Latest Diablo 3 News

2

One life to live: Twas the Night before Season 4


Posted 28 Aug 2015 by at 04:42 GMT

Twas the night before Season 4 and all through the house
not a device was clicking not even a mouse.
The redbull was stocked on shelf with care,
in the hopes that the patch would soon be there
The adults nestled snug in their beds,
while dreams of loot goblins danced in their heads
and Leah with her ‘kerchief, and I with my cap,
settle our brains in for a long season’s nap
When out on the internet there rose such a clatter,
I sprang from my bed to see what was the matter.
Away to the screen I flew like a flash,
Opened multiple windows and cleared my cache,
The light on the screen shined of the demonic glow,
Gave a lustre of midday to objects below,
When what to my wondering eyes did appear,
But a Kanai’s cube and season 4 premier,
With everyone racing to 70 I had to be quick,
But it’s hardcore, so be safe, or be dead as a brick.

Okay, Now it’s out of my system. I promise not to break into poem again. Season 4 is right around the corner and that means it’s time to level! Never mind that exclamation point we play HC and level far more often then our SC counterparts. That being said there is a nicety to this round of leveling for a few reasons. First if you’re leveling when the patch hits you’ll be surrounded by players at the same level doing the same thing. It’s exciting to be meagerly geared and fighting tooth and nail to make that next level. Secondly, with the addition of the cube the those low level legendaries you’ve managed to find could end up being salvaged frothier properties, setting you up for future success at 70.

The cube does however dilute the sting of Hardcore death yet again. Cube properties are not lost upon death, just like artisans, gold, paragon xp, and your stash. This leaves gems and any gear you have equipped as the biggest hurdle you have to overcome. While the bitter losing a high level gem can be painful, knowing that you have a few powerful cube items to hit the ground with will be nice.

Having played a lot of the PTR I can say this is a great patch; I can’t wait to finally get to play it on live. I’ve decided to keep to my mainstay of a WD despite how powerful/fun the Monk currently is. With a baby on the way my playtime will be spotty but looking forward to getting in as much as I can before sleep deprivation kicks in. What are your Season 4 plans?

One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published (semi)weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

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Diablo 3 Community Q&A: September 1st


Posted 27 Aug 2015 by at 20:25 GMT

kill-twitterBlizzard tweeted out welcome news: Diablo 3 Community Q&A: September 1st in Reddit’s Diablo forum. Fielding questions will be John Yang, Travis Day, Wyatt Cheng, and Matthew Berger, software engineer Roger Hughston, artist Richie Marella, and writer Brian Kindregan, on Tuesday, September 1 from 2 p.m. to 4 p.m. PDT.

That’s the good news. The bad news, at least to some, is the venue they chose for it.

Reddit Q&A on September 1st

Can’t you devs, just for once, take advice from your own forums ? It’s full of meaningful data, insight and feedback. Why do you always have to crawl to the worst places of the Internet and expect us to follow you like little puppies?

I don’t want to create an account in whatever random places just so we can communicate.

I’m OK with the devs posting/sharing information via social media venues but post it in the official site and forum first/simultaneously. I come to the D3 main page and official forums for D3 related information.
Tyvalir: We hear you on the need to better balance our information sharing and other activities across social channels. Finding the right balance is an ongoing process for us, and there’s always room for improvement. If you have constructive suggestions on how we might do so, please share them here or send them on over to [email protected]

On a similar note, I should mention that even though we can’t always respond, we always make sure to pass on your feedback. If you have suggestions for special events you’d like to see, better ways to share game information, or other general feedback, we would love to hear it – these things help us improve. Thanks!

The ironic thing is that often the most dedicated posters on Battle.net forums are the least informed about larger game issues. So you see people on B.net forums with hundreds of hours played and thousands of posts, who don’t know what’s new on the PTR, what’s coming up at Blizzcon, what the devs are going to change next patch, etc. All that info is out there, and collecting and presenting it is a lot of what we do here, since lately Blizzard releases news mostly via twitter (often straight from the devs instead of @Diablo), or through their FB, or in some streamer’s chat, or through non-Diablo third party sites. And since the B.net forums are very spammy and there’s no one there to organize and polish and present the important info in a way that stays atop the main forum page, fans who only use the forums can miss much of the new stuff.

Obviously that sort of info collection is the niche a fansite like this one fills, but since Blizzard hardly ever (these days) promotes their fansites or resources like DiabloWiki.net, how are their forum customers supposed to know? Back in the day Blizzard North preferred to interact directly with fans via fansites, but Bliz Irvine PR has always preferred to try and spread the news as widely as possible, while assuming the loyal fans and fansites will just repost it. This has paradoxical effect of often leaving their most loyal game players uninformed, as you can see every day in the B.net forums.

Click through for full chat details and some more Blue replies in this “why you no post in your own forums?!” debate.

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Diablo Fan Art Watch #281: Kanai’s Cube


Posted 27 Aug 2015 by at 12:00 GMT

Greetings all and welcome to the newest installment of the Diablo Fan Art Watch. This week with season 4 now live there have been a few new fan art pieces with the DiabloWikiKanai’s Cube.

So with that this collection features 4 pieces of fan art/wallpapers based on the Tribute to Kevin & the Horadric Cube finally coming to Diablo 3.

Featuring Art by myself, TiRaCoArt, Jorge Rocha “MGL”, and Pedro Furet.




Click the thumbnail to see a larger version of the image.


If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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Latest Diablo 3 News

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Blizzard Answers Patch 2.3 Questions


Posted 27 Aug 2015 by at 11:57 GMT

Sharing is caring.

Sharing is caring.

A selection of Blue replies to various questions in the Battle.net forums about the new DiabloWikiPatch 2.3.

Warning: Westmarch Commons bounty bugged. This bounty quest is bugged, the chest to start it does not show up.

Also check for the Medical Camp. The Medical Camp tileset isn’t spawning. So there is no way to complete the bounty. If it spawns in a bounty remake the game. If you are in a Public Game do it first. At least you will know whether to leave or stay.
Tyvalir: Thanks for these, guys.

I’m moving this thread over to the Bug Report forum. If you see any new bugs pop up, please check the Bug Report forum to see if others have posted on the topic before making a new post in that forum. That way, our QA team can get to it quicker.

All my jeweler patterns are gone? Working as intended? Also why am i getting duplicates of plans dropping from caches?
Grimiku: We haven’t seen too many reports of missing recipes (I’ll be watching out for more), but some of them were removed as indicated in the patch notes. Additionally, I noticed my Jewel Crafter filter defaulted on “Have Materials” rather than “All”. Have you tried using both filters? It’s located at the top of the artisans window in case you’ve never used it before and want to give it a try.

I actually had the opposite problem in a sense… I completed the Act 2 bounty series and received 15 legendary plans in the Horadric Cache. Is this a bug or working as intended?
Grimiku: Chances are those are lower level recipes that the game is back filling so you can complete your collection without having to search for them with low level characters. That’s a new feature that we put into patch 2.3.0 as well. :)

As if Act Five bounties weren’t bad enough! As for the plans, it’s crazy how fast they dropped in Season Four on the PTR. Between Horadric Caches and Green Goblins spawning half a dozen (or more) each, new S4 chars had the entire Blacksmith and Jeweler crafting options filled out long before we had enough materials to start making those recipes.

The other Blue questions/answers are all about stuff covered long ago on the PTR, so we’re quoting them below the fold. Click through if basic functions of DiabloWikiKanai’s Cube and the PTR itself are beyond your ken and you seek enlightenment. Or just want to feel better because you know more than nubs on the Bnet forums!

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Patch 2.3: Torment Difficulty Undocumented Buffs


Posted 27 Aug 2015 by at 01:16 GMT

news-torment-buffs-v23Blizzard has updated their game guide with some of the general game changes in Patch 2.3, including the increased rewards and perils you’ll find on the new, higher levels of Torment. We wrote an article about this back at the start of the PTR, trying to figure if DiabloWikiTorment 10 was worth it, and included the interesting figures *not* listed on Blizzard’s page.

Here’s the official Blue values for how all difficulty levels in the game scale up, in terms of exp, gold find, monster damage, and monster hit points.

PC and Ultimate Evil Edition Difficulty Levels

  • Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
  • Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
  • Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
  • Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
  • Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
  • Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
  • Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
  • Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
  • Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
  • Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus
  • Torment VII: 18985% Health, 3604% Damage, 1700% extra gold bonus, 1900% extra XP bonus
  • Torment VIII: 41625% Health, 5097% Damage, 1800% extra gold bonus, 2300% extra XP bonus
  • Torment IX: 91260% Health, 7208% Damage, 1900% extra gold bonus, 2750% extra XP bonus
  • Torment X: 200082% Health, 10194% Damage, 2000% extra gold bonus, 3300% extra XP bonus
  • Big damn jumps there, but remember that T7-T10 increase more per than T1-T6. T1 = GR10, T2 = GR13, T3 = GR16, T4 = GR19, T5 = GR22, and T6 = GR25, but above that things go up by 5s, so T7 = GR30, T8 = GR35, T9 = GR40, and T10 = GR45. And the game grows harder more than it does more rewarding, which is why comparing T10 vs. T6 = 25x higher monster hit points and 4x higher monster damage, but only double the gold find and triple the exp.

    Torment Difficulty Undocumented Buffs

    Torment 7-10 = +5 GRs.

    Torment 7-10 = +5 GRs.

    Those are the obvious changes though; the stuff you can see just hovering on the difficulty levels in the game creation screen. Our focus in that article from July was trying to figure out the undocumented stuff that you can only see by play testing. What does T7-T10 do to your chances of getting a DiabloWikiDeath Breath (or 2) to drop, to the number of DiabloWikiHoradric Cache materials per bag, to the odds of a Rift Guardian dropping a DiabloWikiGreater Rift Key, and to your chances of getting an DiabloWikiInfernal Machine and/or DiabloWikiDemonic Organ?

    The following are estimated figures from PTR testing and some live Patch 2.3 testing. These figures don’t seem to have changed much since the start of the PTR, but please hit the comments with corrections or agreements, so we can try to arrive at an overall community consensus. All % chances are estimates due to non-infinite testing time.

  • Torment 6: 75% chance of 1 Deaths Breath per elite*, 90% chance of 1 Rift Key per Guardian, 3 Horadric Cache materials per bag, 50% chance of 1 Machine per KW, 100% chance of 1 Organ per Uber.
  • Torment 7: 90% of 1 DB per Elite*, 100% for 1 Rift Key per Guardian, 4 Horadric Cache materials per bag, 70% chance of 1 machine per KWs, 50% chance of 2 Organs per Uber.
  • Torment 8: 100% 1 DB and 10% for 2 DBs per Elite*, 100% for 1 Rift Key and 15% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials per bag, 80% chance of 1 machine from KWs, 90% chance of 2 organs per Uber, 25% chance of 3 organs.
  • Torment 9: 20% chance of 2 DBs per Elite*, 25% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials per bag, 20% chance of a 2nd cache legendary, 90% chance of 1 machine from KWs and 30% chance of 2 machines from KWs, 50% chance of 3 organs per Uber.
  • Torment 10: 33% chance of 2 DBs per Elite, 50% chance of 2 Rift Keys per Guardian, 4 Horadric Cache materials, 50% chance of a 2nd cache legendary, 99% for 1 machine from KWs and 33% chance of 2 machines from KWs, 75% chance of 3 organs per Uber.
  • * Deaths Breath drop odds seem to be the same from Goblins and Golden chests as from Elites.

    Basically, as you go up from T7 and higher, you increase your drop odds for everything, and above T8 you start getting double and triple drops for lots of things you’ll never see more than 1 of on T6.

    The early sweet spot seems to be T7, since you almost always get 1 DB per elite, usually get a Machine from each KW, and always get the maximum (4) stacks of cache materials. T7 is the setting to speed farm bounties.

    Moving up higher than T7, especially going up to T10, pays off most obviously on the DiabloWikiInfernal Machine event, since you get more machines per KW and more Organs per Uber. Don’t sleep on the chance for double Death Breaths on T8+, either. You’ve probably got thousands of them now, pre-season, but you can never have too many. DBs were everyone’s crafting/cubing bottleneck on the PTR during Season 4 testing, (much more so than Forgotten Souls) and that economic state will surely return when S4 goes live this weekend.

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    Now Live! Diablo III Patch 2.3 Notes


    Posted 25 Aug 2015 by at 20:33 GMT

    patch 2.3Patch 2.3 is live and playable on the realms right now, and Blizzard has offered up the final patch notes. There are only a few small changes from what we saw in the last patches on the PTR, but for those of you who didn’t delve into the testing realm, this is your chance to finally get your hands on Kanai’s Cube, to try out the new keyless Rifts and Grift without enduring the Realm of Trials, to enter the Ruins of Sescheron, to get the three new item sets, and much more.

    Here’s a quote about some general gameplay changes. Click through for the full notes, and happy Rifting.

    GENERAL

    • Torment VII-X difficulty levels have been added to the game
    • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
    • Crowd control resistance cap has been increased from 65% to 95%
      • This now applies to immobilize effects as well
    • Non-elite monsters can now benefit from crowd control resistance
    • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
      • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
    • All hard crowd control effects (e.g. blind, charm, fear, knockback, stun) now automatically apply 20% crowd control resistance regardless of the duration
    • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
    • Vendors now only sell Magic amulets and rings
    • Gems that drop below level 61 have been condensed into 5 tiers
      • The values of these remaining early gems have been adjusted so they feel more powerful
    • Increased the amount of Experience required for Paragon Levels 2500 and up

    Season Four starts Friday night, but of course you might want to get online this week and try out the new stuff even before then. And there are people who play without playing Seasons, or so I’ve been told.

    Click through for the full patch notes:

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    Tagged As: | Categories: *Featured, Diablo 3 Patches | 21 Comments

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    Blizzard on Console Seasons and PvP


    Posted 25 Aug 2015 by at 19:58 GMT

    This was so much fun...

    This was so much fun…

    Blizzard granted some rare media access to the Diablo 3 developers, resulting in an article on IGN with some new infos about this and that. Or at least some restatements of existing info. The article covers Seasons and how they may come to the console, the new DiabloWikiSeason Journey, why they still don’t think PvP would work in D3, DiabloWikiKanai’s Cube, and some comments on the recent job opening for an Art Director for an unannounced Diablo project.

    Check out the article for full details. Here’s a quote, Blizzard on Console Seasons and PvP:

    “The initial feeling was with consoles, because of the way it’s set up, it can’t support leaderboards and the online community isn’t the same – there’s a lot more playing with friends on a couch rather than in a general community – but it is something we recognise that a lot of players have given us the feedback in the last year,” says Rob Foote, senior game producer. “Sometimes Seasons aren’t really about the leaderboard, but having a fresh start, experiencing the game again and feeling like you’re part of a larger community than yourself where the excitement around Diablo is there. So I think maybe that’s something we need to re-evaluate again. We’ll probably go back and revisit that decision.”

    …”The best part about Diablo is the PvE,” [Wyatt Cheng] says. “I think we’ve really had a lot of focus on making sure that it’s the best it can be. When we try to incorporate PvP, when we made more effort on that, PvE suffered I think. There were a lot of ideas for Legendary ideas that simply would never have happened if we had to do PvP balancing as well. Now we did introduce PvP brawling and we invited players to go into the Arena, do it and try it, and I think what you find when you go into the brawling arena that the Legendary powers that are amazing and make you feel so awesome when you’re attacking monsters making PvP no fun at all.”

    The obviously solution to Battle Arena PvP is to offer it with pre-made characters who are already balanced, exactly as the wildly-popular PvP demo worked at Blizzcon 2010 and 2011. And yes, I’ve pitched this exactly idea directly to several of the devs over the years, and they always say that 1) they’re not doing it since players want to play their own characters with their own gear in PvP, while 2) strongly denying that the lack of quality D3 PvP is due to the overlap it would create with Heroes of the Storm.

    Sigh...

    Sigh…

    Point 2 seems unlikely, but I’ll take their word for it. As for point 1, they’re correct. Yes, a lot of players would like to play their own characters in PvP… except that as Blizzard keeps saying, that would make balancing impossible. Which is why the option of choosing from a selection of pre-made chars is a lot better than another 3 years of nothing. It would also make PvP an accessible and fun minigame, avoiding the D2 situation where anyone who wanted to compete in PvP had to spend dozens or hundreds of hours to optimize their skills/gear for it. Imagine PvP deathmatches in D3 that were skill/tactics based? Rather than just another way to award victory to the players who have spent the most hours grinding gear/paragons. Unpossible!

    The Diablo 3 Battle Arena from 2010 remains by far the most fun I’ve ever had playing any demo at any Blizzcon. Check out our DiabloWiki.net article on the DiabloWikiArena for all the archived infos, screens, and videos. Thanks to Neinball and Johnny for the news tip.

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    Guide: How to Prepare for Patch 2.3 (Non-Seasonal)


    Posted 24 Aug 2015 by at 22:28 GMT
    New item set gear for Patch 2.3 players.

    New item set gear for Patch 2.3 players.

    A fan typed up a pretty thorough guide about how to prepare for the many game changes coming in Patch 2.3. It’s themed almost entirely to players who are *not* doing Seasons, and thus has a lot of focus on saving up materials in advance.

    Here’s a bullet point summary of the full article, with a couple of additions/clarifications added.

    • Don’t do any Keywardens or Ubers until 2.3.
      • On Torment 7-10 KWs drop more often, and Ubers drop 2-3 Organs. Also, DiabloWikiHFAs roll with a guaranteed socket.
    • Use your Rift Fragments now.
      • Nephalem Rifts no longer require keys in Patch 2.3.
    • Save up Death’s Breaths and Forgotten Souls.
      • DBs especially are the big material bottleneck in Patch 2.3. (They often drop double on T8+.)
    • Craft level 70 legendary/set items now.
    • Use up your Greater Rift keys.
      • GRKs are still needed for Grifts in Patch 2.3, but they no longer have #s per key, so a GR1 will be the same as a GR70 come the patch.
    • Expect gear inflation/power creep. (Clean our your stash.)
      • Kanai’s Cube boosts your character power considerably. You’ll find more Shards and better gear, and obsolete most of your current non-ideal gear quickly.
    • Make a fast-movement farming build that can handle T7.
      • Running all five bounties per Act for the new cache mats is a way of live in Patch 2.3. You get the maximum 4 mats per cache (plus the bonus cache) on T7 or higher.
    • Save up Puzzle Rings and Bovine Bardiches.
    • Save at least one samples of your ideal legendary item that rolled poorly.
      • The DiabloWikiLaw of Kulle cube recipe lets you reforge any given Legendary Item. Best used to try to get that Ancient weapon of your dreams.
    • Save up Set Items to reroll.
      • The DiabloWikiSkull of Nilfur recipe lets you reroll any set item for a low material cost.
    • Save rare items of your desired legendary item type.
      • The DiabloWikiHope of Cain recipe lets you upgrade rare to random legendary of that type. Turn a yellow ceremonial knife into a Starmetal Kukri, etc.

    We’ll have similar advice for players planning on diving into the new season later this week, in time to plan your busy Friday night fight.

    Click through for the full OP with useful explanations of every bullet point listed above.

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