Latest Diablo 3 News


Blizzard celebrates 25th Anniversary today

Posted 8 Feb 2016 by at 22:54 GMT

It was 25 years ago today that Allen Adham, Mike Morhaime, and Frank Pearce formed Silicon & Synapse which was to become the Blizzard we all know today. A video has been released to celebrate the occasion.

Mike thanks the players and fans for their support in the video, and unfortunately this video glosses over the importance of the Diablo franchise in making Blizzard what it is today. It was through the Diablo community that Blizzard fans started to really connect, long before games such as World of Warcraft even existed, and even the early Warcraft games never had a community quite like the Diablo community.

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Diablo 3 Legendary Items Postmortem

Posted 7 Feb 2016 by at 09:09 GMT

john-yang-lightning-titleBlizzard has posted another Lightning Talk, with a developer reprising his quick presentation from Blizzcon onto video for the edification of everyone who didn’t witness (or couldn’t hear) the original live talk at Blizzcon 2015. This one features John Yang discussing 10 key Legendary/Set items that were exploited, or nerfed, or that players asked to be nerfed.

It’s a good presentation; John explains what the issue was with all the items, what went wrong to create it, how Blizzard fixed (or not) the problem, and the lessons they learned long term. The items included are: Shard of Hate, Focus and Restraint, The Furnace, Elemental Immunity Amulets, Mortick’s Brace, Sunwuko’s Set (Patch 2.1), Sever, Shi Mizu’s Haori, Naglering, and Unity. It’s not exactly a Diablo 3 Legendary Items Postmortem, but close enough:

Despite the “10 in 10” title, John’s talk runs just over 16 minutes… but it’s solid content and technically there are a lot more than 10 items covered, since that number includes Item Sets, 5 different immunity amulets, etc. So who is complaining?

I found the video very informative and interesting, and since I know a lot of you guys would rather read in a few minutes than watch in 16, I typed up a rough transcript/summary. Here’s the first item covered, and if you click through you’ll see the other 9 in similar detail:

Item #1: Shard of Hate

The sword was produced by a community design partnership, with fans voting on the name, powers, graphics, etc. The item turned out well and had a great initial response, as it was flavorful, powerful, and had great visuals. Soon though, many players decided that it was to powerful and many requests for nerfing were heard.

Bliz delivered that nerf, and as a result players who were using the SoH logged on to find their characters felt a lot weaker, which is a reaction Blizzard tries hard not to deliver. Ultimately, the item fell into almost total disuse (equipped by less than 1% of Barbarians) and Blizzard buffed the item, taking it back to the original function.

In retrospect, they wish they’d not been so quick to nerf, giving the game more time to grow and evolve.

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Vote: Diablo 3 Set Dungeons in Patch 2.4

Posted 5 Feb 2016 by at 19:13 GMT

set-dungeon-nats-portal-worthamAs mentioned in the newest podcast and discussed at length in the previous one, here’s the vote/survey to see what you guys think of Diablo 3 Set Dungeons in Patch 2.4. Most fans were excited, or at least curious about Set Dungeons before Patch 2.4, but now that we’re able to run them live in the patch and in Season 5… most players seem fairly negative about the feature.

From what I mostly hear in clan chat and see in forum posts (and heard on the recent podcasts) a majority of players find DiabloWikiSet Dungeons more annoying or frustrating than fun, and the requirement that we do all 4 of them for 2 different classes to earn one of the Season Conquests is a much-lamented fact. Does everyone really hate them, though? Or is this like most things on the Internet, where it’s the complaints that are heard most loudly. Maybe some/most of you guys actually sort of like the Set Dungeons? Let’s vote and get some community consensus:

What do you think of Set Dungeons in Patch 2.4?

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Conveniently, this morning Blizzard posted a blog about how Set Dungeons were created and designed. The article talks about how recently and quickly the feature was created, why they allow multiplayer, and why there are no Set Dungeon leaderboards. A quote:

We hope that Set Dungeons provide a refreshing new challenge in Diablo III. They may not be for everyone, and that’s okay. Divisive content can be good for the long-term health of any game, ensuring that there really is something for everyone. Set Dungeons are meant to be tough and deviate from the traditional slay-and-loot gameplay. Are they too tough? Perhaps for some, but you’re not alone in the struggle! Even our designers feel the pressure.

“The irony is that there are several that I can’t master on live, so maybe I’m not the best to give advice!” laughs Alex. However, he does have a few tips. “The number one tip is to check your corners. Don’t blast through everything expecting to win. There’s a certain playstyle that works in each, so pay close attention to them.” Attention to detail is important, especially if you’re looking to master each set.

Finally, if you’ve conquered every Set Dungeon, don’t forget to congratulate yourself! That’s no small feat. “If you see someone running around with those beautiful green wings, bow down at their feet! They have mad skills . . . no matter which way they chose to tackle the challenge.”

If you want more Set Dungeons, White Locks put together a video in which he ranks all 24 set dungeons from easiest to hardest.

His ranking is largely about the gear required, and thus dungeons that only need the basic six-piece set are ranked above ones that require multiple additional legendary items. He talks a bit about tactics as well, but weights less to the really annoying play style dungeons, which results in some of the most hated — such as DH’s Shadow Mantle set, Monk’s Inna’s set, and Wizard’s Delsere’s set — rated surprisingly far from the worst.

Of course opinions may differ, which is pretty much what this post is about. Your thoughts on Set Dungeons?

White Links’ full list:

List with Dungeons:
1.Barbarian – Immortal King
2.Demon Hunter – Natalya
3.Witch Doctor – Arachyr
4.Crusader Seeker of the Light
5.Crusader – Thorns
6.Witch Doctor – Zunimassa
7.Demon Hunter – Marauder
8.Wizard – Tal Rasha
9.Wizard – Firebird
10.Demon Hunter – Shadow
11.Barbarian – Earth
12.Barbarian – Raekor
13.Crusader – Ahkkan
14.Monk – Sunwuko
15.Monk – Thousand Storms
16.Demon Hunter – Unhallowed
17.Wizard – Vyr
18.Crusader – Roland
19.Monk – Inna
20.Witch Doctor – Jade
21.Wizard – Delsere
22.Witch Doctor – Helltooth
23.Monk – Uliana
24.Barbarian – Wrath of the Wastes

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Diablo 3 Podcast #199: Power Creep or Power Leap?

Posted 5 Feb 2016 by at 01:38 GMT

Players have blasted through GR100 and it seems like everyone is already 20GRs higher than last season. Is this Power Creep or Power Leap? Is Torment 10 obsolete already? Plus, no DPS meter, and Set Dungeons still suck. Featuring N3rdwards, Muggs, and Flux.

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Diablo 3 Podcast #199: PALs Sneak Preview

Posted 4 Feb 2016 by at 06:11 GMT

The newest installment of the Diablo 3 Podcast is now online, with the usual 24 hour advance access for our site supporting PALs. Access the podcast via this thread in the PALs forum, and if you’d like to become one of the cool kids for just a few bucks a month, you can do it right here.

Diablo 3 Podcast #199: Power Creep or Power Leap?

Players have blasted through GR100 and it seems like everyone is 20GRs higher than last season. Is this Power Creep or Power Leap? Is Torment 10 obsolete already? Plus, why no DPS meter yet? Featuring N3rdwards, Muggs, and Flux.

The podcast will go live for everyone Thursday afternoon, via a news post on the main page.

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Season Rebirth Mail Reminder

Posted 3 Feb 2016 by at 23:58 GMT

Important notice this. In case you’d forgotten about any mailed items when a non-Season character was transitioned to a Seasonal character, the time is almost up to check your in-game mail to recover any items.

I know most of you know all this already, but just in case, here’s the reminder from Blizzard.

Season Rebirth, introduced in Patch 2.4.0, allows you to take any non-Seasonal character you have and instantly transform them into a Seasonal character.

Any of the gear or items equipped on your character or in your inventory is automatically stripped from the hero and mailed to your non-Seasonal characters, similar to the rollover process that occurs with your stash space when a Season ends. Accomplishments like achievements, crafting recipes learned, artisan levels, or unlocked stash tabs are left behind as part of your non-Seasonal progression. However, personal records like your character name or time played are retained and carry on through your Seasonal adventures.

There are a few things to keep in mind when using Season Rebirth:

  • Gear mailed to your non-Seasonal characters is only available for reclamation for up to 30 days from the time it is mailed!
  • You may only Rebirth up to three characters per Season.
  • Hardcore characters who have fallen are not eligible to use the Season Rebirth feature.

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Tagged As: | Categories: Diablo 3 Seasons | 2 Comments

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Diablo Fan Art Watch #294: Much Variety

Posted 3 Feb 2016 by at 08:00 GMT

Welcome all to the newest Diablo Fan Art Watch. This week we feature 6 more pieces of fan art in various styles; from extremely detailed and highly articulated to the stylized that could be placed in Wildstar and World of Warcraft.

Featuring artwork by MichelVerdu, RennyManJr, dlrpaqud, M0nkeyBread, Asahisuperdry, and Oafnugget.

Click the thumbnail to see a larger version of the image.

If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM or on twitter with @Holyknight3000 and I’ll get back to you. Also check out the wiki page for more art from the archives.

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Tagged As: | Categories: Fan Art, Fan Art Watch, Fan Stuff | 1 Comment

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Diablo III Log In Issues: February 2nd

Posted 2 Feb 2016 by at 20:45 GMT

Small bugs are cute?

Small bugs are cute?

A small patch went up with the maintenance last night, and it seems to have brought about unforseen consequences. Diablo III Log In Issues:

An additional minor patch was deployed today, providing a few minor bug fixes:

  • Fixed an issue that prevented users in certain regions from logging in.
  • Fixed an issue that caused the Diablo III client to take an extended period of time to terminate after the game has been closed.
  • As with previous minor updates, there are no gameplay or balance changes going into this patch. Thank you for your patience and understanding while we worked to resolve these issues.

    That was about 9am (PST) this morning, and it was immediately followed by dozens of tech support posts from players who were unable to log in.

    Are the servers up? I’m getting error code 395002 “There was an error loading the hero”
    Omrakos: They’re up right now I’m told. Might take a little while to get in as a lot of people will trying all at once.

    There Was an Error Loading the Hero.

    Tried everything still not working.
    Omrakos: Yep, I’m getting it too. Sit tight while they look into it.

    There’s a stickied Blue tech support thread receiving regular updates on the problem:

    Error 395002 error while loading character 2/2/2016

    Our developers are working on the current issue of characters not loading after the maintenance was completed this morning. We don’t have an ETA right now unfortunately but will post updates as they occur in this thread.

    *** Update ***

    We’re looking into reports of some people being unable to get in still after the maintenance was completed earlier today and the servers were pronounced fixed. It appears to be account-related at this early stage so I wouldn’t advise trying to troubleshoot this on your end just yet.

    *** Update ***

    Developers believe they’ve isolated the root cause of the current 395002 character loading issue. They’re working to get it fixed as soon as possible but can’t provide an ETA at this time.

    The complaint thread is now 9 pages long, if you’d like to add your unique and informative views on the issue.

    Looking at the original patch post, I see good news in that. I’d had that “extended period of time to terminate” issue all patch, and it was a mine field. I had to leave the launcher open all the time, since if I tried to shut it within 20-30 minutes after quitting a session of Diablo III, it would kill my entire computer. Instantly, like I’d pulled the plug out of the wall. This partially explains why my Paragon level is already much higher than in past seasons…

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