Blizzard press conference set for Gamescom – Expansion news?
Gamescom gets underway in Cologne in just over a week and this year Blizzard are holding another press conference on Wednesday 5th. It was a couple of years ago at Gamescom that Reaper of Souls was announced as the first expansion so can we expect another expansion announcement this year? There’s been plenty of rumours […]
Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors
Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux. Click through for more details and segment starting times.
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Record GRift Exploit Demonstrated

Posted 31 Jul 2015 by at 09:15 GMT

The latest hotfix list contained a cryptic message about a bug fix involving high Greater Rifts.

Fixed an issue where players could sometimes enter a high level Greater Rift with monsters that have very low hit points.

Lots of players wondered what that meant, and thanks to a useful video, now everyone can know. The trick was to clear a low level Grift as quickly as possible, and then enter a normal Nephalem Rift immediately afterwards, sort of sneaking back in before the game closed the Grift. The player could then very quickly clear the entire Rift up to the Guardian, portal out, start a Grift on their highest possible level, and find themselves on the same already-cleared map, with the same low hit point Guardian waiting to die… and with hit points appropriate to the low level Rift.

This exploit was how we kept seeing top PTR Leaderboard times of like 2:31 for GR65.

Click through for the video showing off the entire process, and thanks to Flying Dragon for creating it.

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Rift & Grift Monster EXP Changes in Patch 2.3

Posted 30 Jul 2015 by at 11:09 GMT

Done already?!

Done already?!

There’s an amusing bug now present on the PTR in which the displayed progress on the percent completion bar doesn’t match up with the actual progress, and Rift or Grift Guardians are spawning while players are still at 85% or 91% or wherever.

I played some PTR with my new S4 char today and in every Rift and Grift I entered, this bug surfaced, with the Guardian spawning when I was in the 83-89% range. A thread about the bug on the PTR Feedback forum got a Blue reply.

I wanted to pop in and let you know that we are aware of this and that this issue is visual only. The actual amount of progress required to complete a rift is correct, but the progress bar visual itself is inaccurate. I’ve added this to the known issues list for now, but this will be corrected in our next PTR patch.

Thanks for the reports, everyone!

A few samples from my games today.

Alas, you don’t get anything if you keep going to 100% after killing the Guardian in a Rift. There are no second breakfasts! I actually like the bug in a way, since it seems to give a view of what your % completion would have been last patch, when lots of monster progress values were boosted to make Rifts feel a bit faster.

As Blizzard shared in the original Patch 2.3 notes, they’ve boosted the progress required to complete Rifts and Grifts, though their patch notes were cryptic about the tweaks.

  • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased.
  • The experience and rift progress granted by several monsters has been adjusted to be more in line with the difficulty required to kill them.
  • Well great, but what does that mean? Thankfully, Blizzard spelled it out in more detail in a focused feedback post, and now we’ve got some actual numbers compiled by players who have been testing on the PTR and taking careful notes of how much progress is granted by each type of enemy.

    Click through for Blizzard’s info and those new and ever-changing progress +/- figures.

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    Diablo 3 Wallpaper Watch #141: Kanai’s Cube

    Posted 30 Jul 2015 by at 08:31 GMT

    HolyKnight has created a very nice Diablo 3 wallpaper celebrating Kanai’s Cube and memorializing the fallen Blizzard artist. You can see as the featured image below, along with some of HK’s other recent Diablo III wallpapers. They feature nice game locations, some of the Diablo characters in Heroes of the Storm, and congrats to HK on recently hitting the seventh anniversary of his first D3 Wallpaper.

    How far we’ve all come in the years since then.

    You can see the large desktop size version of all these images in our Diablo 3 Wallpaper gallery, along with many hundreds of other large rectangles of Diablo 3 artwork.


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    Tagged As: | Categories: Fan Stuff, Wallpapers | 2 Comments

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    The Curse of Tristram Trailer: SC2 Modding

    Posted 30 Jul 2015 by at 08:20 GMT

    curse-of-tristram1A couple of months back we posted a short video showing some gameplay from The Curse of Tristram, a Diablo 2 style game being created via modding the Starcraft 2 game engine. The project has progressed since then, and today the first trailer has been released.

    It shows gameplay action in several different environments nicely modeled after D2 areas, including the Act One caves and surface areas, plus the Act Five snowy ruins you see in the screenshot. There are even UI windows just like those from Diablo 2, with customizable classic four attributes, skill trees with skill points, etc. Check it out, The Curse of Tristram Trailer: SC2 Modding.

    I don’t know if it’s actually any fun to play, and it would be nice if they could get the movement speed to match the frantic leg motion, and that Starcraft futuristic font has to go. Still, to paraphase the saying about how you feel watching a bear ride a bike or a dog walk on its hind legs, “It is not done well; but you are surprised to find it done at all.”

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    Tagged As: | Categories: Diablo 2, Modding, Starcraft 2, Videos | 3 Comments

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    Carnevil Lag Fix Coming Soon

    Posted 29 Jul 2015 by at 20:55 GMT

    Massive darts @ 13 FPS...

    Massive darts @ 13 FPS…

    The Carnevil WD helm grants very powerful abilities via poison darts from Fetishes, but the downside is heavy machine load, which makes the build unplayable for some players. Thankfully, a fix is in the works. Carnevil Lag Fix Coming Soon:

    John Yang: We’ve made a design change to Carnevil with the goal of reducing lag caused by the build without changing the overall power level. To clarify, the lag is primarily caused by the high number of Poison Darts being fired (20+ piercing projectiles) at a high attack speed (2+ times per second) with the build. The change is as follows:

    Instead of “Every one of your up to 23 Fetishes shoot a Poison Dart every time you do”, Carnevil is now “The 5 Fetishes closest to you will shoot a powerful Poison Dart when you do.”

    “Powerful” in this case means those 5 Poison Darts deal 3.8x the damage that a single Fetish Poison Dart used to do. In other words, those 5 Fetishes will deal 19 previous Poison Darts’ worth of damage, with the expectation that the remaining 4 piercing Poison Darts’ worth of damage will be made up for by the other ~18 Fetishes who are now using basic attacks.

    Our internal testing showed performance improvements while maintaining the general feel and playstyle, and we hope you all will feel the same when you see the changes next PTR patch.

    The change sounds like it’ll make the build more strategic, too. Instead of Fetishes scattered all over the screen, shooting in every direction, now it’ll just be the ones near you. It should give the WD more control over what they’re targeting and which direction they’re firing from?

    Witch Doctors, like the two on our new podcast, have excite?

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    Next World of Warcraft Expansion: Gamescom 2015

    Posted 29 Jul 2015 by at 18:11 GMT

    Do not want....

    Do not want….

    Blizzard has ended the fan speculation and trademark mining by confirming that they will be debuting their next World of Warcraft expansion next week at the Gamescom show in Germany. Next World of Warcraft Expansion: Gamescom 2015:

    New World of Warcraft Expansion Unveiling at gamescom 2015 – Live Stream August 6

    Join us Thursday, August 6 at 9 a.m. PDT for a special World of Warcraft event streamed live from gamescom 2015 in Cologne, Germany—where we’ll be unveiling the next chapter of the World of Warcraft saga. . . .

    Tune in again Sunday, August 9 at 8:00 a.m. PDT for a World of Warcraft developer chat before the show ends, and find out more about what’s in store.

    Stay tuned to our dedicated gamescom page for further details on the live stream. Those who are able to join us in person at gamescom can visit us at the Blizzard booth in hall 7.1. We hope to see you there!

    This makes a D3X2 announcement also at Gamescom seem extremely unlikely. In the past D3 games have generally been announced at Gamescom while WoW tended to dominate the Blizzcon convention… let’s hope that sequence is just reversed this time? Blizzcon 2015 goes off in early November.


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    Diablo 3 Podcast #184: Patch 2.3.1 & Witch Doctors

    Posted 29 Jul 2015 by at 10:53 GMT

    Patch 2.3.1 on the PTR made a lot of changes, especially to the Witch Doctor. Much discussion of that class, plus Reflects Damage changes, Kanai’s Cube tweaks, Paragon 2000 is broken, and more. Featuring Xanth, Empty1, and Flux.

    Click through for more details and segment starting times.

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    Blizzard’s Kanai’s Cube Article and Memorial

    Posted 28 Jul 2015 by at 21:17 GMT

    Kanai's Ghost vs. Kanai's Barb.

    Kanai’s Ghost vs. Kanai’s Barb.

    Blizzard has posted a nice article detailing the new Patch 2.3 item/artisan, DiabloWikiKanai’s Cube. There’s not any info about the Cube that we don’t already know from testing it on the PTR, (see our the article or our hands-on tutorial), but Blizzard shares some good story/lore info about the Cube. Who was the Barbarian King Kanai whose spirit now guards the Cube, what was Zoltan Kulle’s connection, why is it found in the Ruins of Sescheron, etc.

    The precursor to the well-known DiabloWikiHoradric Cube, Kanai’s Cube is a powerful artifact containing immeasurable transmutation power. Originally simply known as “the Cube,” the Horadrim created it as a tool to aid them in the Hunt for the Three. However, its creation was marred by dark methods and disastrous results, resulting in the order quickly determining that it was too dangerous for anyone to continue using. Creating the weaker Horadric Cube in its stead, they entrusted the first Cube to a secret organization of barbarians on Mount Arreat, who kept it safe from everyone, including the rest of their tribe.

    Throughout the years, these barbarians served as guardians over the Cube, keeping it safe from prying eyes and those who would use its powers for evil. The last of these guardians, the great Chief Elder Kanai, perished when the demon lord Baal destroyed Sescheron during the events of Diablo II: Lord of Destruction. The barbarians have always believed their warriors must be put to rest on the slopes of Mount Arreat but, after the destruction of the Worldstone and the mountain that housed it, Kanai’s spirit was unable to rest. Now doomed to stand eternal vigil over his home and greatest treasure, he awaits a powerful and honorable individual to whom he might pass on his task.

    The best content though is the memorial, and they share heartfelt tributes to recently deceased Diablo 3 artist Kevin Kanai Griffin, who the cube was named in honor of. Kevin was a level designer and artist and the video shows pictures of him enjoying life, profiles some of his main contributions to Diablo 3, and how his work influenced the cube. For instance, that screenshot to the left shows how they modeled King Kanai’s ghost in the game after Kevin’s own character Barbarian, who he was very particular about transmogging into just the right look.

    Here’s the video with info and lore and tribute. It’s a good view.

    Click through for the full article from Blizzard.

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