Latest Diablo 3 News

5

Diablo 3 Podcast #210: Top 10 Crusader Skills


Posted 29 Jun 2016 by at 17:57 GMT

Patch 2.4.2 PTR testing, discussion of the big “meta” changes coming to end game parties, the state of Hardcore vs. Softcore, and our debate over the Top 10 Crusader skills. Featuring Leviathan, James, and Flux.

Click through for full show notes and segment start times, audio and video.

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Diablo Podcast #210: PALs Early Access


Posted 28 Jun 2016 by at 21:30 GMT

news-podcast-210The newest installment of the Diablo 3 podcast is now online with an exclusive 24 hour preview for our Site PALs. Our beloved site supporters can check out the podcast right now, in the PAL forum. This is the third of six themed shows in which we’ll debate the Top Ten skills of each class. One will run each week for the next month and a half. We’ve covered the Barbarian and the Wizard, and now it’s Crusader time! We also discuss the new Patch 2.4.2 PTR and Wyatt Cheng’s big article on changes to the high end “meta” game style.

Diablo 3 Podcast #210: Top Ten Crusader Skills

Patch 2.4.2 PTR testing, discussion of the big “meta” changes coming to end game parties, the state of Hardcore vs. Softcore, and our debate over the Top 10 Crusader skills. Featuring Leviathan, James, and Flux.

The podcast will go live tomorrow for everyone, but if you can’t wait and want to become a Site PAL, it’s easy and will only set you back a few bucks a month.f

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Latest Diablo 3 News

12

Big Group “Meta” Changes Coming to Diablo 3


Posted 26 Jun 2016 by at 21:51 GMT

Senior Developer Wyatt Cheng has offered up an article-sized forum post in which he discusses the philosophy behind some major changes coming to Diablo 3. The changes will mostly affect the party dynamics, making the current strategy of “1 DPS + 3 support” much less powerful. The developers want players to work more for their record clears; to have to change tactics depending on enemy type, to not just stand in one killing zone and keep dragging new enemies into it, etc.

The new paradigm is going to be 2 DPS + 2 support, with big nerfs to some of the most popular group offensive buffs and many other changes. These tweaks will be tested on the current PTR and should be implemented into the next patch/season, so things are changing, and they’re changing right now.

Here’s an excerpt from Wyatt’s lengthy info dump:


PROBLEM #1: Bringing damage support buffers is more effective than bringing a second damage dealer. Why bring damage dealer #2 when you can bring a damage support who increases the damage of damage dealer #1 by 300%?
CHANGE #1: We are going to be reviewing the party-based damage buffs provided by all the classes. The degree to which some classes can buff party damage is a huge contributor to the 1 DPS – 3 Support meta.

PROBLEM #2: It is too easy to group monsters together. This is bad because:

  • It disproportionately increases the damage of the group compared to adding a 2nd damage dealer. If you have twice as many monsters grouped, not only are you dealing twice as much total damage – you’re also scaling Area Damage upwards.
  • On top of this, many of the grouping mechanics encourages stationary combat. If you’re chain-pulling monsters to a point, you’re fighting in one location for extended periods of time.
  • In addition to being stationary, you’re also casting spells at a single location – it’s more engaging when you have to adjust dynamically to a changing battlefield.
  • The grouping mechanics also act as a soft crowd-control, disabling monsters from attacking players, causing combat to feel stagnant and non-interactive.
  • Grouping increases visual noise, which makes discerning (and hence responding to) monster mechanics difficult.
  • Finally, it can cause server issues. While we are always working on server performance optimizations, we also need to recognize that the current game design rewards players for bringing as many monsters as possible onto the screen at once.
  • CHANGE #2: We are going to make adjustments to crowd control and pull effects to make it harder to perpetually pull monsters onto a single point.

    PROBLEM #3: Extremely high rates of healing favor standing still to do more damage instead of respecting and avoiding monster mechanics .
    CHANGE #3: One of the reasons you can ignore most monster mechanics is the amount of healing available. Expect to see a drastic reduction in available healing.

    Click through to read Wyatt’s full post and his brief follow up, with promises that players will be “shell shocked” when we first try out the new gameplay style.

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    Diablo 3 Podcast #209: Top Ten Wizard Skills


    Posted 22 Jun 2016 by at 09:32 GMT

    Patch 2.4.2 has hit the PTR and the changes are worth discussing. Also, we debate the Top Ten Wizard skills, with two Wizard experts and lots of opinions, many of them in disagreement. Featuring N3rdwards, HolyKnight, Cpt. Goldfish, and Flux.

    diablo podcast top ten wizard skills

    Click through for full show notes and segment start times, audio and video.
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    9

    Energy Twister: Raging Storm Nerf Incoming


    Posted 21 Jun 2016 by at 07:32 GMT

    Soon, you'll never have to do this again.

    Soon, you’ll never have to do this again.

    On the newest installment of the Diablo Podcast we discussed all of the top (and bottom) Wizard skills, and the recent/ongoing Wizard bug fixes on the PTR. During the chat, N3rdwards brought up the fact that the bug to Energy Twister had apparently only been fixed in the tooltip, since it was still just as OP as ever on the PTR.

    Other people have noticed the same issue, including (thankfully) Blizzard.

    PLEASE nerf twisted sword / Raging storm

    Please… I dont want another season of twister wiz being the meta DPS…
    Nevalistis: Posted by Nevalistis – 3 days ago (June 17, 2016, 9:13 pm)
    We actually do have a pending Energy Twister/Twisted Sword change coming. We have identified an issue that was preventing the cap of 8 Twisters on Twisted Sword from taking effect. TLDR; The change to Twisted Sword in 2.4.1 to a cap of 8 never really stuck.

    We’re going to give this bug fix a run for the next PTR patch. If we find Energy Twister is still over-performing, we may continue to tweak and adjust numbers as needed. We know how important this topic is to the community, and we’re keeping our ears to the ground throughout the 2.4.2 PTR process for your feedback!

    The key aspect to our ongoing series of Top 10 Skill podcasts is that we are ranking the skills by their fun, potential, clever design etc. We are definitely NOT ranking them by current power in the game. That would be a very boring conversation, and would be totally subject to change in every new patch.

    That said, Energy Twister didn’t appear in N3rdward’s top ten, or Cpt. Goldfish’s top five, and I don’t think it even made it into our honorable or dishonorable mentions. It’s a powerful skill currently, thanks mostly to a bug, and tons of players main in it, but no one actually likes or enjoys it. Wizards are just forced to use it since it’s powerful and everyone else uses it. Like Facebook, or Donald Trump news.

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    Diablo 3 Podcast #209: PALs Early Access


    Posted 21 Jun 2016 by at 06:52 GMT

    news-podcast-209
    The newest installment of the Diablo 3 podcast is now online with an exclusive 24 hour preview for our Site PALs. Our beloved site supporters can check out the podcast right now, in the PAL forum. This is the first of six themed shows in which we’ll debate the Top Ten skills of each class. One will run each week for the next month and a half. Following last week’s Barbarian show, here’s the Wizard’s Top Ten! We also discuss the new Patch 2.4.2 and some other stuff before diving into Wizard land.

    Diablo 3 Podcast #209: Top Ten Wizard Skills
    Patch 2.4.2 has hit the PTR and the changes are worth discussing. Also, we debate the Top 10 Wizard skills, with two Wizard experts and lots of opinions, many of them in disagreement. Featuring N3rdwards, HolyKnight, Cpt. Goldfish, and Flux.

    The podcast will go live tomorrow for everyone, but if you can’t wait and want to become a Site PAL, it’s easy and will only set you back a few bucks a month.

    Post a Comment »
    Tagged As: | Categories: Podcasts, Site News | No Comments

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    16

    Diablo III Lead Writer Brian Kindregan Exits Blizzard


    Posted 19 Jun 2016 by at 18:02 GMT

    brian-kindregan-SwordThe last of the main writers of Diablo III has exited Blizzard. Leonard Boyarsky left long ago, Jay Wilson left the Diablo III team years ago and left Blizzard recently, and now Diablo III’s lead writer Brian Kindregan has announced his departure from the company as well. The news comes via Brian’s blog:

    After seven years and three major releases (as well as some small ones,) I have decided to leave Blizzard. (Indeed, I’m already gone!)…

    In 2009, I came to a studio that was wildly successful and had their own way of doing things. It would have been easy for them to tell me to keep my mouth shut and learn their way. And there were times that I felt that was being said, but for the most part the StarCraft team welcomed me with open arms, told me to do what I did best for the good of the game, and helped me get to work.

    On both the StarCraft and Diablo teams, I had the pleasure of working with people who are at the top of their craft. And indeed, every team I worked with met that standard – Cinematics, Franchise Development, Audio, QA, and many others. Passionate and skilled, they challenged me to constantly do better, and taught me so many lessons. Some of those lessons came through gentle prodding, and some were drenched in blood, but all were incredibly useful for a creative individual who always sought to be better.

    I won’t go on too long, nor get too nostalgic. But I’d like to say it was an absolute honor to work at Blizzard all those years, on incredible projects, with amazing people. All good things must come to an end, and I decided that it was time to move on, learn new things in a new environment, and face new challenges.

    With the entire Diablo III writing team now gone, can we say that Deckard Cain’s revenge is complete?

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    Tagged As: | Categories: Ex-Blizzard, Lore and Story | 16 Comments

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    3

    Diablo III Patch 2.4.2 PTR Patch Notes


    Posted 19 Jun 2016 by at 07:59 GMT

    Updated PTR Social ArtThe Diablo III PTR went live earlier this week with the next game patch and the usual raft of big and small changes. A few skills (Spike Trap?) and builds are getting complete makeovers, and Blizzard has made some steps to support the perpetual power creep with new, higher levels of Torment difficulty. Adventure Mode tweaks:


    ADVENTURE MODE

    • Infernal Machine drop rates have been adjusted:
      • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
      • Torment levels V-XIII have an increasing chance for a second machine to drop
    • Nephalem Rifts
      • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
      • Greater Rifts
        • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

    Click through for the full patch notes, and as always, remember that these are just the first iteration on the PTR, and we’ll surely see tweaks and adjustments before the patch goes live/next season begins. Blizzard has dedicated feedback threads in their PTR forum for the Spike Trap reworking, Firebird’s Finery changes, and Torment 11-13.

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