camp. The Medical Camp tileset isn’t spawning. So there is no way to complete the bounty. If it spawns in a bounty remake the game. If you are in a Public Game do it first. At least you will know whether to leave or stay.
    Tyvalir: Thanks for these, guys.

    I’m moving this thread over to the Bug Report forum. If you see any new bugs pop up, please check the Bug Report forum to see if others have posted on the topic before making a new post in that forum. That way, our QA team can get to it quicker.

    All my jeweler patterns are gone? Working as intended? Also why am i getting duplicates of plans dropping from caches?
    Grimiku: We haven’t seen too many reports of missing recipes (I’ll be watching out for more), but some of them were removed as indicated in the patch notes. Additionally, I noticed my Jewel Crafter filter defaulted on “Have Materials” rather than “All”. Have you tried using both filters? It’s located at the top of the artisans window in case you’ve never used it before and want to give it a try.

    I actually had the opposite problem in a sense… I completed the Act 2 bounty series and received 15 legendary plans in the Horadric Cache. Is this a bug or working as intended?
    Grimiku: Chances are those are lower level recipes that the game is back filling so you can complete your collection without having to search for them with low level characters. That’s a new feature that we put into patch 2.3.0 as well. :)

    As if Act Five bounties weren’t bad enough! As for the plans, it’s crazy how fast they dropped in Season Four on the PTR. Between Horadric Caches and Green Goblins spawning half a dozen (or more) each, new S4 chars had the entire Blacksmith and Jeweler crafting options filled out long before we had enough materials to start making those recipes.

    The other Blue questions/answers are all about stuff covered long ago on the PTR, so we’re quoting them below the fold. Click through if basic functions of DiabloWikiKanai’s Cube and the PTR itself are beyond your ken and you seek enlightenment. Or just want to feel better because you know more than nubs on the Bnet forums!

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    Patch 2.3: Torment Difficulty Undocumented Buffs

    Posted 27 Aug 2015 by at 01:16 GMT

    news-torment-buffs-v23Blizzard has updated their game guide with some of the general game changes in Patch 2.3, including the increased rewards and perils you’ll find on the new, higher levels of Torment. We wrote an article about this back at the start of the PTR, trying to figure if DiabloWikiTorment 10 was worth it, and included the interesting figures *not* listed on Blizzard’s page.

    Here’s the official Blue values for how all difficulty levels in the game scale up, in terms of exp, gold find, monster damage, and monster hit points.

    PC and Ultimate Evil Edition Difficulty Levels

  • Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
  • Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
  • Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
  • Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
  • Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
  • Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
  • Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
  • Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
  • Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
  • Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
  • Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
  • Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
  • Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
  • Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
  • Big damn jumps there, but remember that T7-T10 increase more per than T1-T6. T1 = GR10, T2 = GR13, T3 = GR16, T4 = GR19, T5 = GR22, and T6 = GR25, but above that things go up by 5s, so T7 = GR30, T8 = GR35, T9 = GR40, and T10 = GR45. And the game grows harder more than it does more rewarding, which is why comparing T10 vs. T6 = 25x higher monster hit points and 4x higher monster damage, but only double the gold find and triple the exp.

    Torment Difficulty Undocumented Buffs

    Torment 7-10 = +5 GRs.

    Torment 7-10 = +5 GRs.

    Those are the obvious changes though; the stuff you can see just hovering on the difficulty levels in the game creation screen. Our focus in that article from July was trying to figure out the undocumented stuff that you can only see by play testing. What does T7-T10 do to your chances of getting a DiabloWikiDeath Breath (or 2) to drop, to the number of DiabloWikiHoradric Cache materials per bag, to the odds of a Rift Guardian dropping a DiabloWikiGreater Rift Key, and to your chances of getting an DiabloWikiInfernal Machine and/or DiabloWikiDemonic Organ?

    The following are estimated figures from PTR testing and some live Patch 2.3 testing. These figures don’t seem to have changed much since the start of the PTR, but please hit the comments with corrections or agreements, so we can try to arrive at an overall community consensus. All % chances are estimates due to non-infinite testing time.

  • Torment 6: 75% chance of 1 Deaths Breath per elite*, 90% chance of 1 Rift Key per Guardian, 3 Horadric Cache materials per bag, 50% chance of 1 Machine per KW, 100% chance of 1 Organ per Uber.
  • Torment 7: 90% of 1 DB per Elite*, 100% for 1 Rift Key per Guardian, 4 Horadric Cache materials per bag, 70% chance of 1 machine per KWs, 50% chance of 2 Organs per Uber.
  • Torment 8: 100% 1 DB and 10% for 2 DBs per Elite*, 100% for 1 Rift Key and 15% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials per bag, 80% chance of 1 machine from KWs, 90% chance of 2 organs per Uber, 25% chance of 3 organs.
  • Torment 9: 20% chance of 2 DBs per Elite*, 25% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials per bag, 20% chance of a 2nd cache legendary, 90% chance of 1 machine from KWs and 30% chance of 2 machines from KWs, 50% chance of 3 organs per Uber.
  • Torment 10: 33% chance of 2 DBs per Elite, 50% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials, 50% chance of a 2nd cache legendary, 99% for 1 machine from KWs and 33% chance of 2 machines from KWs, 75% chance of 3 organs per Uber.
  • * Deaths Breath drop odds seem to be the same from Goblins and Golden chests as from Elites.

    Basically, as you go up from T7 and higher, you increase your drop odds for everything, and above T8 you start getting double and triple drops for lots of things you’ll never see more than 1 of on T6.

    The early sweet spot seems to be T7, since you almost always get 1 DB per elite, usually get a Machine from each KW, and always get the maximum (4) stacks of cache materials. T7 is the setting to speed farm bounties.

    Moving up higher than T7, especially going up to T10, pays off most obviously on the DiabloWikiInfernal Machine event, since you get more machines per KW and more Organs per Uber. Don’t sleep on the chance for double Death Breaths on T8+, either. You’ve probably got thousands of them now, pre-season, but you can never have too many. DBs were everyone’s crafting/cubing bottleneck on the PTR during Season 4 testing, (much more so than Forgotten Souls) and that economic state will surely return when S4 goes live this weekend.

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