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Forum Watch: What Happened to Legendary Ring Variety?
A thread from our Diablo 3 Community Forum asking about ring variety in Season Three brought up an interesting issue. What Happened to Legendary Ring Variety? I am certainly enjoying the new stuff but in the end I always come back to those 2 rings which are and Unity. It’s too bad because there is […]
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The Diablo 3 Podcast #181: Patch 2.3 Item Sets

Posted 30 Jun 2015 by at 11:11 GMT

Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.

Click through for more details and segment starting times.

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Diablo II’s 15th Anniversary Memories

Posted 30 Jun 2015 by at 00:06 GMT

Thanks for Xanth for tweet-reminding me that today is the 15th anniversary of Diablo 2’s launch on June 29, 2000.

I didn’t clearly remember what I was doing that day or which character I played first, at least not until I refreshed my memory. Let’s hop into the wayback machine and see what looked like on that fateful day, before some of you were more than a twinkle in your daddy’s eye!

You can read all the news from June 29, 2000, and the years before/after it via’s vaults. If you’ve never seen the original version of this site, realize that 15 years ago bandwidth expenses were a huge deal for websites, and most readers were on dial up modems… which is why we hardly ever included any images on the main page., June 2000., June 2000.

OMG that classic wood border layout! (We had an alternate skin Elly made up with Christmas lights wound around it, which we put online for the holidays and usually left up until about March, just like your annoying white trash neighbors… if newer readers were wondering what people were talking about in various mysterious comments about our recent domain name resurrection.)

Visuals aside, check out those historical artifacts! This is like the Dead Sea Scrolls of Diablo fandom. Vote results from early 2000:

Which D2 player will you play first?

  • Necromancer – 28.4% [1687.244]
  • Paladin – 26.2% [1556.542]
  • Sorceress – 16.9% [1004.029]
  • Barbarian – 14.2% [843.622]
  • Amazon – 14.1% [837.681]
  • Total Votes: 5941

    There’s even a first hand report on the Diablo II launch party, attended by our old time writer Gaile Grey (who was the first of many, many site contributors to join the industry, eventually leaving us to take a head CM job with ArenaNet). I clearly remember having dibs on attending that party, and turning it down (letting Gaile go in my place) since I wanted to be home where I could play the game as soon as it launched and post site updates. Admire my youthful dedication compared to my more recent hedonism. *cough*

    I’ll repost Gaile’s typically-breathless D2 launch party write up below the fold for the sake of nostalgia.

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    Tagged As: | Categories: Diablo 2, Diablo: IncGamers Articles, Twitter | 7 Comments

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    No Diablo 3 PTR… Yet

    Posted 29 Jun 2015 by at 22:49 GMT

    Patience, Grasshopper.

    Patience, Grasshopper.

    In the old days of Diablo 3 classic, the PTR was inaccessible except during the rare times when a patch was up for testing. Back then you had to download and install what was basically a second copy of Diablo 3, (which you still do) and launch that to connect to the PTR and do any testing. That system was upgraded shortly before Reaper of Souls launched, and these days players see the PTR displayed all the time as one of the selectable realms in the launcher, with the same “Play” button they see for their normal realm (or “Install” if they haven’t set up the PTR client yet.)

    This can be confusing, since the PTR shows in the drop down (up) menu whether or not there’s a patch available for testing. Thus players who aren’t following the news can click the PTR button, think they’re about to log on, and instead get a failed to connect screen, same as if they try to play when their regular Realm is down, with no indication why. No Diablo 3 PTR… Yet:

    The service is down for maintenance – PTR Help!?

    I get this message every time i try and log into the Diablo 3 Public Test Realm (PTR). And the forum server check says everything is online and working… Is this a problem on my end i can fix? Thank you.
    Omrakos: I believe you’re referring to the Blog report concerning the upcoming PTR for 2.3. It’s not been released yet. Keep in mind, when it is, it’s a PTR (Public Test Realm), not the retail game.

    In an ideal world, the Diablo 3 launcher would tell you if a realm was up or down before you bothered to click “Play.” Failing that, just follow the news to keep up with the PTR’s status. It’s not available yet, but with any luck it will go live later this week. Bear in mind that the PTR is a separate realm, so when it gets patched and goes up or down doesn’t necessarily coincide with activity on the live realms, such as the weekly maintenance that goes on early Tuesday morning.

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    The Worst PTR Testing Advice Ever

    Posted 29 Jun 2015 by at 12:07 GMT

    Not even a Wyatt quote.

    Not an actual Wyatt quote.

    An amusing complaint leads to a Blue trying to counter The Worst PTR Testing Advice Ever:

    2.3 PTR – Mortick’s bracers NEVER FORGET

    Dont be a RetardedCookie…
    Dont test anything…
    Dont call nothing OP….
    Dont use optimized builds…
    Dont post about itens on forum…

    Remember Blizzard philosophy: Well tested itens for 2 months get removed, items everyone said are bad and noone give a **** will make it out of the PTR.

    Tyvalir: I’m surprised and a bit dismayed to see this thread. :/

    The vast majority of players have been great about creating carefully constructed feedback as we test patches, much of which has helped us improve the game. Obviously, we wouldn’t ask for it if we didn’t genuinely want to hear your thoughts.

    Of course, it’s totally fine to express disappointment about an item being removed on the PTR. At the same time, it’s also important to remember that the entire purpose of a PTR is to tune patches so the final version is as balanced as it can be, so it’s quite common for items to be pulled if they’re unbalanced (as Mortick’s Brace was).

    Encouraging people to be deceptive in their play styles or falsify feedback is just plain not helpful. It works against one of the very goals of those who love competing on the Leaderboards: having as balanced a competitive gameplay environment as possible. Feedback about your disappointment in an item being removed, asking for better communication from the CMs (which we always strive to do!), or warning others to temper their expectations on the PTR? Those are all totally fair, if done respectfully.

    The insane hyperbole in the OP’s title is wonderful, and really, it just gets better from there. The short, almost poetic layout, the delightfully QQ tone, and best of all is how he acts like like Barbs were ruinously nerfed by the (admittedly ham-handed) removal of an OP item, when they are in fact the strongest class this season/patch.

    But if the “All-WoTB runes at once” bracers had remained in the patch, then Barbs would have been 5-7 GRs higher than everyone else, instead of just 2-5 GRs higher. And instead of 80% of 90% of chars this season being Barbs… 90% would have been Barbs? What a different word that would have been! When can we wake from this nightmare?!

    Seriously though. The upgraded WD’s Helltooth set has crazy OP numbers in Patch 2.3. We might as well start prepping for the nerf stick before the PTR even begins. Just hope it happens sooner than later, because Never Forget.

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    Pals’ Early Access: Diablo 3 Podcast #181

    Posted 29 Jun 2015 by at 11:35 GMT

    As usual, the newest installment of The Diablo 3 Podcast is now available early for site Pals. Check this thread in the Pals’ Forum to get access, and if that’s not you but you want it to be, here’s where to support The podcast will go live for everyone early Tuesday morning, (hopefully) not long before Patch 2.3 goes playable on the PTR.

    Patch 2.3 coming very soon to the PTR, so more analysis, including new and improved Item Set properties from datamining. Also T7-T10 scaling issues, shared LGems, and purist mode Hardcore? Featuring Aahz, N3rdwards, and Flux.

    Click through to view the full show contents…

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    Tagged As: | Categories: Podcasts, Site News, The Diablo 3 Podcast | 2 Comments

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    The Worst Video Game Movies Ever (So Far)

    Posted 29 Jun 2015 by at 01:08 GMT

    warcraft-movie-poster1Over the weekend I enjoyed reading this article on, which compiles the best and worst-reviewed video game movies of all time.

    You’ll be unsurprised to learn that… there aren’t actually any well-reviewed video game movies. The closest is the original Mortal Kombat film from 1995, which mustered a mediocre 58% average score from 12 reviews. And honestly, that seems like a very generous rating, from what little I remember of that very cheesy non-masterpiece. I thought maybe one of the Tomb Raider films might have done decently, but nope; despite big budget’s, Angelina Jolie’s lovely presence, and a pre-Bond Daniel Craig, they managed only 43% and 33%.

    While there’s only one Best reviewed video game film, the Worst reviewed easily fill out a Top Ten list, which should feature prominently in any Uwe Boll is the World’s Worst Director debate. Honestly, #1, 3, 4, 7, and 9? Uwe, save some space for the others.

    This all becomes somewhat more relevant when you recall that production of a World of Warcraft movie is still lumbering along, and Blizzard should debut a trailer and other content stuffs at this year’s Blizzcon, if not sooner.

    I sat through the very brief, almost entirely CGI, “aren’t the orc graphics amazing” preview clip at last year’s show, (sometimes I think my ears are still ringing) and as someone whose experience with WoW is almost entirely shaped by making podcast jokes about “the Panda King” and witnessing sweaty cosplayers shout “For the Horde” while waiting in line at Blizzcon… I freely admit that the orc graphics were excellent. Much better than some “Shrek with tusks” type low-grade CGI I’d been half-expecting.

    Will the film be any good? There’s no telling, but as that Metacritic list shows, it won’t take much to vault the field of past video game movie adaptations. For the Horde?

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    Tagged As: | Categories: Merchandise, Videos, World of Warcraft | 3 Comments

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    Patch 2.3 Datamined, but Not Coming This Weekend

    Posted 26 Jun 2015 by at 21:37 GMT

    Datamining is never this sexy.

    Datamining is never this sexy.

    Patch 2.3 is up on the server and can be datamined, but is not playable yet and won’t be today or this weekend. We can probably expect the usual, with the patch going up and the PTR turning on Tuesday early morning during the weekly maintenance. The official patch notes should be available around that time as well, though you can get a sneak peek at the item changes below.

    Any ideea when the PTR for 2.3 will be up?
    Nevalistis: It’s always interesting to see what kinds of patterns players pick up on or follow. However, plans can and often do change from patch to patch, especially where testing is concerned.

    What I can say for now is that the PTR is not going live today. If you were waiting to make plans for this weekend, go and be free! Have a wonderful weekend! We’ll keep you updated once PTR is upon us, barring any unforeseen circumstances that may cause delays.

    That is incredibly disappointing.
    Nevalistis: I understand. We’re excited for you guys to sink your teeth in too! However, there are a lot of tests and general sweeps we run before releasing PTR, such as making sure the download goes smoothly and nothing completely egregious and game-crashing remains that would hamper your ability to test. While we do want you guys to find the broken stuff, we try to take care of the big issues first.

    Like the horde of non-testers who sink the PTR server for their 2000% shinies without submitting feedback?
    Nevalistis: Feedback isn’t the only part of testing that occurs during a PTR. Sometimes, we just need people playing the game to look at player behavior, receive automated crash reports, and pull data.

    While we fully encourage players to submit their constructive and detailed feedback (as so many of you do, and we thank you for it!), even if a player never makes a single post during a PTR, they’ve contributed in some way. Just not one you may be able to see from the other side.

    So what’s coming up in the patch? We got the Patch 2.3.0 preview with the big picture news, and tons of added detail about Kanai’s Cube. But what about the changes to items and the new sets for the Crusader, Witch Doctor, and Monk? Click through for datamined details on those, which are of course very preliminary and subject to change during the PTR testing.

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    The Memorial Kanai’s Cube + Shared LGems?

    Posted 25 Jun 2015 by at 21:20 GMT

    Kevin Kanai Griffith

    Kevin Kanai Griffith

    Many fans have wondered where the name for DiabloWikiKanai’s Cube came from, and it’s actually a memorial to a deceased member of the Diablo 3 team.

    Kevin Kanai Griffith is a very dear friend to many in the game development community. He currently works at Blizzard as Artist on the Diablo 3 team. KKG has been fighting a rare and ruthless form of cancer known as Alveolar Soft Part Sarcoma (ASPS)… On October 17, 2014 Kevin lost his battle with ASPS cancer and passed away. We will continue the Artbook project in his memory and in tribute to him.

    A nice tribute to put his name on a very useful and cool game feature.

    In happier news, one topic of conversation about the Cube is how it seems a logical method to make DiabloWikiLegendary Gems sharable across your entire account. We’ve seen a lot of requests for that, since there are a lot of annoyances to Legendary Gems being physical objects.



  • They consume a lot of stash space.
  • It’s annoying to have to remember to unequip and leave them in the stash when sharing the same LGem between characters.
  • It’s annoying to have to level up spare LGems to use the same one on multiple chars without switching, or to have a backup in case of HC death.
  • It’s annoying when Guardians keep dropping level 0 gems of a type you’re using on another char.
  • It’s really annoying when you switch around gear and forget to unsocket a gem before you dump the jewelry into your stash, whereupon it vanishes from all space and time.
  • Etcetera…
  • Kanai’s Cube could solve all those issues, simply by integrating LGems into the interface and allowing each character to either 1) right click and extract a copy of their current level of that gem, basically like creating a crafting recipe without any RNG, or 2) making LGems completely virtual, so you’d just click some icon on the paperdoll and then select which of your LGems to activate in which piece of jewelry.

    How about it? Do you guys want Legendary Gems to leave the stash-clogging physical plane and become virtual bonuses a bit like passive skills? Or would that fail to activate your hoarding and clicking feedback pleasure centers and you want there to be physical LGems you can sort and arrange and chuckle and gloat over in the dark of the night?

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